A badging revamp idea
1) No.
2) No.
3) No.
4) as forbin said "what" either way, No. Wasted development time.
5) Sure, as long as it isn't consuming of resources.
6) No. and see Forbin's reply.
7)There is a precedent for this. The trials grant uncommon salvage upon earning badges and rare salvage upon earning master badges. For master TFs getting double reward merits upon first time completion of the master badge for the character would sound fair to me.
I never have fought Sally, I thought she was a proper GM, seems I was wrong >.>
Why are you agaisnt the bringing back of the old AE badges for tickets? Or are you thinking of a better way of doing it?
Why are you agaisnt the bringing back of the old AE badges for tickets?
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Or are you thinking of a better way of doing it? |
1) Changing some of the badge requirements. Why do we need to defeat Sally twice, but not other GMs? While I don't think all the kill badges should be changed, I do think some of them need a little rebalance or the number of kills lowered slightly so there is a kinda flat line.
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2) Bring back the AE badges. Stick them on the reward ticket vendor for 1000+ tickets each, people will love it.
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3) For accolades, expand the requirements. So for task force commander, any 6 hero task force will work. Doing all the hero only ones, bumps it up to 11 badges, spread across the levels.
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4) Adding new incarnate and other accolades. For example, maybe for doing Twinshots arcs, defeating x many clockworks and warworks, and the Antimatter collision arc, you get "Clockwork Efficiency", a 1 minute power for end reduction.
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There's already a lot of unpowered accolades that get added with each issue like Master Of Badges and even i22 has two more with the Zone and content accolades.
5) Adding more info to unlock able content. I would be nice to see what costumes we have unlocked with our badges, and which we have yet to do.
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6) This is probably going into mod territory, but for the city map, the ability to hover over each city zone and see what exploration badges you are missing from there.
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Yeah, don't see why it couldn't be reward merits like the exploration accolades for a first-time shot.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
For the Accolade revamp and making some require more?! No! No! and No! They revamped some badges to make it easier for us to obtain; some of the more difficult ones. I do not want to have to do more to get something. However, I am not opposed to adding different accolades that include requirements from others. This would seem to be more intuitive because while you're working on one you are working toward another as well that may, in fact, have steeper requirements.
I think that there could be a new accolade for completing all the Praetorian Trials.
@Golden Girl
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The only revamp that I can think of that is really needed is to take all those "Defeat 333" and "Defeat 1000" badges, and make them "Defeat X points worth of", like the Praetorian defeat badges.
@Roderick
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So I've been kicking around a few ideas for badges and how to improve them, because while I like the idea, I find the execution a bit lacking in some respects. So here are my ideas.
1) Changing some of the badge requirements. Why do we need to defeat Sally twice, but not other GMs? While I don't think all the kill badges should be changed, I do think some of them need a little rebalance or the number of kills lowered slightly so there is a kinda flat line.
2) Bring back the AE badges. Stick them on the reward ticket vendor for 1000+ tickets each, people will love it.
3) For accolades, expand the requirements. So for task force commander, any 6 hero task force will work. Doing all the hero only ones, bumps it up to 11 badges, spread across the levels.
4) Adding new incarnate and other accolades. For example, maybe for doing Twinshots arcs, defeating x many clockworks and warworks, and the Antimatter collision arc, you get "Clockwork Efficiency", a 1 minute power for end reduction.
5) Adding more info to unlock able content. I would be nice to see what costumes we have unlocked with our badges, and which we have yet to do.
6) This is probably going into mod territory, but for the city map, the ability to hover over each city zone and see what exploration badges you are missing from there.
7) Adding an extra reward to Master of badges in TFs. I was thinking, for the first time only, a chunk of xp like the WST but slightly smaller, or at 50 a big chunk of prestige for your SG or maybe something incarnatey?
So what do you think?