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Posts
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Joined
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My color vision is a bit on the weak side and pre tinting didn't help. I am interested to see what strange colors my existing celestial armor characters will be wearing when this goes live.
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Quote:This is a great idea but I'm not sure they will allow an AoE debuff / group buff into a ranged blast set. On the other hand a targeting satellite might be a good choice for a variant on the standard "aim" power maybe with a unique mechanic.Awesome idea, would love to see this as a new Blast set or AT.
Along the lines of an oft-request Orbital Laser Cannon, how about:
Orbital Targeting: Click, AoE -Resistance, Team +Tohit- Using global positioning satellites and your own built in targeting systems you can boost your team's ability to hit their targets and lower the resistance of a group of enemies. (Uses the same graphics as surveillance).
The orbital cannon is a great idea and could also be used for the nuke in the set.
Also I still don't think mortar really fits in well. I liked Bio_Haz's idea of having a shoulder mounted minigun and a power like that would provide a cone attack. However, I was trying to shy away from having actual weapons on the character to allow more room for unique costumes and such. I thought it would be better to have the source of the attacks obscured by muzzle flashes or missile smoke to leave a little to the imagination. A solution might be to have the character hold their arm out snipe attack style and sweep in a cone while rapidly firing munitions to emulate a minigun.
I also considered having some attacks come from the drones but then that would require you to take them for the powers to work. Or the drones would have to become inherent which may not be a bad idea. -
Currently in game the only power set truly representative of the powered armor theme is the Arachnos crab spider. So I thought I would do a little brainstorming on a blast set to emulate using a suit full of different weapon systems. So far I have come up with 8 powers. I call the set weapons platform and I am looking forward to your ideas on how this might be improved.
Now the one idea I have that may not be possible to implement is what I call drones. Basically these would be a swap ammo type toggle that would function as a pet. Unlike a normal pet however, they would be stationary just above and behind the characters head. Whenever you fire off a damaging attack the drone would supplement your attack with one of its own. I figure this might be accomplished by adding a debuff to the other attacks in the set that essentially tells the drone to fire on that target.
Powers:
Energy bolt: your standard tier 1 blast I was thinking a sort of eye beam with some -def
Autocannon: This would be 3 shot burst of high caliber shells from each arm. The animation I imagined would be a bright muzzle flash and smoke enveloping the hands. The arms would also recoil with each shot.
Mortar: basically a clone of the grenade powers already in game. Fires from your back/shoulder. Not very inspired I know but looking forward to better suggestions.
Drones: As described above you summon a floating drone to supplement your attacks.Rocket drone: Whenever you fire off energy bolt, autocannon, or chest beam this drone will launch a salvo of explosive rockets that damage the target and cause splash damage to nearby targets. When you fire an AoE like mortar or salvo there is a small chance rocket drone will lock on to some of the targets and fire salvos into the group.
Assault drone: This drone only attacks targets hit by a single target attack like energy bolt, autocannon, or chest beam. It will fire a continuous beam of energy burning into the target causing -def, -res, and doing damage over time. it will only attack 1 target at a time. If you attack another target it will cease fire on the first target and attack the new one. This will cancel the debuffs on the first target as well.
Note: This drone will probably be the most difficult to implement and may not be possible at all so any more suggestions are appreciated.
Salvo: This power launches a group of missiles into the air that will fly up and arc into the ground in the targeted area similar to bullet rain from dual pistols. The animation would be a cloud of smoke around your back/shoulders with missiles flying out.
Force cage: The standard crowd control power. I was thinking a hold with a praetorian police detention field graphic.
Chest beam: Just like it sounds this would be a massive beam or energy pulse fired from the chest. This is the tier 3 high damage blast attack. It could also be a narrow piercing AoE attack.
????????: I don't have an 8th power in mind open to all suggestions here.
Armageddon: I had to force myself not to call this death blossom.This is the nuke, my idea for this one was a "MASSIVE omg where did all those come from!" missile "rain" with the missile impacts causing lots of knockdown with fire and lethal damage.
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I have actually been thinking the same thing for trip mines for awhile now. It makes sense to throw out a mini minefield, but it will have to cost more than just additional recharge I suspect.
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Flash arrow -tohit is also unresistable so AV debuff resistance doesn't factor in there.
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I like the idea of the arrows gaining effects based on what is already on the target. If you think about it they are blind, covered in acid, choking on poison gas, covered in glue, and in the case of my fire/ta controller standing in a blazing inferno. That has got to be one of the most terrible experiences you can put someone through.
Edit: Forgot disruption arrow that sound wave cant be too pleasant either! -
I'm not sure if it's working as intended but the activation time on build up for Kinetic Melee is 1.9 seconds. Nearly every other set has a 1.1 sec activation time and an even shorter time for claws and spines.
Any thoughts? -
Quote:I second this. In the description it says the aura "leaps out" and shocks foes too close. In reality your enemies wander into the electro field of doom that is constantly around you. While it may be a bit more work maybe something more akin to psychic scream, the kheldian cones, and powers like consume. Where a bolt of lightning leaps or arcs from your body to the enemies the power hit. Then have it pulse in that fashion.NDA is lifted, right?
>.>
Could we have an alternate animation for Conductive Aura? The wave animation doesn't really scream electricity to me. I'd just like the choice to pick something like the Lightning Field animation instead.
I'm also 100% behind the guns/staves/wands for the blast sets andy maybe some nifty wrist mounted weapons for assault rifle. -
For those more clicky types out there it seems you can macro this:
powexec_auto stygian circle$$powexec_name black dwarf
and all you have to do is click it twice real fast for the same effect as the key bind. -
I also posted this information in the sticky thread about kheld binds. However I am re posting it here just to draw more attention as I'm sure a lot of you will find this useful.
/bind [key] "+down$$powexec_auto stygian circle$$powexec_name black dwarf"
Simply when you hold down the bound key you will drop out of dwarf form and use stygian circle and when you release the key you will pop back into dwarf form. As an added kicker it also removes the auto power from stygian circle so it will work properly the next time as well!
/bind [key] "+down$$target_custom_next enemy defeated$$powexec_auto dark extraction$$powexec_name black dwarf"
This one is the same idea except it will target a downed enemy and summon a fluffy! and as soon as that long summoning animation is done you will go right back to dwarf form.
there are several other variations on this theme but im just posting the 2 above to get the idea across. -
I just made 2 new binds using what i learned here and a little trial and error that might make you cry with joy.
/bind [key] "+down$$powexec_auto stygian circle$$powexec_name black dwarf"
Simply when you hold down the bound key you will drop out of dwarf form and use stygian circle and when you release the key you will pop back into dwarf form. As an added kicker it also removes the auto power from stygian circle so it will work properly the next time as well!
/bind [key] "+down$$target_custom_next enemy defeated$$powexec_auto dark extraction$$powexec_name black dwarf"
This one is the same idea except it will target a downed enemy and summon a fluffy! and as soon as that long summoning animation is done you will go right back to dwarf form. -
Maybe I'm just crazy i usually go for the Doc Vahz mission arc on my lowbies.
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I would recommend stone melee. With oppressive gloom and fault you can stun everything up to boss level. On top of that stone melee has some impressive ST damage and your heavy hitter is also a mag 4 hold.
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Scrappers afraid of Vahz you should be ashamed!
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"Blow Up the Outside World" - Soundgarden
With my own voice and a guitar. -
As long as it doesn't look like an opaque version of ice armor I'm all for it!
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I hope they add a feature to invert the mouse look its going to drive me nuts
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Quote:This is why I love Newegg preferred account I can have what I wantWell beta 6 is this weekend then open beta... it can't come soon enough im having withdrawls.... I am going to try for my bigger HD within the next couple months so I can have that chance to be in GR beta
RIGHT NAOW!!! and then pay it off slowly or in a big chunk later -
During one day at the height of summer, six glittering starships appeared out of nowhere. Suddenly, everything went dark. It was the curse of the evil monkey that eats cottoncandy. The people all
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Quote:Several times I've gone from Atlas -> Steel -> Talos -> PI on a level one character just to join my friends doing portal arcs and get a level or two in the process. But then again I'm not sure that would be possible for someone who just started the game i learned to be sneaky from crossing the hollows back in the day before jetpacks were available. lol
While I agree that people will go to stupid lengths to get PL'd, it is not quite "just as easy" to get from Atlas to Bricks as it is to get from Atlas to Galaxy.
If you've never played the game before, you will probably figure out the train pretty quickly... but Bricks requires, at the easiest, a Wentport and a train. Second easiest is probably Pocket D to Talos to Bricks, but for that one you are in actual danger for some of the run to the train.
Either way you'd get to Bricks, or PI, and be looking at +29s minimum.
AE farms... I guess my feeling is that they are SO easy and SO prevalent that some new people don't realize there's another way to play. On the plus side, 14-day trials can't use AE, so there's a chance for the new guys to at least beat up one mugger in their life. -
WOW! that was a series of blurry awesome I'm jealous now
I will have to make it to one of those eventually -
eesh silence....
i would have settled with a take your energy blaster and shove it somewhere unpleasant but nothing...
maybe it cause i only exported the data chunk here is the rest of it
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Power Bolt -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(3), Dev'n-Acc/Dmg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7)
Level 1: Power Thrust -- FrcFbk-Acc/KB(A), KinCrsh-Acc/KB(19), Acc-I(19)
Level 2: Power Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg(11), Dev'n-Hold%(11)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 6: Flurry -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), T'Death-Acc/Dmg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25)
Level 8: Combat Jumping -- Empty(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- Run-I(A), Run-I(39), EndRdx-I(39), EndRdx-I(40)
Level 16: Super Jump -- Jump-I(A), Jump-I(39), EndRdx-I(40), EndRdx-I(40)
Level 18: Swift -- Empty(A)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(36), Mrcl-EndRdx/Rchg(37)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(25), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 24: Aid Other -- Empty(A)
Level 26: Aid Self -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(29), Mrcl-EndRdx/Rchg(31), Mrcl-Heal(31), IntRdx-I(31), RechRdx-I(33)
Level 28: Power Push -- Acc-I(A), KinCrsh-Acc/KB(37), FrcFbk-Acc/KB(37)
Level 30: Sniper Blast -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), Range-I(34), Range-I(34), IntRdx-I(34)
Level 32: Jump Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), C'ngImp-Acc/Dmg(46), T'Death-Acc/Dmg(48)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Hurdle -- Empty(A)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Sleep/EndRdx(42), FtnHyp-Plct%(43)
Level 44: Hoarfrost -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(45), Mrcl-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(46), Numna-Heal/EndRdx(46)
Level 47: Frozen Armor -- Krma-ResKB(A), Ksmt-ToHit+(48), EndRdx-I(48)
Level 49: Hibernate -- RechRdx-I(A), Efficacy-EndMod(50), Efficacy-EndMod/Acc(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance -
This toon was my 1st 50 its an nrg/nrg blaster and id like to do some zone pvp with him in RV
i basically ditched the secondary melee attacks in favor of spamming range and using pool melee
here is the build i came up with advice is appreciated
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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