The new Solo-able incarnate drops


Agent White

 

Posted

I am totally fine with the rate. Its great. I love it and its great fun and these are the best missons i think you ever put out.

I wonder what you all think. yes it could be higher but its high enough for me.

Yes it could be shorter but its just long enough for me.


please let me know your thoughts.


 

Posted

No opinion on drop rates yet. I'm just enjoying the new content in DA. I'll try to get my 46 Widow to 50 to test the drop rates later (all my other 50's have all their slots open already, so I can't really test with any existing toon.)


 

Posted

I-XP rate seems fine to me.
Thread drop rate is not affected by enemy level and is too low. This should be changed for all drops so those running at -1 aren't rewarded for it.
Component drop rates are at 80% common. I'd be fine with this if not for;
Being locked down to one component a day sucks a butt.


Be well, people of CoH.

 

Posted

the 20 hour cooldown on the rewards table is only for repeating the arcs in Ouro. The initial run through DA let's you snap up a component roll every time. It could be better obviously, but even 6 commons is 2 T1s at least.


 

Posted

My thoughts:

  • IXP gains are acceptable.
  • Drop rates from mobs seems ok enough... could be a bit better but its not excruciatingly low like shards.
  • Daily rewards from the ouro run arcs are fine imo.
  • The repeatable mission thread rewards is... stingy.

Two threads once a day with ONE thread every time thereafter for a 20 hour period? really? Honestly I'd have found it more palatable if the first time thread reward was 5 and subsequent missions awarded 2 to 3.


Outside of that I am not displeased with the overall pace of advancement. It could use a little beefing up on the thread end of things I think... Trying to break into tier 3 on an incarnate ability is basically at the mercy of the once a day RNG on the component table and tier 4 is probably a pipe dream unless you have some serious luck with a component drop but thats not all that different from the first trials. That said I wouldn't mind seeing the thread reward for the repeatable missions increased. Nor would I mind seeing the "lesser" thread reward from our arcs increased from 2 to 5.

All in all its a bit slower than I hoped for but better than what the doom and gloom crowd tried to make it out to be as far as I am concerned.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Kyriani View Post
Trying to break into tier 3 on an incarnate ability is basically at the mercy of the once a day RNG on the component table and tier 4 is probably a pipe dream
This is the one bit I think I will agree with once I start running my incarnate newbie. Getting a Tier 3 seems like it will be very tough. (OTOH, getting a Tier 3 or 4 via the regular trials can be pretty tough too.)

Something like the WST where once per week you could do an arc and get a guaranteed Rare/Very Rare pick might be one possible answer.


 

Posted

I guess I kind of fall to the middle ground here. I think the iXP rates are ok, thread drops are alright, could be a touch faster but I can live with it as is. Thread arc/repeatable rewards need to be higher, it's pretty weak as is.

The per day limit combined with the HORRIBLE chance to get anything other than common is painful. T3 will be a chore and T4 is just a crapshoot hoping to get lucky on a random reward. That sucks, a lot. I don't mind putting in some time but the way it is now makes T4 pretty unlikely to happen.

I am the target audience for this content. Before this patch I had a couple characters with T1 or T2 alpha and that was it, 0 iXP on all my characters, never ran a single trial. It's nice to have some more options, but at the same time very aggravating to have t4 really put out of realistic reach.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Did you guys voice these concerns in the beta? Or did they change the rates from beta to live?
Yes, rates were discussed pretty heavily.


 

Posted

Quote:
Originally Posted by Agent White View Post
Yes, rates were discussed pretty heavily.
And those discussions were heavily disregarded.


Be well, people of CoH.

 

Posted

So far, I've been lucky. In 3 days of playing one character has received over a hundred threads (drops and converted components and merits) and was able to open Lore and Destiny and slot a T1 pet into Lore. There will be good drop days and bad drop days, and the past few days were exceptionally good.

My expectations are low for Tier 3 slotting - I really don't care if it happens or not. From this point on, I'll just be a collector of threads, components, merits and see what happens down the road. I'm certainly not going to get into a snit about it - it's simply not that important to my enjoyment of the game.


 

Posted

Quote:
Originally Posted by Agent White View Post
the 20 hour cooldown on the rewards table is only for repeating the arcs in Ouro. The initial run through DA let's you snap up a component roll every time.
I noticed the following: a friend and I were doing Heather's arc in sync. When we got to her last arc mission I got the drop table (and got a common). My friend got only a thread/merit choice like the repeatables (no salvage choice). He also didn't get the prompt to complete his mission along with mine, and was forced to leave it unfinished.

So we did the mission again for him. At the end he got the regular drop table, and so did I (got another common). That surprised me, as I expected to be limited by the 20-hour limitation.

What is the correct behavior here? Can you get a salvage roll every time you're on a team that completes the last mission of an arc run from a contact in DA? Or was my getting two pieces of iSalvage doing the last mission back-to-back a glitch?

In particular, can a team of 8 players do the first three missions of the DA arcs together, then do each of their final missions one after the other to get 8 components in a day? And is that the intended behavior?


 

Posted

Good question! No idea.


 

Posted

IXP seemed low to me. I ran all the arcs and I think my percentages went up by 10. However, I'd have to roll through a few repeatables with a full team to get a better feel for the progression rate.

The thread drop rate didn't seem too bad to me, but the 20 hour limit on the meager thread reward in the repeatable missions seems silly.

And given that running at -1 was giving me all level 50 enemies, I disagree with Bill that running at -1 should void the chance for drops.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Rodion View Post
What is the correct behavior here? Can you get a salvage roll every time you're on a team that completes the last mission of an arc run from a contact in DA? Or was my getting two pieces of iSalvage doing the last mission back-to-back a glitch?
Similar to the SSAs and their freebie/weekly choices, you get a freebie choice the first time you run an arc in DA. Aside from that you get one choice per 20 hrs. So the first time you run an arc, you can run it again and get your "daily" choice.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
And given that running at -1 was giving me all level 50 enemies, I disagree with Bill that running at -1 should void the chance for drops.
That's not what I meant. I meant that +4s should have a better chance to drop everything than -1s. Edit: Meaning that if I'm fighting level 54s in DA but I have three level shifts, their drop rate should only be affected by a rank of +1. Flip side to that, of course, if I'm +3 (effective 53) and fighting -1s (49s,) drop rates should be reduced by a rank of -4.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
That's not what I meant. I meant that +4s should have a better chance to drop everything than -1s. Edit: Meaning that if I'm fighting level 54s in DA but I have three level shifts, their drop rate should only be affected by a rank of +1. Flip side to that, of course, if I'm +3 and fighting -1s, drop rates should be reduced by a rank of -4.
Ah, well, that I can agree with.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

After a short discussion tonight in game, it occurred to me what seems to be one of the primary differences between the "all is well" and "this sucks" crowds.

Someone asked me what my end goal was and explained to me that theirs was only to hit the three level shifts. When that's your only goal, DA isn't all that bad. Get alpha to T3, save everything else that drops while gaining IXP, slot nothing in judgement and interface when they unlock, then T3 lore and destiny. Done. Three level shifts.

But that's not my goal. My goal is 5 T4s. I have to get 10 T3s and 5 very rare components and whatever else it takes.

The time discrepancy between those two goals is incredibly vast.


Be well, people of CoH.

 

Posted

My goal is getting Tier 3s in all or most slots. I don't know if I'll ever get there at this rate, but that's my goal.

Also, I'd like to unlock all the Astral/Empyrean costume pieces, but given the ridiculous costs relative to the rarity of said merits I doubt I'll ever achieve that.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
My goal is getting Tier 3s in all or most slots. I don't know if I'll ever get there at this rate, but that's my goal.

Also, I'd like to unlock all the Astral/Empyrean costume pieces, but given the ridiculous costs relative to the rarity of said merits I doubt I'll ever achieve that.
The Astral unlocks will be easy since the rng seems to favor those from the merit reward option... but yea the empyrean unlocks will be a long time coming... and using emps for that will slow down your incarnate progress since it takes 8 emps for a rare component and 30 emps for a very rare and the once a day reward tables are sticking to the rarity designations (rare is very rare and very rare is virtually unseen)


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Here's my advice, based on experience, for people wanting to make the most of what DA offers (I'm the guy that on beta actually *did* spend a month trying to get a character to Tier 3 in Alpha, Lore, and Destiny, so this is my "if I'd known better when I started, this is what I would have done differently):

Do make sure you do one run of all of the major rewards a day (or however often you can) - one component, one merit roll, 10 threads.

Don't: Spend your threads to craft commons or uncommons - The drop rates are actually going to give you about twice the number of commons you need (relative to rares and very rares).

Don't: Convert your empyreans to threads. Save them up for a rare.

On average, you're going to get about one uncommon for every six or seven commons. (Again, on average - that's subject to the vagaries of the RNG), which is pretty close to what you need anyway. That's why my advice is not to waste threads on uncommons.

In about two weeks, you'll have the threads (and astral merits) to flat out craft directly a rare. By week two you'll also have about a 50-50 chance of having had one rare actually drop. So at the very least you'll have one Tier 3 power, and a 50% shot at having two. On the other hand, if you've been using your threads to craft commons and uncommons, you'll be several days away from having enough to craft the rare.

By around week three, on average you'll have the empyreans for a rare. So you'll have two Tier 3's crafted for sure, and there's a decent (65%) chance you'll have seen a rare drop by then, and have your third Tier 3 crafted.

No disrespect to Bill intended at all, but in my experience, it *is* a good idea to craft powers for Judgment and even Interface. By the time you've got your hands on what you need to make rares for Lore and Destiny, the drops alone are very likely to have given you an excess of commons and uncommons needed for Tier 1 or Tier 2 in Judgment and Interface.

And to be honest, I found having the Judgement nuke available really did measurably speed things up.

Anyway, that's my two-cents, for what it's worth.

EDIT: And getting anything to Tier 4 using DA is something you should consider a very long term goal. It's doable, but you need to be prepared for it to take a while. Specifically, on average, you'll need to save empyreans for about three months to have enough for a very rare. In that same three month time, you've got about a 90% chance of having seen a component roll give you a very rare as well.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

Quote:
Originally Posted by Coulomb2 View Post
Do make sure you do one run of all of the major rewards a day (or however often you can) - one component, one merit roll, 10 threads.
I was able to do one chapter and get a reward for each of the days that I was able to play this week. It's going to be a long time before I get anywhere, if I can maintain focus long enough to get anywhere. Makes me feel like I'm spinning my wheels.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I've play pretty much casually, but when I do play I pretty much jump on a big PUG iTrial every chance I get. I have 4 level 50's, and only one has one Tier 4. It's not that big of a deal. You characters will feel fine at Tier 3. Tier 4's are pretty much small incremental improvements. Nice to have, but not required.

In truth I haven't done a lot of UT or TPN, so I've missed a lot chances for a Very Rare. But I don't see that DA is actually all that much of let-down for soloist. It might seem like it, based on what you imagine everyone else is getting, but I don't think it actually is.


 

Posted

Yea, nobody cares about incremental improvement. It's not like I use Mids to check everything so that I can get as much HP and regen possible while making sure I stay above the defense softcap. It's not like anyone actually works towards getting a specific value of recharge in their attacks for pauseless attack chains. Surely no one is going to spend the hero merits or inf necessary to get a paltry 3% buff to defense from a pvp IO.

You know what's unnecessary? Any enhancement at all. I can solo from 1 to 50 with an emp/ene defender without ever slotting a single enhancement. Might take me a year to do it, but this game ain't rocket surgery. (No, I won't be doing this. I don't like having my time wasted.)

I'm not imagining what other people are getting. That data is being documented right here in these forums.


Be well, people of CoH.

 

Posted

As stated in this thread, turning up your difficulty definitely improves the rate of iXP gain. I ran through almost the entire arc on kind of a squishy team at base setting. Today I ran some of the arcs with my brother while playing one of my better tanks. We ran at +2 and the iXP was very noticeably improved. iXP rate seems fine.

Rate of thread drops seems in the ballpark of okay. I haven't really run enough of the content to have a good feel for it. Mainly because my first run-through was on a toon that's all tier 4 so I was completely ignoring the drops.

I wasn't aware that there was a timer across all arcs and that it was 20 hours. That seems a bit harsh. Not draconian, but 'somewhat' stingy. With 6 arcs, I think a good solution would be to have arcs 1, 3 and 5 on a timer and 2, 4 and 6 on a different timer.

As for the content - A#1. Very nice.


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