Coffee Talk Highlights, Dec 7, Noun: the Verbening and power set tweak w/ Arbiter Hawk
What was funny was that at the time I was actually surfing the forums quite well. It gave me the "sorry" page once when I tried to post, but less than a minute later I was happily surfing the forums again.
Even a little less would be an improvement.
Here is the thing. Adding the containment tag to the Lts in BAF would not make it easier. It would make control powers more flexible, and it would allow control powers to help with any potential leaks while not actually mezzing the targets.
My thought when I asked the question was "Every non-control power, every non-Controller inherent works on all the prisoners. However, every control power and the Controller's inherent power is specifically crippled for any critter that is flagged 'do not mez'. No other AT in the game is restricted to this degree." Basically I challenge the developers to name any instance where another AT is targeted like this.
Is there any content that negates any of the following?
Letting the inherent work will not magically let the Controllers mez anything that is flagged not to be affected by mez, however it would offset the penalty that is imposed by any critter that becomes immune to their powers. Containment was supposed to offset the fact the because of the mez abilities that the powers were doing less base damage.
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Talk of Ice Control and fixing Jack, "Jack is a little less derp."
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Issue 22 will add a special tag to incarnate trial bosses to deal Containment damage to them, and on any big scary boss that is immune to control in the future.
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Adding that Containment tag to the Lt's in BAF?
Hawk: "I don't want to make something that is already easy even easier. I can understand thematically why you'd want it. But from a gameplay point it doesn't need tweaking." Hawk talks about playing Ice/FF back when the BAF trial mobs had no mez resistance. |
My thought when I asked the question was "Every non-control power, every non-Controller inherent works on all the prisoners. However, every control power and the Controller's inherent power is specifically crippled for any critter that is flagged 'do not mez'. No other AT in the game is restricted to this degree." Basically I challenge the developers to name any instance where another AT is targeted like this.
Is there any content that negates any of the following?
- Scrapper's chances of getting a Critical Hit?
- Dominator's prevented from using Domination?
- Blaster's Defiance not working?
- Tanks Gauntlet or Bruising not functioning?
- Brute's Fury build up?
- Defender's Vigilance?
- Mastermind's Supremacy pet bonus? Okay the Incarnate trials were a problem for MMs, but the pets have subsequently been buffed to incarnate levels while near the MM.
- Stalker's Assassination ability? That is getting looked at currently for I22.
- Corruptor's ability Scourge anything & everything?
- Arachnos Soldier's (Widows or Soldiers) getting their Conditioning ability?
- Peacebringer's Cosmic Balance? Okay they have to deal with nictus and other targeted damage, but over the years this has been so watered down that the nictus are minor annoyances.
- Warshade's Dark Sustenance? See Peacebringers.
- Controller's containment? Why yes, there is content to negate this inherent ability.
Letting the inherent work will not magically let the Controllers mez anything that is flagged not to be affected by mez, however it would offset the penalty that is imposed by any critter that becomes immune to their powers. Containment was supposed to offset the fact the because of the mez abilities that the powers were doing less base damage.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Well, there are enemies that can ignore Domination boosted mezzes and mez you even though Domination's mez protection.
Arc #40529 : The Furies of the Earth
Changing the position is nice for sure but it only shortens the pain. :P If they can increase to 20' radius, then I can forgive Dimenion Shift appearing earlier than WH.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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I'll need to check in-game DPA but it is still not that high. I guess if you are a /Earth Assault, Propel will be a decent range attack. lol
Someone who is good at calculating DPA, does this mean the Propel for Dominators is now basically around the power of Psi Assault's Telekinetic Thrust? Here are the estimated values for each power:
Propel: Recharge: 8, Cast Time: 2.06, Damage: ~103.5 TK Thrust: Recharge: 8, Cast Time: 2.06, Damage: ~95 If so, how well regarded is TK Thrust? It certainly sounds like an uptweak for Controllers, unsure how much Dominators benefit. |
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.
Well, there are enemies that can ignore Domination boosted mezzes and mez you even though Domination's mez protection.
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The point still stands. Everyone is affected equally by those particular holds.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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The issue I am having with all these 'timer based effects' in the iTrials is that whenever I take a second to focus long enough on the timer to tell how much time is left, by the time I look back at my character, I have died.
1) Obliteration beam is on a timer and the timer shows on the trial UI
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With all the chaos going on around me, I don't really have to time to read commands (or the giant red text that is too big for my screen and/or hidden by my UI). Was just on a MoM trial a bit ago and the leader was trying to get everyone to time when the pink patches would appear and move away from the AV so they didn't spawn right on him. Needless to say, it didn't work, and everytime I stopped diligently watching my character to read the timer, I found I was standing in a pink patch by the time I looked back.
All the constant information spam on the iTrials is really too much to take in.
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Current Team Project: Pending
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Based on the teaser from last week, I expected a little more in terms of powers updates than "...and Gravity Control, too." Granted, the change to Gravity Control does sound pretty nice. It doesn't really offer a big fix to the powers that are below the curve, but it makes it better at what it already does, so suppose that's good enough for me.
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It's a strange fix in that it increases the damage on an already damage heavy control set and doesn't seem to increase the control on a weak control control set. It just makes it better at a questionable niche.
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Oh, yeah, don't get me wrong, I like the change in concept, and my own Grav/FF Controller, who always felt more like a Dominator anyway, will probably really enjoy this change. It's just that it seems like a change in approach. Compared to, say, the Claws, or Energy Aura changes, where they took powers that were underperforming and increased their effectiveness, this simply increases Gravity's "specialty" powers. I would've expected a buff to Dimension Shift or Wormhole, basically, but while I'm surprised they weren't the ones changed, at this point, I'm not disappointed, per se.
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I mean, I'll take it... but ??
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Someone who is good at calculating DPA, does this mean the Propel for Dominators is now basically around the power of Psi Assault's Telekinetic Thrust? Here are the estimated values for each power:
Propel: Recharge: 8, Cast Time: 2.06, Damage: ~103.5 TK Thrust: Recharge: 8, Cast Time: 2.06, Damage: ~95 If so, how well regarded is TK Thrust? It certainly sounds like an uptweak for Controllers, unsure how much Dominators benefit. |
If the damage is in fact unchanged as was noted, Propel should deal 103.5 damage (Scale 1.96) with a 2.07s animation for 50damage per second of animation time.
(Single Target) Assault Powers that Propel2.0 will outdamage*:
Stone Spears (25.18)
Hurl Boulder (34.66)
Flares (46.37)
Psionic Dart (33.37)
Telekinetic Thrust (46.26)
Thorny Darts (39.72)
Impale (47.82)
In addition, Propel will be Roughly comparable to Mental Blast and Lightning Bolt, which deal 51.88damage per second activation. (It would rate higher than them, but the extra ~0.4second animation time it'll still have holds it back).
Looks like Propel will be a good choice for ranged damage on Earth, Thorny (redraw, bleh) and Psi, and not a bad choice for Electric (which notably doesn't have a tier3 anyhow).
*Based on DPA, several of those powers will cycle faster than Propel, so you can use them more.
@Oathbound & @Oathbound Too
So, Propel might actually damage living enemies instead of slamming spectacularly into dead/unconscious enemies? Neat.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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Maybe I have developed a cold, twisted heart from paranoia, but the idea that the devs may look at EM again just makes me desperately want to hide my poor /EM tank away somewhere and gather all my other heroes around to guard him.
... Energy Melee? Hawk: "We are looking at it. It's too early to talk about details. Somewhere down the line we'll come up with something cool to do it." ... |
Please, please! Let him be! Can't you see you've done enough!
Proud member of Heroes Inc.
I'm not like other moms.
I don't recall Taunt or Gauntlet even causing the Lt's in the BAF to stutter step, much less focus on my tanks, while on their way to the exits. Bruising, however, still functions.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
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Originally Posted by PapaSlade
Rangle's right....this is fun.
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Taunt and Gauntlet still work on any AVs that are considered "immune to mez".
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Some people will take it for concept. And my Grav/Psi has it simply for the smashing damage to use on all those psi-resistant robots.
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Someone who is good at calculating DPA, does this mean the Propel for Dominators is now basically around the power of Psi Assault's Telekinetic Thrust? Here are the estimated values for each power:
Propel: Recharge: 8, Cast Time: 2.06, Damage: ~103.5 TK Thrust: Recharge: 8, Cast Time: 2.06, Damage: ~95 If so, how well regarded is TK Thrust? It certainly sounds like an uptweak for Controllers, unsure how much Dominators benefit. |
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I'm also excited about the Jack Frost change! WOOP WOOP!
Someone who is good at calculating DPA, does this mean the Propel for Dominators is now basically around the power of Psi Assault's Telekinetic Thrust? Here are the estimated values for each power:
Propel: Recharge: 8, Cast Time: 2.06, Damage: ~103.5
TK Thrust: Recharge: 8, Cast Time: 2.06, Damage: ~95
If so, how well regarded is TK Thrust? It certainly sounds like an uptweak for Controllers, unsure how much Dominators benefit.