Empty Zones


Agent White

 

Posted

Here is the main problem for me with First Ward: we are not allowed to have a base portal there, which makes getting there a huge PITA.

I like the First Ward missions, especially if I am running something with shields. Squishies suffer horribly in there and i will not be taking any more of them in there for the time being, due to the difficulty of the mobs one faces. The endurance-sucking Carnival of Light are just not something my level 20 Corr feels like facing; she's a coward like that. Back to Sharkhead.

I ran my DB Brute through all the contacts there and she had a blast.

As far as this Night Ward, all I hope is that we can have a teleporter beacon. I'm not really sure that we needed this; why not just use Other New Zone First Ward? its brand new and already relegated to the past.


 

Posted

Quote:
Originally Posted by Bad_Influence View Post
Here is the main problem for me with First Ward: we are not allowed to have a base portal there, which makes getting there a huge PITA.
We can't put base portals to any zones on Praetorian Earth, so why should First Ward be any different?

Can you name any other Earths where we can put a base portal? No. All of the ones we can access are by using Portal Corp. technology.

We also can't put SG base portals to any villain zones or VG base portals to any hero zones.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
We can't put base portals to any zones on Praetorian Earth, so why should First Ward be any different?

Can you name any other Earths where we can put a base portal? No. All of the ones we can access are by using Portal Corp. technology.

We also can't put SG base portals to any villain zones or VG base portals to any hero zones.
Because it's a co-op zone where there's actual content to be done, unlike Praetoria where it's strictly praetorians only. Trying to handwave the inconvenience as lore is ridiculous, especially now with the TUNNEL system being implemented.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'm right there with the Zombie Man. I couldn't give a crap about outdoor zone population even if I had a crap to give, because this contributes nothing to my gameplay experience.

Exact opposite for me.

I rarely have enough concurrent play time to hop on a team, but one of my great enjoyments is seeing other players characters out doing their thing as I travel hither and yon through the game.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Agent White View Post
Because it's a co-op zone where there's actual content to be done, unlike Praetoria where it's strictly praetorians only. Trying to handwave the inconvenience as lore is ridiculous, especially now with the TUNNEL system being implemented.
Yep, what Agent said. We need beacons to all co-op zones.... at least we do if you want to see people in them.

And last time I checked, I could bring my Primal people to Praetoria any time I liked: my main badger just went in there and got all the badges. So maybe we DO need teleport beacons in Praetoria, too.

p.s. I think we have a sub between IP and Sharkhead, too. OK, put subs in the zones. SOME way to navigate. I am open to suggestion.


 

Posted

Quote:
Originally Posted by Texas Justice View Post
We can't put base portals to any zones on Praetorian Earth, so why should First Ward be any different?
Because it's a PITA, and should be changed.

Quote:
Can you name any other Earths where we can put a base portal? No. All of the ones we can access are by using Portal Corp. technology.
last time I checked, Pocket D was in the Shadow Shard, not on "earth"

Quote:
We also can't put SG base portals to any villain zones or VG base portals to any hero zones.
We have dual (duel?) SG/VG access in the Vanguard base.

Edit and now that I think about it... by this logic, why can Rogues access VG bases in Paragon city base portals, and Viglantes access SG bases in the Rogue islands?


 

Posted

Quote:
Originally Posted by Agent White View Post
Because it's a co-op zone where there's actual content to be done, unlike Praetoria where it's strictly praetorians only. Trying to handwave the inconvenience as lore is ridiculous, especially now with the TUNNEL system being implemented.
I've run a few non-Praetorians through content in Praetoria back when I was still teaming.

Being a co-op zone isn't a valid argument.

Being on a different Earth is a valid argument.

The TUNNEL system doesn't even go to all zones in the game. It's a small subset of zones. Not all Praetorian zones are accessible, not all Paragon City zones are available and not all Rogue Isle's zones are available.

EDIT: Also, Praetorian characters must have chosen a Primal alignment to be able to use the system.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by DocBot View Post

last time I checked, Pocket D was in the Shadow Shard, not on "earth"
Last time I checked, it wasn't.

It's in a Pocket Universe that DJ Zero created from nothing. He sets the rules in that Pocket Universe and one rule he's apparently set is that he allows base portals OUT of Pocket D.

Similar to how he's set rules such as being a no-fire zone and disabling teleportation powers within the club. He's also created links to the Vault Reserve system and the Arena system.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by DocBot View Post
We have dual (duel?) SG/VG access in the Vanguard base.
The Vanguard base in RWZ is neither a Hero nor Villain zone.

Quote:
Edit and now that I think about it... why can Rogues access VG bases in Paragon city base portals, and Viglantes access SG bases in the Rogue islands?
Because it's a special ability that is only available to characters in the process of changing alignments, and is part of the compensation they get for what they give up being purely Hero or Villain.


 

Posted

Quote:
Originally Posted by Texas Justice View Post
I've run a few non-Praetorians through content in Praetoria back when I was still teaming.

Being a co-op zone isn't a valid argument.

Being on a different Earth is a valid argument.

The TUNNEL system doesn't even go to all zones in the game. It's a small subset of zones. Not all Praetorian zones are accessible, not all Paragon City zones are available and not all Rogue Isle's zones are available.

EDIT: Also, Praetorian characters must have chosen a Primal alignment to be able to use the system.
Valid -to you-. It can go both ways and it's more reasonable that we should be allowed to for mechanical purposes. First Ward is a dead zone, anything that gives it an uptick in traffic should be seen as a good thing. Trying to handwave it behind lore is ridiculous when there are plenty of ways for it to be handwaved the other way.

Simple fix. Portal Corp (or the Carnival of Light. Or The Midnighters. Pick your flavor) has stabilized the link between Primal and Praetorian Earth so now supergroups are able to support beacons between the two worlds.

Done.

Quote:
Originally Posted by Texas Justice View Post
Last time I checked, it wasn't.

It's in a Pocket Universe that DJ Zero created from nothing. He sets the rules in that Pocket Universe and one rule he's apparently set is that he allows base portals OUT of Pocket D.

Similar to how he's set rules such as being a no-fire zone and disabling teleportation powers within the club. He's also created links to the Vault Reserve system and the Arena system.
Pssst. Base portals can let you INTO Pocket D too. It's a very easy beacon to get (it's by one of the bars).


 

Posted

Quote:
Originally Posted by Texas Justice View Post
We can't put base portals to any zones on Praetorian Earth, so why should First Ward be any different?

Can you name any other Earths where we can put a base portal? No. All of the ones we can access are by using Portal Corp. technology.

We also can't put SG base portals to any villain zones or VG base portals to any hero zones.
Well new Dark Astoria can get a base portal but that's not exactly Praetoria I guess.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

Posted

Quote:
Originally Posted by ShadowMoka View Post
Well new Dark Astoria can get a base portal but that's not exactly Praetoria I guess.
Not even close. It's still in the same location by Talos Island which puts it on Primal Earth.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
To be fair, red-side does need at least one new zone, just because it has so few I get sick to my head of looking at the same god damn black sand piles in Sharkhead Island. Blue-side may have empty and unused zones, but there are still at least two per level range, and my contacts tend to send me between them so I'm not looking at the same five houses for 10 levels straight.

There is such a thing as TOO MANY zones, but City of Villains is nowhere near that. A new zone might make red-side feel a little bit less like Lemmings Earth, as well. Right now, it feels like someone took multiple zones, cut them down to just the basic landmarks and then slammed them together to form one island, so you have a tiny factory, a tiny town, a tiny Arachnos fort, a tiny graveyard, a tiny dig site, a tiny Freakshow fort and a tiny dock all bunched up together in the same island, even though there's enough material there for at least three zones.
Re-purpose one of the useless unused hero zones to do it.

The game doesn't need more zones, it's needs to make better use of the ones already there.

See the Shadow Shard.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

I absolutely LOVE the faultline story arcs. I think some of the best content for solo/teams that get overlooked. It also can be very challenging since most of us don't IO out that early in a toon's career.



Quote:
Originally Posted by ShadowMoka View Post
Besides for my hatred for Red Caps, I loved Croatoa. I sometimes run the arcs on new characters for the story. My love for the Fautlline story is undying though.


In the immortal words of Socrates, "I drank what?"
-- Real Genius

 

Posted

Quote:
Originally Posted by Agent White View Post
Because it's a co-op zone where there's actual content to be done, unlike Praetoria where it's strictly praetorians only. Trying to handwave the inconvenience as lore is ridiculous, especially now with the TUNNEL system being implemented.
Agreed.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!