Psychic Judgement?


Agent White

 

Posted

Well, part of it is that she's a boss and bosses have a much better damage AT mod than players get. Her claw attacks also hit like a train even though their animations indicate they'd be tier 1 and tier 2 powers most likely.

However, as to a psychic judgement, I think Void works pretty well in the absence of a real one. Color it pink, dazzle your foes into submission!


 

Posted

I envisioned that attack as more of a T9 "psychic footstomp" style attack for a melee set. It doesnt have the range or damage or recharge of a judgement (that I've seen anyway)

Also also, pyronic judgement colored pink makes a good "Psy-fire" looking attack as well.


 

Posted

God I hope not, I'm getting pretty tired of spending time getting Incarnate powers only to have more options later.

Which of course wouldn't be a problem if we could respec them, but I'm not holding my breath on that one...


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

I would like a Psy judgement. I have some fear, though, that they would give it lower damage than the others. They seem to like to do that to Psi and Toxic damage, based on the Interface damage procs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
God I hope not, I'm getting pretty tired of spending time getting Incarnate powers only to have more options later.

Which of course wouldn't be a problem if we could respec them, but I'm not holding my breath on that one...
I would gladly go through all the itrials again to get a new judgement power that better fit my concept.


 

Posted

Quote:
Originally Posted by Vitality View Post
I would gladly go through all the itrials again to get a new judgement power that better fit my concept.
Me too. If they gave us a melee weapon one and we could pick the weapon I'd have 2-3 50s to redo and I'll be happy about it.



 

Posted

If it's already in there and looks fantastical enough, half the work is done already. Maybe send Tunnel Rat a PM and ask her?


 

Posted

Quote:
Originally Posted by ShadowMoka View Post
In WWD6, Penny has a massive psychic AoE that does damage on a near judgement-slot scale. Is this a little tease of a new judgement power? Or am I just getting too excited?
I thought Marauder's Nova Fist would become a new Smashing-type Judgement.

Don't get your hopes up.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Nova Fist is already an alternate animation for Foot Stomp. Might have something to do with it.


 

Posted

Quote:
Originally Posted by UberGuy View Post
I would like a Psy judgement. I have some fear, though, that they would give it lower damage than the others. They seem to like to do that to Psi and Toxic damage, based on the Interface damage procs.
A psy judgment would already have enough issues, considering the enemies that do resist it resist it so heavily, and the enemies that do resist it are mostly endgame where judgments would be used. Pretty much any robots and psy based enemies would basically be a giant middle finger to your judgment.

Then again, I wouldn't put it past them if they still lowered the damage or gave it a long activation or a bad secondary effect.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
A psy judgment would already have enough issues, considering the enemies that do resist it resist it so heavily, and the enemies that do resist it are mostly endgame where judgments would be used. Pretty much any robots and psy based enemies would basically be a giant middle finger to your judgment.

Then again, I wouldn't put it past them if they still lowered the damage or gave it a long activation or a bad secondary effect.
Doesn't matter, we already have a smashing one so this is just a request for theme options, which I will always agree with.

You guys need to remember that a new judgment power is actually like 9 judgment powers due to the tier option possibilities.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Doesn't matter, we already have a smashing one so this is just a request for theme options, which I will always agree with.

You guys need to remember that a new judgment power is actually like 9 judgment powers due to the tier option possibilities.
Just fyi, I'm not against having one implemented, I'm just saying it wouldn't be very good.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Just fyi, I'm not against having one implemented, I'm just saying it wouldn't be very good.
yup but you should know the rule by now. Concept is King.


 

Posted

Wait, you're saying Psychic Wail isn't bad enough? I've been the victim of that a few times and it's no fun! Because, you know, AVs cheat and stuff.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by UberGuy View Post
I would like a Psy judgement. I have some fear, though, that they would give it lower damage than the others. They seem to like to do that to Psi and Toxic damage, based on the Interface damage procs.
This. So very much this.

I just use Void for my Fortunata (my only Psi based incarnate).


@Oathbound & @Oathbound Too

 

Posted

My currently-played fortunata is the main reason why I'm not sure why you guys think a psi judgement would be lower damage than normal. If psi is universally low damage, my fort missed the memo! Blaster psi blast is crap but that seems like an isolated incident. There's the toxic and psi interface powers, yet those have additional effects on top of the damage. Confuse, I can see why they thought that would be strong enough to merit slightly reduced proc damage. -HP, uhhh... the devs aren't perfect. In any case, there doesn't seem to be any current general rule that says psi has to suck. I expect psi judgement would do the same damage as the rest and its radial benefit would be a large -rech bonus.


 

Posted

The result of a T4 Psychic Judgement gone wrong:


 

Posted

Quote:
Originally Posted by Android_5Point9 View Post
Nova Fist is already an alternate animation for Foot Stomp. Might have something to do with it.
Pyronic has the same animation as plain ol' Fireball, so I doubt that's close to the main reason.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Pyronic has the same animation as plain ol' Fireball, so I doubt that's close to the main reason.
Indeed.

None of the 4 original judgement powers have unique animations. Particle effects, sure but not animations.



Quote:
Originally Posted by PleaseRecycle View Post
There's the toxic and psi interface powers, yet those have additional effects on top of the damage. Confuse, I can see why they thought that would be strong enough to merit slightly reduced proc damage. -HP, uhhh... the devs aren't perfect..
I dunno, Reactive's debuff proc directly increases damage for you and the whole team. I find it incredibly unlikely that Precognitive's chance for confuse could even hold a candle to Reactive's damage contribution, particularly since a confuse is absolutely irrelevant (as a damage tool) against single targets, which is generally when interface procs make the most difference.

Precognitive and Degenerative's lower damage was specifically due to the potential of exploiting a "less resisted" damage type against specific mobs (Incarnate bosses and Archvillains). This ignores the fact that Psionic and Toxic resists are actually fairly common among NPCs. Psi in particular is HEAVILY resisted by mobs that have protections against it.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Hopeling View Post
Pyronic has the same animation as plain ol' Fireball, so I doubt that's close to the main reason.
Visually too, I meant. Aside from the big red text cue, I don't recall there being anything special about Nova Fist. I could see it being used as an animation for an awesome looking judgement, but I'd rather see a weapon based judgement before another hand to hand natural one. They'd probably have to let you pick from any weapon depending on what it was, or do something totally different like a placeable aoe warburg nuke judgement or something.

For now though, I use a purple/pink colored Void as my psychic stand in on my Fortunata. Mixing up the damage types a little doesn't hurt either.


 

Posted

Quote:
Originally Posted by Android_5Point9 View Post
Visually too, I meant. Aside from the big red text cue, I don't recall there being anything special about Nova Fist.
It has a fancy shockwave effect that's quite different from Foot Stomp. That's how I usually tell it's safe to go back into melee, actually, since Marauder's body is often obscured by other players and power effects. Not that I'd disagree with a weapon Judgement, either.


 

Posted

Don't forget that the devs will make a Toxic/Psionic damage judgement do 80% of the damage of the other Judgements. :/

Quote:
Originally Posted by Hopeling View Post
It has a fancy shockwave effect that's quite different from Foot Stomp. That's how I usually tell it's safe to go back into melee, actually, since Marauder's body is often obscured by other players and power effects. Not that I'd disagree with a weapon Judgement, either.
It uses the alternate animation for Foot Stomp, with Hand Clap's shockwave effect. It's actually not that noticeable - I usually watch the League HP bars for an indication.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Hopeling View Post
It has a fancy shockwave effect that's quite different from Foot Stomp. That's how I usually tell it's safe to go back into melee, actually, since Marauder's body is often obscured by other players and power effects. Not that I'd disagree with a weapon Judgement, either.
"When" they come out with a Super Strength Judgement...they should let you choose between the animations of Handclap, Footstomp and Ground Pound. Therefore you can always have it animate differently then the powers you may currently have.

I currently use Vorpal and play it off as a "speed blitz" move...but I may give Void with knockback a try. Hoping that if I change the color to be dull gray enough to play it off as just swinging my arms back in an arc, smashing all nearby enemies.


 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
It uses the alternate animation for Foot Stomp, with Hand Clap's shockwave effect. It's actually not that noticeable - I usually watch the League HP bars for an indication.
Maybe it has the Hand Clap shockwave also, I'm not sure, I've never noticed that. Hand Clap's shockwave is an expanding sphere; I'm talking about the disc-shaped shockwave along the ground, which looks like smoke/fire. I'm sure I'm not describing it well, especially since I haven't run Lambda in a while, but it is distinct from Hand Clap, and quite easy to spot when I know to look for it.