Originally Posted by Tater Todd
I think Poison is a bad example...Alkaloid just...it sucks. I have no issue with 02 Boost now because you can take powers like hasten so early. I never use 02 or gale for the record because I am selfish :P.
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So why is Plant/Storm so awesome?
Thank you very much for answering, Egos!
Re: the SSA - can each story arc be repeated for Incarnate salvage? I think once a week if I recall?
I guess I don't fully understand how the Incarnate purchasing system works (but that's a topic for another thread. )
If anybody has a good (easy to follow!) link to understand it, I'd appreciate that. (Think "Incarnates for Dummies" )
Thanks again!
Grinding through trials is the fastest way, but you can somewhat slowly unlock the slots by buying Incarnate XP and bumping up Incarnate Shards. The Signature Story Arcs also give Incarnate salvage as rewards - doing each one once and picking the Threads option will (once all 7 are out there) give you 70 Threads, enough to build the first level of Destiny:Ageless (with 10 threads left over!).
Lambda Sector, Minds of Mayhem, the Underground and the Keyes Reactor all give Incarnate XP towards Destiny, so you can get a fair portion of the way there just doing each of them once (assuming that you're on a server that runs a variety of trials and doesn't just grind BAF/Lambda). You can't beat grinding Lambda for efficiency if you want to unlock Destiny as quickly as possible though. |
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Thank you very much for answering, Egos!
Re: the SSA - can each story arc be repeated for Incarnate salvage? I think once a week if I recall? I guess I don't fully understand how the Incarnate purchasing system works (but that's a topic for another thread. ) If anybody has a good (easy to follow!) link to understand it, I'd appreciate that. (Think "Incarnates for Dummies" ) Thanks again! |
Sadly I don't have a really good Incarnate guide I've used. I just beat my head against it until I woke up with a lot of abilities crafted. It's mostly like IOs, but with more levels. You get generic components which you craft into specific components, which you then craft into powers. These generic components are either Shards (for the Alpha ability) or Threads (for everything higher). With enough generic components (and occasionally inf) you can build anything eventually.
@Mindshadow
3) Tornado does benefit from containment. So, by all means spam your AoE immob along with it
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I have no experience with FlyTrap, and so can't comment on how effective it will be in that power, I can tell you thought that in Tornado the proc will have a chance to fire three times. Once when the power is summoned, once at the 10 second mark, and once at the 20 second mark and will make a check on all enemies within 7 feet of Tornado. (Of course Tornado has the added advantage that you can have more than one out at once). So my guess is that it's better than flytrap, but if flytrap spams that cone more than once every 10 seconds, it might actually be better.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
I have no experience with FlyTrap, and so can't comment on how effective it will be in that power, I can tell you thought that in Tornado the proc will have a chance to fire three times. Once when the power is summoned, once at the 10 second mark, and once at the 20 second mark and will make a check on all enemies within 7 feet of Tornado. (Of course Tornado has the added advantage that you can have more than one out at once). So my guess is that it's better than flytrap, but if flytrap spams that cone more than once every 10 seconds, it might actually be better.
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I don't know how much they improved Fly Trap's AI (all i know is that they did) because I deleted my Dom and at the time she sucked, my troller still didn't make it to 32 (lazy I know).
Anyway Fly Trap has 4 powers:
1) Entangle, the Plant St immob, doesn't matter for the proc because it's the only power that doesn't apply a defdebuff, plus it has a 16 sec recharge;
2) ST ranged thorn (like the tier 1 from thorny assault), applies -def, recharges in 3 secs;
3) The thorns cone, recharges in 12 seconds, -def, 10 target cap;
4) Bite, melee -def attack that also does -def.
Thanks for the info!
I don't know how much they improved Fly Trap's AI (all i know is that they did) because I deleted my Dom and at the time she sucked, my troller still didn't make it to 32 (lazy I know). Anyway Fly Trap has 4 powers: 1) Entangle, the Plant St immob, doesn't matter for the proc because it's the only power that doesn't apply a defdebuff, plus it has a 16 sec recharge; 2) ST ranged thorn (like the tier 1 from thorny assault), applies -def, recharges in 3 secs; 3) The thorns cone, recharges in 12 seconds, -def, 10 target cap; 4) Bite, melee -def attack that also does -def. |
Keep in mind he's No Animate Stone or Singy but he still lasts longer than Glass Jaw Jack Frost :P
Thanks for the info!
I don't know how much they improved Fly Trap's AI (all i know is that they did) because I deleted my Dom and at the time she sucked, my troller still didn't make it to 32 (lazy I know). Anyway Fly Trap has 4 powers: 1) Entangle, the Plant St immob, doesn't matter for the proc because it's the only power that doesn't apply a defdebuff, plus it has a 16 sec recharge; 2) ST ranged thorn (like the tier 1 from thorny assault), applies -def, recharges in 3 secs; 3) The thorns cone, recharges in 12 seconds, -def, 10 target cap; 4) Bite, melee -def attack that also does -def. |
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Since we're on slotting and such, what's the general opinion on Carrion Creepers and non-damage procs? I'm kinda curious about how well it goes with a Grav. Anchor's chance for hold (thouhg that one may be more useful in Roots) or a Force Feedback's Chance for + Recharge?
Maybe someone has shot this down but I'm wondering if it would be worth having a Force Feedback proc in Gale.
Can anyone think of why this would be a bad idea? I'm not looking for damage but I bet the thing procs every to evry other use.
Since we're on slotting and such, what's the general opinion on Carrion Creepers and non-damage procs? I'm kinda curious about how well it goes with a Grav. Anchor's chance for hold (thouhg that one may be more useful in Roots) or a Force Feedback's Chance for + Recharge?
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Oh God no, It only has a 10% chance to fire anyway so that means you would have to use Gale...A LOT. If you love kb, and you can handle scattering the mobs everywhere, if you liked getting kicked from teams, and risk getting taken out by a angry mobs, go for it...but if I see you on my team I will have to hurt you lol. Use FF + Recharge on other powers like Elec Control's Jolting chain.
Gale is more like a panic button to buy yourself more time teams are not going to like it much.
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The +rech proc works quite nicely on Hurricane if you actually use it. I wouldn't use it on Gale.
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Since we're on slotting and such, what's the general opinion on Carrion Creepers and non-damage procs? I'm kinda curious about how well it goes with a Grav. Anchor's chance for hold (thouhg that one may be more useful in Roots) or a Force Feedback's Chance for + Recharge?
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The Grav Anchor might not be a very good idea because CC doesn't do immob in all powers, while most of its powers do slow, that's my guess on why people prefer to slot the impeded swiftness proc instead of the trap of the hunter one. So while it will trigger, it probably won't be as much as if the grav anchor were a slow/damage IO set proc.
The thing is, this combo is very busy and you'll find yourself using Gale just to see if the proc goes off, because it's a power you barely need to use unlike say, footstomp. If you use it while the mobs are immobed so you won't make your team mad, it's still mostly to see if the proc goes off since Gale does pitiful damage (less than half of a Tanker's damage aura tick).
Ivee had a lvl 10 plant/storm idling for 3 years - now this thread - i am psyched - could someone give an idea of a leveling build or would it be similar to the plant/rad guide from eina? thanks
So which Epic would you recommend Stone or Leviathan? Waterspout + Tornado sounds impressive on damage, But Earths Embrace + 40% hp seems so much more survivable. BTW does waterspout get containment bonus?
Ivee had a lvl 10 plant/storm idling for 3 years - now this thread - i am psyched - could someone give an idea of a leveling build or would it be similar to the plant/rad guide from eina? thanks
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BUT - My plant/storm is 28 (have been having too much fun, vacation, parties and in spare time incarnating my lolStalker) and I didn't stick to that plan - I didn't pick the leadership toggles yet because the combo is very end heavy (and mine has a miracle unique).
It's very nice to see you can make a build with 34% s/l def on SOs (I used Ice Mastery, could've used Earth) but I don't think I'll be using the leadership toggles often till I IO her, unless I'm teaming and have buffs. An alternative could be the Medicine Pool which I'm considering for leveling mine. You'd still have 30% or so def without Maneuvers after Ice Armor or the Earth version.
So which Epic would you recommend Stone or Leviathan? Waterspout + Tornado sounds impressive on damage, But Earths Embrace + 40% hp seems so much more survivable. BTW does waterspout get containment bonus?
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Spout is awesome, though. Leviathan all the way if those are your two choices. I mean, +40% hp sounds cool and all, but as a Plant/Storm I can't help but think that if things are able to attack you heavily as opposed to flailing around helplessly in a stew of all kinds of summoned nonsense then things have already gone horribly wrong and +40% hp will not be enough.
@Mindshadow
I don't think Spout gets containment.
Spout is awesome, though. Leviathan all the way if those are your two choices. I mean, +40% hp sounds cool and all, but as a Plant/Storm I can't help but think that if things are able to attack you heavily as opposed to flailing around helplessly in a stew of all kinds of summoned nonsense then things have already gone horribly wrong and +40% hp will not be enough. |
Well after slotted its 80%hp, AND with +rech it stacks so u can get it to 160% hp, also earth has a nice shield and a +kb aoe dmg attack. But the waterspout does have nice base Dmg, So im torn on the decision, would any other epic pool be a better choice?
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Fire is nice damage and Fireball and Fire Blast are great. Rise of the Phoenix is the only self-rez available to Controllers. However, Fire Shield and Consume are somewhat mediocre.
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Ice is worth considering. Plant/Storm is a little bit weak on single target damage, so fast-recharging Ice Blast helps there. There are TWO AoE damage choices, Frost Breath and Ice Storm, a S/L Defense shield that is far less ugly than Earth, and Hibernate, a wonderful panic button/emergency Heal/emergency Recovery power. Hibernate has saved my tail a bunch of times. Also, Ice fits in thematically with the storm side of Plant/Storm. I have the Ice APP on several of my */Storm characters.
Fire is nice damage and Fireball and Fire Blast are great. Rise of the Phoenix is the only self-rez available to Controllers. However, Fire Shield and Consume are somewhat mediocre. |
I was thinking about Earth for Seismic Smash because it's awesome but the armor is too ugly, I have it on my fire/kin (well and of course my stone brute).
Fire looks good for more damage but Consume has nuke-level recharge (360s iirc? I'm on Mac OS now) and my mind/emp has psy mastery, meaning she has a resist shield and I don't find it makes much difference on a controller, unless maybe if she had Tough.
That was my thinking when planning the build as well. Ice Storm w/ Freezing Rain and Roots is great, Ice Blast helps in the ST department, and since you have so many pseudopets, you can use Hibernate without feeling you're slacking on a team unlike an Ice Tanker who loses aggro with the power.
I was thinking about Earth for Seismic Smash because it's awesome but the armor is too ugly, I have it on my fire/kin (well and of course my stone brute). Fire looks good for more damage but Consume has nuke-level recharge (360s iirc? I'm on Mac OS now) and my mind/emp has psy mastery, meaning she has a resist shield and I don't find it makes much difference on a controller, unless maybe if she had Tough. |
I often choose Earth on my melee-oriented characters like my Ice/Storm and my Plant/Kin and Fire/Kin. But Plant/Storm doesn't have to be in melee . . . you can be, but I actually consider it to be a "short range" controller.
Because the Seeds Cone is so important to a Plant/Storm, the Frost Breath cone is worth considering. It recharges much faster than Ice Storm, and the damage is up front instead of DoT. (I must admit one reason I like it is because I often run Tip missions solo to earn Hero Merits. If I'm out of tips, Frost Breath is great for wiping out a group of low level foes to get tips.)
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Well leveling her has been slow but steady (c'mon what's up with having to craft commons and uncommons and a rare you won't use to get a damn t4? Been busy Incarnating my Stalker and I hate this t4 stuff!).
And wow the combo is a monster at 30. Ok not omg damage yet, but I've been having too much fun with hurricane - and because kins are plentiful on Virtue, often I'm playing like a high-recharge non-end worries build.
But someone ingame with a lot of Storm experience advised me to go for Hover (I got CJ) because it can give you greater control for herdicaning since you have vertical mobility, I'm considering that.
Also, Snow Storm... I'm really not sold on that power, doesn't seem to help me even when I decide to eat the alpha (which I usually do even on a Blaster), unlike Darkest Night on my corr. I like slow powers like Shiver but unless you say AVs are really affected by the -rech, I don't see much use for it on a Plant/Storm build since it eats a ton of end.
Well leveling her has been slow but steady (c'mon what's up with having to craft commons and uncommons and a rare you won't use to get a damn t4? Been busy Incarnating my Stalker and I hate this t4 stuff!).
And wow the combo is a monster at 30. Ok not omg damage yet, but I've been having too much fun with hurricane - and because kins are plentiful on Virtue, often I'm playing like a high-recharge non-end worries build. But someone ingame with a lot of Storm experience advised me to go for Hover (I got CJ) because it can give you greater control for herdicaning since you have vertical mobility, I'm considering that. Also, Snow Storm... I'm really not sold on that power, doesn't seem to help me even when I decide to eat the alpha (which I usually do even on a Blaster), unlike Darkest Night on my corr. I like slow powers like Shiver but unless you say AVs are really affected by the -rech, I don't see much use for it on a Plant/Storm build since it eats a ton of end. |
As for Snow Storm, I like to keep it, but it is definitely a situational power. I use it tons on an ITF, where other forms of control are mostly worthless. It is great on a Katie Hannon TF to knock all of those bloody witches out of the air. I often throw it on AVs and other tough targets . . . mostly to affect the lower level foes in the area with its Slow and -Regen. It only has a fairly small effect on AV itself, but has a big effect on the other foes in the area.
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