Alignment Issues: No 20 Hour Cool Down Period with TIPs Mission.


Agent White

 

Posted

I was having hella fun doing the alignment tips missions , anticipating going over to the Rogue Islands, fighting in the Patron Arc..getting Soul Mastery......then whaaaaam the Game hit the brakes. No more fun for me. I have to wait 20 hours till next mission.

This probably has been posted before but seriously this makes no sense in my opinion. I hit 50 tonight with my new awesome DM/EA Brute and intended to change alignments so I can get Soul Mastery. I figured it would take 3-6 hours to change alignment, go to the Rogue Isles, run Ghost Widows Patron Arc and obtain Soul Mastery. Boy was I wrong. After spending a hour of fantastic fun doing these new alignment missions, the game ruined my fun and told me to stop.

So let me get this straight? I am 50 now. I have a fully IOed build, no limitations. Yet I have to wait 6 days or so before I can become a villain and get Soul Mastery and return to Blue Side simply because the game only allows 5 alignment missions a day ? What about people who only play on the weekend or cram long play sessions a couple of days a month ? What spectacular fun.

I really do not see the logic in this at all. It takes more time to do an anlignment change than it does to get to 50, not because there are so many things you have to do but because you are forced to only do 5 missions in a 20 hour period.

Have it take 20 missions or something.... anything is better that completing 5 missions and then the game telling you " slow down chief...... wait until tomorrow !!!" Thats like Gears of War limiting the amount of Horde matches I can do in a day. Or Halo limiting the amount of Firefight matches I can do. Can you imagine the xbox saying:

"Sorry player.. you reached the maximum Firefight matches allowed in a 20 hour period. You must wait 20 hours before you can play Firefight again"

What fun that would be

There is no logical reason for the 20 hour cool down peroid to exist and as such it should be removed. A player should look forward to the adventure of an alignment change rather than telling himself"

"" hmmm I can only do 5 missions today...then wait 20 hours....then do another 5 mission... hmmmm guess by next Tuesday I can be a villain"..... "oh wait I have work or school next Tuesday"..... I guess I can be a villain next month" ... How ....fun ......and adventureous""

Having a 20 hour cool down period when players are enjoing the game and relaxing in the moment is poor design and folly. It should be fixed accordingly please.


 

Posted

Its there because of the Hero/Villain Merit and without the cool down people would farm them to death and flood the market with LotG Recharges or similar.

However they are adding an Instant Alignment Change token. Which may solve your problem.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Originally Posted by Jagged View Post
Its there because of the Hero/Villain Merit and without the cool down people would farm them to death and flood the market with LotG Recharges or similar.

However they are adding an Instant Alignment Change token. Which may solve your problem.
People farm anyway. It is not a legitimate excuse. Even so, there are other alternatives than forcing people to slam on the brakes.

The introduction of a token while welcomed does not solve the issue of the game content being all jacked up.


 

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Originally Posted by New_Dark_Age View Post
This probably has been posted before but seriously this makes no sense in my opinion.
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Originally Posted by New_Dark_Age View Post
I really do not see the logic in this at all.
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Originally Posted by New_Dark_Age View Post
There is no logical reason for the 20 hour cool down peroid to exist and as such it should be removed.
Quote:
Originally Posted by New_Dark_Age View Post
Having a 20 hour cool down period when players are enjoing the game and relaxing in the moment is poor design and folly.
Yes, it has been discussed before. Your inability to see the reason doesn't mean there is none. What makes no sense is the "instant change" token mentioned above.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

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Originally Posted by Aneko View Post
Yes, it has been discussed before. Your inability to see the reason doesn't mean there is none. What makes no sense is the "instant change" token mentioned above.
Forcing people to slam on the brakes makes no sense. There is nothing to justify not finding a better alternative..and I mean absolutely nothing.


 

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Originally Posted by New_Dark_Age View Post
People farm anyway. It is not a legitimate excuse.
The existence of farming doesn't delegitimize attempts by the developers to reduce it. It can't be stopped entirely, but it can be minimized.


@Demobot

Also on Steam

 

Posted

Sometimes I'd like to just be able to keep getting and doing Tip missions even if it didn't count towards getting my moral choice mission.

Also, I think we should have a way to get the villain epic powersets blueside without switching back and forth.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by Demobot View Post
The existence of farming doesn't delegitimize attempts by the developers to reduce it. It can't be stopped entirely, but it can be minimized.
Read above. The silliness and irrationality of a "20 hour delay restriction" stands so far against reason that nothing can justify it. Thats like xbox putting a 20 hour restriction on Horde mode on Gears of War because they are worried about players leveling up too fast.

Make the missions uneconomical to be farmed. There is your solution.


 

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Quote:
Originally Posted by Jagged View Post
Its there because of the Hero/Villain Merit and without the cool down people would farm them to death and flood the market with LotG Recharges or similar.

However they are adding an Instant Alignment Change token. Which may solve your problem.
More like preventing PvP recipes from flooding the market. With no time limiter on reward merits those 30 some merit aren't so daunting since it doesn't mean weeks of work.

To the OP, There's also no 'good reason' to gate them at level 20, require 10 plus a morality mission or anything else about the system, if you're really going to nitpick to that degree. Alignment could just as easily be something part of character creation.

But it's not. The system is in place and it probably isn't getting any extensive changes. The devs time lock stuff, there are also cool downs on several other things that a lot of people don't like. Screaming at anyone and everyone like a spoiled child isn't going to get you your way any more. Changing alignment by design is meant to be labor and time intensive, regardless of how you feel the logic 'stands up'.


 

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Originally Posted by New_Dark_Age View Post
Read above. The silliness and irrational idea of a "20 hour delay restriction" stands so far against reason that nothing can justify it. Thats like xbox putting a 20 hour restriction on Horde mode on Gears of War because they are worried about players leveling up too fast.
Rusty Hearts gives you around a day's worth of gameplay before you stop earning experience, after which point you need to wait 48 hours before you can start earning experience again. The only reason Microsoft haven't done that is they're not based in Korea.

You insist there is no logic, but there is. Switching alignment not something to be taken lightly, and the developers don't want to devalue the dramatic impact of it. That's the logic. You can refuse it, but you can't claim it doesn't exist.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by New_Dark_Age View Post
Forcing people to slam on the brakes makes no sense. There is nothing to justify not finding a better alternative..and I mean absolutely nothing.
Your inability to see the reason doesn't mean there is none.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

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Originally Posted by New_Dark_Age View Post
People farm anyway. It is not a legitimate excuse.
People do farm it but they can only gain the rewards at a rate the Devs have determined is acceptable.

Quote:
Originally Posted by New_Dark_Age View Post
Even so, there are other alternatives than forcing people to slam on the brakes.
Such as?


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Rusty Hearts gives you around a day's worth of gameplay before you stop earning experience, after which point you need to wait 48 hours before you can start earning experience again. The only reason Microsoft haven't done that is they're not based in Korea.

You insist there is no logic, but there is. Switching alignment not something to be taken lightly, and the developers don't want to devalue the dramatic impact of it. That's the logic. You can refuse it, but you can't claim it doesn't exist.
The logic does not exist because if it were so the game would make you spend 20 hours deciding on whether to be a hero or villain at the start. Its.....such ... a monumental decision....right ?

I can imagine Knights of the Old Republic..... hmm should I go dark side and slaughter the sand people...or go light side and try to negotiate a settlement.... hmmm need 20 hours to ponder. Game deactivates for 20 hours.... So much at stake...


 

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Originally Posted by New_Dark_Age View Post
The logic does not exist because if it were so the game would make you spend 20 hours deciding on whether to be a hero or villain at the start. Its.....such ... a monumental decision....right ?
In City of Heroes your position as Hero, Villain or shade in between is determined by public opinion (like your influence). Which is the in-game justification for the timer. Its not a 20 hour lock out, each heroic or villainous action you undertake has its own individual timer, and that needs to fade in the public's memory before there is room for another. It takes time to effect the public consciousness.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Originally Posted by New_Dark_Age View Post
Having a 20 hour cool down period when players are enjoing the game and relaxing in the moment is poor design and folly. It should be fixed accordingly please.
There is nothing to be fixed, it is WAI.

Just because you disagree with the logic of the design, does not mean it does not exist.

Go out and design your own game if you think your logic is that much better.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

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Originally Posted by Jagged View Post
Really? Going for another thread delete so early?

I attempted to have a discussion, I really did. I'm out.
Cool, next time don't be so parochial or try to play devils advocate trying to defend a hopeless position. As I said, putting a 20 hour brake on a character and forcing a player to spend days or weeks having to wait for alignment changes because of inability to run missions pertaining to that goal is completely and utterly irrational.


 

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Originally Posted by MajorPrankster View Post
There is nothing to be fixed, it is WAI.

Just because you disagree with the logic of the design, does not mean it does not exist.

Go out and design your own game if you think your logic is that much better.
Don't post in the suggestion forum then buddy. After all , if you have a problem you can design your own game. If you make a single....a single complaint after you posted this to me then you have proven to be a hypocrite.


 

Posted

Quote:
Originally Posted by New_Dark_Age View Post
As I said, putting a 20 hour brake on a character and forcing a player to spend days or weeks having to wait for alignment changes because of inability to run missions pertaining to that goal is completely and utterly irrational.
Your inability to see the reason doesn't mean there is none.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by New_Dark_Age View Post
Don't post in the suggestion forum then buddy. After all , if you have a problem you can design your own game. If you make a single....a single complaint after you posted this to me then you have proven to be a hypocrite.
So?

It's your indignant, arrogant and frankly immature attitude that got the response from me.

What on earth does my being a hypocrite (which all humans are) have to do with anything?

You act like your logic is somehow above a group of people that manage to keep a financially stable game running. If you think that highly of your logic, then go prove them to be inferior.

While your post contained a suggestion, you ranted like a petulant child.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

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Originally Posted by Aneko View Post
Your inability to see the reason doesn't mean there is none.
Yet you aren't going to prove the reasoning in opposition to mine. You'll just keep playing broken record while hindering the general fun and game play for all the players by advocating against sensible change on the suggestion forums.

Explain to me how a 20 hour forced brake in between attaining a goal in a video game is fun for a player ? Would you think it would be fun if there was a 20 hour no xp window on your character on a day you wanted to level him?


 

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Quote:
Originally Posted by New_Dark_Age View Post
Explain to me how a 20 hour forced brake in between attaining a goal in a video game is fun for a player ?
No, because that's not the issue.

Quote:
Originally Posted by New_Dark_Age View Post
Would you think it would be fun if there was a 20 hour no xp window on your character on a day you wanted to level him?
Irrelevant.

Being able to casually change from hero to villain and back would be nonsensical. There has to be some limitation, or it's meaningless.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

They are introducing an alignment change token to the paragon market. It is definitely an option I will use.

Unfortunately, that means you will need to decide whether you are willing to pay for the option, or taking the long route and dealing with cool down periods.

Needless to say, they wont get rid of the cool down because they have found a way to make us pay for the convenience.

Now if it is because you love the missions so much that you just can't get enough of them, and want to run 40 of them in a row, you will still be sol.

Breathe man.


 

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Quote:
Originally Posted by New_Dark_Age View Post
Would you think it would be fun if there was a 20 hour no xp window on your character on a day you wanted to level him?
Now you are just making up strawmen.

No one here is under any obligation to try and explain the reasoning of the developers to you.

Additionally, there has been significant discussion on this topic if you do a little board searching. Even in this thread you have been told why it is the way it is - to put a limit on alignment merits.

You simply think your opinion trumps the developers. You are wrong.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

Posted

Quote:
Originally Posted by Aneko View Post
No, because that's not the issue.



Irrelevant.

Being able to casually change from hero to villain and back would be nonsensical. There has to be some limitation, or it's meaningless.

Its not irrelevant. Its the same thing. You wouldnt have fun if there was a 20 hour no xp restriction on a day you want to level your character , just as any player who wanted to change alignments wouldnt have fun cause there is a 20 hour restriction on alignment missions.

Claiming I am advocating there be "no limitations" is also a strawman. I am just stating that the current limitations suck. Having it take several hours like a long Task Force or something is limitation enough rather than having several "20 hour delays" which ruins the fun of walking the path to a different alignment.