any talk of fixing Dual Blades (empower and weaken)?


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Posted

I love the look of the set, but the combos just don't really work. Getting 3 attacks to hit just fails too often. The biggest problem was the Empower which I needed precisely when my attacks were not hitting to get a +to hit. The combo seemed almost to be taunting me - you can't hit your foes, you can fix that if you can just hit 3 times in a row.

I know that the later combos make empower and weaken superfluous, but trying to level with DB it was just sad.

Is the set considered good enough because post 32 it is fine?
Or is there any talk of tweaking it so that it isn't just 3 powers cycled and the rest ignored?


 

Posted

Meh- I don't really see a problem with the combos in dual blades. I have two DB characters, and it is unlikely that I miss while building combos with either one. If you are missing your opportunities to build combos that much, you might want to review your slotting to make sure you aren't underperforming for accuracy. Aren't all weapons sets endowed with slightly higher accuracy to start?

What's more is that I only use two combos on my brute. Sweep and attack vitals are, in my opinion more valuable than the other two you mention. I don't think anyone should really try to fit in every single DB attack, as it would require getting nearly every power in the set.

To answer one more question, no- I don't think that because one attack misses that the set needs help. The DB attacks are somewhat decent individually, so I don't think they really need any buffing.


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Posted

Quote:
Originally Posted by magikwand View Post
Meh- I don't really see a problem with the combos in dual blades. I have two DB characters, and it is unlikely that I miss while building combos with either one. If you are missing your opportunities to build combos that much, you might want to review your slotting to make sure you aren't underperforming for accuracy. Aren't all weapons sets endowed with slightly higher accuracy to start?
Yes, so normally you are fine. Then you get hit by a bunch of CoT ghosts. Another scrapper hits build up and gets a bonus to hit. But you can't. You have to hit 3 times to get a bonus to hit. Which you can't do.

As I said - when you need the bonus to hit you can't get it. When you don't need it you can.

Quote:
Originally Posted by magikwand View Post
What's more is that I only use two combos on my brute. Sweep and attack vitals are, in my opinion more valuable than the other two you mention. I don't think anyone should really try to fit in every single DB attack, as it would require getting nearly every power in the set.

To answer one more question, no- I don't think that because one attack misses that the set needs help. The DB attacks are somewhat decent individually, so I don't think they really need any buffing.
So you go with the theory that the set really only needs to be two combos and the others can sit unused. I suspect that is the majority feeling - only the high level play matters, and most of the set doesn't matter as long as one part works well enough.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
Yes, so normally you are fine. Then you get hit by a bunch of CoT ghosts. Another scrapper hits build up and gets a bonus to hit. But you can't. You have to hit 3 times to get a bonus to hit. Which you can't do.
Unless you're a claws scrapper/brute, in which case you have to hit with Follow Up, which when it hits, provides a +10% tohit buff.

Which, BTW...is the exact amount of +tohit that Blinding Feint provides when NOT used in the Empower combo. The +tohit from the Empower Combo as a grand total of +13.30%, as the combo itself adds +3.30%.

Solution: Pop a yellow skittle as needed, lead with Blinding Feint, and continue. Use Empower with the added accuracy from the yellow skittle coupled with the +10% tohit from BF, should make it a tad easier to finish the Empower combo when the powers are available. And...that's not too hard to achieve. On my DB toons, i've managed to make a pretty seamless string of, i believe, the Empower, Sweep, and Attack Vitals combos non-stop, with hasten going and maybe a single shot of recharge in my attacks. ....Or was it Empower, Attack Vitals, Sweep......eh...one of those.


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Posted

If you're socketing for your needs, you have a 95% to hit. That means your chance to have one of three attacks fail is a whopping 15%. Now look at powersets like Archery (bonus is meaningless after level 12 or so now) or Radiation (ditto) orrrr the % to Knockback on Dual Pistols.

85% to Get Something Special is pretty neat by comparison.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
If you're socketing for your needs, you have a 95% to hit. That means your chance to have one of three attacks fail is a whopping 15%. Now look at powersets like Archery (bonus is meaningless after level 12 or so now) or Radiation (ditto) orrrr the % to Knockback on Dual Pistols.

85% to Get Something Special is pretty neat by comparison.
really, get hit by 3 CoT Spectral Daemon's and you have a 95% chance to hit?


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
really, get hit by 3 CoT Spectral Daemon's and you have a 95% chance to hit?
It's not like DB is magically singled out by tohit debuffs. You would be no better off with any other scrapper melee set if three CoT Spectral Daemons all decided to hump your leg. Other than frontloaded BU/analog for ten seconds or so now and again, of course.

Anyway, on the original topic: I leveled my DB/DA scrapper without using any combos until Attack Vitals. It was fine. I pressed buttons, things fell over. Sometimes I missed! That happens to the best of us. I survived and you will too, assuming you don't give up and reroll.


 

Posted

The only thing that I never understand/use is the Sweep combo.

Most of the time when I set it up, One Thousand Cuts will knock down the target and by the time I get to the 'SWEEP' portion of the combo, the target is still under KB surpression from just being knocked down.


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Posted

Quote:
Originally Posted by dugfromthearth View Post
really, get hit by 3 CoT Spectral Daemon's and you have a 95% chance to hit?
Sorry, if you're building for your needs and playing properly. I forgot to add that last bit. I should not have assumed such about anyone who would come on and whine about levelling a scrapper of all things as being too hard.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
really, get hit by 3 CoT Spectral Daemon's and you have a 95% chance to hit?
There aren't many attack powersets that aren't crippled by that situation. Especially if the Spectrals are over-level.


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Posted

My wife's DB scrapper is a monster, that's all I have to say. I'm pretty sure she uses 3 combos - the build up one, the sweep, and the heavy hitter.


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Posted

Quote:
Originally Posted by UberGuy View Post
There aren't many attack powersets that aren't crippled by that situation. Especially if the Spectrals are over-level.
QFMFT

In that situation you do what literally every other set in the game does: you pop a yellow inspiration and shred those jerks. What you don't do is complain about how unfair it is that you have to hit enemies to do damage as though the same isn't true for everyone else.


 

Posted

I will try my best not to do any bashing to the OP.

But there is not enough detail to back up what you want. What secondary are you playing with? What level are you playing at? What other powers do you have?

Honestly at lower levels CoT is rough for a lot of sets and ATs, usually up until you get SOs.

I have one Dual Blader and he has /SR secondary, this made it easier to avoid to hit debuffs. Since it is not something shared across all secondaries, I don't think it is broken.

Here are some quick suggestions...

I will start with the easiest.

1. Avoid missions with CoT.

2. Purple and Yellow Insperations, Defense helps you avoid the to hit debuff altogether and the yellows keep you afloat when a couple get through. Unless you are fighting the Earth Casters then there aren't many defense debuffs you have to worry about.

3. Tactics from the power pool, Maneuvers is a good pre req for any Scrapper and if you are worried about your to hit, Tactics would be the way to go for you.

4. I take it since you can post on the forums you are a VIP, so go the IO route, it is a good permanent solution. The Kismet unique gives you a 6% to hit boost and is cheap and easily slottable, also building for accuarcy is cheap altogether. Or you can frankenslot for damage and accuracy.

If all else fails, form a team, or at minimun team up with a buff/debuff AT, Corrs, Defenders and Controllers like the help in the early levels, MMs, you might not have to do any work.

Also there were some good tips given out, off the top of my head, someone mentioned starting off with Blinding Feint, in the TO and DO levels that's what I did, I would start with that power, go into the Weaken Combo then the Empower combo.

But just because you have a Kryptonite doesn't mean the set is broken, combo system is an Acc focused system so enemies with -tohit and high defense aren't going to be your friend. Honestly it's like saying you want a buff for Invul because you can't take on a group of Seers lol.


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Posted

In a group some targets are harder to hit than others. This maybe sometimes just subjective but I did notice a better success rate with Blinding Feint on certain targets before going onto attack harder to hit targets.

A dualbladers experience does change with different armour sets. Invulns being one of the safer bets with +Tohit coming from Invincible.

My Dual Blade scrapper being Willpower, is min/maxxed with full leaderships, one of them obviously being tactics. QR does help in endurance so why not.

On the subject though, I'd love to see it buffed. Attacks that have to hit to give +tohit have always been limited so any buff is good and seriously I don't see a reason why not. Dual Blades is good but not that good that it couldnt do with a buff.


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Posted

My only real gripe with the OP's stance is that he seems to be under the impression that you MUST go through the entire Empower combo to receive a +tohit buff, which is completely false.

Quote:
The biggest problem was the Empower which I needed precisely when my attacks were not hitting to get a +to hit. The combo seemed almost to be taunting me - you can't hit your foes, you can fix that if you can just hit 3 times in a row.
You get a slightly ENHANCED +tohit from the Empower combo, but the Blinding Feint power itself provides +tohit. The difference between the stand alone power and the combo boosted power is 10% vs. 13.30%.


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Quote:
Originally Posted by RaikenX View Post
My only real gripe with the OP's stance is that he seems to be under the impression that you MUST go through the entire Empower combo to receive a +tohit buff, which is completely false.

You get a slightly ENHANCED +tohit from the Empower combo, but the Blinding Feint power itself provides +tohit. The difference between the stand alone power and the combo boosted power is 10% vs. 13.30%.
That is something that I was missing.
So if I am not hitting, I need to do Blinding Feint for the to hit buff, then try the combo.

Thanks


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
That is something that I was missing.
So if I am not hitting, I need to do Blinding Feint for the to hit buff, then try the combo.

Thanks
Yes, and if you can't seem to hit the particular enemy you are trying to kill, switch quickly to a minion to do that hit and switch back or use an insight.

I consider my DB/SR my easiest 50 so far and my best scrapper. But then, I tend to overslot accuracy on all my characters and maybe this one benefited from that. No idea.


 

Posted

I do think we're missing the original point of the OP:

The Empower and Weaken combos both have a primary benefit: Making the enemies easier to hit. However, you need to land a series of hits in a row to pull them off, thus showing you won't really benefit from the combos. (Empower does provide a +dmg, which will help, but the foe -Def and the Self +to-hit is a bit redundant if you were able to land the series).

If they were Foe -Res, Slow, -Recharge, -Regen, etc, there'd be some logical sense, but "I need to hit you three times to make you easier to hit" doesn't sound like you need the benefit.

(We can also argue about whether the benefits are too small to matter, but I wanted to restate the OP and not get lost in Spectral land)


 

Posted

Quote:
Originally Posted by SwiftOneSpeaks View Post
I do think we're missing the original point of the OP:

The Empower and Weaken combos both have a primary benefit: Making the enemies easier to hit. However, you need to land a series of hits in a row to pull them off, thus showing you won't really benefit from the combos. (Empower does provide a +dmg, which will help, but the foe -Def and the Self +to-hit is a bit redundant if you were able to land the series).
Out of curiosity how big is the -def debuff from weaken?

Because if it's close to the -def from 3 Katana/Broadsword attacks then that would be fairly balanced as the combos are considered the secondary effect of the set.


 

Posted

Weaken gives -7.5% def for brutes/stalkers/scrappers, -7% for tanks. But that's after 3 attacks, while Broadsword and Katana do -7.5% on each hit.

Personally, I don't find Weaken useful for the def debuff anyway, the tohit debuff is the more important part.


 

Posted

Quote:
Originally Posted by SwiftOneSpeaks View Post
I do think we're missing the original point of the OP:

The Empower and Weaken combos both have a primary benefit: Making the enemies easier to hit. However, you need to land a series of hits in a row to pull them off, thus showing you won't really benefit from the combos. (Empower does provide a +dmg, which will help, but the foe -Def and the Self +to-hit is a bit redundant if you were able to land the series).

If they were Foe -Res, Slow, -Recharge, -Regen, etc, there'd be some logical sense, but "I need to hit you three times to make you easier to hit" doesn't sound like you need the benefit.

(We can also argue about whether the benefits are too small to matter, but I wanted to restate the OP and not get lost in Spectral land)
For the -def on the Weaken combo, yeah...you DO have to hit all 3 moves. That I never disputed. What I DID dispute was the Empower combo and the +tohit, which I mentioned twice up thread, only gives you a slightly boosted +tohit. Blinding Feint, the final attack in the Empower combo, provides it's own, base +tohit when used on it's own. You don't have to go through the entire series of attacks to get the base bonus, but yes for the enhanced bonus.

As an aside, I personally aim for the full Empower combo on my Dual Bladers, but more for the boosted +damage rather than the +tohit. I rarely, if ever, even use the Weaken combo, especially in the higher levels. Empower, Attack Vitals, and Sweep are what do get used, and with just a smidge of recharge and hasten, pretty much my unending attack string (hey...i never claimed i was "UGUU MAXIMUM DPS I MUST KILL EVERYTHING NAO NAO NAO WITH ONLY THREE ATTACKS AND BRAWL UGUU!" efficiency guy...i'm just here for the fun.)


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Quote:
Originally Posted by Necrotron_RO View Post
The only thing that I never understand/use is the Sweep combo.

Most of the time when I set it up, One Thousand Cuts will knock down the target and by the time I get to the 'SWEEP' portion of the combo, the target is still under KB surpression from just being knocked down.
I wish 1K Cuts wasn't involved w/ any combos...it's a terrible attack. Why Sweeping Strike isn't the finishing move for the Sweep Combo baffles me...


 

Posted

IMHO, the best thing about dual blades (statwise) is sweeping strikes. It's a 90 degree cone and does very good DPA. Using it as often as possible while fueled by blinding feint's buffs can turn you into a slaughter machine, competing very well with any other set. (fill in the gaps witih your other attack of choice)

However, I really don't think the dev's intended us to ignore combo's completely. I think it was just by accident that the set ended up this way.


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Posted

Don't use combo's then.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
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