Blasters suck, the movie.
Temporary exist to improve attributes that are already present or attainable in a build. Set bonuses create numbers that are not there.
It's easy. Moreover... 1) Pretty sure 200% Global Recharge is not attainable in a build by itself. 2) Pretty sure permanent Drain Psyche is not attainable in a build by itself. 3) Pretty sure +100% Permanent Damage is not attainable in a build by itself. 4) Pretty sure S/L Soft Cap is not attainable in a build by itself. All of these require Set Bonuses, which are not inherent to the AT and thus should not be considered in the viability of the Archetype. |
No. A regen debuff is attainable in a build by itself. Hasten is attainable in a build by itself. Defense via pool powers is attainable in a build by itself. Aim is attainable in a build by itself. Set bonuses just enhance these things to a higher standard of performance. Temporary powers create attributes that are not native to a build in the first place.
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Is it different because it's a Power? I'd argue Procs require input to function, which you no doubt use. By your own logic, any Proc-Based IO is not allowed because the Proc is not a metric native to the AT. It is an outside power being used but it requires another power to be beneficial.
... Much like Envenomed Daggers only being beneficial if you use your inherent powers to bolster it's purpose.
Set Bonuses are not innate to an AT and are an outside metric that should not be regarded in the performance of an AT as a whole. Envenomed Daggers work the same way.
With this logic (and it's not bad logic, disagree as you wish), Envenomed Daggers should be allowed. And when you allow them, your Blaster would be very upset because then every other damage primary AT is badly out-speeding them.
Additionally: You didn't even attempt to argue last time. Do so in your next post. Not responding properly due to not liking the applied logic is the same as admitting you can't argue it and are admitting defeat.
Except Set Bonuses are not native to the Primary, Secondary, 4 Power Pools, or the Epic or Patron Pool. It is the same logic. The -Regen Provided from the Envenomed Dagger is the same thing. It's a boost to your performance from an outside source. It just so happens to require you to smash your head into your keyboard to activate it.
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Set bonuses aren't an outside source. Sets go into your powers. They become part of your build, they don't expire. They belong to your character.
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IO Bonuses expire if I'm no longer a VIP unless I have them unlocked.
Envenomed Dagger doesn't expire as long as I make them.
IO Bonuses expire if I'm no longer a VIP unless I have them unlocked. |
Re, this:
Set Bonuses are not innate to an AT and are an outside metric that should not be regarded in the performance of an AT as a whole. Envenomed Daggers work the same way. |
Defining an 'outside help' as whether or not it expires is rather dim. You know what else expires? Drain Psyche!
So therefore you cannot use it.
You're getting silly now and I think you know it.
Re, this: I agree that IO's can't always be considered when gauging the overall performance of an AT. That's why I'm doing this. I also don't agree that they can never be taken into account, but when they are taken into account for comparison purposes you need to do it fairly and set the same restrictions for everything. With access to an unlimited budget for the best IO's for both a Scrapper and a Blaster, but no +damage inspirations, no temporary powers, and no pets, Scrappers cannot solo GM's and Blasters can. You can't lump things together like this, temporary powers are not comparable to IO's if you are allowing for a high end build but no outside assistance on all counts. This is the route I took on my Blaster for this achievement so I expect any comparisons to follow the same standard. |
Just because it would make your multi-billion IO build look bad in comparison doesn't mean YOU have the authority to dictate what 'counts' and doesn't 'count'.
I'm sorry.
PS: Break Frees are not inherent to the AT. Blues are not inherent to an AT. Your movie debunks itself with your own logic. They ARE Temporary Powers, just in a different bar.
You're getting silly now and I think you know it.
Re, this: I agree that IO's can't always be considered when gauging the overall performance of an AT. That's why I'm doing this. I also don't agree that they can never be taken into account, but when they are taken into account for comparison purposes you need to do it fairly and set the same restrictions for everything. With access to an unlimited budget for the best IO's for both a Scrapper and a Blaster, but no +damage inspirations, no temporary powers, and no pets, Scrappers cannot solo GM's and Blasters can. You can't lump things together like this, temporary powers are not comparable to IO's if you are allowing for a high end build but no outside assistance on all counts. This is the route I took on my Blaster for this achievement so I expect any comparisons to follow the same standard. |
Defining an 'outside help' as whether or not it expires is rather dim. You know what else expires? Drain Psyche!
So therefore you cannot use it. |
I had to work on my Blaster's build to get it to be able to do the things it does. It took planning, time, and a fair amount of cleverness in order to reach the goals I set for this build. For me, if I considered things like lore pets and --regen temporary powers in my character builds, I would miss out on all the fun and challenge of building characters that can accomplish stuff without the need for things like that. When it stops being fun for me, there's no point in doing it, so I just don't take those things into account. Anyone else is obviously welcome to for their personal experiments if that's what they find enjoyable, but it wouldn't be fair for them to compare what they do to what I do.
I don't think TW has more AOE potential than Archery on a Blaster. I've seen TW/FA in action and it didn't hold a candle to my SS/FA who my Blaster beats out.
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Footstomp and KO blow are good, but the entire TW set is better...and it's hard to call TW overpowered since it's unique buff mechanic is limited to its own powers.
So SS is strong because its few powers are carrying the set and it uniquely modifies other powers outside of the set to above their intended capabilities. TW is a strong set but only modifies itself...however outside buffs (slotting, incarnate buffs, procs, inspirations) push the sets potential higher than SS, which frankly seems fair.
Then one has to ask how that's fair. Is it fair that TW has such high potential? You'd have to take in its drawback too; momentum cannot be maintained, momentum is limited to TW attacks, TW is a weapon set and therefore has redraw (a potential momentum adversary), TW is heavy on endurance. All in all, it strikes a fair and conceptual limit on the set with strengths and weaknesses that make the set *feel* like it's suppose to.
SS on the other hand, boosts the damage of powers, such as Gloom and AoEs like Electric Fences, a point most likely beyond the sets intended capabilities. Not only that, but the literal strong point of SS (Rage) doesn't even make sense. Why does having abnormally/undeniably high physical strength somehow make electricity hit harder or dark powers to be more harmful and more accurately? The only reason Rage ever existed was because the limitations of the game's engine had few actual mechanics to simulate the sets theme...but now, I'm fairly certain *something* could be used as a 'stand in' for Super Strength's theme of 'abnormally/undeniable physical strength'...however, it would turn out to be a 'nerf' because many of the benefits the set once had will no longer be there. The SS set would work *better*, fit thematically and still be balanced but some of the combos (SS/Fire//Soul,/Mu, etc) won't be as ridiculous.
What does any of that have to do with Blasters? It was mainly to highlight what you're showcasing. Soloing that GM had little to do with Drain Psyche shoring up your survivability problems with +regen and probably only marginally aided your endurance...and *THAT* is what Drain Psyche is *FOR*, giving a Blaster/Dom lots of Regen and Recovery, *NOT* dropping regen. Basically, you're heralding a limitation on the game's engine (to be able to slot the +regen of he power, the -regen is affected too) and not the true intended potential of a set.
I'm not even commenting on what Blasters themselves can do or what you did in the video (I didn't even watch it...like I want to sit and watch some 20+ min video of boredom), I'm commenting on game balance itself. The reason you posted the video is to demonstrate that some Blasters are great so don't touch yours, and I say bollocks. You're only trying to grasp a hold on your -regen, just like Plant Control holds onto its Seeds and SSers hold onto their Rage. The difference between them and you is, you're trying to hold back an AT with you.
Seriously? This is so nitpicky and irrelevant. If I use your logic it means that no powers with a cooldown can be used, so no attacking allowed. You have to draw a line somewhere, and for this experiment that line was drawn at no pets, no Judgement, no outside damage buffs, and no temporary powers. If you don't draw that line, you end up with silly stupid stuff like people pulling out their lore pets and counting it as a solo achievement- And if that makes people happy and they have fun doing it, that's totally cool with me... It's just not something that I considered fair for my purposes, I would personally never feel proud of a character that had to rely on what I consider to be outside sources to accomplish something. Don't get me wrong, I'm not saying Scrappers aren't awesome, because everyone knows they are... In this situation though, they just don't have the tools to compete.
I had to work on my Blaster's build to get it to be able to do the things it does. It took planning, time, and a fair amount of cleverness in order to reach the goals I set for this build. For me, if I considered things like lore pets and --regen temporary powers in my character builds, I would miss out on all the fun and challenge of building characters that can accomplish stuff without the need for things like that. When it stops being fun for me, there's no point in doing it, so I just don't take those things into account. Anyone else is obviously welcome to for their personal experiments if that's what they find enjoyable, but it wouldn't be fair for them to compare what they do to what I do. |
What does any of that have to do with Blasters? It was mainly to highlight what you're showcasing. Soloing that GM had little to do with Drain Psyche shoring up your survivability problems with +regen and probably only marginally aided your endurance...and *THAT* is what Drain Psyche is *FOR*, giving a Blaster/Dom lots of Regen and Recovery, *NOT* dropping regen. Basically, you're heralding a limitation on the game's engine (to be able to slot the +regen of he power, the -regen is affected too) and not the true intended potential of a set. I'm not even commenting on what Blasters themselves can do or what you did in the video (I didn't even watch it...like I want to sit and watch some 20+ min video of boredom), I'm commenting on game balance itself. The reason you posted the video is to demonstrate that some Blasters are great so don't touch yours, and I say bollocks. You're only trying to grasp a hold on your -regen, just like Plant Control holds onto its Seeds and SSers hold onto their Rage. The difference between them and you is, you're trying to hold back an AT with you. |
That's not true at all. I've said it a million times, and I've quoted myself saying it, but I'll repeat it again: I 100% support other Blaster secondaries being buffed to work as well as Mental Manipulation. I would be totally in favor of adding Triage Beacon and Poison Trap to Devices, or a sort of hybrid power of the two that provides less potent benefits (I haven't worked out how to balance it properly, but you get the idea.) I'd be all for adding Shadow Meld or Soul Absorption (a caster only version) to /Dark. The list could go on and on. I personally don't think Mental is OP (in an exploitative or not WAI sense,) I think it does a lot to address the survivability issues present in other Blaster sets, and I think the presence of one potent debuff is totally appropriate for Blasters. I don't want to hold any other sets back at all, I think using /Mental as a model for Blaster performance would be totally appropriate and helpful for the AT.
Seeds of Confusion still 'costs' Experience to use. The 'power' from it may be from the fact enemies beat the 'tard out of each other doing it, but that has a 'cost' to it. A minor one, but unique to it that the other Super Control Powers do not have. Let's not fool ourselves into blaming purely Seeds of Confusion. Carrion Creepers raw damage and ability to wipe out spawns, and Roots doing twice the damage of other AoE Immobilizes, may also be partially to blame for Plant.
Seeds of Confusion is POWERFUL, but it has a secondary cost to acknowledge. Minor though it may be. Fearsome Stare is still considered a comparable Super Power. Flashfire is still considered a comparable Super Power. Etc etc etc.
Rage just needs to not work with Non-Super Strength powers >_> As long as the primary is buffed to compensate for it because Super Strength is balanced around Rage. And it doesn't perform that well with Rage, by itself.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Below is a non-exhaustive list of examples of non-constructive posts. As a rule, non-constructive posting is not permitted:
"NERF X!" threads are removed for much the same reason as "I'm leaving" threads. They can turn into threads with little or no constructive information.
Once again these rules are completely selectively enforced so have at it mate as you are one of the privileged people above the rest of us scrubs that get posts whacked for no reason whatsoever.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
5. Non-Constructive posts are prohibited.
Below is a non-exhaustive list of examples of non-constructive posts. As a rule, non-constructive posting is not permitted: "NERF X!" threads are removed for much the same reason as "I'm leaving" threads. They can turn into threads with little or no constructive information. Once again these rules are completely selectively enforced so have at it mate as you are one of the privileged people above the rest of us scrubs that get posts whacked for no reason whatsoever. |
That is not saying that asking for a nerf is against the rules, that would be ridiculous. It is saying that asking for a nerf with no good reason is against the rules. Like, for instance-
"A stalker killed me in PvP! You should nerf stalkers!"
That would be against the rules for being stupid.
Seeds of Confusion still 'costs' Experience to use. The 'power' from it may be from the fact enemies beat the 'tard out of each other doing it, but that has a 'cost' to it. A minor one, but unique to it that the other Super Control Powers do not have.
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Anyone with experience using confuse powers already know the cost to use Seeds is quickly paid for by the power itself. The advantage of kill speed overturns the cost in experience *easily*.
Let's not fool ourselves into blaming purely Seeds of Confusion. Carrion Creepers raw damage and ability to wipe out spawns, and Roots doing twice the damage of other AoE Immobilizes, may also be partially to blame for Plant. |
Minor though it may be. Fearsome Stare is still considered a comparable Super Power. Flashfire is still considered a comparable Super Power. Etc etc etc. |
Rage just needs to not work with Non-Super Strength powers >_> As long as the primary is buffed to compensate for it because Super Strength is balanced around Rage. And it doesn't perform that well with Rage, by itself. |
Same with Drain Psyche. I have a feeling, it wasn't in the design goal of the power to debuff regen by such a large degree. It was merely intended to boost the survivability and utility of ATs that don't get much passive mitigation in their sets (Doms and Blasters). To change it, even to improve it by adding scaling debuff resists but removing the -regen, would ultimately be a nerf to GM soloing Blasters and Doms. It's what's stopping (or retarding) real changes to real problems.
I believe you are misunderstanding, my posts about it needing a nerf are entirely constructive and warranted. It is an overpowered power. It lets you never have end problems and gives you more regen than a regen tank. One power should not be able to do this.
That is not saying that asking for a nerf is against the rules, that would be ridiculous. It is saying that asking for a nerf with no good reason is against the rules. Like, for instance- "A stalker killed me in PvP! You should nerf stalkers!" That would be against the rules for being stupid. |
I believe you are misunderstanding, my posts about it needing a nerf are entirely constructive and warranted. It is an overpowered power. It lets you never have end problems and gives you more regen than a regen tank. One power should not be able to do this.
That is not saying that asking for a nerf is against the rules, that would be ridiculous. It is saying that asking for a nerf with no good reason is against the rules. Like, for instance- "A stalker killed me in PvP! You should nerf stalkers!" That would be against the rules for being stupid. |
Like I said it does not surprise me as the mods here have shown no consistency when it comes to enforcing forum rules for all and since you are in the "in crowd" I am sure there will be no action as well.
Do your thing mate as I don't want you to feel this is in any way personal against you, the mods are just not consistent and that is not your fault.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
By the way, for anyone who thinks PVP is dead in this game, you obviously don't know about the hardcore "Forum PVP" crowd.
I've been re-reading this thread and in hindsight I feel I owe quite a few of you an apology. I lashed out and got snarky because I don't like things I put time into being dismissed or written off like they're nothing. Now that I'm thinking about it, I probably got the reaction I did because of how I've presented my views. I think a lot of people have misunderstood how I feel about Blasters, and rightfully so. I haven't done a good job of being clear and it's lead to a series of misunderstandings, so let me take a minute to clarify.
1.) I don't think that other Blaster sets should have to suffer because Mental is so powerful. I just feel that Mental sets a good standard for how other sets should be performing. In my last post I highlighted several theoretical steps that could be taken to help with this issue.
2.) I don't think Drain Psyche is exploitative or not WAI, given the power description:
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long |
3.) I'm sorry for being rude and snippy.
I totally disagree with your interpretation as I have made the exact same argument to a mod when he deleted my posts, but was told the rule did in fact mean "no nerf calls period".
Like I said it does not surprise me as the mods here have shown no consistency when it comes to enforcing forum rules for all and since you are in the "in crowd" I am sure there will be no action as well. Do your thing mate as I don't want you to feel this is in any way personal against you, the mods are just not consistent and that is not your fault. |
Uh.. What? Soloing a GM without temps, damage inspirations, pets or Judgement is sucky now? I've seen people count it as a distinguished accomplishment with the help of t4 lore pets and envenomed daggers so I'm really not sure what you're talking about.
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Well it was kind of done before alpha even existed. That's why no one is really surprised. Congratulations are due, however note that even back then everyone knew it was dp that was doing the psuedo-dps, and mitigation, heavy lifting there.
http://boards.cityofheroes.com/showthread.php?t=200499
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
It's easy.
Moreover...
1) Pretty sure 200% Global Recharge is not attainable in a build by itself.
2) Pretty sure permanent Drain Psyche is not attainable in a build by itself.
3) Pretty sure +100% Permanent Damage is not attainable in a build by itself.
4) Pretty sure S/L Soft Cap is not attainable in a build by itself. (Sans Super Reflexes Tankers but you know what I mean.)
All of these require Set Bonuses, which are not inherent to the AT and thus should not be considered in the viability of the Archetype.