Might Of The Tanker: +Res
all i know of it is that i can stack up to 3 times and each application is +5% resist for max of +15% (this is all for the non superior proc)
i am not totally sure how long the buff lasts but 15% resist is nothing to laugh at really
Think it lasts 10-15seconds. (non-superior). I have it slotted in my L33 DA/StJ Tanker, its great, I slotted it in my T2 attack as it is up fast and it is part of my combo builder. I wouldn't recommend using a AoE/PBAoE because (not sure) could proc more than you want it too at once(i like it spread out) when soloing or whatever since AoEs/PBAoEs cost more endurance than a Single target attack.
I've been using it in scorch on my dark/fire tank, and it is usually up at a 2-stack if I'm using scorch more or less on cooldown, and it's about 7.xx% per stack. This is a huge deal since my S/L is like 80% (well, temporarily 77% now), so this caps me.
At present my understanding of the proc is:
1) each trigger lasts 20 seconds.
2) it is part of a new class of procs. Their trigger chance is gated by X per minute, interacting with the base recharge of the actual power the proc is slotted in, which affects the chance to trigger.
3) If slotted in a power where the base chance is longer than or equal to the X times limit divided into 60 seconds the chance to proc is 100% if you hit ( on Might of the Tanker that is 60 / 5 = 12)
4) So if you put the +Res in a power with a base recharge time of 12 it will always trigger (if the power hits.) If you can enhance that power to to get hits every 6.5 seconds or so, you could maintain a 3 stack.
On a practical note, I put it in Fire Sword Circle (20 second base recharge) looking for multiple triggers per activation (oops), with an enhanced recharge of about 8 seconds. Since the Proc can only trigger once per activation, it keeps a double stack all the time, with about 1 sec of triple stack. Can't really improve the recharge time of FSC any further so I'll have to move it to Greater Fire Sword (base 12 sec) and see if that works for a triple stack.
Or I could just put it back in Scorch like I had it in Beta. That hits so often and is used at all times for brusing and AoE filler, that a triple stack usually occurs no problem.
Or I may be daed wrong. This new proc metric is pretty confusing to me.
Jak
I started a thread a few days ago in the Tanker forums asking about this so everything I just tried to say is better explained by others there.
At present my understanding of the proc is:
1) each trigger lasts 20 seconds. 2) it is part of a new class of procs. Their trigger chance is gated by X per minute, interacting with the base recharge of the actual power the proc is slotted in, which affects the chance to trigger. 3) If slotted in a power where the base chance is longer than or equal to the X times limit divided into 60 seconds the chance to proc is 100% if you hit ( on Might of the Tanker that is 60 / 5 = 12) 4) So if you put the +Res in a power with a base recharge time of 12 it will always trigger (if the power hits.) If you can enhance that power to to get hits every 6.5 seconds or so, you could maintain a 3 stack. On a practical note, I put it in Fire Sword Circle (20 second base recharge) looking for multiple triggers per activation (oops), with an enhanced recharge of about 8 seconds. Since the Proc can only trigger once per activation, it keeps a double stack all the time, with about 1 sec of triple stack. Can't really improve the recharge time of FSC any further so I'll have to move it to Greater Fire Sword (base 12 sec) and see if that works for a triple stack. Or I could just put it back in Scorch like I had it in Beta. That hits so often and is used at all times for brusing and AoE filler, that a triple stack usually occurs no problem. Or I may be daed wrong. This new proc metric is pretty confusing to me. Jak I started a thread a few days ago in the Tanker forums asking about this so everything I just tried to say is better explained by others there. |
Jak's description is right on, per Synapse. I have it in Crowd Control (again, thinking along the old AoE = more proc chances) but fortunately crowd control has a long enough base recharge and in my build recharges fast enough that I could maintain a triple stack full time, but I just forget to fire the power off sometimes.
in an aura its sickness incarnate.
At present my understanding of the proc is:
3) If slotted in a power where the base chance is longer than or equal to the X times limit divided into 60 seconds the chance to proc is 100% if you hit ( on Might of the Tanker that is 60 / 5 = 12) 4) So if you put the +Res in a power with a base recharge time of 12 it will always trigger (if the power hits.) If you can enhance that power to to get hits every 6.5 seconds or so, you could maintain a 3 stack. I started a thread a few days ago in the Tanker forums asking about this so everything I just tried to say is better explained by others there. |
I put it in total focus (base recharge 20 seconds), and it does NOT go off every hit. Easily verified. I believe the taunt aoe is affecting it.
According to ARbiter Hawk, AOE's use a different formula (which is stupid on the tanker version, but makes more sense for a damage proc). The chance to go off is DECREASED in AOE's depending on the size of the AOE and the number of foes inside ....
This would explain why your attack is not going off as it should.
I put it in footstomp, and yes, no matter how many are in range, only 1 application is valid per attack (even with 10 foes in range). So, why the extra nonsense of # foes in range AND aoe size? No clue. Hopefully, they fix it soon.
Ideally, you want it in a power as close to base time (e.g. proc in 12 second base recharge, superior in base 10 second recharge, power).
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
I originally wanted to put the proc in blazing aura, but it won't go there. The Tier 1 attack seems like the best place to put it, because of bruising, it's a standard part of the attack chain. I typically see my fire/stone tanks resist numbers cap with no extra effort.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
I originally wanted to put the proc in blazing aura, but it won't go there. The Tier 1 attack seems like the best place to put it, because of bruising, it's a standard part of the attack chain. I typically see my fire/stone tanks resist numbers cap with no extra effort.
|
2) it is part of a new class of procs. Their trigger chance is gated by X per minute, interacting with the base recharge of the actual power the proc is slotted in, which affects the chance to trigger.
3) If slotted in a power where the base chance is longer than or equal to the X times limit divided into 60 seconds the chance to proc is 100% if you hit ( on Might of the Tanker that is 60 / 5 = 12) 4) So if you put the +Res in a power with a base recharge time of 12 it will always trigger (if the power hits.) If you can enhance that power to to get hits every 6.5 seconds or so, you could maintain a 3 stack. |
I want to emphasize what you correctly state: IF YOU HIT.
the proc does a to-Hit check first, if you hit, then it will apply the timed-based math based on how log the base recharge of you power is.
So you need to account for possible misses when trying to stack the effect. A goo d way to do this is to slot it in a power that has some rchg slotted into it (usually the case if you're using IOs, but ATOs can be used by players that don;t have access to IOs and may not slot their attacks with recharge)
The above is also for a single target power. If slotted in an AoE the chance is less than 100% because it's "divided (although not literally I think) by the number of possible targets for the AoEs. so you're actually better of slotting it in a single target (there are a few exception for AoEs that are pets, like Burn, not sure if it's a bug or by design)
finally every tank attack is consider an AoE because of its Gauntlet effect, so unless this gets fixed, tankers as a much lower chance of the proc going off even in a single target attack, and that's Bad(tm)
At least that's my understanding
Yep, it is bugged due to interaction with the Gauntlet in all tanker attacks. Other players, over on the Tanker forum, have explained it quite well.
Since I already had it in Fire Sword Circle, to test it in an AoE, where I find it just about totally reliable for a double stack vs any group of 2 or more, I am just going to leave it there for now, pending the next respec after enhancement converters come out.
I hope this Gauntlet thing is a bug, and does get fixed.
I also read that it does proc every time in Burn, even if no targets are present to be hit, lol. Pets are strange.
Jak
I was thinking about slotting this into Foot Stomp in my Inv/SS Tank. From my perspective, it doesn't seem worth it though. If anyone has experience with this proc and would be willing to share their results, I'd appreciate it.