Originally Posted by Miladys_Knight
Not really, there is a glass ceiling for damage. Blasters are near it. Getting enough damage to make up for the lack of survivability would push us far over that ceiling.
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Originally Posted by Miladys_Knight
The amount of damage required to give the survivability comparable to other ATs would mean that we'd be one shotting minions, 2 shotting lieutenants, and 3 shotting Bosses.
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Originally Posted by Miladys_Knight
The problem can't be solved by increasing blaster damage without breaking the game. That means that other things are needed instead.
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