Incarnate drops


Airhammer

 

Posted

Has anyone figured out how/why we get what drops we do? Most say its based on what you do. So what do you have to do? More damage? More debuff?
I just got my def Rad/Sonice alpha unlocked the other day, up to tier 3 today. Started doing a few BAFs in a row, enough to get the other side up to tier 2, Im trying to hit a rare/very rare to start working to get to tier 4, but all I am getting is commons. I got an uncommon once. There's probably a cooldown timer in regards to good incarnate drops or something. Or did I just gimp myself by actually playing a defender in the first place?


 

Posted

Shards and Threads drop based on mob rank (minons, Lts, etc) - higher rank mobs drop more often.

Shard Components are tied to the TF you run, but thread components are random. As long as you are active in a trial, you should always get a component drop table - which one (Common/Uncommon/Rare/Very Rare) is random.

If you stand around, you'll tend to get the 10 thread reward on a trial.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

There are only 2 outcomes if the game registers you as "not contributing enough or afk" which is on any TF being rewarded 10 threads at the end of the trial or on UGT not getting the guaranteed rare/very rare. None of which would be affected by your AT or powerset choice.

Keyes and (I think) TPN have an increased chance for Rare/Very Rare drops and as mentioned UGT has a guaranteed rare/very rare provided you weren't afk or away from the rest of the group for an extended period of time.


For everything else it's just RNG.


 

Posted

In all honesty this is what I can tell you from my experience.. There is a combination of what you do as a player, what your team does, and what goals you accomplish that seem to affect the metric to a certain degree. How much I couldnt tell you..

Its definitely very random and you can MAKE the system give up something..

However I think damage and debuffs factor in well..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Dread and Rajani have it pretty much spot on.

Be active enough, and you get bumped above the 10 thread reward (Leagues successfully completing objectives can help boost individuals over this threshold)

Once you are over the participation threshold, you are at the mercy of the RNG (common, uncommon, rare, very rare). The only exceptions being some trials that have a higher chance of (or guaranteed) higher tier reward.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Quote:
Originally Posted by The Grim Heaper View Post
Dread and Rajani have it pretty much spot on.

Be active enough, and you get bumped above the 10 thread reward (Leagues successfully completing objectives can help boost individuals over this threshold)

Once you are over the participation threshold, you are at the mercy of the RNG (common, uncommon, rare, very rare). The only exceptions being some trials that have a higher chance of (or guaranteed) higher tier reward.
From what the devs said the last time this discussion came up, there ARE multiple tables, each with different weighting. However, all tables have everything from common to very rare on them (you can't do so well that it's impossible to get a common, for example), and there's nothing you can do to increase your individual table; the table to be used is based on the effectiveness of the league as a whole, and everyone (except those who idled enough to get 10 threads) rolls on the same table.


@Roderick

 

Posted

Quote:
Originally Posted by Darej View Post
Has anyone figured out how/why we get what drops we do? Most say its based on what you do. So what do you have to do? More damage? More debuff?
I just got my def Rad/Sonice alpha unlocked the other day, up to tier 3 today. Started doing a few BAFs in a row, enough to get the other side up to tier 2, Im trying to hit a rare/very rare to start working to get to tier 4, but all I am getting is commons. I got an uncommon once. There's probably a cooldown timer in regards to good incarnate drops or something. Or did I just gimp myself by actually playing a defender in the first place?
No. On BAF and LAM trials, there is indeed a participation metric. However, how it works exactly is unknown to us. Suffice it to say that there is a test first.

Did player meet the participation requirement?
If yes, RNG standard reward roll for common, uncommon, rare, very rare.

If No, give 10 threads.

Just so you know, my emp/elec defender has 5 very rares - but can't use any of them because he has no rares to get the t3s. In fact, he's never gotten a rare. Plenty of uncommons, though. Enough to make a couple of rares so I can get my level shifts.

Keep at it, sooner or later, you'll get some RNG love.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Roderick View Post
From what the devs said the last time this discussion came up, there ARE multiple tables, each with different weighting. However, all tables have everything from common to very rare on them (you can't do so well that it's impossible to get a common, for example), and there's nothing you can do to increase your individual table; the table to be used is based on the effectiveness of the league as a whole, and everyone (except those who idled enough to get 10 threads) rolls on the same table.
I believe the differently weighted tables are for different trials (ie, the Keyes trial is weighted to have rares and very rares more likely than BAF or Lambda) or for very specific requirements (you have to be in the UGT for the entire run to get the guaranteed rare/very rare table.) Actual performance by an individual does not seem to make any difference as long as the minimum participation threshhold is met.


_________
@Inquisitor

 

Posted

The post I remember was made when we only had BAF and Lambda. Apparently, there were two or three reward tables, and the better the league did, the better the table that was used. But you are correct, individual performance doesn't matter, except to push the league to higher levels; as I said, everyone on the league rolls on the same table (though their individual results vary, of course).


@Roderick

 

Posted

Quote:
Originally Posted by Darej View Post
I just got my def Rad/Sonice alpha unlocked the other day, up to tier 3 today. Started doing a few BAFs in a row, enough to get the other side up to tier 2, Im trying to hit a rare/very rare to start working to get to tier 4, but all I am getting is commons. I got an uncommon once. There's probably a cooldown timer in regards to good incarnate drops or something. Or did I just gimp myself by actually playing a defender in the first place?
I'm not sure you're aware of it, but you can convert uncommon salvage into rare salvage, as well as Empyrean merits (8 are required for a rare, I think). I've generally been able to craft all my T3s by the time I've unlocked the slots by using a combination of drops, downgrades from VRs and buying rares with Empyreans. I have no intention of getting T4s on nearly all my characters, though, so you may be in a different boat.

You can also convert Notice of the Well to 40 threads (I think), which can come in very handy.

In my extended experience there's no difference in the drop rate based on AT. At first I thought controllers and defenders got better drops early on. But over time and after running a large sample of all ATs there doesn't seem to be any favoritism.


 

Posted

Quote:
Originally Posted by Roderick View Post
The post I remember was made when we only had BAF and Lambda. Apparently, there were two or three reward tables, and the better the league did, the better the table that was used. But you are correct, individual performance doesn't matter, except to push the league to higher levels; as I said, everyone on the league rolls on the same table (though their individual results vary, of course).
I was thinking back to the early days when many people were posting that individual performance did matter, some claiming to get nothing but rare and very rares because of their superior skills. Just wanted to make sure that particular idea didn't get back into circulation.

PS If you want better chances at rare/very rares start running Keyes more often. It's pretty quick and not at all hard to complete (though some of the badges are tricky.)


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Ukaserex View Post
Just so you know, my emp/elec defender has 5 very rares - but can't use any of them because he has no rares to get the t3s.
Sounds like you don't need 5 VR's. You know you can downgrade a very rare to a rare, right?


Paragon City Search And Rescue
The Mentor Project

 

Posted

For me, I had decent luck on 16 man bafs. On 4 consecutive runs, I got a vr, r, vr, vr on my rad therm. Make sure to buff a lot if you are support.