Originally Posted by planet_J
![]() Am I the only one who thinks propel needs to be a cone?
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Originally Posted by planet_J
![]() Am I the only one who thinks propel needs to be a cone?
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Unfortuantely the control sets don't have snipe powers like blasters. Getting it to be a cone will be far more reasonable and more useful, not to mention more likely to actually happen.
God no, please. A snip in a control set would be horrible. I hate powers with interrupt and Control toons tend to get in melee range quite often.
Here's an idea.... add a stun to Propel. (a la Cosmic Burst)
Think about it, if someone just hurled a forklift at you, wouldn't you be a little disoriented?
That'd make it a solid single target control power, that doesn't hurt your (Dom's) damage output so much. (Hard control, as opposed to the Soft Control of KB.)
If your idea for a way to 'fix' a level 1-available power is to make it comparable to the crown jewel of a blast set, you might want to rethink your strategy.
Propel is not available until level12 iirc either way a blaster power in a control set makes no sense
Heh.
How? If you cast it after using WH, they are already knocked back; and if you cast it before using WH you'll eat the entire alpha and probably some successor attacks before you can use WH if that doesn't kill you.
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Well, TW was still in beta/pre-live when it was changed (except for the dozen people who were able to get it early when it was accidentally put on the market awhile back). The Devs have shown that they're extremely reluctant to make changes that impact people's Live characters.
That said it HAS happened... just not in a long time. |
OP: you missed some stuff.
Lift is not getting changed for doms because it was actually doing correct damage already - controllers were not. Dimension Shift will stay as it is for a reason, and the reason Arbiter Hawk gave is that it is great in PVP. |
Great they are fixing the attack portions of the set but not fixing the sets CONTROL issues at all..
Brilliant...
Propel is not available until level12 iirc either way a blaster power in a control set makes no sense
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If your idea for a way to 'fix' a level 1-available power is to make it comparable to the crown jewel of a blast set, you might want to rethink your strategy.
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Gravity deserves the love. Let it be I'll say.
I'm really not trying to be rude, but if you have to type stuff to use Wormhole the 'best way' when another controller can use flashfire/stalagmites/seeds of confusion/terrify/basically almost all AoE control powers at will without bothering the rest of the team, it means the power is severely lacking, especially since the set doesn't have another AoE control (for example, telekinesis can be bothersome in some situations, useful in a few, but mind control has a lot more to use instead).
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What would make me happy with Wormhole, and apparently other people here:
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me likey the changes