Huge problem with the DA arcs.
Sounds like a bug to me, considering, like you pointed out, no other story arc-related badge works this way. Have you tried petitioning it or contacting a GM?
My friend petitioned it, but had to go to bed. SO not sure what will happen...
BUT
I remember us doing the same thing with teh shining stars arcs, as lowbies. I was the 'holder' she just had the missions. And she got no badges either. She petitioned that and they basically said..tough ****, you should do it yourself. Great support.
My friend petitioned it, but had to go to bed. SO not sure what will happen...
BUT I remember us doing the same thing with teh shining stars arcs, as lowbies. I was the 'holder' she just had the missions. And she got no badges either. She petitioned that and they basically said..tough ****, you should do it yourself. Great support. |
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
I guess it is because the system is viewing the mission as 'auto completed' and assuming it has not been..played out. I can see the sense in that. In the assumption..not the actual case. Especially since just about every other accomp badge mission will NOT let you auto it anyway..so why should the system be assuming my friend did in fact auto complete, instead of just DOING the entire mission with me?
Oh, another thing.
Also noticed, if we (the duo) complete the current mission, that is, MY mission, and mine automatically jumps to the next in the story (ie, without having to call contact, accecpt mission) that nearly every time....my friends mission would have NO location.
It would be in her mission list 'Kill XXX' and just have a blank spot where it usually says 'Whatever Zone.' With this additional bug, it actually makes it impossible to then enter her mission..even if she wanted to, in order to get the badge.
Seen this bug a LOT recently, especially when stacking mission arcs with friend. Some poor person even had in in the Mender Ramiel arc..her trapdoor mission had no location to enter.
I have been doing them with a friend right from the first contact, stacking the missions as we go. In spite of this, every Accomplishment badge..she does NOT get. The arc ones, yes. I am assume this is not actually a bug but working as intended. In which case..it is utter rubbish.
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Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.
When there's a choice in the mission each mission holder has to complete their "own" mission. Cooling's save the rogue PPD from the fire mission does this since you can choose not to save the last guy. Team of 4? Got to run/complete it 4 times.
Aka...pants on head. All the other accomp missions function as..'if you are in there, you get said badge.' Why are some of the longest and toughest badge missions now in game..different?
Oh, and to bring up the above example of Roy Coolings arc..That badge mission will NOT auto complete, yet..the people in the mission...STILL get the badge, from that first mission complete, even if it is not theirs!
Likewise the very end of Roy's arc. Finish the arc on player 1's mission..player 2 will get the accomp badge for the arc AND can auto complete theirs via stacking. SO..wtf.
Ok!! So the question is... if you are duo a badge mission and you click "yes" to complete the mission if you are the 2nd part of that duo (aka not the misson holder) you are SOL? What a dumb MMO... lets make a game to where everyone plays together but only the "mission holder" gets the badges!!! and everyone else has to SOLO missions to get badges in a MMO!!!
Ok!! So the question is... if you are duo a badge mission and you click "yes" to complete the mission if you are the 2nd part of that duo (aka not the misson holder) you are SOL? What a dumb MMO... lets make a game to where everyone plays together but only the "mission holder" gets the badges!!! and everyone else has to SOLO missions to get badges in a MMO!!!
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Who said that i was that scary! ಠ_ಠ
I guess it is because the system is viewing the mission as 'auto completed' and assuming it has not been..played out. I can see the sense in that. In the assumption..not the actual case. Especially since just about every other accomp badge mission will NOT let you auto it anyway..so why should the system be assuming my friend did in fact auto complete, instead of just DOING the entire mission with me?
Oh, another thing. Also noticed, if we (the duo) complete the current mission, that is, MY mission, and mine automatically jumps to the next in the story (ie, without having to call contact, accecpt mission) that nearly every time....my friends mission would have NO location. It would be in her mission list 'Kill XXX' and just have a blank spot where it usually says 'Whatever Zone.' With this additional bug, it actually makes it impossible to then enter her mission..even if she wanted to, in order to get the badge. Seen this bug a LOT recently, especially when stacking mission arcs with friend. Some poor person even had in in the Mender Ramiel arc..her trapdoor mission had no location to enter. |
A friend and I had the same issue in the Trapdoor mission last night.
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What do you mean it doesn't make sense? OK let me see if I can make it simpler...
If 2 people are doing the SAME arc (a duo). Person A sets his mission. Person B gets the same mission. At the end of the mission Person B is prompted to accept to complete mission (yes) or (no). If person B chooses (yes) he is SOL out of the badge... now must do mission arc solo to get badge.
What do you mean it doesn't make sense? OK let me see if I can make it simpler...
If 2 people are doing the SAME arc (a duo). Person A sets his mission. Person B gets the same mission. At the end of the mission Person B is prompted to accept to complete mission (yes) or (no). If person B chooses (yes) he is SOL out of the badge... now must do mission arc solo to get badge. |
In your example, Person B can't choose to complete the final mission of the arc, because it won't even ask him. It will do so, and the whole team will get credit for the missions up to that last one. But since completion is based on choices that the Mission Owner has to make - choices that could alter how later story arcs play out - each player has to run their own mission to end the story arc.
There is no soloing needed. the team just needs to run the final mission (and ONLY the final mission) once for each player on the team.
And if the whole team is on the same side, you can just go start in in TF mode via Ouroboros or a base, and not have to worry about repeating the last mission, everything will reward to the whole team at the end, just like a normal TF.
@Roderick
It doesn't make sense, because it doesn't work the way you are saying it does.
In your example, Person B can't choose to complete the final mission of the arc, because it won't even ask him. It will do so, and the whole team will get credit for the missions up to that last one. But since completion is based on choices that the Mission Owner has to make - choices that could alter how later story arcs play out - each player has to run their own mission to end the story arc. There is no soloing needed. the team just needs to run the final mission (and ONLY the final mission) once for each player on the team. And if the whole team is on the same side, you can just go start in in TF mode via Ouroboros or a base, and not have to worry about repeating the last mission, everything will reward to the whole team at the end, just like a normal TF. |
On another note. We were doing those arcs again just now. The final mission on Heathers, we did my version (player 1 say) and I got the time saver and arc completion badge..as expected. We also BOTH get the story arc reward. That's right..both get it.
Then we did her (player 2) mission, the same one, and she got the badges. But..I got a reward, again. Why is it perfectly OK for someone whose mission it is NOT to get the reward, yet not get the associated badge reward? When really..badges do jack and the thread rewards are tangible.
Again..I will bring up the example of Roy Coolings arc..in which both players in a duo WILL get the helping hand badge...even though it will NOT even have the option of auto stacking player 2s arc. If the DA arcs are so different and special, surely it should..I dont know..warn people?? Instead of having some stupid alternate mechanic that forces people to run difficult missions solo.
(Oh and nevermind that none of the dialogue choices actually MAKE a difference to the story progression at all. If you were with a team, the leader choose to save KK and Sig, and YOU got a badge..would you really go piss and moan about them daring to pick the option that GAVE you a badge?)
Hi Mister D. Long time. That is all.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Ahh ok, so no soloing is needed but..oh WAIT, you just said..people HAVE to solo that final mission. HAVE to. And no, they are NOT tagged Single Player missions. So again..why does it work like this? It is contrary to every accomp badges in the game (besides Twinshots arc and Montys arc).
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There is no soloing needed. the team just needs to run the final mission (and ONLY the final mission) once for each player on the team.
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Last night I was on a team of 3 doing Heather's arc. We were all going through the mission together, and each time we finished a mission, we all got credit for our own arcs. When we got to the last mission, it only completed the leader's mission (but we all got the first time reward table). Then after we exited the mission, we ALL turned around and went back in and did it again, completing MY copy of the mission. At the end, we ALL got the reward table (The first daily run). Then we went RIGHT BACK IN and did it for the third guy. And we got our second daily table off that.
So we're not being punished, we're not being forced to solo. In fact, we're being given extra missions to run, for more Incarnate XP progression, and we're getting our daily tables at an accelerated rate by teaming for the content.
@Roderick
Last night I was on a team of 3 doing Heather's arc. We were all going through the mission together, and each time we finished a mission, we all got credit for our own arcs. When we got to the last mission, it only completed the leader's mission (but we all got the first time reward table). Then after we exited the mission, we ALL turned around and went back in and did it again, completing MY copy of the mission. At the end, we ALL got the reward table (The first daily run). Then we went RIGHT BACK IN and did it for the third guy. And we got our second daily table off that.
So we're not being punished, we're not being forced to solo. In fact, we're being given extra missions to run, for more Incarnate XP progression, and we're getting our daily tables at an accelerated rate by teaming for the content. |
![Frown](images/smilies/frown.gif)
OK, I can answer this. And I've gotten this answer from a very high-level GM, so it's quite reliable.
This is working as intended. These are meant to be Story Arc badges, which are awarded ONLY to the arc-holder. They are not meant to be awarded to teammates. There was a bug where the badge might be awarded to teammates but not to the mission-holder. I understand their rationale, as all of these missions require the mission owner to make a *choice*.
I have pointed out in very strong terms that, unlike the Praetorian missions, these missions team-complete. The Praetorian missions that require choices do NOT team-complete, which means that if you're running them with a group, you have to rerun those specific missions for each mission holder. The DA missions automatically team-complete if you have that mission, REGARDLESS of whether you're the mission-holder. However, even if you have the mission in your queue, you don't get the badge because it is a mission that requires a player choice.
I have also pointed out very strongly that they NEED to change the team-complete settings for these missions. I have also noted that the player base was NOT informed of this, and that it's extremely annoying. As it stands, I'm going to have to rerun the entire DA content on my Defender badge-hunter, because she didn't get a couple of the badges due to IC choices, and then ran the mission again with a friend on their mission. I petitioned, believing it was an error. They will NOT award the badge if you were not the mission-owner.
I will note that I have not absolutely confirmed that you do not get the badge if you had the mission in your queue but were not the person whose mission was active because of the aforementioned bug.
As I said, this has been confirmed as working as intended that only the mission owner gets the badge. This is also now the case for the Midnighter Club badge arc. Yes, I consider this a huge problem that needs to be fixed ASAP, or at least listed as a known issue with the player base being fully informed. They MAY have fixed the team-complete aspect with this patch, but I haven't verified that yet.
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They are awesome. That is not an issue.
I have been doing them with a friend right from the first contact, stacking the missions as we go. In spite of this, every Accomplishment badge..she does NOT get. The arc ones, yes. I am assume this is not actually a bug but working as intended. In which case..it is utter rubbish. Considering every other badge arc in the game awards them to EVERYONE on the mission (besides Monty;s arc) wtf is the reason for this??
Is it because the DA content is somehow 'solo'? The idiotic assumption that EVERYONE will be soloing, and therefore be the mission 'holder'? Surely the fact she HAD the missions, counts? It can't tell the difference between someone just joining, without the mission themselves, and someone with it?
This is just a huge buzz kill for me. We both really enjoyed the arcs..but to be cheated out of badges just cause the game is either too dumb to see we both have the missions, or due to some stupid reason in the dev team..is just silly.
At the very LEAST the contacts should come with a huge warning to prepare people..that if you are not the holder, you wont get the badges.