Changes Coming to Gravity.


Agent White

 

Posted

Quote:
Originally Posted by planet_J View Post
Am I the only one who thinks propel needs to be a cone?
I disagree. I believe Propel needs to be a Snipe ... with Snipe range and damage modifiers.


It's the end. But the moment has been prepared for ...

 

Posted

Unfortuantely the control sets don't have snipe powers like blasters. Getting it to be a cone will be far more reasonable and more useful, not to mention more likely to actually happen.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

God no, please. A snip in a control set would be horrible. I hate powers with interrupt and Control toons tend to get in melee range quite often.



 

Posted

Here's an idea.... add a stun to Propel. (a la Cosmic Burst)

Think about it, if someone just hurled a forklift at you, wouldn't you be a little disoriented?

That'd make it a solid single target control power, that doesn't hurt your (Dom's) damage output so much. (Hard control, as opposed to the Soft Control of KB.)


@Oathbound & @Oathbound Too

 

Posted

If your idea for a way to 'fix' a level 1-available power is to make it comparable to the crown jewel of a blast set, you might want to rethink your strategy.


 

Posted

Propel is not available until level12 iirc either way a blaster power in a control set makes no sense


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
How? If you cast it after using WH, they are already knocked back; and if you cast it before using WH you'll eat the entire alpha and probably some successor attacks before you can use WH if that doesn't kill you.
I'd sometimes do just that and risk the first volley of fire just so I could make sure the mobs weren't wandering off. It was a pain in the late game for certain.

Crushing Field needing to prevent kb really isn't all about synergy with WH, but with other sets as well.

In the end its not the major thing that needs to be addressed with Gravity.


 

Posted

Quote:
Originally Posted by planet_J View Post
Am I the only one who thinks propel needs to be a cone?
Quote:
Originally Posted by Oathbound View Post
Well, TW was still in beta/pre-live when it was changed (except for the dozen people who were able to get it early when it was accidentally put on the market awhile back). The Devs have shown that they're extremely reluctant to make changes that impact people's Live characters.

That said it HAS happened... just not in a long time.
Energy armor.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by JayboH View Post
OP: you missed some stuff.

Lift is not getting changed for doms because it was actually doing correct damage already - controllers were not.

Dimension Shift will stay as it is for a reason, and the reason Arbiter Hawk gave is that it is great in PVP.
As someone who's pvpd a lot with grav doms let me say thAt dim shift is as meh as any other control after all the durations were standardized back with i13. Phasing a few targets for 4 seconds isn't doing anything other than tossing a possum in front of a tractor trailer. You go "hey what was that?" and keep on trucking. And it prevents teammates from attacking multiple targets. And you have no control over who actually gets hit by it.

So if the best reason to keep dim shift as is is pvp, then the good arbiter is clueless and there's no hope the set will ever get the love it really needs.


Please buff Ice Control.

 

Posted

Great they are fixing the attack portions of the set but not fixing the sets CONTROL issues at all..

Brilliant...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by planet_J View Post
Propel is not available until level12 iirc either way a blaster power in a control set makes no sense
Level 6.

Quote:
Originally Posted by DarkCurrent View Post
Energy armor.
I was speaking specifically of Re-ordering powers. They didn't change the power order when they ported Energy Aura to any AT. They did re-order Electric Armor when they ported it to Tankers/Scrappers... but only for Tankers and Scrappers. Specifically because they didn't want to impact existing ElA Brutes/Stalkers.

The last time they re-ordered the powers in a Live powerset (to the best of my knowledge) was way back when they moved all the Tanker Taunt powers to level 10.


Quote:
Originally Posted by Talen Lee View Post
If your idea for a way to 'fix' a level 1-available power is to make it comparable to the crown jewel of a blast set, you might want to rethink your strategy.
Too late. It's already going to be comparable to the "crown jewel" of a Blast set. It'll deal almost as much damage as Power Burst, has a shorter recharge, is Guaranteed KB instead of PB's 60% Chance and all it trades off for that is a trivially longer activation (2.07 vs 2.0).

In fact depending on how much damage it gets from Impact, it may be more than "Comparable" to Blast set T3s.


@Oathbound & @Oathbound Too

 

Posted

Gravity deserves the love. Let it be I'll say.



 

Posted

Quote:
Originally Posted by Kioshi View Post
I'm really not trying to be rude, but if you have to type stuff to use Wormhole the 'best way' when another controller can use flashfire/stalagmites/seeds of confusion/terrify/basically almost all AoE control powers at will without bothering the rest of the team, it means the power is severely lacking, especially since the set doesn't have another AoE control (for example, telekinesis can be bothersome in some situations, useful in a few, but mind control has a lot more to use instead).
Just because it is different, does not mean it is lacking. That said, it IS lacking, but not because it is also a teleport.

Quote:
Originally Posted by Tormentoso View Post
What would make me happy with Wormhole, and apparently other people here:
  • Increase the radius of effect.
  • Make the Stun register earlier
  • Make the Knock Back into Knock Down
Yes. Yes. And Yes. (I'd also prefer it before 26, but it doesn't seem likely to change). The Stun should happen almost right away, IMO.

I have been fond of the idea of having Singularity spawn two pets instead of one pet.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I have been fond of the idea of having Singularity spawn two pets instead of one pet.
So that you can "double date" a pair of singles (at the same time)?

Do you want them to sing duets for you too?


It's the end. But the moment has been prepared for ...

 

Posted

me likey the changes


My LotG sold for 65mil and I'm spending it all on hats

Needlepoint and Hobbytex Champion 1984

Blaming others since 2003