What do you consider the Definitive Power Set combinations?


 

Posted

My difinitive list is where theme and mechanics are not at ends with each other

Bots/Traps my first villain created it for theme and discovered it was especially potent together the tier 2s make the set fit in very neatly thematically with FF as well

Weapon set/WP go together very well thematically and mechanically better than weapons with anything else

The martial artsy sets Ma/SJ/KM all seem to gel well with SR/Nin/WP/Dark thematically and with dark there is an added bonus of stacking stuns

+Def melee sets offer something great for toons with non-defense focused protection sets so that is a good pairing other than the constant redraw if applicable


 

Posted

My reason: these are combinations that I either rolled first, or stuck with long enough to make an impression on me.

Blaster: Fire/Energy
Brute: SS/Dark
Controller: Ill/FF
Corruptor: Ice/Cold
Defender: Rad/Rad
Dominator: Plant/Psi
Mastermind: Bots/Dark
Scrapper: BS/Regen
Stalker: Spines/Nin
Tanker: Fire/Fire


 

Posted

Blaster: Energy Blast/Energy Manipulation

Brute: Dark/Fire

Controller: Mind/Rad

Corruptor: Fire Blast/Thermal

Defender: Empathy/Psi

Dominator: Mind Control/Psi Assault

Mastermind: Thugs/Traps

Scrapper: Claws/Regen

Stalker: Ninja Blade/Dark

Tanker: Invulnerability/Super Strength


 

Posted

If the question is what powerset combo I think best evokes the archetype:

Blaster: Energy/Energy
Controller: Earth/Storm
Defender: FF/Psi
Scrapper: Claws/Regen
Tanker: Invuln/Super Strength

Brute: Super Strength/Willpower
Corruptor: Fire/Cold
Dominator: Mind/Psi
Mastermind: Necro/Dark
Stalker: NB/Ninjitsu

Honestly, though, I have lots of evocative pairings for Scrappers: Claws/Regen, MA/SR, and Kat/SR are all strong conceptual pairings. On the other hand, I only have a weak concept of corruptors, because corruptors are much more of an archetype invented for City of Heroes (Villains). And I tend to think about Defenders in terms of their primary: FF defenders or Emp defenders, and less about their secondary.

But I think there's no question that if there is one flag-bearer for an archetype, its Energy/Energy. I would bet anything that its the combination rolled more often as a percentage of the total archetype than any other. Its the quintessential Blaster, more so than anything else is the quintessential anything else - even Claws/Regen.


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Posted

Blaster: Electric/Electric (ZAP)
Controller: Ice/Ice
Defender: FF/Arch
Scrapper: StJ/SR
Tanker: Inulvn/SS
Brute: TW/WP
Corruptor: Dark/Dark
Dominator: Mind/Psi
Mastermind: Demon/Pain
Stalker: nin/nin


 

Posted

Blasters - Fire blast. I don't really think much of a secondary.

Defenders - Empathy/Psi

Controllers - Earth control, I don't know what else.

Scrappers - Martial Arts/SR, maybe katana/SR

Tankers - Super strength/Invulnerability

Corruptors - Don't know, I don't really think of corruptors as "Iconic"

Dominators - Fire/Fire

Masterminds - Bots/Traps

Stalkers - Nin/Nin

Brutes - SS/WP


 

Posted

Quote:
Originally Posted by Arcanaville View Post
But I think there's no question that if there is one flag-bearer for an archetype, its Energy/Energy. I would bet anything that its the combination rolled more often as a percentage of the total archetype than any other. Its the quintessential Blaster, more so than anything else is the quintessential anything else - even Claws/Regen.
I'd call en/en dead even with inv/ss, in that both of them break the needle off the quintessentiometer so their actual values are obfuscated. Whenever I see anyone playing either of them, which remains very common to this day, I think, "That person is having fun right now."


 

Posted

Alright...I'll play!


Blaster: Energy Blast/Energy Manipulation (what someone said above about EVERYONE creating one of these toons at launch was so funny. I sure did!!)

Brute: Dark Melee/Energy Aura

Controller: Mind/Force Field

Corruptor: Fire Blast/Cold Domination

Defender: Empathy/Archery

Dominator: Plant/Thorny Assault

Mastermind: Robotics/Force Field

Scrapper: Broad Sword/Regen

Stalker: Energy Melee/Ninjitsu

Tanker: Invulnerability/Super Strength


These listed are what you asked for....what I think of the instant I hear the AT. These are not my "favorites" or "most powerful".


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Blasters: Fire/Fire - (Note the devs actually used Johnny Storm as the template for things like the nukes)

Tankers: Superstrength/Invulnerability - It's a bird...

Controllers: Mind Control/Force Field

Brutes: Street Justice/Willpower

Dominators: Illusion/Psi (NOTE THE PRIMARY DEVS!!!!11!! )
^These I agree with. Controllers and Dominators in particular I always associate with mental manipulation, either through direct influence (Mind) or via deception (Illusion).

Defenders: FF/Psi. FF because I see it as the quintessential comic/scifi method of protection. Psi because.... I dunno why, just because! (Biased, my first 50 was a FF/Psi.)

Scrappers: Street Justice/whatever - When I think "scrapping" I think of something like a throw down, no hold barred bar fight. StJ just fits that idea best.

Masterminds: Thugs/ or Mercenaries/

Corruptors: Dark/Dark - Basically just because of the connotation that "Dark = Evil" also because Dark sets are generally parasitic; leeching strength from their targets.

Stalkers are the tricky one, it seems the pretty common consensus is Stalker = Ninja, but I don't like ninja (They're as tired and played out as zombies, IMO), so I've never really viewed them that way. If anything Stalker = Assassin to me, but that conflicts with the actual design of the AT in that modern Assassins are generally ranged, not melee.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
This is just out of curiosity, but I want to know what people think of as the definitive power sets for the basic archetypes.
I think of NPCs as being definitive for archetypes. Of course, those NPCs have powersets, so with no further ado:

Blaster: Flambeaux (Fire/Fire)
Brute: Marauder (SS/Invul)
Controller: Numina (Mind/Emp)
Corruptor: Scirocco (Elec/Storm, sorta)
Defender: Dr. Keyes (Rad/Rad, maybe a bit Time/Rad in a certain trial)
Dominator: Ghost Widow (Dark/Dark, sorta)
Mastermind: Nemesis, OBVIOUSLY (Bots/FF, sorta)
Scrapper: Mynx (Claws/SR)
Stalker: Silent Blade (Nin/Nin)
Tanker: Tyrant (Invul/SS)


 

Posted

Quote:
Originally Posted by Justice29 View Post
Scrapper: Broad Sword/Regen
Just asking out of curiosity but why not BS/shiled? It is more thematical than regen (not to mention I didn't see any bs/regen at all in the game but that is just my perception which is known to fail big times)


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Dominator: Ghost Widow (Dark/Dark, sorta)
See, I can never agree with this, because she's not a dominator. She's a Dark/Dark corruptor with Soul Mastery (and Dark Regeneration). Period.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
Stalkers are the tricky one, it seems the pretty common consensus is Stalker = Ninja, but I don't like ninja (They're as tired and played out as zombies, IMO), so I've never really viewed them that way. If anything Stalker = Assassin to me, but that conflicts with the actual design of the AT in that modern Assassins are generally ranged, not melee.
To be honest, Ninja Blade/Ninjitsu would be my second choice. But it's the one that's in the game, so...

When I think the classic Stalker, I think of a gentleman in a suit, and armed only with a switchblade, and yet can enter enemy territory undetected and take everyone out before most of them realize there is an intruder. (If this sounds familiar to a character from an on-line shooting game... you may be onto something.)

But there isn't a powerset for a single small blade, so I went with the next best option.


-This Space Intentionally Left Blank.-

 

Posted

Two different lists here for me: first one is which sets match comic book expectations, second list is what stands out about City of Heroes compared to every other MMO.

COMIC BOOK THEME
Controller: Gravity/Time
Defender: Force Field/Energy
Blaster: Fire Ice Elec or Energy, no particular secondary
Corruptor: Rad/Rad
Tanker or Brute: Invuln/SS or Shield/SS
Scrapper: Street Justice/Super Reflexes
Stalker: Ninja/Ninja
Dominator: Mind/Psi

UNIQUE TO COX (combos more or less unduplicated/rare in MMO-dom in either gameplay or theme, thus "definitive" in that duplicating the play style of these characters in most other games is hard)
Controller: Ice Control/Radiation
Blaster: Radiation Blast/Fire Manip
Dominator: Electric Control/Earth Assault
Scrapper: Spines/Fiery Aura
Stalker: Electric/Electric
Tanker: Dark Armor/Ice Melee
Defender: Storm Summoning/Beam Rifle
Brute: Titan Weapons/Regen
Corruptor: Dual Pistols/Dark Miasma


 

Posted

Blaster: Elec/Elec (If I ever were given super powers: I'd want to be an E3 Blaster)

Controller: Grav/FF

Defender: TA/Arch

Scrapper: DB/SR

Tank: Invul/SS (you knew that one was coming)

Brute: StJ/Fire

Corruptors: Fire/Dark (everything shaded a dark red, of course)

Dominators: Mind/Psi

Mastermind: Thugs/Traps (Thugs fighting for you, Gang War, trapping the battlefield...)

Stalker: Claws/Nin


 

Posted

Scrapper - martial arts / super reflexes
Tanker - invuln / super strength
Controller - earth / storm
Defender - rad / rad
Blaster - energy / energy
Brute - claws / willpower
Mastermind - thugs / traps
Dominator - mind / psy
Stalker - street justice / ninja
Corruptor - fire / dark

For masterminds, I picture lackeys and gadgets, so I couldnt pick demons, robots, or undead. For stalkers, nin/nin doesnt scream stalker, it screams ninja minions for a mastermind. To me the ultimate stalker is the classic superhero detective, or sock-em, dodge, fling a gadget. Hence the stj/nin choice. I have no comments about my other selections tho.


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Posted

Blaster: Rad/Energy. Offense, balanced, in all directions.

Controller: Earth/Sonic. Lock. It. Down. With a little decent team and personal survival.

Defender: Cold/Elec. Debuffs, with a little damage. I have never found too much value in a defender with buffs.

Scrapper. Street Justice/Shield. A shield and a fist. A team player that protects his friends and can handle everyone and their grandma by himself.

Tanker. Earth/Fire. Tanker always makes me think of colossus. I always picture some kind of modern golem, like a big lava golem.

Brute: SM/WP. All of the smash. And more smash. Backed up with smashing. And pissing off or knocking out every guy in the room.

Dominator: Mind/Dark. You never stood a chance.

Stalker: Spines/Nin. Perfect assassin, mix of good genetics and even better training.

Mastermind: Robot/Trap. All brains, no brawn.

Corruptor: Dark/Storm. Ranged maelstrom from the underworld.


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Posted

Blaster - Energy/Energy. Mostly because of the glowing hands of doom.
Brutes - SS/WP. Not quite indestructible but I think all the mechanics of those sets just mesh into something that says "brute."
Controller - Mind/Empathy - I think of someone like Professor X, not a pet-wrangler.
Corrupter - Fire/Dark - The sets are thematic for a villain and are all about bringing the pain.
Defender - Rad/Psi - Rad is sort of jack of all trades buff/debuff set. It meets all expectations. Psi was unique to Defenders for a long, long time and I think it works thematically.
Dominators - Plant/Fire - Plant was the unique Dom set and again, Fire is about bringing the pain.
Kheldians - Most people made PBs first, because they got Fly.
MMs - Bots/Traps. Sets that leverage the best of each other and well-loved by the people who play 'em.
Scrappers - Claws/Fire. Lots of fast attacks and tons of damage. Leaning on resists and heals makes for shakier play than Tanks or Brutes
SOAs - Probably Crabs, mechanically the closest thing in the game to a generic tank mage.
Stalkers - Who cares? OK fine. EM/Nin. Because nothing says stealthy assassin like glowing pink hands.
Tanks - Inv/SS. Everyone's first Tanker.


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