A discussion: iTrials and level shifts


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Posted

Quote:
Originally Posted by Stone Daemon View Post
Here's a question to everyone:

What if you just like to use your Astral merits to cash in for vendor stuff (recipes, costume pieces, etc)? And the people that think the Astral exchange rate is just bad for shards?
If that's the case, use the classic old-school method and play the non-incarnate content that was used to get to 50 in the first place (but first unlock the Alpha slot), acquire components and shards and notices (from the WST), and create the tier 3 Alpha ability.

Quote:
Originally Posted by Stone Daemon View Post
Or don't want to waste the shards that they've already started stockpiling?
Did you mean Astrals?

If you meant shards, I have to ask: why would anyone stockpile shards on a non-shifted toon?


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

Quote:
Originally Posted by ShadowMoka View Post
Unless you're a defender or something.
Well... a buffing Defender. A Defender with a debuff or control heavy powerset will be subject to the level difference percentages I posted earlier.

And also any AV debuff resistance, which is around 85-87% level in the Incarnate Trial range. And that's to slows, -recharge, -Acc/ToHit, EndDrain, -Defense, -Recovery, -Regen, and -Perception.

And then if the AVs have any Damage Resistance, it will resist any Damage debuffs or Resistance debuffs of the same damage types.

Yay unfairness!


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Major_T View Post
If that's the case, use the classic old-school method and play the non-incarnate content that was used to get to 50 in the first place (but first unlock the Alpha slot), acquire components and shards and notices (from the WST), and create the tier 3 Alpha ability.



Did you mean Astrals?

If you meant shards, I have to ask: why would anyone stockpile shards on a non-shifted toon?
As I believe I said in my first post, I don't think it's fair to put a character in "time-out" from trials until it manages to get the last shards/component/notice it needs to tier 3 tier alpha.

Yes, I meant shards. Let's say you managed to scrape up 20 of them via tf's and such (not quite enough to tier 3 it, in other words), but you really wanted to start working on judgement/interface rather than sitting on your hands until your ITF cooldown timer or other such tf began forming. What would you do?


 

Posted

Quote:
Originally Posted by Trickshooter View Post
Well... a buffing Defender. A Defender with a debuff or control heavy powerset will be subject to the level difference percentages I posted earlier.

And also any AV debuff resistance, which is around 85-87% level in the Incarnate Trial range. And that's to slows, -recharge, -Acc/ToHit, EndDrain, -Defense, -Recovery, -Regen, and -Perception.

And then if the AVs have any Damage Resistance, it will resist any Damage debuffs or Resistance debuffs of the same damage types.

Yay unfairness!
Shhhhh Tricky, you'll start a 'h34lz0r' is better revolution!


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
Yes, I meant shards. Let's say you managed to scrape up 20 of them via tf's and such (not quite enough to tier 3 it, in other words), but you really wanted to start working on judgement/interface rather than sitting on your hands until your ITF cooldown timer or other such tf began forming. What would you do?
I can only say what I do, which is play something else.

I have two accounts, but one of them gets far more incarnate playtime than the other. When I get a new level 50 on that one, I can cash in 39 astrals without much worry, run Remiel's arc, and do the weekly strike target to get my Alpha shift. The other account has far fewer level 50's, let alone incarnate-capable level 50's. When I've gained a new level 50 on that account that I want to run through the incarnate stuff, I choose to wait until they're Alpha shifted. That means I run them through a few task forces, gain some shards, maybe cash in the few spare astrals I have on the two 50's I have for that account. Sometimes this means that they can't run incarnate trials for a week or two. SO I DEAL WITH IT. If I only had one level 50 out of my entire roster, I'd bring it to trials, flat or shifted because that's all I'd have. And I suspect (dare I say know?) that the people arguing against Major T's point have MANY level 50's, some who are shifted, some who are not, and are not limited by this factor.

But because I have better options, and perhaps more importantly I am in no hurry, I wait until a toon is not only Alpha shifted, but fully IO slotted as well. Why? Because I have other characters I can play. I still regularly bring out my Rad/Sonic Defender, who is Tier 4'd more ways than I care to count, because a) he's the most useful character I have, and b) it earns me rewards I can probably use in the future for other slots. Just because a character is "done" earning the desired incarnate components for right now doesn't mean that gaining additional pieces is completely useless. Plus, by willing swapping to something (let's say an UG, for example) that is a major debuffer, +3, with Clarion, I know (not suspect, not theorize, KNOW) that I'm contributing directly towards the success of that trial far, far more than if I had stayed on a 50 +1 who hadn't even unlocked judgement and interface yet. Sure, the argument could be made that using the tier 1 and 2 versions of lore and destiny still function. And they do. But on every character I've run through incarnate trials (literally, I keep track of this stuff) by the time I get both Lore and Destiny unlocked, I have enough components (with some astral to thread breakdown conversion) to be Tier 3 across the board. I'm sure someone could pick that line out and complain about rare drops, but I usually end up with around 24 empyrean merits when the last slot unlocks, which is 3 rares, and even with the RNG hating you a lot, chances are you'll get at least one drop by then.

I don't claim to have a perfect solution that can work for everybody. But if I see a higher-tier trial forming and I'm on a 50+1, I swap. Every. Single. Time. Because it's the nice thing to do.


@Tsukiyomi, @Imoyikust
Quote:
Originally Posted by Dispari View Post
Noted: Wanting to run a trial with your friends is not allowed.
Unless you have exactly 15 or 23 friends.
Because PUGs are an option for the trials, they should be mandatory.

 

Posted

Quote:
Originally Posted by Stone Daemon View Post
Yes, I meant shards. Let's say you managed to scrape up 20 of them via tf's and such (not quite enough to tier 3 it, in other words), but you really wanted to start working on judgement/interface rather than sitting on your hands until your ITF cooldown timer or other such tf began forming. What would you do?
DA content.


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

Quote:
Originally Posted by Tsukiyomi View Post
I can only say what I do, which is play something else.
And it's nice that that works for you. I focus on one guy at a time, though, or I stall out.

Quote:
Originally Posted by Major_T View Post
DA content.
Hmmm, you have a point. That's certainly a viable route, now.


 

Posted

Quote:
Originally Posted by Sooner View Post
So many problems would be solved here if the devs would have added levels gates to the trials so the people trying to lead the trials don't have to police it - and end up the bad guy for doing it.

So much this. I understand they want content to be viewed. If they want new content to be viewed, gate it and speed up some of the stuff that no longer needs the long gate times like shards.


Tech Support Rule #1 - They will lie to you. Usually intentionally.

 

Posted

Quote:
Originally Posted by Major_T View Post
DA content.
Sure, if you don't mind grinding the same toon for the entirety of your play time for weeks/months.

Something that's completely counter to what the devs are telling us is the intended style of play for anyone looking to make any sort of significant advancement in Incarnates power.

Grind trials.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Sure, if you don't mind grinding the same toon for the entirety of your play time for weeks/months.

Something that's completely counter to what the devs are telling us is the intended style of play for anyone looking to make any sort of significant advancement in Incarnates power.

Grind trials.
Less than 1 hour a day, for less than 4 weeks, will get you 2 level shifts, 3 if you get a couple of lucky rolls. But that's just if you're doing ALL your incarnate stuff through DA. No one ever said if you start off in DA that you're not allowed to join iTrials anymore. You can do both.

However that is entirely beside the point, the question was "What if I want to work on judgement/interface but I don't have quite enough shards saved up to get my alpha level shift?" And the answer was DA.



 

Posted

You know what, I'm going to throw this out here. It's worth saying out in public.

I'll concede the numbers point. 2 will always be more than 1. And both are always more than 0. At the moment, the most we can work for is 3, and the argument for the higher-end stuff is that it's best to bring the hardest-hitting characters you can.

And you know what? I'll agree with that. If you can bring the +3s for the DD Trial, then bring them. Heck, the one time I brought a +1 for the DD, it was an ACCIDENT. I didn't even realize it was the DD that had been formed. Had I known what we were doing, I would have swapped to one of my +3s. I certainly did afterward.


My Stories

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Posted

Quote:
Originally Posted by Mr_Grey View Post
You know what, I'm going to throw this out here. It's worth saying out in public.

I'll concede the numbers point. 2 will always be more than 1. And both are always more than 0. At the moment, the most we can work for is 3, and the argument for the higher-end stuff is that it's best to bring the hardest-hitting characters you can.

And you know what? I'll agree with that. If you can bring the +3s for the DD Trial, then bring them. Heck, the one time I brought a +1 for the DD, it was an ACCIDENT. I didn't even realize it was the DD that had been formed. Had I known what we were doing, I would have swapped to one of my +3s. I certainly did afterward.
Well... that's all that I'M asking.

Myself, I don't care what you bring on the lower trials. It would be nice if everyone brought +3 every now and then so that everyone get's a chance to bring a lowbie... but... whatever.

But for the higher trials... especially DD and MoM... Exactly as you said. If you can bring a +3, you need to bring it.


 

Posted

I have been taking note (literally) of the iTrials that I have participated in and I have noticed that the number of flat 50s has been significantly lower than my initial reaction suggested.

I have also seen that those that bring flat 50s will often stick with that toon through several iTrials over several days, gain level shifts, and continue to bring that toon level shifted toon. For that I am appreciative.

As a test, I brought a 50+1 IO'd Electric Armor Brute to a TPN the other day and I was shocked by how much the Telepathists stacked Pacify power significantly reduced his survivability. Each [Pacify] by itself is insignificant, however when stacked 4-6 times (and taking the level difference into account) the effect is substantial. I was able to do my part -taunt the IDF away from the terminals so the technicians could be taken down- however I wasn't able to truly manage the aggro as effectively as I normally would (I face-planted more often than I care to admit).

Was I actively contributing to the success of the league? Yes: I was able to quickly move the IDF away from the terminal. Was my toon effective at doing his job? No, not really: a dead brute meant that my teammates had to manage the aggro that I generated while I hid from the IDF, scraped myself up off of the floor, or waited for the door of the hospital to open.

I brought a toon that was not truly capable of carrying his own weight and for that I feel a sense of shame.


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

Yeah, I think it's generally accepted that TPN on up pretty much requires level shifts to not die constantly.


 

Posted

I've brought non-shifted characters to the TPN and never had the issues you're describing.

But then, I was on TPNs that had people designated to kill those irritating witches, we weren't just trying to grind our way through at breakneck speed.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Quote:
Originally Posted by Mr_Grey View Post
I've brought non-shifted characters to the TPN and never had the issues you're describing.
That could have been because other players noticed you weren't level shifted and made sure you were buffed/healed constantly too.


 

Posted

Quote:
Originally Posted by Mr_Grey View Post
I've brought non-shifted characters to the TPN and never had the issues you're describing.
What type of toon were you playing and what was your role?


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

No no no River. Obviously, T should just sit in the corner and write out "I will not bring Useless Toons to Trials" a billion and 3.141 times. I mean that TPN, it was so easy to spot the noob Taunter. I mean, he spent so much time running back from the hospital he should have frequent ER miles. Thank goodness I was there with my 50+3 uber build Electric Armor tank, or all would have been lost.

If only there was someone that could show T how to do Trials while running unshifted toons. Someone that is an expert at it. I mean, we could all use the advice.

But, I suppose I will continue to use one of my 5 50+3 Electric Tanks to offset the noob Taunters for the more difficult trials. I think it is my role for the good of the Trial Goers to bring the best toon I can. I am just glad I have the kind of shoulder and back strength needed to haul around such fun filled toons like T's brute.

It wouldn't be so hard if T only knew what the heck he was doing most of the time. Clearly, he needs someone to show him. Anyone up to the task?


210 50s and still counting!

 

Posted

Are we STILL doing this?

We can show you clearly and empirically that you are not as effective on a flat 50 (see Trickshooter's explanation below).

I don't care how it felt...

On a TPN, a MoM, a DD, even an UG.... you ARE making it harder for everyone else on the team. You are. No matter how it feels... you are making everyone else do more because you cannot pull your share.

Personally, I am not ok with making everyone else work harder for my benefit. I would feel especially bad about it if I never ever brought a 50+3 to give SOMEONE ELSE a chance to bring a lowbie.

Speaking for myself, I haven't even brought a new 50 on an iTrial because I knew there would be tons of people bringing flat 50s along and someone had to be there to make up for them. And God knows the number of people we can count on for that is woefully small. EDIT to clarify: I haven't brought a new 50 since double XP weekend because....

Quote:
Originally Posted by Trickshooter View Post
For reference (Yay numbers!)

These are the values at which your debuffs values, mez durations, and damage will function at when fighting enemies a higher level than you:

+1 - 90%
+2 - 80%
+3 - 65%
+4 - 48%
+5 - 30%
+6 - 15%
+7 - 8%

You can find out what this will look like by moving the decimal place of the percentage value to the left 2 places and multiplying this number by your debuff value, mez duration or damage value.

So let's look at Blaster's Ice Bolt:

At 50, this will do 62.56 damage without basic SO slotting. With SO slotting, it will do roughly 123.24 damage. Let's assume they're attacking an enemy with no Cold or Smashing Resistances.

Against a +1, this will be reduced to: 110.92
Against a +2, this will be reduced to: 98.59
Against a +3, this will be reduced to: 80.12
Against a +4, this will be reduced to: 59.16
Against a +5, this will be reduced to: 36.97
Against a +6, this will be reduced to: 18.49
Against a +7, this will be reduced to: 9.86

Also, this is your base chance tohit against fighting enemies higher level than you:

+1 - 65%
+2 - 56%
+3 - 48%
+4 - 39%
+5 - 30%
+6 - 20%
+7 - 8%

To see how this would affect you in game, use this formula:

Final Hit Chance = (A power's inherent accuracy * (1.0 + A power's accuracy enhancements + global accuracy bonuses)) * (Base chance tohit + (ToHit buffs - ToHit debuffs) - (Target's Defense buffs - Defense debuffs on target))

So again, we'll look at a Blaster's Ice Bolt, and assume this Blaster has no IO bonuses, has slotted 1 Accuracy SO, and the target has no Defense.

Against a +1, their final chance to hit will be reduced to: 86.6%
Against a +2, their final chance to hit will be reduced to: 74.6%
Against a +3, their final chance to hit will be reduced to: 64%
Against a +4, their final chance to hit will be reduced to: 52%
Against a +5, their final chance to hit will be reduced to: 40%
Against a +6, their final chance to hit will be reduced to: 26.7%
Against a +7, their final chance to hit will be reduced to: 10.7%


 

Posted

Quote:
Originally Posted by Major_T View Post
I was able to do my part -taunt the IDF away from the terminals so the technicians could be taken down
Quote:
Originally Posted by Mr_Grey View Post
I've brought non-shifted characters to the TPN and never had the issues you're describing.
Are you saying that...
1. you've brought a non-shifted tank/brute/scrapper to a TPN
2. played the role to taunt IDF away from teminal B so that another toon/group can take out the technician
3. successfully moved the IDF away quickly
4. and survived all of the retaliatory attacks from that spawn and any attacks aimed at you from other mobs

Is this what you're saying?


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

My role was simple.

Kill the psychics.

I did this with Blasters, Scrappers and Brutes.

I set them on fire, shot them, stabbed them and otherwise injured them.

I was able to do my job rather well.

For your role, you described a situation where somebody wasn't doing that job. I knowthat strategy. A breakneck grind to get the shiny at the end with no regard for real strategy beyond massive attrition.

Quote:
That could have been because other players noticed you weren't level shifted and made sure you were buffed/healed constantly too.
You mean, we, *gasp*, worked TOGETHER!? Are we not supposed to do that anymore?

I was playing on a different strategy, nothing more. I know the strategy you're dealing with, and I don't like it. You've got everybody herding like cattle from building to building, letting the Pacification build and build until there's a small bonfire in front of every door and the civilians may as well be throwing dump trucks at us. The only care given to the exterior is made when Maelstrom rears his ugly head, at which time a team is designated to deal with him and his sucker-punching butt. Even with shifted characters, +3 characters, I've eaten pavement more times than I care for on that strategy.

I said I had a different experience, not that you were invalid. Calm the Hell down. I'm not the one who "continued with this." T's the one who continued this, trying to explain to the rest of us how he intentionally engaged in a stratagem of recklessness and turned out with a poor performance as a result, as if that's supposed to be some sort of surprise.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Quote:
Originally Posted by Mr_Grey View Post
You mean, we, *gasp*, worked TOGETHER!? Are we not supposed to do that anymore?
If by "working together" you mean someone had to babysit you rather than do their own job, ya...

If by working together, you mean everyone doing their job and contributing to the team's success., then I sure do wish we saw more of that.

[EDITed OUT COMMENT THAT WENT TOO FAR - and I apologize if already read - this is why I prefer not to post angry]

I see a lot of contempt from you for the way T and gang run their trials. Perhaps you should give back a little and lead some of your own. We'd sure enjoy coming along when someone else put themselves out there.


 

Posted

There is a remarkably easy solution to this entire debate, based on the fact that trials during "primetime" on Protector are organized largely by one group of people, henceforth referred to as the "EGC" (which stands for Elitist Gaming Clique, a term of endearment coined one of many Protectorites who never leads trials but loves to obtrusively interject his opinion on how they should be run nonetheless).

The members of the EGC will recruit for a TPN trial. EGC members will bring general damage dealing characters who are unshifted level 50s, to complement the other unshifted fully-contributing level 50s in the trial. And then one of the non-EGC members can organize the teams, instruct and lead the trial. If T is right, the trial will fail. If Grey is right, the trial will go smoothly. Let's see who steps up.


There are no hard iTrials, only hard peo-... er... wait.

 

Posted

Quote:
Originally Posted by Major_T View Post
I have been taking note (literally) of the iTrials that I have participated in and I have noticed that the number of flat 50s has been significantly lower than my initial reaction suggested.

I have also seen that those that bring flat 50s will often stick with that toon through several iTrials over several days, gain level shifts, and continue to bring that toon level shifted toon. For that I am appreciative.

As a test, I brought a 50+1 IO'd Electric Armor Brute to a TPN the other day and I was shocked by how much the Telepathists stacked Pacify power significantly reduced his survivability. Each [Pacify] by itself is insignificant, however when stacked 4-6 times (and taking the level difference into account) the effect is substantial. I was able to do my part -taunt the IDF away from the terminals so the technicians could be taken down- however I wasn't able to truly manage the aggro as effectively as I normally would (I face-planted more often than I care to admit).

Was I actively contributing to the success of the league? Yes: I was able to quickly move the IDF away from the terminal. Was my toon effective at doing his job? No, not really: a dead brute meant that my teammates had to manage the aggro that I generated while I hid from the IDF, scraped myself up off of the floor, or waited for the door of the hospital to open.

I brought a toon that was not truly capable of carrying his own weight and for that I feel a sense of shame.
Speaking from a squishy perspective, I can vouch for this as well. I've run the TPN with a 50+1 dom, which, by all intents and purposes, should be cranking out damage and control. I know I was missing far more than I was hitting, and when I was hitting, it was with sub-par damage that really isn't contributing to the league whereas on my 50+3 dom, I was dealing a more appropriate level damage to the trial. Based on that experience, the TPN really isn't designed for lower level incarnates.


Huron: "...with Coffee primary / Attitude secondary"
Charnage: "Please. Think of the poor defenseless desks."

"The Babylon Project was our last, best hope for peace. It failed... In the year of the Praetorian War, it became something greater... our last, best hope for victory."

 

Posted

Quote:
Originally Posted by Mr_Grey View Post
My role was simple.

Kill the psychics.

I did this with Blasters, Scrappers and Brutes.

I set them on fire, shot them, stabbed them and otherwise injured them.

I was able to do my job rather well.
I've been on leagues that employ that strategy and I've been on that team. Even on a 50+3 level shifted stalker (and we both know that I can make that toon crank out massive single target damage) the effect of [Pacify] are noticeable.

But, your experiences and your comments relate to mine only in that they speak to the same iTrial. Your experiences and your comments do not correspond to the strategy, build, nor role that I spoke of.

Quote:
Originally Posted by Mr_Grey View Post
I was playing on a different strategy, nothing more. I know the strategy you're dealing with, and I don't like it.
I understand that you don't like that strategy, but that is the strategy that the league leader chose to work with. I'll take a moment and explain why league leaders choose it: it's less complicated, requires less setup, less organization. It allows most participants to go on auto-pilot and not worry about the quality of their contribution. It allows people to attack with impunity (inside the buildings) without having to worry about using an AoE on the telepathists by accident and defeating the rioters (thereby loosing points, where 0 rating points results in failure). It's also faster (that portion is timed). The downside is as mentioned: the stacked [Pacify] is a nasty debuff, the league is at great risk from rioters (and later Maelstrom) and the chances of getting defeated by them are significant.

The alternative has been used successfully, but more explanation, coordination and time (either in setup or execution) is required to make it work.

NOTE: It has to be experienced first hand. It's hard to describe to stress of trying to coordinate the effort of 11-23 other people (and countless others via tells, etc). This, more than most other things, is the reason why league leaders will opt for using simplified strategies (such as the one described for the TPN).


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q