DA/???


BalleRyan

 

Posted

I want to make a Dark Armor tank, but I'm unsure of the secondary to go with. This will be purely PvE and will be for mostly teaming with a little bit of soloing here and there.

I have a lot of /Fire or Fire/ toons, so I'm not sure if I would want to go with Fire again. But I know that it's a great set for the AoE and just overall damage.

I have never really tried Dark Melee, and I'm not sure how good it is.

I would be interested in trying Electrical Melee too.

I'm not sure how great Ice Melee is as far as damage, but I do really like Ice powersets in general.

I would actually be interested in trying whatever is best to pair with DA. I'm looking to go rip right through a group.


Virtue

Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)

Villains
50- Farm (SS/SD Brute)

 

Posted

I would recommend stone melee. With oppressive gloom and fault you can stun everything up to boss level. On top of that stone melee has some impressive ST damage and your heavy hitter is also a mag 4 hold.


@Dremster Wrecking Crew / Guardian

 

Posted

My DA uses Fire, but if I had to choose something else, it would likely be Stone.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

I've gotten a DA/DM tanker up to 27 now, and I'm really having a lot of fun with him. He might not be the toughest tanker who ever lived, but I run him with a fairly constant team and he's no slouch. The two sets work really well together, and that's easy to take advantage of. =)


I'm not the droid I'm looking for.

MA Arc ID 8121: Rapp'Mas'Ta's War. The Rikti are trying to incorporate sonic effects into their weapons? THAT can't be good. Maybe we should ask them to stop.

 

Posted

Quote:
Originally Posted by BalleRyan View Post
I want to make a Dark Armor tank, but I'm unsure of the secondary to go with. This will be purely PvE and will be for mostly teaming with a little bit of soloing here and there.
My DA tanker went for /Ice. Since I planned on being primarily a team oriented tanker, I went for control. Also, I had never played /Ice before.

Stun heavy sets like Mace and Stone may also have some synergy with Dark Armor.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I don't know if Stone Melee is for me. I don't want a slow, heavy damaging set. I'd rather have more fast paced attacking. So it's probably between /Dark, /Ice, or /Fire. Can anyone persuade me more to go to one of those?


Virtue

Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)

Villains
50- Farm (SS/SD Brute)

 

Posted

Quote:
Originally Posted by Heraclea View Post
My DA tanker went for /Ice. Since I planned on being primarily a team oriented tanker, I went for control. Also, I had never played /Ice before.

Stun heavy sets like Mace and Stone may also have some synergy with Dark Armor.

How do you like your DA/Ice as for as soloing? I think that I might actually do 70% soloing and 30% teaming. Would it be good for soloing? I don't want to have the Ice Melee take me long to kill a group.


Virtue

Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)

Villains
50- Farm (SS/SD Brute)

 

Posted

Personally, I went for Dark/Fire. Endurance is a bit of an issue with that build, however. Made up for by the fact that most everything is dead pretty quickly, though.

I'd say Dark/Dark would be good. Dark Melee gets Dark Consumption for an occasional endurance fix, and Siphon Life can give you a heal that doesn't cost a third of your endurance and will work fine against a single foe like AVs and such. Soul Drain can really boost your damage, Shadow Maul is just all sorts of awesome, and all the -tohit really helps boost your survivability.

Just looking over the powers and sets available to slot into them, seems you could get a pretty proc happy build going, with lots of chances for extra damage and other effects. Whether or not that would be "optimal" remains to be seen, but it could make for a rather fun "let's see what happens" type of build. Just some food for thought.

~WP


Just my opinion, feel free to disregard...

 

Posted

Quote:
Originally Posted by BalleRyan View Post
I don't know if Stone Melee is for me. I don't want a slow, heavy damaging set. I'd rather have more fast paced attacking. So it's probably between /Dark, /Ice, or /Fire. Can anyone persuade me more to go to one of those?
Toss a coin between Dark and Ice.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I'll probably make a DA/Ice and a DA/Fire and see which I like better.


Virtue

Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)

Villains
50- Farm (SS/SD Brute)

 

Posted

Quote:
Originally Posted by BalleRyan View Post
I'll probably make a DA/Ice and a DA/Fire and see which I like better.
Well you said you already had fire and to be true it'll take some 40+lvls before you can really be a good judge on Ice. Personally I'd be D/D all the way.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by BalleRyan View Post
How do you like your DA/Ice as for as soloing? I think that I might actually do 70% soloing and 30% teaming. Would it be good for soloing? I don't want to have the Ice Melee take me long to kill a group.
I would not recommend it for soloing, although it is not impossible. Ice is not terribly efficient, and Dark Armor would need something like that because of its endurance cost. But fortunately I have plenty of other tankers that solo quite well, so I just haven't.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I have a 50 DA/DM and I enjoyed getting him there.
/DM is pretty fast and has a good heal component in DM
DM may not have a huge AoE component, but between SL and MG, id does some pretty nasty ST damage.
Also, with CoF and ToF, you can keep almost any mob you want in a constant state of Fear. They only get one attack for every one you put on them, so if you're focusing your ST attacks elsewhere, they won't be shooting anything.


GIVE TANKS DARKNESS/ELECTRICAL MASTERY! =3
Level 50's: Komrade Kommunism (T); King Darksource (T); Burning Red Star (T); Komrade Kosmonaut (WS); Vredesbyrd (Br); Anarchery (Bl)

 

Posted

Dark/Ice is the best control you'll find in a Tanker set, imo.

Dark has a PBAoE Stun and Fear, both Mag 2.

Ice is (of course) loaded with slows, a Single-target Mag 3 Hold, a PBAoE Knockdown, and a PBAoE sleep (which is, admittedly, not very useful as a control).

But do something like take Dark Armor, activate Cloak of Fear and take the Presence pool for Invoke Panic, and you can apply a Mag 4 Fear effect to an entire mob. Build Up, Frozen Aura (for damage), back up, Frost, then wade in with your Ice Sword.

The problem area is that Ice is *not* good at damage.. at all. I'd really like it to be looked at, but I think it's going to just be the black sheep of Tankers, which is a shame.. but oh well.

Dark/Ice is great for teaming; I wouldn't try to solo with it. It's got great defenses and control options available to it, but they don't mean much if it takes you five minutes to defeat one group.

Edit: Dark Melee is great for single target damage, but not so much for AoE damage, which is what I'd say Dark Armor really is best suited for.


 

Posted

I went SS with my dark tanker for rage. Not the damage buff but for the tohit.
CoF OG DS and DR all have to hit to have an effect and rage provides and if I when with pool taunt+panic they both also require a tohit check.
It is also fairly Endr friendly so with 12 toggles (4 sheilds,3 auras, 1 mez pro,1 cloak and any leaderships Im running) endr light is needed.


 

Posted

Quote:
Originally Posted by Myrmydon View Post
My DA uses Fire, but if I had to choose something else, it would likely be Stone.
Exactly this. I like the AoE carnage fro my Tank, but Stone really seems ot fit in well with Dark Armour.


 

Posted

Quote:
Originally Posted by Finduilas View Post
Mace is also a good pick. Not as end heavy as Stone, the stuns have a nice synergy with Op Gloom.

My recommendation as well. I love my DA/Mace/Earth. Stalagmites + Opressive Gloom + Mace Disorients = Tanktroller. A little end heavy, but just a beast of tank.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

Quote:
Originally Posted by BalleRyan View Post
I'm not sure how great Ice Melee is as far as damage, but I do really like Ice powersets in general.
Please see the guide in my sig for Ice Melee.

I personally run a DA/Mace and he works great for the reasons already listed, but if it's AoE you're looking for and not Fire again, it's DA/SS followed by DA/Ice, with DA/Ice giving you some better mitigation.

FWIW, I deleted my DA/DM tank a while back from the lack of AoE damage. It *does* have good synergy though.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by El_Spark View Post
He might not be the toughest tanker who ever lived, but I run him with a fairly constant team and he's no slouch.
I have never encountered an sruvivability issues with my DA/Fire tank. It took me a while from going to a Stone to a Dark tank. I have put equal amounts of influence in the two tanks and the DA is far better IMO. I have no problem with holding LR on the STF with him (not without the use of some insps or an EMP) but even on my stone tank I need an EMP until a couple of the towers come down. If you want massive agrro control on a team Fire is your best best. Three AoE's plus 3 available taunt auras (I went with cloak of fear and OG). With conserve power or Physical Perfection end and some sets, you shouldnt have a problem with end. I sit with 4.17 recovery one 123.05 end.


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