Positron interview at OnRPG.com


Agent White

 

Posted

Finally, an interviewer who knows what they're talking about and asks good questions!

And don't tell Black Pebble, but Matt gives up a future purchasable 'temp' power: Team Teleporter: "that will summon a flying transport to take you and your assembled team straight to your mission door."

I hope its a chariot of fire.


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Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I hope it's less than 800pp.
It's a giant leprechaun that carries the whole team.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It's a giant leprechaun that carries the whole team.
And charges you 800 points per player picked up.

I agree, this is one interview that really felt 'real' as the interviewer knew enough to ask some decent questions.


 

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Quote:
Originally Posted by Zombie Man View Post
This is still the biggest surprise about that article. Good for them.


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Posted

I've been suggesting a revamp for Kings Row ever since Freedom started

It's got a lot of potential to be our "Gotham", and it'd be a great way to show newer players the darker side of the city early on - especially if they're more into gritty urban environments rather than the "Metropolis" setting of Atlas Park.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I've been suggesting a revamp for Kings Row ever since Freedom started

It's got a lot of potential to be our "Gotham", and it'd be a great way to show newer players the darker side of the city early on - especially if they're more into gritty urban environments rather than the "Metropolis" setting of Atlas Park.
The story could be about joining a new SuperGroup since your last one fell apart: The Gritty Stars!


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Posted

Quote:
Originally Posted by Zombie Man View Post
The story could be about joining a new SuperGroup since your last one fell apart: The Gritty Stars!
Or maybe Manticore Inc.?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I've been suggesting a revamp for Kings Row ever since Freedom started

It's got a lot of potential to be our "Gotham", and it'd be a great way to show newer players the darker side of the city early on - especially if they're more into gritty urban environments rather than the "Metropolis" setting of Atlas Park.
Am I the only one who likes King's Row the way it is?

OK, that's not entirely true. Given my druthers, I would make two changes to it, both of them relatively trivial. I would rewrite the contacts' missions into actual story arcs. And I would replace one of the construction sites with the Cyrus Thompson Community Center from the end of Top Cow comic #6. But other than that? Leave it alone! Go make Steel Canyon less gang-infested, go push the Rikti into the alleys off Founder's Falls, go wrap up the story of Perez Park, give Boomtown at least some blue FEMA tarps, but leave King's Row (mostly) the way it is!

And I'll tell you why: ever since issue 4, stepping off the tram into King's Row is the first minute I feel like I'm actually needed. The people of King's Row need heroes, because, even with Blue Steel standing there, even with Paragon PD headquarters in the zone, it is obvious just walking through it: ever since Statesman bankrupted the King Garment Works for their Family ties, King's Row is the neighborhood that everybody else left behind, that nobody cares about.

When you step into King's Row for the first time, you may be only a level 5 hero, but these people don't even have that much.

When you step into King's Row for the first time, you may not know anything about the Circle of Thorns and the war of the gods, and you may not know anything about which of the city's many villain groups and corporations are Nemesis plots. But those are two of the main long-running story lines (the other two being Arachnos and the Fifth Column/Council conspiracy), and the clues that break both start with gang and street-crime crackdowns in King's Row. When you're level 5, you're so far back in the storyline that none of your contacts know anything; the time you spent street-sweeping in KR is why, thanks to you, your later contacts know enough to help you crack the conspiracies.

I love King's Row. Update the story tech, fill in the one missing building, but please, leave the rest of it the way it is!


 

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Quote:
Positron: We did the story of Drowning in Blood because there was the unanswered question of “why are these Shivans different than the ones we know from Bloody Bay?” Bloody Bay will remain as it is to give some grounding for the story of Drowning in Blood to make sense.
Did I miss something? I didn't notice any story in DiB at all outside of "go there, kill stuffs". And yes, I read the briefings that the Longbow commander was giving. Or at least...I thought I did.


 

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Quote:
Originally Posted by InfamousBrad View Post
Am I the only one who likes King's Row the way it is
Actually, as much as I love seeing the terrible, old buildings in this game get replaced, I have to agree that Kings Row does an outstanding job as is conveying that feeling of it being a slummish, back alley part of Paragon City. I only have a couple issues with it, one being I wish the police HQ had an awesome interior, kind of like City Hall only filled with all sorts of police officers and superheroes not obsessed with glory, but hard at work. That way it's a real nice contrast to Atlas Park's NPC heroes. That, and there needs to be more community buildings, like you mentioned. Maybe even toss in a couple of those dingy apartment buildings the new AP got. They'd fit in real well.

But I'd honestly love to see Kings Row get a new, actual story arc involving PPD, gang wars and violence, drug smuggling and distribution, and an overall behind-the-scenes plot that alludes to higher level content and enemy groups without actually having you come in contact with them just yet. Hell, even toss in some Crey and start actually having Crey be "good guys" in the public image like they're supposed to be, while they conduct secret crimes in the background.


 

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Quote:
Originally Posted by Lazarillo View Post
Did I miss something? I didn't notice any story in DiB at all outside of "go there, kill stuffs". And yes, I read the briefings that the Longbow commander was giving. Or at least...I thought I did.
You can also talk to the first few Shivans you rescue.


 

Posted

Quote:
Originally Posted by InfamousBrad View Post
Am I the only one who likes King's Row the way it is?

OK, that's not entirely true. Given my druthers, I would make two changes to it, both of them relatively trivial. I would rewrite the contacts' missions into actual story arcs. And I would replace one of the construction sites with the Cyrus Thompson Community Center from the end of Top Cow comic #6. But other than that? Leave it alone! Go make Steel Canyon less gang-infested, go push the Rikti into the alleys off Founder's Falls, go wrap up the story of Perez Park, give Boomtown at least some blue FEMA tarps, but leave King's Row (mostly) the way it is!

And I'll tell you why: ever since issue 4, stepping off the tram into King's Row is the first minute I feel like I'm actually needed. The people of King's Row need heroes, because, even with Blue Steel standing there, even with Paragon PD headquarters in the zone, it is obvious just walking through it: ever since Statesman bankrupted the King Garment Works for their Family ties, King's Row is the neighborhood that everybody else left behind, that nobody cares about.

When you step into King's Row for the first time, you may be only a level 5 hero, but these people don't even have that much.

When you step into King's Row for the first time, you may not know anything about the Circle of Thorns and the war of the gods, and you may not know anything about which of the city's many villain groups and corporations are Nemesis plots. But those are two of the main long-running story lines (the other two being Arachnos and the Fifth Column/Council conspiracy), and the clues that break both start with gang and street-crime crackdowns in King's Row. When you're level 5, you're so far back in the storyline that none of your contacts know anything; the time you spent street-sweeping in KR is why, thanks to you, your later contacts know enough to help you crack the conspiracies.

I love King's Row. Update the story tech, fill in the one missing building, but please, leave the rest of it the way it is!
I'd say they need to revamp all of the story lines period. The zone they can leave alone if they like.


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Quote:
Originally Posted by Xzero45 View Post
You can also talk to the first few Shivans you rescue.
Oh, didn't realize that. Guess I'll have to queue up for one again. Thanks.

Also, thirding Brad and Xzero's sentiments on King's Row. I wouldn't mind a "high res" update, as it were, but I really love the feel of the zone and would hate to see that change. And we definitely need more "good" Crey at low levels, especially since we don't have them playing a role in the tutorial anymore.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
Did I miss something? I didn't notice any story in DiB at all outside of "go there, kill stuffs". And yes, I read the briefings that the Longbow commander was giving. Or at least...I thought I did.
Talk to the old Shivans in the CoT rituals - they have a lot of new info


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
It had an air of mythology about it, and really fit the theme of what kind of threats Incarnates will be facing on Primal Earth, since up to this point the Incarnate powers and trials have been entirely Praetorian focused.
Quote:
We’re still telling the story of Praetoria until Emperor Cole, aka Tyrant, is defeated. So even in a Primal zone like Dark Astoria there is still going to be some Praetorian influence in the story.


There is enough irony here to build Optimus Prime. Seriously.


Edit:

Quote:
If I were to revamp any zone I’d probably do Kings Row. Right now the level progression once you get out of Atlas Park is a bit too jarring for my taste, as Kings Row has dramatically older content than the new Atlas Park shows off.
Oh good, they aren't totally ignorant of that fact then. Nice to know, I suppose?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I would like to see Talos or IP revamped instead Kings Row.
With AE,the trials DFB and DIB and old arcs,and Praetoria there is plenty of choice to go and newer than go to Kings Row, a zone that should be revamped into a higher level zone or left the way it is.


 

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Quote:
Originally Posted by Angelxman81 View Post
I would like to see Talos or IP revamped instead Kings Row.
Talos needs some attention as it's such a major hub in the game now - and IP could do with a total revamp, including a geographical retcon


@Golden Girl

City of Heroes comics and artwork

 

Posted

I think that it's also interesting that he said that there's a clue in the DD Trial as to how we can take down Tyrant - but I'm not sure if he means gameplay or story


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by InfamousBrad View Post
I love King's Row. Update the story tech, fill in the one missing building, but please, leave the rest of it the way it is!
Yes. One really good arc that tells the story all the other level 5-10 arcs tell (without the repeats, the sweeps, and FedExes) that leads to a Perez Park Trial.


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Talos already has a lot of new content in it, though. Sure could use a graphical overhaul...but...well, that's true of EVERY zone in Paragon except Croatoa, possibly Striga and maybe Eden. ALL the other zones, in my opinion, are screaming for a modern facelift.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Perez Park could be repurposed as a 30-40 zone, to even out the balance between the large amount of low level zones, and the smaller number of higher level zones.
Perez has always been a weird zone at that level - it was added along with the Hollows, and in a similar level range, but never given any content, so naturally the Hollows became the standard low level hazard zone.

Steel Canyonn could do with a facelift into a much more techy zone.


@Golden Girl

City of Heroes comics and artwork