Dimension Shift....


Amygdala

 

Posted

Do you still maintain aggro if phased with DS? For example, drop DS in the air above Lord Recluse in STF, have flying tank keep taunting while popping in and out of DS. Success?

Have considered some other uses for this, dropping it on people caught in oblit beam during Keyes, dropping it to set up a safe zone for MoM purple patches or Penny Yin psi dot room, safe zone for Tyrants massive lightning attack during Magisterium trial, other things I can't think of at 330 in the morning.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Quote:
Originally Posted by blueruckus View Post
Do you still maintain aggro if phased with DS? For example, drop DS in the air above Lord Recluse in STF, have flying tank keep taunting while popping in and out of DS. Success?

Have considered some other uses for this, dropping it on people caught in oblit beam during Keyes, dropping it to set up a safe zone for MoM purple patches or Penny Yin psi dot room, safe zone for Tyrants massive lightning attack during Magisterium trial, other things I can't think of at 330 in the morning.
Well...you do somewhat. They will run towards you if you retreat in DS but if you run out they will end up stuck there unless you are fighting someone who can shrug off a Mag 4 Immob.

Once the tank enters DS he is Phased and taunt will miss if you try to use it on Recluse. Even if you pop out you have to wait a few seconds before the phase wears off. So just Taunt, retreat in DS and then...Oh wait I haven't slept yet so I'm a bit off to say the least...

If you drop it on recluse, run in and taunt and then run out it will work and he will attempt to attack you while Phased but...but I'm not that knowledgeable about Phasing and how it affects AV's...I want to say that it can't be resisted but I'm not sure. I do know that it would immob him.



 

Posted

Yeah, also forgot its a toggle so there's no way to Perma DS. That's a shame. Still, its the only power of its kind in CoH so it's neat.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Over the course of the TF I am currently on I have used this power no end of times. Sure it's situational but I keep finding them situations. Whenever they occur it's always recharged.

I like it. It fits the set. I don't believe in changing it. I am definitely not getting complaints. Therefore I do not see anything wrong with it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Are you aware that you're allowed, even encouraged, to talk to your teammates? You can say anything from casual banter to strategic advice! But wait, what if a teammate won't listen? Good news: you can even talk to the team leader; unless someone hawked it for booze money, they should have access to a kick button.
Yep, well aware. Problem of course was that the star holder was a friend of the bad grav player. Had I not been mentoring a n00b I'd have been gone less than halfway through mission 1.

Quote:
Originally Posted by JayboH View Post
I read the two first comments you made in this thread and I am appalled. What a prejudicial elitist attitude towards other players... good lord - I don't care what one or two people did to you to slow your progress a little, but not even wanting to help them, just wanting to plain kick them, or not join based on veteran badges (because we all know how amazing they are at showing knowledge/skill) or quitting a group due to a powerset + badge combo raises all kinds of red flags.
I'm reminded of the old adage that goes, "conceit is self respect in someone we envy."

What part are you appalled at? That I mentor n00bs? That I have correctly assessed a bad power set and no matter how well it is played will at best be mediocre and at worst will purposefully grief the team?

There are 3 offending powers in the set. All 3 are set defining powers.

Propel - leaves the propelled object behind (when the set first came out this was not the case) some of the objects are large in size and even though you can shoot and target around them you can't see around them. For toons that rely on positional awareness (like blasters) this is very bad.

Dimension Shift - as previously discussed there are only a couple of situations where this power is adequate and in most of them any other power from another player or power set is likely superior but using this power prevents or interrupts the use of those better powers.

Wormhole - used improperly (and sometimes properly) it is worse than having an uncontrolled energy blaster on the team. At least the blaster will do damage while spraying things willy nilly.

People have/take these powers to use them and they will use them which is usually detrimental to a good or even average team though they just "might" save a horrid team.

When you are freezing to death jumping into a bonfire may seem like a good idea but there are some kinds of stupid you don't have to be twice.

Since you and I are both VIPs we both still pay to play. Since the name on the credit card that pays for my account is not yours I am appalled by your sense of entitlement. My time to play CoX is limited. I play (and pay) to have fun. Grav is not fun to play nor is it fun to have on my team no matter how good the player is. I give back to the community by mentoring new players. Your role is what exactly?

In any case you should go back through the thread and actually read my posts for comprehension rather than skimming. Your comments show that you've pick out only the parts that you find offensive and glossed over all the other parts.

Lastly, you should know that the n00b I was mentoring quit the game over that particular ITF, that is just how bad the player treated the team, and how badly the star holder allowed it to happen.

Quote:
Originally Posted by Slaunyeh View Post
On behalf of Gravity controllers everywhere, I would like to take this moment to thank you for your consideration. Teams are much better without this kind of attitude on them.
You and the other 12 grav players are welcome

----------------------------------------------------

In any case none of this has anything to do with the OP at this point so you all can continue your mud slinging at your own leisure.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Sorry, but helping someone else doesn't suddenly negate unbound prejudice. It doesn't work like that, and it never will.


Anyway, I never used dimension shift because Gravity Control has a tool that is exponentially more powerful: Wormhole. The greatest strength of Wormhole isn't just that it is an AoE mezz that you can fire on every other group. The power comes in it's ability to relocate enemies to wherever you need them. Protect the team? Around a corner. Want to nuke the team? Force them into a corner. Defense in an open area? Port them away as far as possible. Steamrolling so fast you can barely keep up? Port one group into another and blow them to bits. Want to avoid aggroing two groups at once? Port one towards you from behind a wall. About the only case where you wouldn't want to use wormhole is if it is an AV that is beating the tar out of your team, since they resist teleports.

Dimension shift is less of a skip power, but I still find myself unable to take it over something else.



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/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

as i saw this yesterday i had to post it here: http://www.facebook.com/HansSarpei/p...26179734135268

I will roll a grav troller later this day to get an insight of what the real problem is and any other people who have problems with that set should play it first before judging people


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Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
Sorry, but helping someone else doesn't suddenly negate unbound prejudice. It doesn't work like that, and it never will.
I don't see this as prejudice, rather a player exercising their right to play or not play with whoever they chose. What criteria people use to decide when to leave a team is their business alone.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
They see me phasin', they hatin', controllin' and try'na catch me holdin' AVs
Improved. You're dating yourself, ZM.


 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
Anyway, I never used dimension shift because Gravity Control has a tool that is exponentially more powerful: Wormhole.
I have Wormhole on my Grav/Son Controller, but I'm not a big fan of it in general team use. Generally speaking, any given team I'm on doesn't need that sort of mass enemy relocation. Teleporting them to where they're already at for the mez could be useful if not for the knockback (did they get rid of the KB? I haven't played my Grav since the changes). At the end of the day I've found it as situational as Force Bubble. I'd much prefer if it was an AoE Lift with Disorient.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I have Wormhole on my Grav/Son Controller, but I'm not a big fan of it in general team use. Generally speaking, any given team I'm on doesn't need that sort of mass enemy relocation. Teleporting them to where they're already at for the mez could be useful if not for the knockback (did they get rid of the KB? I haven't played my Grav since the changes). At the end of the day I've found it as situational as Force Bubble. I'd much prefer if it was an AoE Lift with Disorient.
Since my grav/kin is usually teamed up, I find little or no use for wormhole at least in its current form with KB.

OP: At least D-Shift is still a turd, hopefully you won't have to deal with it much. There are just too many powers which are better than D-Shift. Gravity is still sub par, but no longer the clear choice as bottom of the totem pole.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
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Posted

I have powers that I will take and only use solo because the timing to use them effectively on a team can be dodgy. Big KB comes like Gale are like this as well as DS. Plus, there is so much tasty with Grav now that I don't have a ton of extra slots to throw around like I used to.

On a tight team (one that plays together often) I can see this being part of a really sweet set-up routine. I DS the Boss, we all take down the spawn, drop DS and grease the lone survivor. Still, if I have it I won't use it if it'll be a problem.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Quote:
Originally Posted by Comicsluvr View Post
I have powers that I will take and only use solo because the timing to use them effectively on a team can be dodgy. Big KB comes like Gale are like this as well as DS. Plus, there is so much tasty with Grav now that I don't have a ton of extra slots to throw around like I used to.

On a tight team (one that plays together often) I can see this being part of a really sweet set-up routine. I DS the Boss, we all take down the spawn, drop DS and grease the lone survivor. Still, if I have it I won't use it if it'll be a problem.
DS is a large AoE sphere, hitting just the boss could be tough. Anyhow, with the way it now works you can DS the entire mob. Anyone who needs to rest up can hop out of the field, while the rest can hack away freely.


 

Posted

Quote:
Originally Posted by Comicsluvr View Post
I DS the Boss, we all take down the spawn, drop DS and grease the lone survivor. Still, if I have it I won't use it if it'll be a problem.
It's not an ST, if you put it 3.5 teleportals back behind a grp then ya might DS half a grp, not somit doable at speed I don't think. It's upto us to be creative with it. Currently all I have done is prevent impending ambushes on a lets all try to aggro 17 mobs each type of PuG.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Trick Questions

Is Dimension Shift useful against Towers in the (soon to no longer be) Statesman Task Force for denying Lord Recluse the buffs of the Towers?

Is Dimension Shift useful against the Regenerating War Walking in the Underground Trial for denying it access to Regenerating Fungus?

Is Dimension Shift useful for a Hamidon Taunter who needs an "escape hatch" to avoid incoming blasts so as to survive a few more seconds?

Is Dimension Shift useful for isolating Trapdoor from his Bifurcations so they can't boost his Regeneration?

Is Dimension Shift useful on Rikti Mothership Raids for "containing" Bomb Blast Damage?

Is Dimension Shift useful in the Barracuda Strike Force when fighting against Reichsman as a means to moderate the additional damage of the endless waves of ambush spawns?


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Trick Questions

Is Dimension Shift useful against Towers in the (soon to no longer be) Statesman Task Force for denying Lord Recluse the buffs of the Towers?

Is Dimension Shift useful against the Regenerating War Walking in the Underground Trial for denying it access to Regenerating Fungus?

Is Dimension Shift useful for a Hamidon Taunter who needs an "escape hatch" to avoid incoming blasts so as to survive a few more seconds?

Is Dimension Shift useful for isolating Trapdoor from his Bifurcations so they can't boost his Regeneration?

Is Dimension Shift useful on Rikti Mothership Raids for "containing" Bomb Blast Damage?

Is Dimension Shift useful in the Barracuda Strike Force when fighting against Reichsman as a means to moderate the additional damage of the endless waves of ambush spawns?

I have no direct experience but my guess is no to most of these. The power has a 20 second duration and can't be perma'd.

The power briefly went through a period in open beta where rather than phasing allies it only phased enemies. IMO it was much more powerful in that form, but players convinced the developers to change it.