Dark madness died out already?


Blue_Fenix

 

Posted

Gremlins built with Endurance Modification are more than fine. Anyway, if the Electricity pet looked like, I don't know, a big Mountain Lion with electric bolts shooting out of it I probably wouldn't like Electric Control either. For me the more abstract the pet the better.


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Melee range for Gather Shadows
Gather Shadows is a self-buff, not a melee range power. Are you confusing it with something else?

Quote:
You have to bounce back and forth like a psychotic ping pong ball to get the most use out of the powers (not really an issue for the controller). If you miss lining up during any of those bounces you waste the power(s) and you are all ready only half as effective because of all the time you waste bouncing back and forth.

Its also the one primary that you can't solve that with perma and skipping the powers that don't fit in one category or the other.
I'm not sure I'd agree with "half as effective", but the various cone sizes and ranges are definitely the reason I skipped both the Cone Immob (Living Shadows) in Dark Control and Nightfall (the cone DoT) from Dark Assault in my main level 50 build. That leaves me with Fearsome Stare (the Fear) as my only cone, which I can open with before moving into melee range to lay down the smack down with all my other powers.

I really do think people overestimate the effect of stun-wander. It doesn't bother me most of the time, especially in indoor maps where walls and such keep the enemies in a generally contained area. Outside, yeah, sometimes a couple wander outside my AoEs, but it really doesn't cost me much effort to chase them down later, let my pets or teammates get them, or just wait for them to come back to me once the stun has worn off (while I continue to wail on whatever's closest).


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
Quote:
Originally Posted by Miladys_Knight View Post
Melee range for Gather Shadows
Gather Shadows is a self-buff, not a melee range power. Are you confusing it with something else?
Probably the Dark Affinity power Soul Absorption; I've confused the two once or twice myself since Dark Affinity and Dark Assault are both /Dark secondaries that came out at the same time.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Gremlins built with Endurance Modification are more than fine. Anyway, if the Electricity pet looked like, I don't know, a big Mountain Lion with electric bolts shooting out of it I probably wouldn't like Electric Control either. For me the more abstract the pet the better.
*sigh*



 

Posted

I just want to clarify:

My dark control psi Dom is a very powerful toon.

I laugh at incarnate combat and don't even have to use a control beyond fearsome stare usually.

I don't play it due to the howling that is all.

Once I am done with my staff stalker, I plan on chaninging it into an earth/psi.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

I have no issues with my dark/dark dom...I play with the sound off normally, so the howling has never been an issue. I like the combo's ability to play at range and melee, it gives you choices....which a lot of combos don't.


Don't I know you???

 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
Gather Shadows is a self-buff, not a melee range power. Are you confusing it with something else?
Yep, Soul Drain from the PPP, sorry for the confusion.

Quote:
I'm not sure I'd agree with "half as effective", but the various cone sizes and ranges are definitely the reason I skipped both the Cone Immob (Living Shadows) in Dark Control and Nightfall (the cone DoT) from Dark Assault in my main level 50 build. That leaves me with Fearsome Stare (the Fear) as my only cone, which I can open with before moving into melee range to lay down the smack down with all my other powers.
I haven't run hero stats on it yet but with other combos where I can ignore either the cone damage power or the PBAoE my damage actually goes up once I have Perma because I can use a seamless chain without having to bounce around. Dark/Dark has too many powers that are cone/melee even with perma I still have to bounce around to be effective which is .... less effective.

If I don't take a second to realign the cone power(s) or my target mob is in motion before the power activates I sometimes hit only 1 target or just a couple drastically reducing their total effectiveness. It may not be half but it is too much of a ding for me to seriously consider playing dark much more.

I'm just glad it's not a power set that I had to pay for and then find out that I didn't like it (I'm looking at you Beam Rifle).


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Gremlins built with Endurance Modification are more than fine. Anyway, if the Electricity pet looked like, I don't know, a big Mountain Lion with electric bolts shooting out of it I probably wouldn't like Electric Control either. For me the more abstract the pet the better.
That's like saying With Ice Slick Jack Frost is fine! Obviously that wasn't the case....



 

Posted

If you're noticing the howling it's because you're standing around too much. Go fight and watch inky tear **** up.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by Tater Todd View Post
My favorite part about the combo is watching the the forcefeedback proc light up almost every mob. *grin*
where do you have the FF proc? jolting chain?


 

Posted

Quote:
Originally Posted by Verene View Post
where do you have the FF proc? jolting chain?
Well it's an Elec/Earth Dominator and earthy assault is filled with KB.

I have it slotted in Jolting Chain, Stone Mallet, Tremor, Heavy Mallet and Stone Spears...You can also slot it in Fissure...which I will do once my toon gets to level 38. I also have Ascendency of the Dominator: Recharge/Chance for +DMG slotted in chain fences for extra damage. FF is almost always activated during battles.

Of course the limit is 5 of the same procs per build.



 

Posted

ahh nice, i forgot FF wasn't limited to one slotting. i was going to have to stretch to put one in my build, course i'm perma-hasten/dom already so not hurting for recharge, just greedy


 

Posted

I have a question about Wolfie the wonder dog. At higher levels and at the Incarnate level how well does he survive in melee?
Most of my dom's play in melee with capped defense to S/L (at least) I have found that Jack Frost, the Fire Pimps and the Fly Trap would bite the dust faster than the power would recharge on a perma-dom build.


@mr-blaze

-The Corporation-
Justice

 

Posted

Dark assault is a nice blapper set with a heal.

I am having a real hard time getting excited about dark control though, even ignoring the wolfie issues.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by Mr_Blaze View Post
I have a question about Wolfie the wonder dog. At higher levels and at the Incarnate level how well does he survive in melee?
Most of my dom's play in melee with capped defense to S/L (at least) I have found that Jack Frost, the Fire Pimps and the Fly Trap would bite the dust faster than the power would recharge on a perma-dom build.
Jack Frost should be awesome now! Have you tested him out recently?



 

Posted

Quote:
Originally Posted by Tater Todd View Post
Jack Frost should be awesome now! Have you tested him out recently?
I've seen this mentioned a few times - what got buffed and when? I must have missed the patch note.

I'm still working my dark/psi/ice through the DA arcs - I think she's at 98% judge & interface with t2s for both crafted (because rares apparently do not drop from the arcs. *sigh*). She's very strong damage-wise, although maybe not super-survivable (assuming something is uncontrolled...) and a lot of fun. I play with the volume way down so the howling doesn't really bother me. This game has always had serious volume issues for me - when I have the volume on I have it at like 8% and it's as loud or louder than my music with the relevant sliders in all places (OS, program, etc.) maxed. So my volume mostly sits at 4-6% and I pretty much don't hear anything.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

My Dark/Dark Dom is the only toon who actually could keep me away from my main toon which i have been playing on a daily base for close to two years now.

She's 50, has a few T4 most T3 Incarnate powers, and she is done with slotting... 7 purple sets. >.<

Anyways, she's in my top 5 of favo toons, prob 3rd.. Neph being 1st and my Tank being second.....so far



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

Quote:
Originally Posted by Lobster View Post
I've seen this mentioned a few times - what got buffed and when? I must have missed the patch note.
Jack Frost now cycles through his sword attacks properly. Before he'd use one of the sword attacks and not use the others.

Other stealth Controller/Dominator pet buffs include:

Jack Frost

60% Resistant to Cold
10% Resistant to Fire
25% Defense vs. Smashing, Lethal, Energy, Negative Energy, Psionic, AOE
35% Defense vs. Fire, Cold

Fly Trap

30% Resistant to Smashing, Energy, Negative Energy, Cold, Toxic, Psionic
25% Defense vs. Psionic
+200% Regeneration
(He loses his weakness to fire, cold and negative)

Gremlins

40% Resistant to Energy
30% Resistant to Smashing, Lethal


 

Posted

Quote:
Originally Posted by Snowzone View Post
Jack Frost now cycles through his sword attacks properly. Before he'd use one of the sword attacks and not use the others.

Other stealth Controller/Dominator pet buffs include:

Jack Frost

60% Resistant to Cold
10% Resistant to Fire
25% Defense vs. Smashing, Lethal, Energy, Negative Energy, Psionic, AOE
35% Defense vs. Fire, Cold

Fly Trap

30% Resistant to Smashing, Energy, Negative Energy, Cold, Toxic, Psionic
25% Defense vs. Psionic
+200% Regeneration
(He loses his weakness to fire, cold and negative)

Gremlins

40% Resistant to Energy
30% Resistant to Smashing, Lethal
Nice, thanks for the info. More reasons for me to fire up my ice/thorn & elec/pois again.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Thanks Snowzone. I think Gremlins still need something...maybe more resistance? The only reason why they are so fragile is because they are the most Aggressive Pet in the entire Game.

I'm not kidding, they make Fire Imps blush.

The Fly Trap Buff was needed as well...poor guy has been buffed 2 or 3 times.



 

Posted

Quote:
Originally Posted by Dark Energon View Post
My Dark/Dark Dom is the only toon who actually could keep me away from my main toon which i have been playing on a daily base for close to two years now.

She's 50, has a few T4 most T3 Incarnate powers, and she is done with slotting... 7 purple sets. >.<

Anyways, she's in my top 5 of favo toons, prob 3rd.. Neph being 1st and my Tank being second.....so far
7 purple sets? O.o. are you aware of the rule of 5?


 

Posted

Good Call! Unslot and sell those purples! Or slot them on another toon!



 

Posted

My 1st Dominator, and kinda like i did with Nephila, i broke the mold.
No, i do not have Hasten, i couldn't justify from a concept point of view how something dark has glowing hands, so no, i'm not a permadom either.
I am however pretty solid in the style of play i made for myself, and so far i had no complaints on a league.

And as you can see.. 7 Purple sets, 1 ATO set and a PvP set, without braking any 'rules'. :P

EDIT: This was my blueprint build, ingame build has all procs like Kismet, LotG, Numi, Miracle, Regen Tiss, Perf Shift, BotZ and Celerity at their lowest possible levels.



Hero Plan by Mids' Hero Designer 1.954

http://www.cohplanner.com/

Click this DataLink to open the build!

Body of Darkness: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadowy Binds -- TotHntr-Acc/Rchg:50(A), TotHntr-Acc/Immob/Rchg:50(3), TotHntr-EndRdx/Immob:50(42)
Level 1: Dark Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46)
Level 2: Dark Grasp -- UbrkCons-EndRdx/Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(5), UbrkCons-Dam%:50(33), UbrkCons-Hold/Rchg:50(46)
Level 4: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 6: Living Shadows -- GravAnch-Immob/EndRdx:50(A), GravAnch-Immob/Rchg:50(27), GravAnch-Acc/Immob/Rchg:50(33), GravAnch-Hold%:50(33), GravAnch-Immob:50(39)
Level 8: Gloom -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(21), Apoc-Acc/Dmg/Rchg:50(21), Apoc-Acc/Rchg:50(25), Apoc-Dmg/EndRdx:50(29)
Level 10: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:30(17), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:50(19)
Level 12: Possess -- AotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), AotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(36), AotDominator-EndRdx/Rchg:50(36), AotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(37), AotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(37), AotDominator-Rchg/+Dmg%:50(48)
Level 14: Fly -- Zephyr-ResKB:50(A)
Level 16: Fearsome Stare -- Abys-Acc/Fear/Rchg:50(A)
Level 18: Night Fall -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(29), Ragnrk-Acc/Dmg/Rchg:50(31), Ragnrk-Acc/Rchg:50(31), Ragnrk-Dmg/EndRdx:50(31)
Level 20: Heart of Darkness -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb/Rchg:50(27)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(23), Ksmt-ToHit+:30(25)
Level 24: Gather Shadows -- RechRdx-I:50(A)
Level 26: Haunt -- S'bndAl-Acc/Dmg/Rchg:50(A), S'bndAl-Dmg/Rchg:50(34), S'bndAl-Acc/Rchg:50(34)
Level 28: Shadow Field -- Lock-EndRdx/Rchg/Hold:50(A), Lock-Rchg/Hold:50(36)
Level 30: Engulfing Darkness -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(37), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(45)
Level 32: Life Drain -- Nictus-Heal:50(A), Nictus-Acc/Heal:50(34)
Level 35: Umbra Beast -- ExRmnt-Acc/Dmg:50(A)
Level 38: Midnight Grasp -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Dmg/Rchg:50(40), Hectmb-Dam%:50(40), Hectmb-Dmg:50(40)
Level 41: Dark Embrace -- GA-3defTpProc:50(A), Aegis-Psi/Status:50(42), GA-End/Res:50(42), GA-ResDam:50(43), GA-RechRes:50(43), GA-Res/Rech/End:50(43)
Level 44: Moon Beam -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx/Rchg:50(45), Mantic-Dmg/EndRdx:50(46), Mantic-Dmg/ActRdx/Rchg:50(50), Mantic-Acc/ActRdx/Rng:50(50)
Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48)
Level 49: Soul Drain -- Oblit-Dmg/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(50)
Level 50: Nerve Radial Paragon
Level 50: Spectral Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(13), Mrcl-Heal:40(13), Numna-Regen/Rcvry+:50(15), Numna-Heal:50(15), Numna-Heal/EndRdx:50(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(9), P'Shift-EndMod/Rchg:50(9), P'Shift-EndMod/Acc/Rchg:50(11), P'Shift-EndMod/Acc:50(11)
Level 1: Brawl -- HO:Nucle(A)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 8% Defense(Ranged)
  • 3% Defense(AoE)
  • 3% Enhancement(Held)
  • 3% Enhancement(Stun)
  • 3% Enhancement(Confused)
  • 3.3% Enhancement(Terrorized)
  • 6% Enhancement(Sleep)
  • 11% Enhancement(Immobilize)
  • 81.25% Enhancement(RechargeTime)
  • 93% Enhancement(Accuracy)
  • 5% FlySpeed
  • 236.5 HP (23.26%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Immobilize) 2.75%
  • MezResist(Stun) 2.2%
  • 30% (0.5 End/sec) Recovery
  • 88% (3.73 HP/sec) Regeneration
  • 14.18% Resistance(Fire)
  • 14.18% Resistance(Cold)
  • 1.58% Resistance(Toxic)
  • 4.58% Resistance(Psionic)
  • 5% RunSpeed

------------
Set Bonuses:
Trap of the Hunter
(Shadowy Binds)
  • 5% Enhancement(Immobilize)
  • 19.08 HP (1.88%) HitPoints
Devastation
(Dark Blast)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
Unbreakable Constraint
(Dark Grasp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Kinetic Combat
(Smite)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gravitational Anchor
(Living Shadows)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Gloom)
  • 16% (0.68 HP/sec) Regeneration
  • 30.52 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Ascendency of the Dominator
(Possess)
  • 2.5% DamageBuff(All)
  • 6% Enhancement(Immobilize), 6% Enhancement(Sleep), 3.3% Enhancement(Terrorized), 3% Enhancement(Confused), 3% Enhancement(Held), 3% Enhancement(Stun)
  • 9% Enhancement(Accuracy)
  • 8.75% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Fly)
  • Knockback (Mag -4), Knockup (Mag -4)
Ragnarok
(Night Fall)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Dark Watcher's Despair
(Heart of Darkness)
  • 15.26 HP (1.5%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Soulbound Allegiance
(Haunt)
  • 16% (0.68 HP/sec) Regeneration
  • 30.52 HP (3%) HitPoints
Lockdown
(Shadow Field)
  • 3% DamageBuff(All)
Armageddon
(Engulfing Darkness)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Touch of the Nictus
(Life Drain)
  • 19.08 HP (1.88%) HitPoints
Hecatomb
(Midnight Grasp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gladiator's Armor
(Dark Embrace)
  • 2.5% (0.04 End/sec) Recovery
  • 2.25% Max End
  • Knockback,Knockup protection (Mag 3)
  • MezResist(Repel) 1000% (10% chance)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Aegis
(Dark Embrace)
  • 3% Resistance(Psionic)
Sting of the Manticore
(Moon Beam)
  • 12% (0.51 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Dark Obliteration)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
Obliteration
(Soul Drain)
  • MezResist(Stun) 2.2%
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
  • 19.08 HP (1.88%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1619;726;1452;HEX;|
|78DA9D94494F136118C7DF69A762698116280511D9A150E8C2161722228B6220299|
|B89074306AC3871ECD4CE60E4E837700B245E35F1E6458D7E0BB7AB89572F2A7103|
|17A80FF37FDA4ED29B6FD2FCDEF7DF677D9799B939EE7D72E6D688902AC634C5309|
|6C6F56B6A4A31F58C6B46595557040DDF69FDD27A937EB9695CC95C4D250DA384C4|
|96BCE1D2989E3233BA16C9FD9D138E144C460D4359D34CCB24B7109E844E5E939AB|
|A7AC5F45AF3E9A4925653AB95D66221A925D37AC6544C554FF92D692A754335D465|
|5553CDF5FA89B4BA1229A498D7D7B4A519C5309399F55A2A70887E7F828247D6213|
|62421E2B2703C00BB36C1AF769B8702368FC0DEC7E05FB29160E394CE3A2C4D9E04|
|9BA6C0DE09F01BD93AD9D699D8DF29B29D050FCC31E7C15DB275C156762DC0FFD02|
|CC79D632E821D09F03BF994B04F490FB4EA5E6604AC8D828763A09B1CDC126A7207|
|D0B7AF9AD8208B4A1FD6957E708FE27B10DFE5493B2DADF53A3303B6194C138CAE8|
|11ECA53065F51F61EB9B314AF82B58A0FC8F183343FF7E0EFE35AFBC12303CC41E6|
|1028E850ABE02355BDE4BD7A01D650DE00F717E0FE6AAA99DC5FEDAEB0FAFD49B98|
|35C4F308CF39528761DDF81BA5388D93CC21C051D6453CFF9EB77A0B56E83DB14B0|
|81FB69380AADED189FDB30D8739C7902DC219F468ED75885FD6B0E804ECAD5C235B|
|66CC1FE37D9B7738EF66E8E1D023B3B99616607789BC285B02FAE501F62770DF2FD|
|8F63DD1D650E3063E02FCA17E67CE157D8A79E77FC2E5E83F1B7CC37E01D728DF03|
|E469E428B3E633E073F7A858871DFB15DD419DF033F95D23B43BD426A85FD9782E6|
|924EE2CE7ACF113B895360F979F454BEC8777B16FC6C8F1742BCAD82264B9BC87BF|
|02EF31E587A9FB9C17753CE7F23841826C8CEFDE79BD3B2DDF6FFB33444AC488917|
|29FD45CA4091326D57DCA82621E7BF4642E21BECF6E5BF3AFF3B26E975C5B131D90|
|BC1C23C51BA7F54985FB4CD15DB7CD936FF07655E2ECE|
|-------------------------------------------------------------------|



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

Quote:
Originally Posted by Dark Energon View Post
[COLOR=Black]



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1619;726;1452;HEX;|
|78DA9D94494F136118C7DF69A762698116280511D9A150E8C2161722228B6220299|
|B89074306AC3871ECD4CE60E4E837700B245E35F1E6458D7E0BB7AB89572F2A7103|
|17A80FF37FDA4ED29B6FD2FCDEF7DF677D9799B939EE7D72E6D688902AC634C5309|
|6C6F56B6A4A31F58C6B46595557040DDF69FDD27A937EB9695CC95C4D250DA384C4|
|96BCE1D2989E3233BA16C9FD9D138E144C460D4359D34CCB24B7109E844E5E939AB|
|A7AC5F45AF3E9A4925653AB95D66221A925D37AC6544C554FF92D692A754335D465|
|5553CDF5FA89B4BA1229A498D7D7B4A519C5309399F55A2A70887E7F828247D6213|
|62421E2B2703C00BB36C1AF769B8702368FC0DEC7E05FB29160E394CE3A2C4D9E04|
|9BA6C0DE09F01BD93AD9D699D8DF29B29D050FCC31E7C15DB275C156762DC0FFD02|
|CC79D632E821D09F03BF994B04F490FB4EA5E6604AC8D828763A09B1CDC126A7207|
|D0B7AF9AD8208B4A1FD6957E708FE27B10DFE5493B2DADF53A3303B6194C138CAE8|
|11ECA53065F51F61EB9B314AF82B58A0FC8F183343FF7E0EFE35AFBC12303CC41E6|
|1028E850ABE02355BDE4BD7A01D650DE00F717E0FE6AAA99DC5FEDAEB0FAFD49B98|
|35C4F308CF39528761DDF81BA5388D93CC21C051D6453CFF9EB77A0B56E83DB14B0|
|81FB69380AADED189FDB30D8739C7902DC219F468ED75885FD6B0E804ECAD5C235B|
|66CC1FE37D9B7738EF66E8E1D023B3B99616607789BC285B02FAE501F62770DF2FD|
|8F63DD1D650E3063E02FCA17E67CE157D8A79E77FC2E5E83F1B7CC37E01D728DF03|
|E469E428B3E633E073F7A858871DFB15DD419DF033F95D23B43BD426A85FD9782E6|
|924EE2CE7ACF113B895360F979F454BEC8777B16FC6C8F1742BCAD82264B9BC87BF|
|02EF31E587A9FB9C17753CE7F23841826C8CEFDE79BD3B2DDF6FFB33444AC488917|
|29FD45CA4091326D57DCA82621E7BF4642E21BECF6E5BF3AFF3B26E975C5B131D90|
|BC1C23C51BA7F54985FB4CD15DB7CD936FF07655E2ECE|
|-------------------------------------------------------------------|
[/B]
Ok I see you split a few purple sets. What were you trying to achieve with this build? It just sort of seems jumbled with no key goal/s. Some key stuff seems woefully under slotted while other stuff majorly over slotted. Seems like an expensive build just for the sake of being expensive. You could probably achieve perma dom with no hasten for a very similar price the build you posted cost.