Dark Astoria Component Drop Rates


Coulomb2

 

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Update Time! (My results this time around were common and uncommon, BTW)

Here are where the numbers currently stand:

671 rolls total:

500 Commons (74.5%)
132 Uncommons (19.7%)
32 Rares (4.8%)
7 Very Rare (1.0%)

So far, each roll on the component table gives "incarnate progress" of:
Average Thread Value (Standard): 57.11
Average Thread Value (Tier 3): 50.53
Average Thread Value (Tier 4): 47.86


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

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Another common from a Heather flashback.


 

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17 more arcs completed:
14 C
3 UC

Side note: The random drop has not been kind to me recently...nothing better than uncommon since March 19th (out of 32 drops). Ouch. Hope you're all having better luck.


 

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Last round for me for the time being:

4 flashbacks: 3 uncommons and a common (!)
1 first run: common

Thanks again for collating!


 

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I'll post a second update later today - but that'll be the last I'll have internet access until Monday, so the next update won't be until then (so I'll just tally the results for the weekend when I get back online).

By the way, rather shocking day today. Two first runs, and two flashbacks. All rare (!!)


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

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One last update for today. I'll be out of touch until Monday, but I'll update then based on whatever has been posted to this thread.

698 rolls total:

517 Commons (74.1%)
138 Uncommons (19.8%)
36 Rares (5.2%)
7 Very Rare (1.0%)

So far, each roll on the component table gives "incarnate progress" of:
Average Thread Value (Standard): 57.85
Average Thread Value (Tier 3): 51.77
Average Thread Value (Tier 4): 48.56


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

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Sister Solaris (via Ouroboros): Common


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

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Heather flashback = Common


 

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11 first runs - 10 common, 1 uncommon
18 flashback - 18 common
i give up, was only running them to check the progress rate in case i want to vip again in the future.


 

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First run, common.


 

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First runs, 3 commons.


 

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Heather (via Ouroboros): Common


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

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First runs, common, uncommon.


 

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Heather Townshend Flashback: Common
Mu' Vorkin Flashback: Common
Praetor Duncan Flashback: Uncommon
Sister Solaris Flashback: Uncommon
Dream Doctor Part One Flashback: Very Rare


 

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And I'm back! Excellent job - a lot of good information over the weekend! Thank you to everybody providing data to track DA drops!

745 rolls total:

558 Commons (74.9%)
142 Uncommons (19.1%)
37 Rares (5.0%)
8 Very Rare (1.1%)

So far, each roll on the component table gives "incarnate progress" of:
Average Thread Value (Standard): 57.91
Average Thread Value (Tier 3): 51.48
Average Thread Value (Tier 4): 48.67

Keep 'em coming!


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

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Heather flashback = 2 common, 1 uncommon


 

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36 reward tables across 3 toons

1 V-rare
1 rare
8 uncommon
26 common

The V-rare and rare numbers are definitely right, the U/C balance may be out by one.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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Flashback: 2 common.


 

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40 reward tables taken for the component thus far. Nothing greater than common.
10 reward tables taken for the Merit(s). 8 2xAstrals, 2 Emps.



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Quote:
Originally Posted by Hyperstrike View Post
40 reward tables taken for the component thus far. Nothing greater than common.
10 reward tables taken for the Merit(s). 8 2xAstrals, 2 Emps.
For real?! The odds of that are actually 0.001%. Wow. Just wow. (EDIT: But to be fair, the odds I'd get four rares in a row were half that...)

Hmm ... most of my testing on beta implied astrals to emps were about 2/3 to 1/3, but ever since they introduced Gabriel, I've noticed that I'm getting *very* long strings of astrals and almost no empyreans. I must admit I'm starting to get a little suspicious that they actually stealth nerfed the merit roll in response to the "guaranteed" merits Gabriel gives. I might actually start tracking merit rolls in the near future to see - at the moment I've got way too little data to draw any real conclusions.

(I'll post the real update a bit later today).


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

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Quote:
Originally Posted by Coulomb2 View Post
For real?!
Yep.

Quote:
The odds of that are actually 0.001%. Wow. Just wow. (EDIT: But to be fair, the odds I'd get four rares in a row were half that...)
"Random" can mean "Randomly crappy for a long, continuous stretch" too. Maybe on a long run of 10,000 rolls it might even out. But I'm not quite sure I have the stamina to run the arcs that much to test.

Quote:
Hmm ... most of my testing on beta implied astrals to emps were about 2/3 to 1/3, but ever since they introduced Gabriel, I've noticed that I'm getting *very* long strings of astrals and almost no empyreans. I must admit I'm starting to get a little suspicious that they actually stealth nerfed the merit roll in response to the "guaranteed" merits Gabriel gives. I might actually start tracking merit rolls in the near future to see - at the moment I've got way too little data to draw any real conclusions.

(I'll post the real update a bit later today).
I'll be keeping a close eye on it too, and trying not to let my disgust with the situation get the better of...

*BLAM!*
*BLAM!*
*BLAM!*
ARRRRRRRRGH!!!!
KILL!!!!!!!!!!!!!!!!!


Whoops! Sorry. Slipped for a second there.

Just got the mid-point table for the Dream Doctor arc. Common.
Le sigh.

Second table. Astral Merits.

04-18-12

Another component table. Another common.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.