What do you suspect the next Incarnate Powers will be?
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- Hybrid ability will be similiar to swap ammo, where you can substitute a portion of your damage type for another. The damage type will also bestow an appropriate side effect depending on the damage selected.
- Genesis will be an ability that enhances an aspect of a specific power already in use - like allowing follow up to grant a +75% damage increase per application for a limited time rather than 37.5%, or eliminating a crash on a nuke or T9 armor use.
- Mind is control related.
- Vitae is a moderate passive that will boost regen, recovery, defense, resistance or grant some aspect of status protection or debuff resists, depending on the branch.
- Omega will be a "Super alpha slot", but customizable - the user picks the main and secondary focuses and creates the slot.
- Once all incarnates are unlocked at T4 and equipped you unlock the "purple triangles" aura for that toon...
I created a thread about the next two but I'll repeat those with my thoughts on the remaining three:
Genesis
One tree specific to your character's Archetype. Contains special upgrades for your character's respective AT through extra benefits from Inherent powers and additional benefits to their primary and secondary powersets. Genesis roughly translates to 'Beginning, the origin'. Since Origin is fairly useless, AT is one of the first choices you make for a character.
Hybrid
Many trees regarding all other Archetypes. Grants the character the characteristics of chosen AT's inherent abilities. Becoming an unofficial Dual-Archetype with your original AT as base. Hybrid generally means the combination of, combining the abilities of two ATs would be able to give some characters an interesting boost.
Vitae
Vitae means 'pertaining to life', so considering that Destiny seems to be about protecting, it could be a self-affecting version of special buffs, perma-regen/recov or even a special self-revive power.
Mind
A tricky one to think for in-game, but the definition means 'The element of a person that enables them to be aware of the world and their experiences, to think, and to feel'.
At this point all the combat stuff is pretty much over the top. Mind could be viewed as a chance to give yourself some unique convenience powers like Long-Range Teleport, being able to find the location of objectives instantly, creating unusual objects like walls so enemies can't pass it. Manipulating reality through the use of your mind? It's intriguing to think about.
Omega
So tricky to consider that I may have to jokingly say it'll be powers like [Limitless Radial Freeeem], [Divine Core Oscillation] and [Paradox Core Eternity]. God powers. Though for that to work it would only be able to work in specific events which then would make it useless everywhere else.
Someone else in game mentioned about being a seven story tall god-avatar of yourself. Which sounds REALLY fun to me actually, and could incorporate some of the above incarnate-memory powers (to a lesser extent). But to have such avatars, even in holographic-seethrough-armour varieties would require a lot of art time and a need for some good customising to please everybody.
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Oh, and while not exactly on topic. I'd also like to see the Alpha ability being exemplared below Lv45, treated like an enhancement so even though they diminish at Lv31 and lower, they still give you benefit at all levels.
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I created a thread about the next two but I'll repeat those with my thoughts on the remaining three:
Genesis One tree specific to your character's Archetype. Contains special upgrades for your character's respective AT through extra benefits from Inherent powers and additional benefits to their primary and secondary powersets. Genesis roughly translates to 'Beginning, the origin'. Since Origin is fairly useless, AT is one of the first choices you make for a character. ----- Oh, and while not exactly on topic. I'd also like to see the Alpha ability being exemplared below Lv45, treated like an enhancement so even though they diminish at Lv31 and lower, they still give you benefit at all levels. |
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Also keep in mind, they've stated a few times that the future slots have names that are subject to change.
Which, to me, says "When we figure out what they do, we might make the names more appropriate".
The big thing missing from the Freem that you get in the first mission in the Incarnate unlock arc that we haven't gotten yet, is some sort of DoT that is added to any aura that affects your enemies.
So, I wouldn't be surprised to see something like this somewhere down the line.
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The big thing missing from the Freem that you get in the first mission in the Incarnate unlock arc that we haven't gotten yet, is some sort of DoT that is added to any aura that affects your enemies.
So, I wouldn't be surprised to see something like this somewhere down the line. |
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The easy guesses are:
- Strong ST incarnate attack: (They have no trouble giving us AoE booms, so single is a shoe-in.)
- Strong Self buff: (They give a team buff, it makes sense they'd give a personal one, but hide it higher in the power tree, so that trial-friendly powers come first.)
- Mez power: incarnate trials either seem to ignore or depend on these, rarely the latter but it does happen. I have a feeling if more control-necessary trials come up, these will 'happen' to appear as well...control AT's will have their more reliable mez, but this would mean any team of incarnates could possibly pinch-hit.
- Single-target ally buff: less popular an idea for certain, but I could see them doing it before a more desirable incarnate power, and this would allow for pinch-hitting in a team without much boosting buff/debuff available.
..........Less likely:
Add AOE 'splash' to single target damage
Add ability to hit more targets
Add enhancement slots
Add additional power choice from primary/secondary/pool/ancillary/patron
Add extremely strong effects to one attack/power