New Powersets
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How about they stop releasing new powersets for a little while and make some of the old ones look less like a**? Mastermind pet customization. Alternate Claws animations (Actually, every melee weapon set, claws is just the worst offender). Gun options for Blast sets.
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There is no new money in that, but with new powersets they can charge us so its a no brainer.
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I think after Staff melee and (wishfully) a pistol/sword set it'd be cool to have more animations.
Chances of that happening? PFFFT! Not on your nelly.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Which enemies have water attacks?
There are water-y attacks already in the game. I don't know how water became the holy grail of powerset graphics, but sometimes the perfect is the enemy of the good.
FWIW Energy Blast looks and sounds terrible as water. |
That'll be;
- Corolax
...and thats it. And, if I remember rightly, they have about, oh, one or two water-like powers? That look like total rear-end?
Besides, what exactly are you going to get with a Water Blast set?
-Little Water Blast
-Water Blast
-Big Water Blast
etc.
Not to be picky, but that doesn't exactly sound that riveting. At least it makes vague sense with Energy, and can masquerade as other effects (i.e. magic blasts, energy gauntlets, thermal/steam power etc)
Water is...well. Water. And it's not exactly the most threatening of powers. 'Make them all soggy' isn't going to do much to mobs.
So, technical hurdles and being something of a 'too niche' concept?
Just my opinion, anyway. But the Devs *are* still on record of saying 'not happening any time soon and we actually mean it this time'
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Its unfortunate the games engine can't really pull off water effects extremely well. Water powers in any video game is generally extremely taboo because of how it looks and generally in games that have water spells (not solid water ice) like just water are visually amazing and fun to work with cause of the dynamics.
Which enemies have water attacks?
That'll be; - Corolax ...and thats it. And, if I remember rightly, they have about, oh, one or two water-like powers? That look like total rear-end? Besides, what exactly are you going to get with a Water Blast set? -Little Water Blast -Water Blast -Big Water Blast etc. Not to be picky, but that doesn't exactly sound that riveting. At least it makes vague sense with Energy, and can masquerade as other effects (i.e. magic blasts, energy gauntlets, thermal/steam power etc) Water is...well. Water. And it's not exactly the most threatening of powers. 'Make them all soggy' isn't going to do much to mobs. So, technical hurdles and being something of a 'too niche' concept? Just my opinion, anyway. But the Devs *are* still on record of saying 'not happening any time soon and we actually mean it this time' |
BUT CoX has one thing going for it that can lend itself to give the most basic look of liquid. With the comming of dark control and how they said they wanted to go for a more inky look its possible it might pass off as watery effects if the colour tints work well enough maybe.
The steampunks pack Oil strike costume change emote
http://www.youtube.com/watch?v=7FKAAw906hk
is probably the closest to a water burst in this game, it looks very cool and I wish they could expand some of those costume change emotes animations into attacks. They could find a work around and surprise us. Im hoping for it still.
That was one thing I absolutely loved in CO. The pyschic blades power set. Ooooh.
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kin melee colored light blue/aquamarine works for a water melee set too. Think it was fleeting whisper who showed me that trick
not to come across as hostile, but why exactly? they have bubble effects at their point of emanation, they knock back like a powerful hydraulic force would be, they have a land wave that basically is what the coralax use for their water power. outside of the sound, which was never coh's strong suit, I'd say it fits the bill as best you can without pushing the settings up.
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That would be kinda....opposite the concept of a berserker. Berserkers don't get better at defense the more damage they take, they get better at dishing out punishment.
Berserker--Armor set that gets better the more damage you take.
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...which kinda describes the entire Brute AT.
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Won't happen. Can't happen. The look of the pets is too deeply rooted in the power. Tints on auras and powers they use is about the most they can manage.
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not to come across as hostile, but why exactly? they have bubble effects at their point of emanation, they knock back like a powerful hydraulic force would be, they have a land wave that basically is what the coralax use for their water power. outside of the sound, which was never coh's strong suit, I'd say it fits the bill as best you can without pushing the settings up.
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Because it still looks and (especially) sounds like glowing energy, not water.
![Smile](images/smilies/smile.gif)
The exploding fire hydrants, water fountain spigots, and Water Spout power do look like water though, as does the oil explosion costume change, and to some degree Bile Spray, the ooze aura, Dark Armor colored blue, some of the powers in Poison, and Mud Pots. None of that requires Ultra Mode to see. Water powers (not necessarily even "attacks") just somehow got associated with a standard of quality nothing else in the game is held to.
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No it's not. Real life Berserker warriors were so drugged up that they were able to ignore pain. The idea here would be to encourage a playstyle where taking damage, not healing it, and charging suidically against the enemy is actually encouraged, which if very much a berserker.
That would be kinda....opposite the concept of a berserker. Berserkers don't get better at defense the more damage they take, they get better at dishing out punishment.
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Also note that this one was not my idea. There's a thread around somewhere by the original author.
I should also add here that I believe the devs have stated that it takes almost as much work to make alternate animations as it does to make a full new powerset, hence we won't be getting much of the former.
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Having suggested that four posts above you, it does seem likely there /will/ have to be two kinds of large, one for indoors and outdoors to minimise those supposed clipping issues with building interiors. But I'd have to say there should be only one size of small mainly because power pools are traditionally a set of four powers (travel pools are the exception at this time)
6) Size Alteration (Maybe thsi could be a Power Pool) Two sizes of Small that give +Def and -Target Perception, Two sizes of Large (Inside Large and Outside Large) with +Res and Ground Movement. Make this pool work on yourself, or on others as well!
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Two powers change your own size, the others can affect ally/enemy targets.
Self-Reduction could grant Defense, Minor Stealth radius and ToHit. Self-Enlargement could grant Resistance, Damage, Movement speed and Mezz-resistance. If the values were high enough to warrant it, Reduction could result in -Movement-speed, -Resistance and -Range. Enlargement with -Defense and -ToHit.
To allies it might grant similar bonuses, while enemies it would deal mostly debuffs.
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Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
Martial arts/street fighting secondary for blasters. They can even construct it from existing powers, so it won't be that resource intensive to create.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I just want some Nunchuks.