the insp bought at the store! IS AWESOME


Aggelakis

 

Posted

killed 3 palidans this morn. Solo on my MM with 2 insp. total.

Lovin this new 5 min thing. Spent 1000 points on em today and they are rightious.


O then i went and killed Jack and Echoi in croata just to make sure it wasnt a fluke.

total time 17 mins

5 gms

my mm is dark thugs and its pimped and has accoladies and t3s on incarnates.


 

Posted

I feel guilty spending those kind of points on a set I will use for the next two years. You must has sky high stacks yo!


 

Posted

If you've got a huge pile of Astrals, the super inspirations work very, very well too. Buy enough super-reds to get to the damage cap twice.

Summon in my lore pets. Hit my tier 9 (ironically, not for the massive defense boost, which I don't actually need, but for the massive recovery boost, so I don't have to worry about running out of end). Eat enough super-reds to get to the damage cap. Repeat after they wear off. GM's usually dead by the time the second stack wears off.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

I still don't understand how someone can use two inspirations and defeat a GM, but whatever. :/


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I still don't understand how someone can use two inspirations and defeat a GM, but whatever. :/
I've read the OP 5 times now and I still don't understand what he's saying. I know there are 5 minute inspirations in the Paragon Market, but, yeah I don't understand it.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

There are new Insp in the store that buff your whole team...

... and he's a mastermind. The new Insp also last for like 5 minutes or something ridiculous.

I figure he's popping one or two and then turning the pets loose on the GM. I've duo'd most of those GM, they're not really hard, so I don't doubt someone could solo them with just a few extra buffs.


 

Posted

Just think, you could have solo'd those GMs without wasting your money on 1 time use inspirations too.


 

Posted

i know right?

I'd be totally missing out on having to talk to people too. The first guy who told me that the two of us would be fine against Jurassic... and then I showed a couple more guys that we didn't need a full team against Jack in Irons and Eochai... yeah I'd pay extra in a MMORPG so I don't have to interact with other folks.

Not.

Nothing against the OP, he found out the new Insp are awesome, and he's happy. In a tough situation, having a few on hand could really help a team out. But I don't think I'd make a habit of buying them. Usually you can just team up and get an even better buff from a player than the Insp gives.


 

Posted

I'm still trying to find the "Player Question" in this one...


Global- @SailorET, Justice Server
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Proudly serving in our military so you don't have to.

 

Posted

With an IO'd +3 incarnate MM, you should be able to destroy any of the low level GMs without the need for team insps if you have the damage focused Lore Pets out.

And with the right build, any GM.

With team insps, you can make up for lack of being IO'd out or an incarnate or not having the right build. It's a five minute buff for all your pets. So, imagine all of a MM's pets at the damage cap for five minutes.


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Posted

The 3 pallains were grouped tight in the old Galaxy door. IN KR. So i had to pop them to kil them cause the splash dmg was high.


Also in the north end of croatoa they spawn together in a fake fight.



Hate all you want i did it. And it was extremely hawt.


make a dark mm thugs to t3 and get accoladies and you will see.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
With an IO'd +3 incarnate MM, you should be able to destroy any of the low level GMs without the need for team insps if you have the damage focused Lore Pets out.

And with the right build, any GM.

With team insps, you can make up for lack of being IO'd out or an incarnate or not having the right build. It's a five minute buff for all your pets. So, imagine all of a MM's pets at the damage cap for five minutes.
it was 3 gms at once. Not one gm its was a mob of gms.


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
it was 3 gms at once. Not one gm its was a mob of gms.
I hate to burst your bubble, but Paladin is just a level 10-15 GM... and you're Level 50+3. Yes, I know about the combat scaling of GMs, but still, a low level GM has a lot less resources in other regards (like HP, e.g.).

If you get enough Defense or Resistance or -ToHit or Healing or Regen to survive the attacks, which are easy to survive... then it's just a matter of focusing firepower on taking them out one at a time. Especially since you're Dark Miasma... if you keep them tightly grouped, they're gonna miss a lot. Team Insps can help with that, but many MM builds have ways of doing that without needing them.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by gameboy1234 View Post
There are new Insp in the store that buff your whole team...

... and he's a mastermind. The new Insp also last for like 5 minutes or something ridiculous.

I figure he's popping one or two and then turning the pets loose on the GM. I've duo'd most of those GM, they're not really hard, so I don't doubt someone could solo them with just a few extra buffs.
3 gms at once.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
There are new Insp in the store that buff your whole team...

... and he's a mastermind. The new Insp also last for like 5 minutes or something ridiculous.

I figure he's popping one or two and then turning the pets loose on the GM. I've duo'd most of those GM, they're not really hard, so I don't doubt someone could solo them with just a few extra buffs.
3 GM's at one time not one solo 3 solo. And thats a huge shift form the regular old days. I would not have posted one gm solo 1000s have done it. But i just did 3 solo then 2 solo with different power sets to make sure.


Do not hate. I have plenty of points to spend. But i solo'd 3 gms at one time. That freakin huge as far as i am concerned.


 

Posted

Quote:
Originally Posted by flipside View Post
I've read the OP 5 times now and I still don't understand what he's saying. I know there are 5 minute inspirations in the Paragon Market, but, yeah I don't understand it.
try it youll love it.


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I still don't understand how someone can use two inspirations and defeat a GM, but whatever. :/
team insp avail in the paragon market.


 

Posted

this is where threads go to die.

thanks mod 13.


Here is where all this valuable info will be wasted. And all log time players will miss an opprotunity to cash in on what they spent 5+ years on.


You shoudl be proud.


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
this is where threads go to die.

thanks mod 13.


Here is where all this valuable info will be wasted. And all log time players will miss an opprotunity to cash in on what they spent 5+ years on.


You shoudl be proud.
Huh?


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

Quote:
Originally Posted by Coulomb2 View Post
Huh?
Apparently, the thread was moved from "Player Questions" to "General Discussions".

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by Zombie Man View Post
I hate to burst your bubble, but Paladin is just a level 10-15 GM... and you're Level 50+3. Yes, I know about the combat scaling of GMs, but still, a low level GM has a lot less resources in other regards (like HP, e.g.).

If you get enough Defense or Resistance or -ToHit or Healing or Regen to survive the attacks, which are easy to survive... then it's just a matter of focusing firepower on taking them out one at a time. Especially since you're Dark Miasma... if you keep them tightly grouped, they're gonna miss a lot. Team Insps can help with that, but many MM builds have ways of doing that without needing them.
To be fair, my Rad/Sonic got DESTROYED by a mob of three paladins when I tried to take them on. I might have to try it now that those insps are 10pp each (the dual ones, that is).


Deamus the Fallen - 50 DM/EA Brute - Lib
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by NuclearToast View Post
Apparently, the thread was moved from "Player Questions" to "General Discussions".

--NT
Ah.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
To be fair, my Rad/Sonic got DESTROYED by a mob of three paladins when I tried to take them on. I might have to try it now that those insps are 10pp each (the dual ones, that is).
If you plan to get the Super Packs when released, the team insps drop *a lot*.


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Posted

I've been playing this game for almost eight years. I have a lot of level 50s of various ATs, and several have explored the Incarnate system.

There is no way any of them could ever take down a single GM, solo.

That was my question, if it could be considered one. And it was rhetorical, in that graystar had already done it before I posted.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.