Electrical Blast and Performance Shifter : Chance for +End
Unfortunatley, I think the proc only effects the one who's end is being modified, in this case the baddies who get -end from the AoEs...
Unfortunatley, I think the proc only effects the one who's end is being modified, in this case the baddies who get -end from the AoEs...
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Yep. When slotted into a foe targetted power it will give endurance to the foe, not you.
Yep. When slotted into a foe targetted power it will give endurance to the foe, not you.
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The Performance Shifter proc will grant Endurance to the target of the power, but will only affect friendly targets. In Stamina, it gives it to you. In Transferrence, it gives it to your team. In Ball Lightning, it does squat.
False. False false false.
The Performance Shifter proc will grant Endurance to the target of the power, but will only affect friendly targets. In Stamina, it gives it to you. In Transferrence, it gives it to your team. In Ball Lightning, it does squat. |
If so would it only happen when you get the end back ( 30% of the time )?
@Unthing ... Mostly on Union.
Charged Bolts targets enemies. Performance Shifter's proc only affects friendly targets. Ergo, Charged Bolts with a Performance Shifter Proc is wasting an Enhancement.
In the event of getting Endurance back from Charged Bolts itself, that's inconsequential. Charged Bolts targets enemies, and that's what Performance Shifter checks.
Charged Bolts targets enemies. Performance Shifter's proc only affects friendly targets. Ergo, Charged Bolts with a Performance Shifter Proc is wasting an Enhancement.
In the event of getting Endurance back from Charged Bolts itself, that's inconsequential. Charged Bolts targets enemies, and that's what Performance Shifter checks. |
My original plan was to slot the proc in both Short Circuit and Ball Lightning and with this proc. I thought that would give an quite a lot of end. Shame it didn't work.
@Unthing ... Mostly on Union.
False. False false false.
The Performance Shifter proc will grant Endurance to the target of the power, but will only affect friendly targets. In Stamina, it gives it to you. In Transferrence, it gives it to your team. In Ball Lightning, it does squat. |
This behavior is WAI, and was confirmed by Castle.
Thread Refrence, specifically, this post.
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I direct you to the current power definition for the live client: Crafted_Performance_Shifter_F
Take note of that "If target.isFriend?" line in there. The Endurance CANNOT be granted to enemy targets.
No where is this proc flagged to be friendly target only. The IO procs on the target of the power. If it is an enemy it doesn't just do squat it /will/ give endurance to that target.
This behavior is WAI, and was confirmed by Castle. Thread Refrence, specifically, this post. |
@Roderick
I asked Codewalker to look into it yesterday. According to his records, the proc was restricted to friendly targets with the release of Strike Pack, aka Issue 19.5. This means that it's been that way since February 1 of last year, significantly earlier than even that thread.
hmm, i had not known that it had been changed, thats good information ill have to keep in mind

To elaborate, prior to Issue 19.5, most (but not all) damage and debuff procs had checks to prevent them from proccing on yourself, but there wasn't anything of the sort for beneficial procs, and damage procs could still hurt friendlies in some edge cases.
In Issue 19.5, a sweep of all the procs was done. All of those special conditions were removed, and new ones were introduced with a set methodology -- harmful procs are only allowed to fire on hostile targets, and beneficial procs can only fire on friendly targets. This patch fixed not only Performance Shifter, but likely also the issue with Coercive Persuasion sometimes confusing friendly pets.
Those safeguards must have become part of the standard procedure, as all procs created since then include them as well.
This change doesn't appear to have been mentioned in the patch notes, which is why even as long as months afterwards players were not necessarily aware of it.
The one outlier is Energy Manipulator: Chance for Stun, which not only has the isFriend check, but also retained the check that makes it simply not work on players at all. I believe this PVE-only restriction dates back even further, to when people were griefing by slotting it in Speed Boost, and it got missed when the procs were all fixed properly. Though if it were to be fixed, it would need to have a correct PvP version added with the appropriate mez duration and suppression.
The one outlier is Energy Manipulator: Chance for Stun, which not only has the isFriend check, but also retained the check that makes it simply not work on players at all. I believe this PVE-only restriction dates back even further, to when people were griefing by slotting it in Speed Boost, and it got missed when the procs were all fixed properly. Though if it were to be fixed, it would need to have a correct PvP version added with the appropriate mez duration and suppression. |

I asked Codewalker to look into it yesterday. According to his records, the proc was restricted to friendly targets with the release of Strike Pack, aka Issue 19.5. This means that it's been that way since February 1 of last year, significantly earlier than even that thread.
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I can't find the post now, but Castle did say that - it was also much, MUCH before the change you're talking about.
@Roderick
<Insert remark about something working the way Castle intended means it's working incorrectly>
False. False false false.
The Performance Shifter proc will grant Endurance to the target of the power, but will only affect friendly targets. In Stamina, it gives it to you. In Transferrence, it gives it to your team. In Ball Lightning, it does squat. |
Charged Bolts targets enemies. Performance Shifter's proc only affects friendly targets. Ergo, Charged Bolts with a Performance Shifter Proc is wasting an Enhancement.
In the event of getting Endurance back from Charged Bolts itself, that's inconsequential. Charged Bolts targets enemies, and that's what Performance Shifter checks. |
Hi All,
I've been running a Defender with Electrical Blast and bought the Perfromance Shifter: Chance for +End to slot into the AoE attacks for a nice end gain during combat. However it didn't seem to work. I didn't get the message in healing like you do when you slot stamina with it and I didn't get any noticeable end gain either.
Has anyone has any luck doing this on any of the Electrical Blast powers or is my idea flawed?
Cheers.
@Unthing ... Mostly on Union.