wow, elec/psi is crazy


Blue_Fenix

 

Posted

I just got drain psyche at level 20. I have nothing slotted for END mod yet. I was doing the Tsoo hunt for Icon and decided to try it out.

Hit a spawn with drain psyche, stood in them with conductive aura, and they were out of END after maybe an attack on me. The boss got off one more attack I think when some END came back. Other than that they were locked down.

I had an elec/elec and it was not very good at END drain in his 20's so I redid it as elec/psi and omg drain psyche is amazing.

Between the END drain and the pulsing sleep why is this not considered a top tier set (or is it and I just didn't know)?


 

Posted

Drain Psyche is known to be OMGAMAZING on *any* build, but more for the Regeneration and Recovery buff on the caster, and the Regen debuff on targets. It doesn't actually take away any End, it just floors the enemy's Recovery for about 30 seconds, so it's not a good sapping tool unless you have -End powers from a set like Elec to pair it with.


 

Posted

right

I'm asking why electric isn't considered a great set considering its power with /psi. Sure you have to combine them but ss/fa brutes are known to be awesome in just that combo.

I rarely see elec/ dominators and now I want to know why.


 

Posted

Extremely low damage combination is why. Dominators are a Damage AT, flat-out. That would be why Elec/Psi isn't very popular. Elec is known as one of the lowest damage Primaries, and Psi is one of the lowest damage secondaries, amplified more due to the massive increase of Psionic Resistance enemeis since Goign Rogue back in 2010.

So... yeah. It's got good synergy, but it sacrifices a lot of damage.


 

Posted

ah, good to know

I mostly team so I may not care about damage much but I'll see how it goes


 

Posted

I mostly solo so on the other end. Just started working on his 47 build. In general the main whine I see about electric is actually that it plays poorly with domination. That aside, its a very safe and fun combo. Damage resist wise I'm not quite sure what reppu is talking about outside of robots, but I don't do incarnate stuff on him. Last I checked psy still ranked in the top four or so of the damage sets.

In other words, you'll be fine, it will be fun and safe. I'm no damage connoisseur but I melt large spawns fast enough. I suppose if you were one of the old perma dom fire/psy's you might not be happy with it.


 

Posted

i have to agree about the extremely low dmg output of this combo, i have an elec psi sitting at 50 for like 4 months now and its really hard to solo due to the low dmg output

i also went with psi mastery since world of confusion would stack nicely since i already had conductive aura and drain psyche and psi shockwave as reasons to be in melee range, and i figured it would help with some dmg as well as stack with the confuse


 

Posted

Yes, Domination and Electric Control don't get along well. The melee-fueled prowess of Electric has some synergy with Dominators general gameplay, but yeah. It's a severely low damage combination, but it is very 'controlly' and 'debuffy' in some regard, I guess.

... Shrug.

If you like it, go nuts.


 

Posted

Quote:
Originally Posted by Reppu View Post
...Psi is one of the lowest damage secondaries, amplified more due to the massive increase of Psionic Resistance enemeis since Goign Rogue back in 2010...

So... yeah. It's got good synergy, but it sacrifices a lot of damage.
While /psi lacks and damage boosting abilities, it is hardly low damage. To be honest, it's medium damage. True, psychic meets with heavy resistances, but psy resistance tends to be "all or nothing." Psychic/machine, etc enemies are a real pain, but most other targets will take full damage. /Psi lack burst damage, but instead relies on a steady stream approach, and since it has two very good AoE abilities, it most certainly pulls ahead of more single target secondaries in most gameplay. /Psi is middle of the pack for damage, and moves up the ladder when considered against larger spawns.

As to why elec/psi isn't considered great? I can't say, but I would guess because it has indirect rather than direct strength. I can easily make entire mobs helpless because they cannot fight back a dominator, especially a perma-dom, but many would prefer brutes/scrappers/tanks that get continuously punched in the face and live. Control I find to be one of the most undervalued skills in CoH/V. Beyond this, sapping (-recovery+ -end) is very binary. With it, it's awesome. My kin/elec defender has made giant monsters damageless for over 10 minutes. But the instant that tick of end shows up again, the danger is back to full strength. As such, those who aren't staying on top of their sapping and let those ticks of blue show up get punched in the face, and don't feel awesome. In the end, anything that needs some strategy/effort to maintain its coolness but dies when you get sloppy? Not so popular.


 

Posted

As far as control sets, anything that isn't Fire or Plant sits around the same level of damage.

Electric is probably upper-middle in AoE damage due to Synaptic Overload's contribution (before the enemies are sapped) and the Gremlins. Its immobilizes deal the same damage as those found in Earth, Ice, Grav, and Dark with the added benefit that the damage from Chain Fences is coming in one lump some rather than the DoT of its cousins; procs and Interface can make an AoE immobilize a considerable AoE damage tool. Electric also avoids the internal conflicts found in Earth and Ice (knockdown controls vs immobilize) and the cumbersome positioning of dark. In terms of single target damage Electric is a bit lacking due to the longer activation times on Tesla Cage and Electric Fence. Of course, as a Dominator, your primary shouldn't be a major consideration in single target damage.

As for Psi Assualt, it's generally good AoE damage but average-at-best in single target. It's melee powers have moderately long activations and Telekinetic Thrust can sometimes be unwieldy to use if you don't have a source of -kb. However, the -regen from Drain Psyche is often very useful against strong single targets (some AVs and GMs).

To sum up, you happen to have selected two powersets that are weaker in single target damage. That can easily lead to feeling slow when you have to whittle down bosses after the rest of the mob is gone.


 

Posted

Quote:
Originally Posted by Reppu View Post
Extremely low damage combination is why. Dominators are a Damage AT, flat-out. That would be why Elec/Psi isn't very popular. Elec is known as one of the lowest damage Primaries, and Psi is one of the lowest damage secondaries, amplified more due to the massive increase of Psionic Resistance enemeis since Goign Rogue back in 2010.

So... yeah. It's got good synergy, but it sacrifices a lot of damage.
Psi does have resistance issues, pretty much throughout it's career, but the set itself isn't really low damage. Actually it's AoE is top notch. As for ST dmg that will fall into play once you get a high recharge build with all the procs. With a Hec proc in Mind Probe, an Apoc proc in Subdue (and potentially the ATO +dmg proc), and a Arm proc + glad fury proc in PSW, Psi can do very respectable damage. Even moreso if you take Sleet to deal with resistance.

Speaking of Sleet, another advantage of Psi is being a fully functional debuffer for teams. Being able to put out perma -1000% regen and 30-70% -res makes */psi/ice doms extremely potent debuffers. Not to mention the 200+ -rech they can put out, although that doesn't really matter as much. The amount of debuffage they can put out helps make up for their lower ST dmg.


 

Posted

Fair enough, folks. You'd know better than I do. Only have two Dominators myself, /Dark and /Fire.


 

Posted

I casually solo 2/8 on my elec/psi/ice. It does better against larger mobs as a result of the huge recov/regen boost you get from each target. Plus, //ice is just awesome.


-------
Hew in drag baby

 

Posted

I have a elec/psi at 50+2, gonna grab storm lore pets soon. In many ways she's a beast. I've soloed Kraken, babbage, paladin, adamastor, and both croatoa gms. Psi drains is perma but just barely. Incarnate trials aren't too difficult. But her damage is a little on the low side. Though my usual AT is scrapper, so my assessment may be a little off. Overall she can hang with the best of them.

(Note on gms, I have pictures for proof if requested, but I'm at work so can't access them now)


50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):

 

Posted

I actually just recently hit 50 on my elec/psi/ice, and while the damage is certainly low, the sapping is fun on occasion.

Anyways, does anyone have advice on where I should slot the Dom ATO proc? I had it in the ST hold, but it seems like I don't use that enough to really make the most of it. I'm not sure where I should put it, though.


 

Posted

Quote:
Originally Posted by SpacePope View Post
I actually just recently hit 50 on my elec/psi/ice, and while the damage is certainly low, the sapping is fun on occasion.

Anyways, does anyone have advice on where I should slot the Dom ATO proc? I had it in the ST hold, but it seems like I don't use that enough to really make the most of it. I'm not sure where I should put it, though.
If you don't need to slot the full Dom ATO set for the 6th slot ranged defense, the best place for the Dom ATO proc is subdue (5 apocs + ato proc).


 

Posted

I'm not slotting purps in the character at the moment, but still good to know. Thank you.


 

Posted

Quote:
Originally Posted by SpacePope View Post
I'm not slotting purps in the character at the moment, but still good to know. Thank you.
5 decimations +ato proc in subdue is also a perfectly acceptable alternative. The point being the ATO proc is best in Subdue as it will be an integral part of any ST attack chain you use as a psi dom.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
5 decimations +ato proc in subdue is also a perfectly acceptable alternative. The point being the ATO proc is best in Subdue as it will be an integral part of any ST attack chain you use as a psi dom.
Yeah, I got what you were saying. Sorry, I wasn't quite clear on that. Regardless, I'll probably be trying that out if/when I next respec. Only have the 5 decimation slots in Subdue right now.


 

Posted

anyone have any good build suggestions?? just started playing mine and am having a blast with it.


Triumph Server
FerralWolf lvl 50 elec/elec Blaster
FerralStorm lvl 35 storm/energy Defender
Sound Vibe lvl 33 sonic/psychic Defender
Lord FerralWolf lvl 35 Peacebringer
PsiFerral lvl 37 plant/psi Dominator
Healing Fires lvl 16 fire/thermal Corrupter

 

Posted

If psi is just "ok" for damage, what (besides fire) would be better to pair with elec/?

/Energy and /Earth looked interesting for power boost, but the damage also seems so-so on Energy, and activation times on /Earth looks like it would be dreadfully slow.

Does anything have good damage and good synergy with Electric Control?


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
The point being the ATO proc is best in Subdue as it will be an integral part of any ST attack chain you use as a psi dom.
I do not use subdue at all in my attack chain. It simply does not lend itself to mass aoe damage. Chainfences + stacked interface does vastly more damage across a huge area compared to overkill on just 1 mob. If you play a dom at range, I could see its use. At melee range, there are far better options all around.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by ShadowMoka View Post
Elec has awful damage, but its sapping is delicious.
Addressing this again.

Electric is no worse off than other sets that are not Plant or Fire. It's AoE immobilize (which controllers typically use for damage, doms not so much) is the same damage as Earth, Ice, and Grav. It has Jolting Chain to seamlessly chain with its AoE immobilize. Synaptic Overload offers additional damage when enemies are not completely drained and two damaging pets round it out. It can easily beat out the previously mentioned sets as well as Mind once Interface comes into play. It's biggest fault in terms of damage is that Tesla Cage and Electric Fence both have relatively long activations, making its single target damage slower.


 

Posted

Quote:
Originally Posted by _eeek_ View Post
If psi is just "ok" for damage, what (besides fire) would be better to pair with elec/?

/Energy and /Earth looked interesting for power boost, but the damage also seems so-so on Energy, and activation times on /Earth looks like it would be dreadfully slow.

Does anything have good damage and good synergy with Electric Control?
/Dark. I solo +4/8 with my elec/dark/ice even prior to incarnate shifts and it's quickly becoming one of my favorite toons.