A Petless MM, Suggestions?


Aneko

 

Posted

It goes down to this question: Is this team having trouble?

If no, then who cares if there's deadweight, steamroll ahead!

If yes, try to figure out what the problem is.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by plainguy View Post
I get what your saying.. But in today's game no one player is going to be dragging down a team. That is a false statement.. If a team is hinged on one player then those 7 other players have crappy builds, straight and simple.

The poster I quoted and your defending never said anything about being just as effective. But I will say if I can solo 4/8 and you cannot then I am more effective then you.. I can handle what a full team can handle, my one toon is equal to 8 other players and then some. So I cannot see how you or anyone could not think that is NOT effective. Is someone doing 5/9 setting I don't know about ?

I posted a build and I said what can be done with it. As always I am willing to show anyone in game this is possible if they find it questionable.

There is a reason why I have that stuff in my signature and more posters should learn about the math that makes this game work as it would change their minds.

But I will leave you with this blanket statement. Energy Energy blasters are no good and ruin teams.
I just wanna chime in about something. Just because your petless MM can stay alive in 4/8 setting does not mean it's equal to a full team. My fully incarnate scrapper can stay at the aggro cap with monsters in the hive/monster island and solo them doesn't mean he's equal to 50+ people( though if you wanna say he is I may blush)

On the petless, basically you have a gimped corruptor. Anything a petless MM can do a MM with pets can do and then some all things being equal ie player skill/build etc.

But you know what MM is the only AT with a whip and that's pretty badazz and this game aint excatly Megaman 9 in terms of difficulty so do it I'd still let ya join my team.


 

Posted

Quote:
Originally Posted by Pitho View Post
It goes down to this question: Is this team having trouble?

If no, then who cares if there's deadweight, steamroll ahead!

If yes, try to figure out what the problem is.
My team has 99 problems but a petless MM aint 1.

Your team would probably have the same exact problems if that petless MM wasnt there.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Step 1: Make SURE you are wearing pants.
Step 2: Take OFF pants, being careful not to fall over.
Step 3: Take pants in hands, gripping each side of the waist.
Step 4: Put pants on head.

You have now made a petless MM, well done!


 

Posted

Quote:
Originally Posted by plainguy View Post
Now of course with the incarnates I can do 4/8 settings.
As a pet-using mastermind, I can +4/x8 infinitely faster than you. Heck, I can AFK through things you need to pay attention to!

Then again, on every other AT on +4/x8, I can do it /faster than you/ by an infinite level. Your damage scaling and ratios are so bad it's hysterical. Your bases are less than a soloing Defender, which that alone is priceless.

Don't say the idea works with Incarnate Powers. Incarnate Powers break non-incarnate content.

Don't say the idea works in incarnate content. You're just there for your support set and nothing more as a Petless Mastermind. No, sorry. Your whip attacks debuff is horribly resisted.

The idea doesn't work. It doesn't perform as well as a Pet-using Mastermind, and by that definition it fails. Saying "anything works" in CoX is not a valid excuse.

And if you HONESTLY do better as a petless mastermind, you honestly are BAD at masterminds.

The idea doesn't work, with or with out incarnate powers. You are infinitely less useful than a pet-using mastermind. This is not a debate, this is a fact. If you DO play a petless mastermind better than a pet-using mastermind, why are you purposely gimping yourself and holding your team back (Don't respond with that 'If your team is relying on you, derp derp derp' thing!), and not just playing a Controller, Corruptor, or Defender?

They ARE petless masterminds. They also suck compared to Masterminds so WORKING AS INTENDED.

Trolololol.


 

Posted

Of course all of these rants are immaterial. The OP merely asked for advice on a secondary powerset, with the highly-subjective criterion of it being "worthwhile". If you don't think petless can ever be a valid option, then the proper answer to his question would be "none".

Besides, he made his decision four days ago. Now you're just arguing amongst yourselves.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
Of course all of these rants are immaterial. The OP merely asked for advice on a secondary powerset, with the highly-subjective criterion of it being "worthwhile". If you don't think petless can ever be a valid option, then the proper answer to his question would be "none".
Beat me to it.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Sorry I took so long to get back to this thread. Thanks for all of the tips guys


Quote:
Originally Posted by plainguy View Post
But I will leave you with this blanket statement. Energy Energy blasters are no good and ruin teams.
:O nrg/nrg was my first CoH character, and he makes an awesome addition to a team. It's not the KB that's the problem, it's the player not knowing how to use it

Quote:
Originally Posted by Ardrea View Post
I've played Petless MM's before, and recently I've been thinking of trying another.

To me, it's not about mechanics. Mechanically, while there's some tricks to mitigate the problems, skipping the pet powers greatly reduces the combat power of the AT. Instead, it's about style and challenge.

Challenge-wise, it makes City of Heroes a hard game to succeed at. But it can be done. Using the best enhancements and frankenslotting IOs, adding uniques and procs, choosing power pool attacks and vet powers -- these all add up to that mitigation. You become a master of utility powers and these themselves are weak and demand creativity in their application. It demonstrates real skill at playing to succeed and thrive with a petless build.

Style-wise, it used to be one couldn't get pistols or a sci-fi rifle without a MM powerset; now, those are common, but you still can't fight with a whip without being an MM. There's a wide draw to this style and the character concepts it supports.

However, you will run into people who just can't understand why anyone would play for a non-mechanical-power reason, and who'll hold it against you. If this happens too much, and you still want the experience, there's the alternate build -- level up a basic pet-based MM build in there, and offer to switch if the team demands it. Or just leave that team.
You're totally getting the direction I want to head in. I could care less about DPS, or what AT is better. I'm doing this for a fun challenge....not to break the game Thanks for the feedback.


Quote:
Originally Posted by plainguy View Post
Wasn't thinking but after looking at Mids, time would help you as well.

Here is the deal why I simply think you need to obtain defense cap. Your not going to wow them with damage. Consider yourself the Tortoise in the race. Slow and steady. This why I picked Traps, Time bomb though slow compared to other powers really does pack a nice punch when it goes off. I am guaranteed to kill a few mobs with every explosion and if it gets too busy or crazy I can just huddle down pop a few inspirations to cap out my defenses and resistances a bit more and slowly clear out mobs. I use this tactic when the pet runs off or I just get too much aggro. Pet drops off fast and it becomes too hard to drop down another FFG because they keep aggroing on the FFG.

Thematically just messing around real quick DS Dark with the Tier 2 pets might be cool. Sort of like a badass CoT.
Thanks for the tips I really did consider Traps as a secondary, but I couldn't fit it into my theme very well. Your feedback was SO helpful by the way. I've got a good idea of where I'd like to go, now I just have to make the build

________________________________________

On terms of this thread:
I'm planning this character for a fun challenge. I don't care what kind of content I can't take on because I didn't pick pets. If i wanted to take on harder stuff, i would have asked for a Demon/______ Pet build, not a petless one.

All I care about with my characters is about how fun it is to play. Regardless of how it functions, if it gives me an awesome vibe, I'll be playing it. Even if it takes me a decade to kill a skull.

The whole pet deal isn't fun for me, but that demon whip power is. So that's why I'm doing this :P


 

Posted

Quote:
Originally Posted by Bionut911 View Post
Sorry I took so long to get back to this thread. Thanks for all of the tips guys




:O nrg/nrg was my first CoH character, and he makes an awesome addition to a team. It's not the KB that's the problem, it's the player not knowing how to use it

I'm actually happy you got the gist of the comment.

I'm gonna jump on Mids and look at a Whip Dark myself.

I might have understood the issues if Masterminds came out when the game first came out. Back then It took much longer and was much harder to get to 50. Today I have a 2 week old TW EA that is at 33. I think my first 50 toon 5 months to level to 50 and I had much more play time back then. My point is all this useless complaining for nothing.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Reppu View Post
As a pet-using mastermind, I can +4/x8 infinitely faster than you. Heck, I can AFK through things you need to pay attention to!

Then again, on every other AT on +4/x8, I can do it /faster than you/ by an infinite level. Your damage scaling and ratios are so bad it's hysterical. Your bases are less than a soloing Defender, which that alone is priceless.

Don't say the idea works with Incarnate Powers. Incarnate Powers break non-incarnate content.

Don't say the idea works in incarnate content. You're just there for your support set and nothing more as a Petless Mastermind. No, sorry. Your whip attacks debuff is horribly resisted.

The idea doesn't work. It doesn't perform as well as a Pet-using Mastermind, and by that definition it fails. Saying "anything works" in CoX is not a valid excuse.

And if you HONESTLY do better as a petless mastermind, you honestly are BAD at masterminds.

The idea doesn't work, with or with out incarnate powers. You are infinitely less useful than a pet-using mastermind. This is not a debate, this is a fact. If you DO play a petless mastermind better than a pet-using mastermind, why are you purposely gimping yourself and holding your team back (Don't respond with that 'If your team is relying on you, derp derp derp' thing!), and not just playing a Controller, Corruptor, or Defender?

They ARE petless masterminds. They also suck compared to Masterminds so WORKING AS INTENDED.

Trolololol.

No I am saying I do it better then you..



1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I'm actually happy you got the gist of the comment.

I'm gonna jump on Mids and look at a Whip Dark myself.

I might have understood the issues if Masterminds came out when the game first came out. Back then It took much longer and was much harder to get to 50. Today I have a 2 week old TW EA that is at 33. I think my first 50 toon 5 months to level to 50 and I had much more play time back then. My point is all this useless complaining for nothing.
Thanks again for the help I appreciate it a lot. And on the complaining standpoint, i agree wholeheartedly. ^_^


 

Posted

Quote:
Originally Posted by plainguy View Post
No I am saying I do it better then you..


I agree! You do gimp your team for selfish reasons, better than I!


 

Posted

Quote:
Originally Posted by plainguy View Post
Luckily the team enjoys my charm and charisma, so it's a wash.
Too bad charm and charisma are opinion!


 

Posted

I think we're done here.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Reppu View Post
Too bad charm and charisma are opinion!
Sweet heart, hey look you need to talk to them.. I'm just repeating what they say.

Don't get upset with me because I'm good.

Quote:
Originally Posted by Aneko
I think we're done here.
Now I am done here


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

You would not find me playing a petless MM. All the reasons why have been stated in previous posts. And also because 8 fully IO'ed, softcapped, Incarnated MMs could pull off any Master tf/sf. There would be around 64 pets(if my math is right) in addition to mass buffs/debuffs and then there are the PPPs. If all of them went with Leviathan Mastery, you'd have even more damage with 8 Knockout Blows. So here is what it would look like overall:

6 minions per MM
16 Lore Pets(various branches to pick from)
Various and consistent buffs/debuffs(+res, +rech,+def, +acc, -to hit, -acc, -def, -speed, etc)
Possibly an Interface with a kind of DoT(Psi, Fire, Toxic, Energy)
8 Musculature Alphas, all 4th tier
Knockout Blows each slotted with a proc(or not)


Not a lot would be able to handle all of that and live. And if they are doing a regular run of, for example, LRSF, they can grab warburg weapons, shivans, and Vanguard HVAS for even more chaos. This is an outline of how useful, devastating and kind of scary MMs can be.


 

Posted

Quote:
Originally Posted by MasterStryker View Post
You would not find me playing a petless MM. All the reasons why have been stated in previous posts. And also because 8 fully IO'ed, softcapped, Incarnated MMs could pull off any Master tf/sf. There would be around 64 pets(if my math is right) in addition to mass buffs/debuffs and then there are the PPPs. If all of them went with Leviathan Mastery, you'd have even more damage with 8 Knockout Blows. So here is what it would look like overall:

6 minions per MM
16 Lore Pets(various branches to pick from)
Various and consistent buffs/debuffs(+res, +rech,+def, +acc, -to hit, -acc, -def, -speed, etc)
Possibly an Interface with a kind of DoT(Psi, Fire, Toxic, Energy)
8 Musculature Alphas, all 4th tier
Knockout Blows each slotted with a proc(or not)


Not a lot would be able to handle all of that and live. And if they are doing a regular run of, for example, LRSF, they can grab warburg weapons, shivans, and Vanguard HVAS for even more chaos. This is an outline of how useful, devastating and kind of scary MMs can be.
I did a master TF with 5 players. No mastermind or pets where involved.

I did a BAF with 11 people, lowest number for me to date. No masterminds. The ice controller was king in that BAF. I wish I would have remembered that persons name because they deserve all the credit.

So it goes to show you, you don't even need masterminds to do anything to be honest.

But it sure is fun to beat a plyon with traps and a whip.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Good for you. However, that is not my point. My point is, MMs need to have pets. Not having pets on an MM is like wearing pants to a Hami Raid. You just don't do it.


 

Posted

Quote:
Originally Posted by MasterStryker View Post
Good for you. However, that is not my point. My point is, MMs need to have pets. Not having pets on an MM is like wearing pants to a Hami Raid. You just don't do it.
Yea but my DS Traps proves your statement wrong.

If I can do 4/8 without pets, what more do you want me to do ?
You have some magic button that can change the settings to 5/9 or make all the mobs AV's ?

Look the reality is if I can do 4/8 at a nominal pace solo and a majority of the players can't handle 2/3 what more do I need to do ?

Fight a Rikti Pylon ? Did that, have screen shots.

Do I need to fight a AV ? I guess I will have to.

But after I fight an AV and by chance defeat it ( yea I have no issue admitting I might not be able to ) then what ?

Lets say I can't defeat an AV then I'm a failure ? Again there are fully slotted masterminds that cannot defeat AVs solo.

Look for the fun I'm willing to put up my DS Traps semi petless mastermind up against your mastermind mission for mission. Of course I will not use my DS pet to keep it truly petless. Honestly he does not survive much anyways and I waste more endurance resummoning him. He more for thematic purposes.

But everything else goes beyond some warbug nuke or something crazy. So you can use inspirations or temps you would normally use to keep yourself alive. My only point is popping 3 oranges and 2 purples and then herding the whole room to drop a nuke just does not seem much of a challenge.

Basically what we do grab radio missions set them to 4/8. Then we agree what the stop point is. Then we time the fights minus some penalty for the deaths. Common sense says you should beat me because of more fire power. You will be putting out more DPS. But I'm willing to show you that the build is not a bag of crap.

I'm willing to have 6 others come alone as long as they can stay out of the way not aggro and be hidden, again not impossible. We could get people that just want to watch to make Stalkers and stay hidden.

But just telling me its wrong and it does not work isn't going to cut it for me.

The reality is I have nothing to loose. I go into a 4/8 mission and kill a bunch of mobs its gonna make an impression. It gonna show people it can be done. If I loose and I should, then I still was able to show it can be done just at a slower pace then a full slotted mastermind, but probably as fast an other Arch Types.

But if I win or even if I loose by a nominal amount of seconds. You know people are gonna be talking.

End result your gonna have to beat me big.

Weekends are best for me and I'm on eastern time.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

You mentioned you wanted ideas for a solo pertless mastermind, here's my advice:

I would suggest a secondary that would provide as many buffs and debuffs for your character as possible. /Dark or /Time might be good and fun tio try, I'd probably pick /Time.

When I run with a team of four or more that has a Mastermind(s), I prefer they don't have their pets out anyway. Pets are noisy, distracting and have a tendency to over-aggro. (It's difficult for a Mastermind to 100% on their game 100% of the time) Its always nice when a Mastermind stays back and does buffing/debuffing - maybe throwing out some attacks as he/she wants.

I definitely prefer teaming with a petless Mastermind.

Disclaimer: Masterminds are my lerast favorite AT to play.


American Dawg, Starblaze, Neanderthal Joe, Shining Dawn, Tokamak Dragon, Stinger Incarnate, Burning Tyger, Dover Tornado, Big Roach, Dark Paladin, Archmage Wylde, Kings Row Hornet, Prancing Deer
Avogadro, Science Lord
Edgar Nightcraft, Doc Cicada, Chupa Macabre, Dr Forchtenstein, Blood Shrew

 

Posted

I threw this build together for fun. Demons/Time and petless, it's expensive as heck but the numbers really don't look horrible considering that it's well, a petless Mastermind build. Accounting for Time debuffs I wouldn't be surprised if it was capable of AV soloing and decently paced 54/8 mission soloing, at least against s/l enemies. (It softcaps s/l w/t4 Agility and has 67% s/l resistance.)
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Corruption -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5), GJ-Dam%(7)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(7)
Level 2: Lash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Hectmb-Dam%(11), HO:Nucle(13)
Level 4: Temporal Mending -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(23)
Level 6: Time's Juncture -- HO:Enzym(A)
Level 8: Crack Whip -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(25), Ragnrk-Acc/Dmg/Rchg(25), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(27), FrcFbk-Rechg%(29)
Level 10: Temporal Selection -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 16: Distortion Field -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Dam%(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), Lock-%Hold(34)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-EndRdx(36), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(36)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), SW-ResDam/Re TP(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40)
Level 28: Farsight -- LkGmblr-Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 35: School of Sharks -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(40), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(42)
Level 38: Chrono Shift -- RechRdx-I(A)
Level 41: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
Level 44: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46), G'Wdw-Dam%(46)
Level 47: Shark Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48), GA-3defTpProc(50)
Level 49: Slowed Response -- Achilles-ResDeb%(A), Acc-I(50)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(13), Numna-Heal(15), Mrcl-Rcvry+(15), RgnTis-Regen+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(19), P'Shift-End%(19)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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|-------------------------------------------------------------------|


 

Posted

In case noone has mentioned it yet and for anyone who doesn't know about it: You can make a second build by visiting any trainer after level 10. I tinkered with petless using my second build so I could switch back easily (there is a 15 minute cooldown though).


 

Posted

Wow, im surprised that this thread is still getting some action! I'll have to check out that build later THB, simply because demon/time seems like it would be awesome for the debuffs. It would help with the damage to those attacks pretty well