Vorpal Judgement: Radial or Core?


Energizing_Ion

 

Posted

Which version of Vorpal Judgement do you like best, and why?

I have both Radial and Core built up to tier 3 so I can try them out for myself to see which I like better before committing to one of them for tier 4. But I am interested in hearing from players who have experience with both and chose one over the other for a reason.

Core gives you a high chance lethal DoT, while Radial gives you 10 extra targets and a brief +30% DEF buff instead. My gut tells me I would prefer Radial, but maybe that DoT turns out to be far more impactful in actual practice than it seems just on the surface of it.

Thoughts and opinions?


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Posted

Radial not only hits more targets, the cone is simply ginormous. I don't think it's really much of a contest - who cares about, what is it, 20% extra damage compared to 33% extra targets and a difficult to quantify improvement in the ease of hitting those targets? The def buff is totally unnecessary for the radial version to be superior to core.


 

Posted

The two Vorpal T4s are the same size cone - 120 degrees, 120 feet. I rarely run into even the 24-target cap on my Pyronic, and I doubt the 30-target cap on Vorpal Core would be much worse.

That said, the DoT on the Core path has the same numbers as Pyronic Core's DoT, and I can tell you that the Pyronic DoT is not a game-changer. Nice, certainly, but not dramatic. If you find that the extra targets and def buff are useful, go Radial.


 

Posted

I'd go for the DoT. You won't hit the target cap unless farming (like I do with my SS/Fire with Pyronic, too lazy to change to Ion now) and the DoT actually makes a difference (not huge sure) when I hit the clustered mobs in iTrials who won't die with the normal damage - but my Vorpal toon is mostly ST so I make use all of the AoE help I can get. IIRC the def buff is 5-10 seconds?


 

Posted

Is the Core smashing damage lower than the Radial smashing damage to compensate for the fact that additional lethal damage will (likely) follow? Or is it the same in both versions?

One thing I find annoying about my tier 4 Pyronic Judgement is that there seems to be what I consider a "cheat" mechanism in place in which even-level minions are left with a sliver of health after my Pyronic attack, even if the 428+ damage would, if delivered by any other attack, defeat them instantly. It's like there is some sort of lame anti-one-shot code running, but just for Judgement attacks against minions of even level (or higher). Would the Lethal DoT help in finishing them off?


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Posted

Quote:
Originally Posted by Wing_Leader View Post
Is the Core smashing damage lower than the Radial smashing damage to compensate for the fact that additional lethal damage will (likely) follow? Or is it the same in both versions?

They both do the same initial damage.

My advice is to use the Core if you have an Alpha that buffs damage. More damage being multiplied by a damage buff is solid synergy. The Radial path is superior for everything else because of the defense buff, particularly if you have a range boost from your Alpha slot which synergizes with the higher target cap potential.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
They both do the same initial damage.

My advice is to use the Core if you have an Alpha that buffs damage. More damage being multiplied by a damage buff is solid synergy. The Radial path is superior for everything else because of the defense buff, particularly if you have a range boost from your Alpha slot which synergizes with the higher target cap potential.
I currently have Spiritual slotted, which helps in neither case. I have a tier 4 Musculature (Radial) available, but have yet to try it out. I didn't think Alpha boosts affected other Incarnate abilities. The paragonwiki states that the Alpha boosts only affect those powers that take the corresponding enhancement(s). Incarnate abilities are not enhanceable, so it follows they don't benefit from Alpha boosts. Is that not the case? Clearly, the recharge boost from Spiritual has no effect, but is that the only exception?

I am going to slot Musculature and see how it affects Judgement, including Pyronic. Am I still going to see even level minions with a sliver of health left? I suspect I will...


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
I am going to slot Musculature and see how it affects Judgement, including Pyronic. Am I still going to see even level minions with a sliver of health left? I suspect I will...
I suspect you will be surprised...

Quote:
Originally Posted by Wing_Leader View Post
Clearly, the recharge boost from Spiritual has no effect, but is that the only exception?
It is the only exception, and is done for balance reasons. Spiritual would be overpowered with every Icnarante ability if the recharge functioned. Go ahead and see how much the regeneration on Rebirth is boosted though. That's a pretty sweet combo right there.


 

Posted

Quote:
Originally Posted by Hopeling View Post
The two Vorpal T4s are the same size cone - 120 degrees, 120 feet. I rarely run into even the 24-target cap on my Pyronic, and I doubt the 30-target cap on Vorpal Core would be much worse.

That said, the DoT on the Core path has the same numbers as Pyronic Core's DoT, and I can tell you that the Pyronic DoT is not a game-changer. Nice, certainly, but not dramatic. If you find that the extra targets and def buff are useful, go Radial.
The vorpal cone is nearly seven times greater in volume than the pyronic blast. If you can't hit 40 targets with it, you're not being imaginative enough. If nothing else, it should be fairly simple to hit more than 30 targets with it since two x8 spawns should often be at least 36 NPCs.


 

Posted

Quote:
Originally Posted by Wing_Leader View Post
I currently have Spiritual slotted, which helps in neither case. I have a tier 4 Musculature (Radial) available, but have yet to try it out. I didn't think Alpha boosts affected other Incarnate abilities. The paragonwiki states that the Alpha boosts only affect those powers that take the corresponding enhancement(s). Incarnate abilities are not enhanceable, so it follows they don't benefit from Alpha boosts. Is that not the case? Clearly, the recharge boost from Spiritual has no effect, but is that the only exception?

I am going to slot Musculature and see how it affects Judgement, including Pyronic. Am I still going to see even level minions with a sliver of health left? I suspect I will...
My void on my ma/shield scrapper with tier 4 alpha Musculature does 630 give or take a few plus the crit chance on it 20% for 200ish damage ill go check and update.
But ya the Musculature really helps the incarnate nukes good.

edit: ok just checked tier 4 both alpha and judgement 621.12 with a 20% chance to crit for 232.92.


also not 100% on this but I think Musculature affects incarnate pets too.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
I suspect you will be surprised...



It is the only exception, and is done for balance reasons. Spiritual would be overpowered with every Icnarante ability if the recharge functioned. Go ahead and see how much the regeneration on Rebirth is boosted though. That's a pretty sweet combo right there.
Spiritual does buff rebirth..but gives some odd numbers. Testing it now.
Following is my regen, hp/sec, on my scrapper, with nothing going but Rebirth, with my alpha unslotted. Tics of 15.01

31..101..57..48..39..31

Slotting the t4 Spir gives.. tics of 20.31

34..113..63..53..43..34

The first period of Rebirth gives 3 tics of XX regen, decaying down over time. So the first instance, with the aplha slotted, SHOULD be 15 hp per sec more than without, since it is 3x5 greater. However, looking at those values, it is only 12 greater.


 

Posted

Quote:
Originally Posted by MisterD View Post
Spiritual does buff rebirth..but gives some odd numbers. Testing it now.
Following is my regen, hp/sec, on my scrapper, with nothing going but Rebirth, with my alpha unslotted. Tics of 15.01

31..101..57..48..39..31

Slotting the t4 Spir gives.. tics of 20.31

34..113..63..53..43..34

The first period of Rebirth gives 3 tics of XX regen, decaying down over time. So the first instance, with the aplha slotted, SHOULD be 15 hp per sec more than without, since it is 3x5 greater. However, looking at those values, it is only 12 greater.
I'm not sure what you are observing there, but my point was that recharge is the only aspect from Alpha that has no affect. The heal, stun, and any other such value in a Spiritual Alpha slot will properly augment those abilities in other powers (Judgement, Lore, Destiny).


 

Posted

On my StJ/Regen brute I was going to go for the Radial one; more targets, larger cone and a +def buff?

Count me in


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Posted

Alpha helps all powers that are Incarnate except for recharge, so yes, Musculature will make your other abilities do more damage, including Lore pets.


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Posted

Quote:
Originally Posted by Wing_Leader View Post
Is the Core smashing damage lower than the Radial smashing damage to compensate for the fact that additional lethal damage will (likely) follow? Or is it the same in both versions?

One thing I find annoying about my tier 4 Pyronic Judgement is that there seems to be what I consider a "cheat" mechanism in place in which even-level minions are left with a sliver of health after my Pyronic attack, even if the 428+ damage would, if delivered by any other attack, defeat them instantly. It's like there is some sort of lame anti-one-shot code running, but just for Judgement attacks against minions of even level (or higher). Would the Lethal DoT help in finishing them off?
The initial hit on Total Core is lower, accompanied by a higher DoT, but the t4 Core Final has a full-strength initial hit.
Level 50 minions have 430.8 hp, and most Judgements hit for 428.36, so without Musculature they will indeed survive the initial hit (although even one tick of a DoT interface should at that point defeat them). There's no cheating going on. With Musculature I can confirm they fall over immediately, as long as they don't have high resists or several levels on you.
Quote:
Originally Posted by PleaseRecycle View Post
The vorpal cone is nearly seven times greater in volume than the pyronic blast. If you can't hit 40 targets with it, you're not being imaginative enough. If nothing else, it should be fairly simple to hit more than 30 targets with it since two x8 spawns should often be at least 36 NPCs.
A t4 Vorpal is exactly three times the area of a t4 Pyronic, which is definitely much larger, but Pyronic is plenty to hit one whole spawn, which is usually what I'm concerned about. If you'll need to clear the next spawn, Vorpal's ability to hit them too is definitely valuable.
If we're just talking about the damage done, I prefer Core doing an extra ~15% all the time over Radial doing somewhere from 0% to 33% extra, but that can vary by taste and what you consider "normal" play. The DoT being the most-resisted damage type is not a point in Core's favor, either. If the def buff is also meaningful to the build, I'd give the advantage clearly to Radial.

Also, Musculature definitely boosts Lore pets. You can see this in the power Detailed Info when you have a Musculature equipped, and the alpha power also shows on the pet buff bars.


 

Posted

Either I'm missing something or 1/3 * π * 120^3 is approximately 6.75 times greater than 4/3 * π * 40^3. You may frequently be playing on a plane but the powers are three dimensional and you can use that to your advantage. Vorpal much more so than pyronic.

But yes, the fact that judgement is buffed by musculature makes it all the sweeter.

Something that I haven't tested but after this post maybe I will is whether vorpal judgement always fires with respect to your character's perspective or to the camera's? As in, can you fire it down from above? That would in some cases make it much easier to guarantee hitting forty targets.


 

Posted

Yes, powers are three-dimensional, but enemies very rarely come at you from above, and even more rarely from below. Most enemies cannot fly, and the ones that can usually stick close to the ground anyway. I don't think talking about volume instead of area gives us much useful information here.
But then, comparing Pyronic's size to Vorpal's is quite tangential to the original question, which was one Vorpal vs another, both the same size. Before t4, when the Core path is smaller, Radial definitely wins all the time - 80 versus 120 degrees is quite a difference in how difficult it is to target (especially since you have to "aim" it manually).


 

Posted

Quote:
Originally Posted by Hopeling View Post
Level 50 minions have 430.8 hp, and most Judgements hit for 428.36, so without Musculature they will indeed survive the initial hit (although even one tick of a DoT interface should at that point defeat them). There's no cheating going on.
Ah, I didn't realize that all level 50 minions have exactly the same number of hit points. I guess what differentiates them are their various defenses/resistances. In any event, while calling it a "cheat" is perhaps too strong a characterization, the fact that the damage output of tier 4 Judgement is that close to 430.8 while still being less strongly suggests a deliberate decision on the part of the devs to not allow Judgement to one-shot a level 50 minion without extra help from somewhere (a DoT element, Musculature, a teammate, etc.).

Does Judgement benefit from buffs like Siphon Power or Fulcrum Shift?


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Posted

Well, there is always the option of grabbing one of the 5 Interfaces that have a DoT to finish them off.


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Posted

Quote:
Originally Posted by PleaseRecycle View Post
The vorpal cone is nearly seven times greater in volume than the pyronic blast. If you can't hit 40 targets with it, you're not being imaginative enough. If nothing else, it should be fairly simple to hit more than 30 targets with it since two x8 spawns should often be at least 36 NPCs.
It's very easy to find such places to use it for max targets on the Imperious Task Force on all the levels at least, haha. Like this place for example. Can use it on Romulus' platform on both the third and fourth stage, inside the tunnels on the second, even where Sister Solaris is being held, and those are just the most obvious places to think of, haha.


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Posted

Good demo, Ideon, exactly what I was thinking of. The whole ITF is really pretty great for vorpal. Also very nice on the STF and RSF.


 

Posted

Quote:
Originally Posted by Wing_Leader View Post
Does Judgement benefit from buffs like Siphon Power or Fulcrum Shift?
No, Musculature is the only damage buff that affects it. Ion was bugged and the jumps benefitted from damage buffs for a while when it was new, and let me tell you, that was all kinds of broken


 

Posted

I would choose depending on what character you are. If you need the defense, go Radial; If you can incarnate softcap yourself easily without the Radial effect, go Core.

One bad thing about Vorpal is it can be tricky to use while flying without repositioning yourself. The attack launches straight in the direction your character is facing. So if you're flying high, have your camera view pointed down at a group of enemies and activate Vorpal, the power will shoot forward on an imaginary horizontal plain rather than at a downward angle. Sometimes missing the entire group or only hitting some at the far outer edge of the group (Due to the huge cone).

I even tried flying 90 degrees above a group, targeted a critter in the center and hit follow. My character went into a divebomb pose and I hit Vorpal and missed the entire spawn. Your guess is as good as mine as to which direction my attack went.


 

Posted

So, say I'm using a Spines Scrapper with Quills, or a Storm with Hurricane toggled on. If I use Vorpal, would hurricane debuff the whole targets? Or would quills do damage to them all?

I'm pretty sure it wouldn't, but how awesome would that be?


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Posted

Quote:
Originally Posted by ricohdah View Post
I would choose depending on what character you are. If you need the defense, go Radial; If you can incarnate softcap yourself easily without the Radial effect, go Core.

One bad thing about Vorpal is it can be tricky to use while flying without repositioning yourself. The attack launches straight in the direction your character is facing. So if you're flying high, have your camera view pointed down at a group of enemies and activate Vorpal, the power will shoot forward on an imaginary horizontal plain rather than at a downward angle. Sometimes missing the entire group or only hitting some at the far outer edge of the group (Due to the huge cone).

I even tried flying 90 degrees above a group, targeted a critter in the center and hit follow. My character went into a divebomb pose and I hit Vorpal and missed the entire spawn. Your guess is as good as mine as to which direction my attack went.
I noticed with many cone type of attacks which include Full Auto for example that the cone attack is not a circular cone as if in a ice cream cone shape but more a flat triangle as your mentioning. Which can and is an issue at times when firing off a cone attack while flying. It would help tons if they allowed the cone in the Z axis as well. Since there is a target limit anyways I really do not see the issue with it.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives