What non-weapon Melee Set synergizes best with Regen


Angelxman81

 

Posted

If there's a thread like this somewhere, I can't find it. I hear a lot about good old Katana Def stacking for a Regen, but honestly I really don't like weapon Redraw, and picking Regen maximizes your Redraw, which just kills it for me. Like I had a Regen boner, then I had to Redraw my stupid weapon, and now it's gone.

What I came up with is that, like EVERYTHING ELSE, Regen wants you to have a primary with good mitigation. Unfortunately many of the sets with great knockdown powers like Focus, and Crowd Control, are weapon-based sets and therefore excluded from this argument. Stone Melee has good mitigation for sure, but that is only a choice on a Regen Brute. I still need to find what's best for a Scrapper or Stalker, and the best I came up with is Street Justice. It has plenty of knockdowns as well as some stuns, and Stalkers don't lose access to Spinning Strike which is the AoE knockdown, and none of the animations are dangerously long as to get you killed. What do you guys think?


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Posted

....

At launch, Martial Arts/Regen was one of THE best combos around, and it still is.

Dragon Tail. It's ALL about Dragon Tail. Knock'em down, click a clicky while they're getting back up.

Granted, all of this is dependent upon you being able to manage your own survivability. It's a very active playstyle, to put it mildly.


 

Posted

Dark melee.


 

Posted

KM and ELM are pretty good on Stalkers, they only have one long animating attack and Burst has a 100% AoE crit from Hide.

That said, I stopped leveling my ELM/Regen - I don't remember dying in Thundertrike's animation (a bonus is that you can use LRod and follow with T-Strike from hidden, the ST part is 100% crit and 50% for the AoE) but until the i22 changes regen is crippled on Stalkers because of the low HP cap making Dull Pain meh, I wouldn't roll a regen Stalker now.


 

Posted

I would, at one point, have said Dark Melee for the -tohit it applies to the mobs (a dark/regen is one of my signature toons). The only problem is that your AoE attack that hits several targets with a to hit debuff has a target cap of 5, is hard to line up to hit 5 targets, and has a 3.07 second animation time. Against a large number of mobs being locked into a long animation with a click heavy secondary is not good.

I'll echo mauk2 except that I'll recommend Electric Melee. You have lots of PBAoE powers that you can use to keep the mobs bouncing, Thunderstrike, Lightening clap, Lightening Rod, and you could add in Spring Attack and pretty much be golden.


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-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
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Posted

Quote:
Originally Posted by Miladys_Knight View Post
Lightening Rod
Would that be the Rod of Levitation or the Rod of Bleaching?

Seriously though, i second Electric Melee as a good choice. Lots of knockdown and AoE goes good with almost any secondary, and the ability to slow down enemy's attack rate by knocking them down is good for a set whose only real weakness is spike damage.


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Posted

I feel ya on the redraw. My oldest toon is a BS/regen, and if you think katana is bad, imagine all your animations doubled in length But it was 2004, and I didn't know any better.

My first thought was also street justice. It's a balanced set overall. DM is a good choice too, but only if you want to be an ST specialist. I love AoE damage, and DM is simply pathetic at it. Elec is also great, but it's somewhat lacking in ST damage. SJ is right in the middle. And due to its soft controls, it really fits a regen based set like WP or regen.


 

Posted

To those poor souls who stumbled into this thread:

Def = Defense, mechanic
Regen = Regeneration, Power Set, not to be confused with the mechanic
MA = Martial Arts
KM = Kinetic Melee
ELM, Elec = Electric Melee
ST = Single Target
AoE = Area of Effect, aka multiple-target attacks
PBAoE = "Player based" or "point blank" AoE--the area emits from the attacker
BS = Broad Sword
DM = Dark Melee
SJ = Street Justice
WP = Willpower


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
To those poor souls who stumbled into this thread:

Def = Defense, mechanic
Regen = Regeneration, Power Set, not to be confused with the mechanic
MA = Martial Arts
KM = Kinetic Melee
ELM, Elec = Electric Melee
ST = Single Target
AoE = Area of Effect, aka multiple-target attacks
PBAoE = "Player based" or "point blank" AoE--the area emits from the attacker
BS = Broad Sword
DM = Dark Melee
SJ = Street Justice
WP = Willpower
Amazingly every reply above this one had no problem understanding. You should give people more credit instead of assuming they can't draw basic conclusions.


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

You've never been new to the game? Or is it just more fun to criticize?


 

Posted

Quote:
Originally Posted by necroomnomnomicon View Post
amazingly every reply above this one had no problem understanding. You should give people more credit instead of assuming they can't draw basic conclusions.

QFT.

(Some additional characters here because it keeps removing my caps.)


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Would that be the Rod of Levitation or the Rod of Bleaching?

Seriously though, i second Electric Melee as a good choice. Lots of knockdown and AoE goes good with almost any secondary, and the ability to slow down enemy's attack rate by knocking them down is good for a set whose only real weakness is spike damage.
That would be what ever the spell check nazis recommend.....


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
You've never been new to the game? Or is it just more fun to criticize?
I have to agree w/ GuyPerfect here: more and more often lately I've had to re-explain myself on Help channel, clarifying abbreviations. These may come easy to the "Legends" and "Cartels" of the forums, but new, curious forum viewers (F2Ps can view still, even if they can't post) may get lost, without the ability to ask for clarification.


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
I would, at one point, have said Dark Melee for the -tohit it applies to the mobs (a dark/regen is one of my signature toons). The only problem is that your AoE attack that hits several targets with a to hit debuff has a target cap of 5, is hard to line up to hit 5 targets, and has a 3.07 second animation time. Against a large number of mobs being locked into a long animation with a click heavy secondary is not good.
Actually I am finding more people that enjoy slotting Soul Drain as an attack.


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Posted

Quote:
Originally Posted by GuyPerfect View Post
You've never been new to the game? Or is it just more fun to criticize?
I am new to the game and did appreciate the explanation. Thanks.


 

Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
Amazingly every reply above this one had no problem understanding. You should give people more credit instead of assuming they can't draw basic conclusions.
The people who understood and replied are a self-selecting group. They replied because they knew. There might be those who didn't reply precisely because they didn't know.

So basically, your 'proof' that 'everyone understood' wasn't really 'proof' at all.

Last night in Help Channel I had to explain to someone what LotG was.


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Posted

Quote:
Originally Posted by JayboH View Post
Actually I am finding more people that enjoy slotting Soul Drain as an attack.
It's not because of the damage, SD has a 120 sec recharge time and does less damage than Whirling Mace.

The reasons are:

1) There are no accurate tohit buff sets.
2) The bonuses from the newer PbAoE sets are highly desirable in most secondaries, like e/n def and +hp from Eradication, +rech and melee def from Obliteration. And these sets provide everything Soul Drain needs which is accuracy and recharge and being on a long recharge it doesn't need much end reduction. And dark melee can only use two of these sets, in Shadow Maul and Soul Drain.


 

Posted

Quote:
Originally Posted by Kioshi View Post
And dark melee can only use two of these sets, in Shadow Maul and Soul Drain.
Dark Consumption? )-:


 

Posted

Quote:
Originally Posted by JayboH View Post
Actually I am finding more people that enjoy slotting Soul Drain as an attack.
I like 1 Lysosome and 3 Membranes myself. Soul Drain doesn't debuff the mob's to hit nor does it reduce their damage in any case.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Dark Consumption? )-:
Heh good call, forgot about that one - I don't have it on my dm/da that hasn't been played in years and after that I only made DM Stalkers


 

Posted

Quote:
Originally Posted by Kioshi View Post
It's not because of the damage, SD has a 120 sec recharge time and does less damage than Whirling Mace.

The reasons are:

1) There are no accurate tohit buff sets.
2) The bonuses from the newer PbAoE sets are highly desirable in most secondaries, like e/n def and +hp from Eradication, +rech and melee def from Obliteration. And these sets provide everything Soul Drain needs which is accuracy and recharge and being on a long recharge it doesn't need much end reduction. And dark melee can only use two of these sets, in Shadow Maul and Soul Drain.
Naturally, that's because it's main purpose is to make everything else do much more damage - but the rest I agree with.


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Posted

Quote:
Originally Posted by JayboH View Post
Naturally, that's because it's main purpose is to make everything else do much more damage - but the rest I agree with.
Yeah, my dm/da scrapper planned 'maybe someday I'll do it' build (because I haven't played her in ages, having fun with TW and a blaster) is full of eradications on Soul Drain and even the damage aura because 4 erads are great for her secondary - energy defense and tons of +hp, energy is DA's weak spot as you know. But for SD I didnt bother with the damage and the proc and added recharge in the 5th slot, while the damage aura has more endred and damage from frankenslotting since erads don't cap damage.

For a DM/SR I'd probably use 6 oblits in SD for the +rech and the melee def, but I'd surely love an accurate tohit set with good bonuses since it could improve SD's tohit even more, you can do it with 1 acc+5 adj targetting but the set's bonuses aren't that hot. Or even 6 gaussians for the global defense if you have tons of +global acc but gaussians don't cap recharge and I find the BU proc meh even in a fast recharging power (but except for the global rech, gaussian has great bonuses overall).


 

Posted

I know you were asking about scrappers and stalkers, but I'm currently enjoying SS/regen as a brute. Taking Jab and Punch at low levels to build fury, along with the limitless endurance from /regen, makes keeping +dam up a breeze. Add Rage and Hasten, and you're steamrollering. Haven't hit 32 for Foot Stomp yet, but when I do, I imagine myself giggling a lot.