Devices Suggestions


-Urchin-

 

Posted

Read the title, know the thread:

Most of the set is fine up until the ending 3 powers, supposedly the creme de la creme of the set.

Trip mine: Too clunky for a run and gun archetype like the blaster - My suggestion is to make it a mine field, to go with the caltrops power. Scatters three trip mines around the targeted location (Close area ~5 ft between 3 trip mines set up in a triangle, yes I know it's a huge amount of damage.) Recharge up from 20s to 80s to make up for the change in cast time and damage. Key to this really is you just throw it down and carry on, no crouching down and "Hmmmm, lets see here...which button was it again? That one? Oh sh-! Disarm! DISARM! Oh phew...okay...it's okay...no need to panic. Stop panicking everyone. Right...I think it's armed now."

Time Bomb: Excellent damage, rubbish timing. The thing usually blows up after the mob is already dead, I'd often find myself running a mob ahead just to place it. However I don't think that's the issue, it's the lack of choice in it's explodeyness. Make it so the player(s) can target it with AoE and ST damage attacks a la Tar Patch. I think for tactical use it should be the controlling player only.

Gun Drone: Summon pet. It's *really* not that bad, only issue is the long long long long long cast time. Make it a summon like voltaic sentinel and thumbs up from me. *Oh and make it able to accept defense debuff sets. Fixing it's damage like Mercenaries for MM's with the -res and negative energy proc is fine by me.*


 

Posted

the first two sound good but uhhh have you played devices recently? Gun drone is much faster summon now. Like a cast of 1 second now with no interrupt the only thing I would like is for the end cost to be reduced maybe a little. Even slotted for 47% end reduction the thing is sucking a quarter almost of my end bar per summon.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
the first two sound good but uhhh have you played devices recently? Gun drone is much faster summon now. Like a cast of 1 second now with no interrupt the only thing I would like is for the end cost to be reduced maybe a little. Even slotted for 47% end reduction the thing is sucking a quarter almost of my end bar per summon.
Admitedly I haven't played devices up to 38 yet. Working on my beam/dev now

EDIT: And yeah I read Mids wrong on gun drone :


 

Posted

I think in PvP putting out 3 trip mines like nothing might be a bit OP. A cautious change is required as so many /Devs rely on it.

Time Bomb, well I think its been requested to change to a toggle drop, perhaps on a timer, possibly with less interrupt.

Gun Drone, really can't see this changing further.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
I think in PvP putting out 3 trip mines like nothing might be a bit OP. A cautious change is required as so many /Devs rely on it.

Time Bomb, well I think its been requested to change to a toggle drop, perhaps on a timer, possibly with less interrupt.

Gun Drone, really can't see this changing further.
I don't think the 3 trip mines at once is an issue, especially at more than 3 times the recharge.
Besides it isn't going to stop people from using trip mines in pvp but it will make the /dev blasters more universally friendly.


 

Posted

I like the ideas for #1 and 2.


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Posted

I have actually been thinking the same thing for trip mines for awhile now. It makes sense to throw out a mini minefield, but it will have to cost more than just additional recharge I suspect.


@Dremster Wrecking Crew / Guardian

 

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Quote:
Originally Posted by Psiko View Post
I don't think the 3 trip mines at once is an issue, especially at more than 3 times the recharge.
Besides it isn't going to stop people from using trip mines in pvp but it will make the /dev blasters more universally friendly.
Oh well if you don't think it'll be an issue...

Scratch that, we'll see. I think it will take work that isn't really desireable. If you put out 3, triple the recharge, triple the damage, triple the endurance. Even though this will make Time bomb even more skippable to many I'll be able to enter a group undetected drop a time bomb, do my count and drop 3 tripmines all at once, for a super toe bomb. Sure this will make me do more in an instant. I still think in PvP it might be too advantageous.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Oh well if you don't think it'll be an issue...

Scratch that, we'll see. I think it will take work that isn't really desireable. If you put out 3, triple the recharge, triple the damage, triple the endurance. Even though this will make Time bomb even more skippable to many I'll be able to enter a group undetected drop a time bomb, do my count and drop 3 tripmines all at once, for a super toe bomb. Sure this will make me do more in an instant. I still think in PvP it might be too advantageous.

If we compared the number of PvP players to the number of /Device players I think the numbers would be pathetically small. I see no reason to drop a good idea for a set fix because it might upset the 11 PvPers still in the game.

As stated, Tripmine is too slow of a power for a fast-moving team (and most of them are). Time Bomb is a joke. Gun Drone is actually a good power now although I wish mine stayed around after I died like the Malta ones do lol


"Comics, you're not a Mastermind...you're an Overlord!"

 

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Quote:
Originally Posted by Comicsluvr View Post
If we compared the number of PvP players to the number of /Device players I think the numbers would be pathetically small. I see no reason to drop a good idea for a set fix because it might upset the 11 PvPers still in the game.

Each one of those poor 11 PvPers would only end up complaining about the several new /Dev players in what was "their" PvP zone.

Trip mines in teams, it's meant for the struggling team. It's there for -fight duration. Time Bomb in teams, it's there once again for the -fight duration. These things go back to when people were new, on SOs, Debt was silly amounts and scared people. Some servers do have tactfully roleplay minded people still today though but despite that Tripmine and Timebomb would be most likely used to a /Dev who soloes from time to time, likes to play differently from all their other Blasters perhaps, likes to rely on their wit, a bit of maths and a bit of foresight.

If there is a power that could be changed or should be changed then I would be willing to see Time Bomb be placed quicker, lower interrupt and be a toggle which expires by its current self destruct time or before that when you decide to detonate it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Oh well if you don't think it'll be an issue...

Scratch that, we'll see. I think it will take work that isn't really desireable. If you put out 3, triple the recharge, triple the damage, triple the endurance. Even though this will make Time bomb even more skippable to many I'll be able to enter a group undetected drop a time bomb, do my count and drop 3 tripmines all at once, for a super toe bomb. Sure this will make me do more in an instant. I still think in PvP it might be too advantageous.
So what you are worried about is once every two minutes or so you will be able to put out a series of attacks that do less aoe damage than any other blaster can do in 20 seconds ?

Or that in pvp /dev blasters might gain an attack more effective than dropping caltrops and webgrenade then running away to fight at range ?


 

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Originally Posted by Another_Fan View Post
So what you are worried about is once every two minutes or so you will be able to put out a series of attacks that do less aoe damage than any other blaster can do in 20 seconds ?

Or that in pvp /dev blasters might gain an attack more effective than dropping caltrops and webgrenade then running away to fight at range ?

I've dropped a Firetank in PvP with a /Dev Blaster.

Tripmines unlike most other Blaster Secondary attacks have a long expiration time which allows them to be stacked again unlike most other Blaster Secondary attacks. This is advantageous against at what would otherwise be for other blaster types insurmountable odds. If they can be dropped like sweeties, anywhere at any time then you gain a flexibility, to balance the situation there might have to be a loss somewhere in flexibility and that loss would most likely be in the stackability. A lot of /Devs have had their /Dev since the beginning. They may not be too pleased that someone who has just started the game, came, saw, sucked and got the change they wanted giving all the longer /Devs the change they didn't want. Tripmines I'd be inclined to say should always keep its long expiration time.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
I've dropped a Firetank in PvP with a /Dev Blaster.
I don't doubt this. What I take away from it though is something different than you do. To me it's just an example of bad pvp.

Quote:
Tripmines unlike most other Blaster Secondary attacks have a long expiration time which allows them to be stacked again unlike most other Blaster Secondary attacks. This is advantageous against at what would otherwise be for other blaster types insurmountable odds. If they can be dropped like sweeties, anywhere at any time then you gain a flexibility, to balance the situation there might have to be a loss somewhere in flexibility and that loss would most likely be in the stackability. A lot of /Devs have had their /Dev since the beginning. They may not be too pleased that someone who has just started the game, came, saw, sucked and got the change they wanted giving all the longer /Devs the change they didn't want. Tripmines I'd be inclined to say should always keep its long expiration time.
Well we might have to have a loss someplace, is a bit of a stretch for a powerset that definitely needs a buff.

Seeing as it is safe to say that buffs are coming for blasters, I doubt Arcanaville would take a chance on having reversed his/her position on blasters and rushed to the head of the parade if, it weren't already a done deal. It would be nice to get the real problems with blasters properly addressed.


 

Posted

Quote:
Originally Posted by New Dawn View Post
Sure this will make me do more in an instant. I still think in PvP it might be too advantageous.
There's lots of powers that work differently in PVP than in PVE, make the change PVE only.

On the topic of the OP's suggestions:

I like the first one. I might take it further though. Instead of three trip mines, have it be a large patch of little tiny bomblets, like cluster munitions. The animation would be very similar to caltrops, with the character scattering the little bombs around. Then you could set the damage to be whatever you wanted.

The second one I'm not so big on. I'm assuming you're referring to it being like oil slick arrow, not tar patch. Which is a good concept, but in execution, OSA is one of the buggiest powers in the entire game, and has been as long as it's existed, since it's apparently also the most complicated single power in the game.

The third suggestion, what I'd really like to see done with gun drone is just make it a permanent pet. You summon it, and it sticks around until it dies. Then the long cast time wouldn't matter.

The other thing I'd like to see done to devices is a small damage buff (say 15-20%) added to targeting drone. Originally, before ED, devices gave up burst damage (i.e. not having buildup) for having higher sustained damage than the other blaster secondaries, since devices players could slot six damage instead of five damage and one accuracy in their attacks. When ED came along, devices lost that ability, and got nothing in return.


 

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Quote:
Originally Posted by Another_Fan View Post
I don't doubt this. What I take away from it though is something different than you do. To me it's just an example of bad pvp.



Well we might have to have a loss someplace, is a bit of a stretch for a powerset that definitely needs a buff.

Seeing as it is safe to say that buffs are coming for blasters, I doubt Arcanaville would take a chance on having reversed his/her position on blasters and rushed to the head of the parade if, it weren't already a done deal. It would be nice to get the real problems with blasters properly addressed.
How long have you had your /Devices Blaster?

If a Firetank can't find you in a duel. You can set them up for anything. Thats sensible PvP, you play to win. I won.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
How long have you had your /Devices Blaster?
Several years now

Quote:

If a Firetank can't find you in a duel. You can set them up for anything. Thats sensible PvP, you play to win. I won.
Why is that relevant to anything ?


 

Posted

It's easy to adjust trip mine if you want it to be like a typical PBAOE. The devs would just make the proper adjustments.

Maybe make it like Earthquake or Static Field.

Time Bomb should indeed be a Toggle Power like Telekinesis or Dimension Shift.



 

Posted

Quote:
Originally Posted by Another_Fan View Post
Several years now



Why is that relevant to anything ?

Either you do have a short memory or are just being rude. You mentioned /Dev blaster in PvP.

I quote " /dev blasters might gain an attack more effective than dropping caltrops and webgrenade then running away to fight at range ?"

Which is actually quite considering you've had a /Dev for several years. To which I replied about dropping a Firetank in PvP, yet you thought it was an example of bad PvP, I guess as it wasn't caltrops and webgrenade then running away to fight at range.

I'll be honest, I had to ask how long you've had your /Dev as I wasn't sure if you had one at all.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok well if you think the "dropping trip mines in an instant" is too dangerous then the work around would be to have an activation time on the PET end, not on the player end.

Instead of the player stooping and arming, the player throws the trip mine, then it does it's own little self-arming of 3-4 seconds. I mean that's enough time for a player to gtfo unless utterly sandboxed. Plus it doesn't make it so cumbersome in pve that it's rarely worth using in groups.

EDIT: I think the main idea I'm trying to get across is that devices crowning powers are slow and awkward to use, a luxury that blasters traditionally don't have time to humour. *Aside from gun drone as I've been enlightened :P


 

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Quote:
Originally Posted by New Dawn View Post
I've dropped a Firetank in PvP with a /Dev Blaster.

A lot of /Devs have had their /Dev since the beginning. They may not be too pleased that someone who has just started the game, came, saw, sucked and got the change they wanted giving all the longer /Devs the change they didn't want.


I'm not being arrogant - I'm a 5 year vet, just not active on the forums. I appreciate that people have had Devices blasters since THE BEGINNING OF TIME (COH time that is). However, my personal sentiment is that it is one of the least convenient and most time consuming of...well all the blaster power sets, primary and secondary, on a time per power basis.

I'm not locked into these ideas, I'm extraordinarily happy to receive constructive criticism from more learned devices players. If my ideas aren't your cup of tea then, by all means, offer alternatives or just "keep it the same". Although the sentiment I've gleaned from most others is very rarely the latter.


 

Posted

Quote:
Originally Posted by New Dawn View Post
Tripmine and Timebomb would be most likely used to a /Dev who soloes from time to time, likes to play differently from all their other Blasters perhaps, likes to rely on their wit, a bit of maths and a bit of foresight.
Quote:
Originally Posted by New Dawn View Post

Tripmines unlike most other Blaster Secondary attacks have a long expiration time which allows them to be stacked again unlike most other Blaster Secondary attacks. This is advantageous against at what would otherwise be for other blaster types insurmountable odds.

Tripmines I'd be inclined to say should always keep its long expiration time.
I agree with New Dawn on this. I primarily solo and I'm very happy with Trip Mine the way it is. I enjoy laying down a kill zone and pulling tough opponents into it; it's like having a half-dozen scrappers serving as my own personal bodyguard.

Can't really speak to the issue of Time Bomb because I've never used it.

Agree that Gun Drone is an endurance hog, but slotting for EndRed and beefing up Stamina with EndMod can make it manageable.

I agree that Devices isn't perfect, but I think it's still pretty good. The versatility of the set makes it a very different type of play experience than the other blaster secondaries and I appreciate having that choice.


 

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Quote:
Originally Posted by New Dawn View Post
Either you do have a short memory or are just being rude. You mentioned /Dev blaster in PvP.

I quote " /dev blasters might gain an attack more effective than dropping caltrops and webgrenade then running away to fight at range ?"
If you look up thread you might see yourself saying this.

Quote:
I've dropped a Firetank in PvP with a /Dev Blaster.
Now aside from the fact that you don't mention which version of PvP, how good a player the tank was or how good the build was, I am genuinely curious why anyone would think this is meaningful for the set ?

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Which is actually quite considering you've had a /Dev for several years. To which I replied about dropping a Firetank in PvP, yet you thought it was an example of bad PvP, I guess as it wasn't caltrops and webgrenade then running away to fight at range.
Good strategy for the fire tank would be to catch you off guard lock you down and then beat the stuffings out of you. Wandering into your traps is poor play on his part.

But once again why is it relevant ? There is less balance in PVP than there ever was. If this would bring devices up to competitive more power to it.

Quote:
I'll be honest, I had to ask how long you've had your /Dev as I wasn't sure if you had one at all.
Fair is fair, I was asking my questions because I wasn't certain you were saying anything relevant.


 

Posted

So, it occurs to me that we'll probably never see anything like this, but it'd be interesting.

First, give cloaking device a status flag like 'hide', call it 'cloaked' or something if need be.

Trip mine and time bomb function as they currently do while cloaked.

While not cloaked the two powers are non-interruptable and deal less damage. Trip mine wouldn't need to be 'tripped' by an enemy and functions like a normal PBAoE and ideally have time bomb work something like omega maneuver, but if not it it'd still be nice to have it work more like normally but with either no or significantly less of a time delay.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Trip Mine will never be changed because there are too many players that use it that like it as is. The only way it will be modified is if they allow for a 2nd power choice or have a way of making it 2 power different powers by having some series of clicks or something.

Personally If Trip mine was more of a grenade it would be better. I would take the less damage for more uses maybe give it some sort of stun.

The reason why Gun Turret was changed to Gun Drone is because at the time everyone pretty much had no issue with having the gun being able to move around.

Unfortunately Trip mine is not afforded that sort of luck. So unless the Devs actually decide to be kind or have some sort of sympathy to Device players Trip mine has little chance of being changed. The only way I see this being changed is as I stated above, either by having 2 actual power choices at that level or some sort of way to make Trip mine do 2 different things with some sort of clicks.

They should figure out a way to reintroduce the critical hit bonus to cloaking device. I can't imagine that years later that there isn't a person on the Dev team that just can't figure that stuff out.

For those that don't know years ago they were looking to introduce critical hit for the first shot while cloaking device was on. Unfortunately in certain instances it really gave some sort of crazy critical hit numbers and was scrapped at the last moment. The wording still was in the description of Cloaking Device for about a year or more before that was eventually removed.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Trip Mine will never be changed because there are too many players that use it that like it as is. The only way it will be modified is if they allow for a 2nd power choice or have a way of making it 2 power different powers by having some series of clicks or something.
Remove the interrupt and shorten the cast time.

Actually that is something that should be done with all the interruptible combat powers, including aid self.