Incarnate drops
Shards and Threads drop based on mob rank (minons, Lts, etc) - higher rank mobs drop more often.
Shard Components are tied to the TF you run, but thread components are random. As long as you are active in a trial, you should always get a component drop table - which one (Common/Uncommon/Rare/Very Rare) is random.
If you stand around, you'll tend to get the 10 thread reward on a trial.
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There are only 2 outcomes if the game registers you as "not contributing enough or afk" which is on any TF being rewarded 10 threads at the end of the trial or on UGT not getting the guaranteed rare/very rare. None of which would be affected by your AT or powerset choice.
Keyes and (I think) TPN have an increased chance for Rare/Very Rare drops and as mentioned UGT has a guaranteed rare/very rare provided you weren't afk or away from the rest of the group for an extended period of time.
For everything else it's just RNG.
In all honesty this is what I can tell you from my experience.. There is a combination of what you do as a player, what your team does, and what goals you accomplish that seem to affect the metric to a certain degree. How much I couldnt tell you..
Its definitely very random and you can MAKE the system give up something..
However I think damage and debuffs factor in well..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Dread and Rajani have it pretty much spot on.
Be active enough, and you get bumped above the 10 thread reward (Leagues successfully completing objectives can help boost individuals over this threshold)
Once you are over the participation threshold, you are at the mercy of the RNG (common, uncommon, rare, very rare). The only exceptions being some trials that have a higher chance of (or guaranteed) higher tier reward.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
Dread and Rajani have it pretty much spot on.
Be active enough, and you get bumped above the 10 thread reward (Leagues successfully completing objectives can help boost individuals over this threshold) Once you are over the participation threshold, you are at the mercy of the RNG (common, uncommon, rare, very rare). The only exceptions being some trials that have a higher chance of (or guaranteed) higher tier reward. |
@Roderick
Has anyone figured out how/why we get what drops we do? Most say its based on what you do. So what do you have to do? More damage? More debuff?
I just got my def Rad/Sonice alpha unlocked the other day, up to tier 3 today. Started doing a few BAFs in a row, enough to get the other side up to tier 2, Im trying to hit a rare/very rare to start working to get to tier 4, but all I am getting is commons. I got an uncommon once. There's probably a cooldown timer in regards to good incarnate drops or something. Or did I just gimp myself by actually playing a defender in the first place? |
Did player meet the participation requirement?
If yes, RNG standard reward roll for common, uncommon, rare, very rare.
If No, give 10 threads.
Just so you know, my emp/elec defender has 5 very rares - but can't use any of them because he has no rares to get the t3s. In fact, he's never gotten a rare. Plenty of uncommons, though. Enough to make a couple of rares so I can get my level shifts.
Keep at it, sooner or later, you'll get some RNG love.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
From what the devs said the last time this discussion came up, there ARE multiple tables, each with different weighting. However, all tables have everything from common to very rare on them (you can't do so well that it's impossible to get a common, for example), and there's nothing you can do to increase your individual table; the table to be used is based on the effectiveness of the league as a whole, and everyone (except those who idled enough to get 10 threads) rolls on the same table.
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@Inquisitor
The post I remember was made when we only had BAF and Lambda. Apparently, there were two or three reward tables, and the better the league did, the better the table that was used. But you are correct, individual performance doesn't matter, except to push the league to higher levels; as I said, everyone on the league rolls on the same table (though their individual results vary, of course).
@Roderick
I just got my def Rad/Sonice alpha unlocked the other day, up to tier 3 today. Started doing a few BAFs in a row, enough to get the other side up to tier 2, Im trying to hit a rare/very rare to start working to get to tier 4, but all I am getting is commons. I got an uncommon once. There's probably a cooldown timer in regards to good incarnate drops or something. Or did I just gimp myself by actually playing a defender in the first place?
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You can also convert Notice of the Well to 40 threads (I think), which can come in very handy.
In my extended experience there's no difference in the drop rate based on AT. At first I thought controllers and defenders got better drops early on. But over time and after running a large sample of all ATs there doesn't seem to be any favoritism.
The post I remember was made when we only had BAF and Lambda. Apparently, there were two or three reward tables, and the better the league did, the better the table that was used. But you are correct, individual performance doesn't matter, except to push the league to higher levels; as I said, everyone on the league rolls on the same table (though their individual results vary, of course).
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PS If you want better chances at rare/very rares start running Keyes more often. It's pretty quick and not at all hard to complete (though some of the badges are tricky.)
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@Inquisitor
Paragon City Search And Rescue
The Mentor Project
For me, I had decent luck on 16 man bafs. On 4 consecutive runs, I got a vr, r, vr, vr on my rad therm. Make sure to buff a lot if you are support.
Has anyone figured out how/why we get what drops we do? Most say its based on what you do. So what do you have to do? More damage? More debuff?
I just got my def Rad/Sonice alpha unlocked the other day, up to tier 3 today. Started doing a few BAFs in a row, enough to get the other side up to tier 2, Im trying to hit a rare/very rare to start working to get to tier 4, but all I am getting is commons. I got an uncommon once. There's probably a cooldown timer in regards to good incarnate drops or something. Or did I just gimp myself by actually playing a defender in the first place?