A badging revamp idea


Arcanaville

 

Posted

So I've been kicking around a few ideas for badges and how to improve them, because while I like the idea, I find the execution a bit lacking in some respects. So here are my ideas.

1) Changing some of the badge requirements. Why do we need to defeat Sally twice, but not other GMs? While I don't think all the kill badges should be changed, I do think some of them need a little rebalance or the number of kills lowered slightly so there is a kinda flat line.

2) Bring back the AE badges. Stick them on the reward ticket vendor for 1000+ tickets each, people will love it.

3) For accolades, expand the requirements. So for task force commander, any 6 hero task force will work. Doing all the hero only ones, bumps it up to 11 badges, spread across the levels.

4) Adding new incarnate and other accolades. For example, maybe for doing Twinshots arcs, defeating x many clockworks and warworks, and the Antimatter collision arc, you get "Clockwork Efficiency", a 1 minute power for end reduction.

5) Adding more info to unlock able content. I would be nice to see what costumes we have unlocked with our badges, and which we have yet to do.

6) This is probably going into mod territory, but for the city map, the ability to hover over each city zone and see what exploration badges you are missing from there.

7) Adding an extra reward to Master of badges in TFs. I was thinking, for the first time only, a chunk of xp like the WST but slightly smaller, or at 50 a big chunk of prestige for your SG or maybe something incarnatey?

So what do you think?


 

Posted

1) Because Sally is a 1 hp monster that doesn't fight back. Getting the Sally badge is a spoof on spotting the Loch Ness Monster. It's not about defeating a powerful enemy.

2) /unsigned

3)/unsigned

4) What?

5) /signed

6) Go download the map pack from vidiotmaps.com

7) /unsigned


 

Posted

1) No.
2) No.
3) No.
4) as forbin said "what" either way, No. Wasted development time.
5) Sure, as long as it isn't consuming of resources.
6) No. and see Forbin's reply.
7)There is a precedent for this. The trials grant uncommon salvage upon earning badges and rare salvage upon earning master badges. For master TFs getting double reward merits upon first time completion of the master badge for the character would sound fair to me.


 

Posted

I never have fought Sally, I thought she was a proper GM, seems I was wrong >.>

Why are you agaisnt the bringing back of the old AE badges for tickets? Or are you thinking of a better way of doing it?


 

Posted

Quote:
Originally Posted by Trilby View Post
Why are you agaisnt the bringing back of the old AE badges for tickets?
Personally, because I agree with the devs that they were a bad idea to add to the game.

Quote:
Or are you thinking of a better way of doing it?
No I think the devs decision to pull them is all that needed to be done.


 

Posted

Quote:
Originally Posted by Trilby View Post
1) Changing some of the badge requirements. Why do we need to defeat Sally twice, but not other GMs? While I don't think all the kill badges should be changed, I do think some of them need a little rebalance or the number of kills lowered slightly so there is a kinda flat line.
As said; poor Sally only has 1hp.

Quote:
Originally Posted by Trilby View Post
2) Bring back the AE badges. Stick them on the reward ticket vendor for 1000+ tickets each, people will love it.
They were removed for the very example you are suggesting; everyone who wanted the badges was farming the AE rather than playing for the stories. Although; if they brought them back for 1 ticket each that would certainly reduce the farming 'need'. Payoff could remain the same for being the payoff badge (Description: I traded 1000 tickets and all I got was this lousy badge ).

Quote:
Originally Posted by Trilby View Post
3) For accolades, expand the requirements. So for task force commander, any 6 hero task force will work. Doing all the hero only ones, bumps it up to 11 badges, spread across the levels.
The problem with that seems to be the badge tech itself. Accolades only appear able to take one set of requirements to unlock.

Quote:
Originally Posted by Trilby View Post
4) Adding new incarnate and other accolades. For example, maybe for doing Twinshots arcs, defeating x many clockworks and warworks, and the Antimatter collision arc, you get "Clockwork Efficiency", a 1 minute power for end reduction.
A limited amount of new with-power accolades could be added but they'd have to be worth the effort/not too farmy and balanced against the existing ones.

There's already a lot of unpowered accolades that get added with each issue like Master Of Badges and even i22 has two more with the Zone and content accolades.

Quote:
Originally Posted by Trilby View Post
5) Adding more info to unlock able content. I would be nice to see what costumes we have unlocked with our badges, and which we have yet to do.
That would be a good idea. It would be nice if it was like the vanguard tables which can display unlockable weapon recipes for the correct toons. Adding to the collect menu all the unlockable weapons and costume details would be nice, especially if they give the info for them eg. Rularuu weaponary: obtain the Overseer badge by defeating 100 Rularuu Overseer bosses

Quote:
Originally Posted by Trilby View Post
6) This is probably going into mod territory, but for the city map, the ability to hover over each city zone and see what exploration badges you are missing from there.
Vidiotmaps already has a map pack for in-game locations as well as the city maps and paragonwiki.com has images for each location. Nice if it was integrated but I think the devs prefer people to explore.

Quote:
Originally Posted by Trilby View Post
7) Adding an extra reward to Master of badges in TFs. I was thinking, for the first time only, a chunk of xp like the WST but slightly smaller, or at 50 a big chunk of prestige for your SG or maybe something incarnatey?
Yeah, don't see why it couldn't be reward merits like the exploration accolades for a first-time shot.


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Quote:
Originally Posted by Dispari View Post
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Posted

For the Accolade revamp and making some require more?! No! No! and No! They revamped some badges to make it easier for us to obtain; some of the more difficult ones. I do not want to have to do more to get something. However, I am not opposed to adding different accolades that include requirements from others. This would seem to be more intuitive because while you're working on one you are working toward another as well that may, in fact, have steeper requirements.


 

Posted

Quote:
Originally Posted by Trilby View Post

Why are you agaisnt the bringing back of the old AE badges for tickets? Or are you thinking of a better way of doing it?
When the AE badges first came out and there was a ton of them with high requirements AE was clogged by farm missions for getting such badges.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think that there could be a new accolade for completing all the Praetorian Trials.
Maybe when the last of them are released that would be cool. But not now.


 

Posted

The only revamp that I can think of that is really needed is to take all those "Defeat 333" and "Defeat 1000" badges, and make them "Defeat X points worth of", like the Praetorian defeat badges.


@Roderick

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think that there could be a new accolade for completing all the Praetorian Trials.
Yes, and activating it causes you to automatically push the green button.


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Posted

Quote:
Originally Posted by Roderick View Post
The only revamp that I can think of that is really needed is to take all those "Defeat 333" and "Defeat 1000" badges, and make them "Defeat X points worth of", like the Praetorian defeat badges.
This!