What do you consider the Definitive Power Set combinations?
My reason: these are combinations that I either rolled first, or stuck with long enough to make an impression on me.
Blaster: Fire/Energy
Brute: SS/Dark
Controller: Ill/FF
Corruptor: Ice/Cold
Defender: Rad/Rad
Dominator: Plant/Psi
Mastermind: Bots/Dark
Scrapper: BS/Regen
Stalker: Spines/Nin
Tanker: Fire/Fire
Blaster: Energy Blast/Energy Manipulation
Brute: Dark/Fire
Controller: Mind/Rad
Corruptor: Fire Blast/Thermal
Defender: Empathy/Psi
Dominator: Mind Control/Psi Assault
Mastermind: Thugs/Traps
Scrapper: Claws/Regen
Stalker: Ninja Blade/Dark
Tanker: Invulnerability/Super Strength
If the question is what powerset combo I think best evokes the archetype:
Blaster: Energy/Energy
Controller: Earth/Storm
Defender: FF/Psi
Scrapper: Claws/Regen
Tanker: Invuln/Super Strength
Brute: Super Strength/Willpower
Corruptor: Fire/Cold
Dominator: Mind/Psi
Mastermind: Necro/Dark
Stalker: NB/Ninjitsu
Honestly, though, I have lots of evocative pairings for Scrappers: Claws/Regen, MA/SR, and Kat/SR are all strong conceptual pairings. On the other hand, I only have a weak concept of corruptors, because corruptors are much more of an archetype invented for City of Heroes (Villains). And I tend to think about Defenders in terms of their primary: FF defenders or Emp defenders, and less about their secondary.
But I think there's no question that if there is one flag-bearer for an archetype, its Energy/Energy. I would bet anything that its the combination rolled more often as a percentage of the total archetype than any other. Its the quintessential Blaster, more so than anything else is the quintessential anything else - even Claws/Regen.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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Blaster: Electric/Electric (ZAP)
Controller: Ice/Ice
Defender: FF/Arch
Scrapper: StJ/SR
Tanker: Inulvn/SS
Brute: TW/WP
Corruptor: Dark/Dark
Dominator: Mind/Psi
Mastermind: Demon/Pain
Stalker: nin/nin
Blasters - Fire blast. I don't really think much of a secondary.
Defenders - Empathy/Psi
Controllers - Earth control, I don't know what else.
Scrappers - Martial Arts/SR, maybe katana/SR
Tankers - Super strength/Invulnerability
Corruptors - Don't know, I don't really think of corruptors as "Iconic"
Dominators - Fire/Fire
Masterminds - Bots/Traps
Stalkers - Nin/Nin
Brutes - SS/WP
But I think there's no question that if there is one flag-bearer for an archetype, its Energy/Energy. I would bet anything that its the combination rolled more often as a percentage of the total archetype than any other. Its the quintessential Blaster, more so than anything else is the quintessential anything else - even Claws/Regen.
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Alright...I'll play!
Blaster: Energy Blast/Energy Manipulation (what someone said above about EVERYONE creating one of these toons at launch was so funny. I sure did!!)
Brute: Dark Melee/Energy Aura
Controller: Mind/Force Field
Corruptor: Fire Blast/Cold Domination
Defender: Empathy/Archery
Dominator: Plant/Thorny Assault
Mastermind: Robotics/Force Field
Scrapper: Broad Sword/Regen
Stalker: Energy Melee/Ninjitsu
Tanker: Invulnerability/Super Strength
These listed are what you asked for....what I think of the instant I hear the AT. These are not my "favorites" or "most powerful".
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Blasters: Fire/Fire - (Note the devs actually used Johnny Storm as the template for things like the nukes)
Tankers: Superstrength/Invulnerability - It's a bird... Controllers: Mind Control/Force Field Brutes: Street Justice/Willpower Dominators: Illusion/Psi (NOTE THE PRIMARY DEVS!!!!11!! ) |
Defenders: FF/Psi. FF because I see it as the quintessential comic/scifi method of protection. Psi because.... I dunno why, just because! (Biased, my first 50 was a FF/Psi.)
Scrappers: Street Justice/whatever - When I think "scrapping" I think of something like a throw down, no hold barred bar fight. StJ just fits that idea best.
Masterminds: Thugs/ or Mercenaries/
Corruptors: Dark/Dark - Basically just because of the connotation that "Dark = Evil" also because Dark sets are generally parasitic; leeching strength from their targets.
Stalkers are the tricky one, it seems the pretty common consensus is Stalker = Ninja, but I don't like ninja (They're as tired and played out as zombies, IMO), so I've never really viewed them that way. If anything Stalker = Assassin to me, but that conflicts with the actual design of the AT in that modern Assassins are generally ranged, not melee.
This is just out of curiosity, but I want to know what people think of as the definitive power sets for the basic archetypes.
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Blaster: Flambeaux (Fire/Fire)
Brute: Marauder (SS/Invul)
Controller: Numina (Mind/Emp)
Corruptor: Scirocco (Elec/Storm, sorta)
Defender: Dr. Keyes (Rad/Rad, maybe a bit Time/Rad in a certain trial)
Dominator: Ghost Widow (Dark/Dark, sorta)
Mastermind: Nemesis, OBVIOUSLY (Bots/FF, sorta)
Scrapper: Mynx (Claws/SR)
Stalker: Silent Blade (Nin/Nin)
Tanker: Tyrant (Invul/SS)
Stalkers are the tricky one, it seems the pretty common consensus is Stalker = Ninja, but I don't like ninja (They're as tired and played out as zombies, IMO), so I've never really viewed them that way. If anything Stalker = Assassin to me, but that conflicts with the actual design of the AT in that modern Assassins are generally ranged, not melee.
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When I think the classic Stalker, I think of a gentleman in a suit, and armed only with a switchblade, and yet can enter enemy territory undetected and take everyone out before most of them realize there is an intruder. (If this sounds familiar to a character from an on-line shooting game... you may be onto something.)
But there isn't a powerset for a single small blade, so I went with the next best option.
-This Space Intentionally Left Blank.-
Two different lists here for me: first one is which sets match comic book expectations, second list is what stands out about City of Heroes compared to every other MMO.
COMIC BOOK THEME
Controller: Gravity/Time
Defender: Force Field/Energy
Blaster: Fire Ice Elec or Energy, no particular secondary
Corruptor: Rad/Rad
Tanker or Brute: Invuln/SS or Shield/SS
Scrapper: Street Justice/Super Reflexes
Stalker: Ninja/Ninja
Dominator: Mind/Psi
UNIQUE TO COX (combos more or less unduplicated/rare in MMO-dom in either gameplay or theme, thus "definitive" in that duplicating the play style of these characters in most other games is hard)
Controller: Ice Control/Radiation
Blaster: Radiation Blast/Fire Manip
Dominator: Electric Control/Earth Assault
Scrapper: Spines/Fiery Aura
Stalker: Electric/Electric
Tanker: Dark Armor/Ice Melee
Defender: Storm Summoning/Beam Rifle
Brute: Titan Weapons/Regen
Corruptor: Dual Pistols/Dark Miasma
Blaster: Elec/Elec (If I ever were given super powers: I'd want to be an E3 Blaster)
Controller: Grav/FF
Defender: TA/Arch
Scrapper: DB/SR
Tank: Invul/SS (you knew that one was coming)
Brute: StJ/Fire
Corruptors: Fire/Dark (everything shaded a dark red, of course)
Dominators: Mind/Psi
Mastermind: Thugs/Traps (Thugs fighting for you, Gang War, trapping the battlefield...)
Stalker: Claws/Nin
Scrapper - martial arts / super reflexes
Tanker - invuln / super strength
Controller - earth / storm
Defender - rad / rad
Blaster - energy / energy
Brute - claws / willpower
Mastermind - thugs / traps
Dominator - mind / psy
Stalker - street justice / ninja
Corruptor - fire / dark
For masterminds, I picture lackeys and gadgets, so I couldnt pick demons, robots, or undead. For stalkers, nin/nin doesnt scream stalker, it screams ninja minions for a mastermind. To me the ultimate stalker is the classic superhero detective, or sock-em, dodge, fling a gadget. Hence the stj/nin choice. I have no comments about my other selections tho.
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Blaster: Rad/Energy. Offense, balanced, in all directions.
Controller: Earth/Sonic. Lock. It. Down. With a little decent team and personal survival.
Defender: Cold/Elec. Debuffs, with a little damage. I have never found too much value in a defender with buffs.
Scrapper. Street Justice/Shield. A shield and a fist. A team player that protects his friends and can handle everyone and their grandma by himself.
Tanker. Earth/Fire. Tanker always makes me think of colossus. I always picture some kind of modern golem, like a big lava golem.
Brute: SM/WP. All of the smash. And more smash. Backed up with smashing. And pissing off or knocking out every guy in the room.
Dominator: Mind/Dark. You never stood a chance.
Stalker: Spines/Nin. Perfect assassin, mix of good genetics and even better training.
Mastermind: Robot/Trap. All brains, no brawn.
Corruptor: Dark/Storm. Ranged maelstrom from the underworld.
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Blaster - Energy/Energy. Mostly because of the glowing hands of doom.
Brutes - SS/WP. Not quite indestructible but I think all the mechanics of those sets just mesh into something that says "brute."
Controller - Mind/Empathy - I think of someone like Professor X, not a pet-wrangler.
Corrupter - Fire/Dark - The sets are thematic for a villain and are all about bringing the pain.
Defender - Rad/Psi - Rad is sort of jack of all trades buff/debuff set. It meets all expectations. Psi was unique to Defenders for a long, long time and I think it works thematically.
Dominators - Plant/Fire - Plant was the unique Dom set and again, Fire is about bringing the pain.
Kheldians - Most people made PBs first, because they got Fly.
MMs - Bots/Traps. Sets that leverage the best of each other and well-loved by the people who play 'em.
Scrappers - Claws/Fire. Lots of fast attacks and tons of damage. Leaning on resists and heals makes for shakier play than Tanks or Brutes
SOAs - Probably Crabs, mechanically the closest thing in the game to a generic tank mage.
Stalkers - Who cares? OK fine. EM/Nin. Because nothing says stealthy assassin like glowing pink hands.
Tanks - Inv/SS. Everyone's first Tanker.
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My difinitive list is where theme and mechanics are not at ends with each other
Bots/Traps my first villain created it for theme and discovered it was especially potent together the tier 2s make the set fit in very neatly thematically with FF as well
Weapon set/WP go together very well thematically and mechanically better than weapons with anything else
The martial artsy sets Ma/SJ/KM all seem to gel well with SR/Nin/WP/Dark thematically and with dark there is an added bonus of stacking stuns
+Def melee sets offer something great for toons with non-defense focused protection sets so that is a good pairing other than the constant redraw if applicable