Nul the Gull + Superspeed + Haste
If I had to guess you'd be roughly around the 500th person I've seen suggest this.
Take that for what it's worth...
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The Devs know that we want Power Pool customization (which would be better than just adding this to Null the Gull, IMO). There are just more technical hurdles to that than just the normal powersets, or so we've been told. I hope that in one of the next few issues they begin to address this, though.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
The Devs know that we want Power Pool customization (which would be better than just adding this to Null the Gull, IMO). There are just more technical hurdles to that than just the normal powersets, or so we've been told. I hope that in one of the next few issues they begin to address this, though.
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And for Power Pool customization, Who cares about the rest? What can they do with Tactics, Assault, and Stealth ect.....
Not alot.
Well they have already introduced custom movement effects, It's called "Path Aura". And the only thing that is making this hard to see is "Superspeed". So an easy fix would be to make a Null the Gull option.
And for Power Pool customization, Who cares about the rest? What can they do with Tactics, Assault, and Stealth ect..... Not alot. |
Custom movement effects in the form of Path Auras don't negate my point that there are technical hurdles for the Devs when it comes to power pool customization.
I want ALL of the Power Pools to get some customization work done on them, INCLUDING the Speed Pool. If it's just going to be one pool, then why both with creating the tech?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Dam that sux, so many people suggest and Dev's do nothing.........
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Sheesh.
So an easy fix would be to make a Null the Gull option. |
2. Why would a graphics option be a "Null the Gull option" as opposed to being in the tailor? That would be like saying you can alter your costume at a trainer or at icon, except for head options which need to be done at the Science stores.
And for Power Pool customization, Who cares about the rest? What can they do with Tactics, Assault, and Stealth ect..... Not alot. |
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
And Fly, Hover, Jumping, Combat Jump, The Medicine Pool, Fighting, Teleportation? All of those could get some decent revamps on animations with customization.
Custom movement effects in the form of Path Auras don't negate my point that there are technical hurdles for the Devs when it comes to power pool customization. I want ALL of the Power Pools to get some customization work done on them, INCLUDING the Speed Pool. If it's just going to be one pool, then why both with creating the tech? |
omg. super jump but customized to have the dive and surface of the coralax from a "random pool of water" would make me: need new pants. although that would be difficult for SJ, huh. OH OH OH! what if it was a sort of "Ground-Placement Based TP" called Sub-Transport and could have animation options like "tunneling" or "puddle jumping" with the demon summon animation and the coralax summon animations.
jus' sayin
i'mma make a suggestion thread for that XD
The Devs know that we want Power Pool customization (which would be better than just adding this to Null the Gull, IMO). There are just more technical hurdles to that than just the normal powersets, or so we've been told. I hope that in one of the next few issues they begin to address this, though.
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I seem to remember Positron saying something about PVP and how it wouldn't be fair, and completely missing the point that we only want to turn it off in PVE.
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I think I heard that the current issue (besides remaking all the particle effects in the Power Pools in to customizable versions) is that they have no way to deal with the fact that Power Pools aren't permanent to a build like Primary and Secondary sets.
I think I heard that the current issue (besides remaking all the particle effects in the Power Pools in to customizable versions) is that they have no way to deal with the fact that Power Pools aren't permanent to a build like Primary and Secondary sets.
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I *know* that's not the same, but it's a start as a customizeable power that you can potentially respec out of, AND can customize despite potentially not being in your current powers window [because you have it on a different build.] right? or am i mistaken? i forget :P
this is always interesting to me because you can customize the epic pool's weapon for Mace Mastery, even if you have it not on your current build, but on a separate build.
I *know* that's not the same, but it's a start as a customizeable power that you can potentially respec out of, AND can customize despite potentially not being in your current powers window [because you have it on a different build.] right? or am i mistaken? i forget :P |
For example: Before weapon customization, a Blaster with Assault Rifle and Munitions Mastery would use the same weapon for both sets.
After weapon customization, that same Blaster could change their Assault Rifle model, but not Munitions mastery, so now they had to redraw different weapons when switching between the two sets. So Munitions Mastery's weapon became customizable so the Blaster wouldn't have to redraw different guns.
The same was done the with Mace Mastery powers to avoid Arachnos Soldiers having to redraw different maces between their Primary and Mace Mastery.
And the weapons like Maces and Assault Rifles are costume parts, they already had the tech in place that having certain powers would unlock certain costume parts to choose between, as you might have noticed from respecifying on a character with a weapon set.
Now compare that to the jumble of Incarnate power customization: If you unlock Judgement and go to the tailor, it doesn't offer just the Judgement powers you have slotted; it offers every Judgement power. I find this annoying because I can not be bothered to remember the different names of the tier 3 powers.
Without new tech, I think they'd have to display every power pool and ancillary power pool option (though, I suspect that the Patron Pool Powers would only need to show up if your character had unlocked them).
Null the Gull ANYTHING is an automatic /unsigned from me.
Why? It's an option. If you don't want it then it doesn't affect you in any way.
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Example: options>gerenal>auto accept team TP [disable]
Why can't they put those options in for accepting speed buffs, leap buff, etc.
Also ... I want them to put in an in mission and out of mission speed suppression slider in general options
Example: if I have SS on. I only want to travel @ 30 MPH in mission map instead of 70.
Thereby controlling the likelihood of being caught on a chair or mob.
Because there's a better way of doing what the Gull does and IMO think the Dev's took the easy way out.
Example: options>gerenal>auto accept team TP [disable] Why can't they put those options in for accepting speed buffs, leap buff, etc. Also ... I want them to put in an in mission and out of mission speed suppression slider in general options Example: if I have SS on. I only want to travel @ 30 MPH in mission map instead of 70. Thereby controlling the likelihood of being caught on a chair or mob. |
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Ever since I started playing I have never liked the bright glow effect from Superspeed and even more so now we have Path Aura's. Myself and many others would like if we could have the option to turn off these glow effects via Null the Gull so we could get full effect of the Path Aura.