Changes in Lambda tactics..why?
Speed Lambda (which is exactly what you just described, only clearing the courtyard) has become the new default
@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated
Do you suck at COH/COV? not yet...
I only have 2 incarnates, with the first one months ago ppl were doing Lambdas the way you described.
On my second toon (which I did 1.5 months ago) I saw everyone advertising 'Slam'. When I asked they said it was 'Speed Lambda' - besides only clearing the Courtyard, we also ignore acids and just go for grenades. That's how ppl have been doing on Freedom for the last months, and on Virtue too (I only have one 50 on virtue which is the one I incarnated long ago but I see Slams advertised on the Virtue channels all the time).
1.) Why wasn't it done this way all along?
2.) Why do it now? We weren't doing it before. Any insight? If there's a method to the madness, I'd like to know what it is. |
Hey Ukase!
1. Skipping the outer perimeter and turrets have been done for some time on other servers, this may only be relatively new to Liberty. Also ignoring the acids and having everyone get grenades and wait for marauder where he spawns. Widely known as a slam (speed lamda).
2. Why? For reward/time ratio of course. Previously we all needed iXP. Now with many/most of our toons at +3 we just want the end rewards. A "regular lam" takes around 25mins... while the speed lam takes less than 12. (i timed it for fun). Plus at less than 1/2 the time - we can do it on 2x as many toons
If I don't need the ixp - i ONLY run slams.
________________________________
"Just cause you don't understand what's going on don't mean it don't make no sense
And just cause you don't like it, don't mean it ain't no good" - Suicidal Tendancies
After doing a Lambda a hundred times, a lot of players do not want to do it anymore. Just tolerate it for 10-12 minutes for the Empyrean and some Astrals and be done with it seems to be the mentality.
A good league can do almost 2 speed runs in the amount of time it takes to do 1 normal run making it more productive. In the end, doing 2 speed runs would average the same amount of threads, same amount of Empyrean merits, slightly more ixp, twice as many Astral merits and twice as many Reward Tables. Not only are players unlocking Lore and Destiny faster by doing speed runs, they are also getting more Astrals (To convert to threads) and isalvage to build their incarnate picks to a higher level more quickly.
Hey Ukase!
1. Skipping the outer perimeter and turrets have been done for some time on other servers, this may only be relatively new to Liberty. Also ignoring the acids and having everyone get grenades and wait for marauder where he spawns. Widely known as a slam (speed lamda). 2. Why? For reward/time ratio of course. Previously we all needed iXP. Now with many/most of our toons at +3 we just want the end rewards. A "regular lam" takes around 25mins... while the speed lam takes less than 12. (i timed it for fun). Plus at less than 1/2 the time - we can do it on 2x as many toons If I don't need the ixp - i ONLY run slams. |
Now, your mission should you choose to accept it - let these rascals know that they should advertise it as SLam, not lambda, so this old curmudgeon doesn't get confused.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
Hi Guys,
trouble is, that there may now be a sizable number of our newer players who have only ever run it as it is now being done, and so don't think of it as a "Slam", but more as just as their normal "Lam".
Cheers
So many cats - So few recipes!
Age is of no importance,
unless you are a cheese!
Before any trial, the raid leader should explain the manner in which they are conducting the trial. Whether by personal decision or consensus of the league.
You don't have to skip the turrets. You don't have to defeat the turrets. All you have to worry about is deciding if you want to be on the trial or not.
And if you don't like the way the trial is being run, run your own. *thumbs up*
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
On Champion, we do it a bit differently (at least when I'm leading, though other leaders picked it up also). Basically when clearing the outside perimeter 1-2 people can solo all the turrets by the time the rest of the league finishes with the ground mobs. It's significantly faster than clearing the outside then clearing the turrets, and it means anyone who needs the ixp will be getting the most out of it, not to mention extra threads and influence. Is it faster than skipping the perimeter and turrets? no. But it gets people more xp which in turn means they will be getting their level shifts faster, which means there will be more toons out there that will be properly level shifted to run the newer trials which give better rewards.
On Champion, we do it a bit differently (at least when I'm leading, though other leaders picked it up also). Basically when clearing the outside perimeter 1-2 people can solo all the turrets by the time the rest of the league finishes with the ground mobs. It's significantly faster than clearing the outside then clearing the turrets, and it means anyone who needs the ixp will be getting the most out of it, not to mention extra threads and influence. Is it faster than skipping the perimeter and turrets? no. But it gets people more xp which in turn means they will be getting their level shifts faster, which means there will be more toons out there that will be properly level shifted to run the newer trials which give better rewards.
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I honestly don't mind going through the motions. I still get people who are brand new to trials and I think it's useful for them to learn how the trial works overall.
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
If the majority of the team doesn't need incarnate XP, then skipping the outside isn't a bad strategy.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Virtue SLAMs tend to do the acids still.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
I understand why people do slams, but the league leaders need to pay attention to how many characters are level shifted if they're going to skip the acids. Unless most of the characters are +3 and at least a few have Barrier, slams are likely to fail.
I've been playing mostly on Pinnacle, and hadn't failed a Lambda in months and then only a couple of times early on. But when I started incarnating a brute on Freedom a few weeks ago, slams were the only thing people were running. The problem was that the leagues weren't capable of succeeding. We'd wind up spending half an hour getting hammered by hundreds of adds, and getting essentially zero rewards -- a lot of debt, very little iXP, very few threads, and rarely even an astral, and certainly no empyreans or incarnate salvage.
Since the guys who run the leagues make the call on how it's done, I can't complain; but I gave up on slams because they so rarely succeeeded. I did find, however, that TPN worked a lot better for me. Once learn it, it's not really that hard, though I still hate the random death by civilian.
And the best thing is that there's really no way to avoid defeating the maximum number of mobs, so you get a TON of iXP.
Also, it's usually not too much of a hard sell to encourage people to wait the 90 seconds it takes for enough mobs to cluster around Marauder to get that Astral too - your mileage may vary
@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated
Do you suck at COH/COV? not yet...
I'm just a bit curious - for months now, almost 100% of the Lambda's I've been on, whether I led them or not, have been zone in, turn left and clear the streets, then courtyard, then the turrets and head inside.
Now, over the past month, those who lead aside from me are skipping the turrets. I don't too much - if you fly - you're likely to get shot down trying to take out the turrets, or get shot down if you don't.
Now, for whatever reason, this past week, folks are skipping the perimeter streets, too. I fully understand that they aren't necessary; they only impact toons that need iXP.
I'm just curious as to why. I know I can lead my own and do it how I want to, I'm quite aware of that. I'm just wondering
1.) Why wasn't it done this way all along?
2.) Why do it now? We weren't doing it before.
Any insight? If there's a method to the madness, I'd like to know what it is.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase