3 Basic Trial/TF Questions
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You do realize the scope of this conversation is working the BAF escapees, right? And you selectively omit the last sentence, which goes "As a rule, do not consider deviating from orders until you know exactly what and why things happen the way they do -- they're there for a reason."
I suggest you read the following thread:
http://boards.cityofheroes.com/showthread.php?t=266307 It gets related to this around post 15. |
I know you desperately want to be right, but I'm not advocating the wholesale disregard of the leader's instructions. I understand where you come from in the first response as you probably had not read further, but the rest of these really just cast you in a very self-righteous light as well as create the perception that you have little faith in people's decision-making ability. They also contribute nothing to the OP's original observation, which was about why some people deviate from the choke point instruction.
@Texarkana
@Thexder
Its worth noting that clicking on the health bars in that window lets you target that enemy.
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The thing is that the last sentence there is coming off as an excuse.
You do realize the scope of this conversation is working the BAF escapees, right? And you selectively omit the last sentence, which goes "As a rule, do not consider deviating from orders until you know exactly what and why things happen the way they do -- they're there for a reason."
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I know you desperately want to be right, but I'm not advocating the wholesale disregard of the leader's instructions.
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I understand where you come from in the first response as you probably had not read further
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Your post came across with a condescending attitude and smiley appeared to make light of the fact that trials fail because people ignore instructions.
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as well as create the perception that you have little faith in people's decision-making ability.
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They also contribute nothing to the OP's original observation, which was about why some people deviate from the choke point instruction.
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To address the original post:
Rikti Ship Raid Guide:
http://wiki.cohtitan.com/wiki/Rikti_Ship_Raid
Lambda Guide:
http://boards.cityofheroes.com/showthread.php?t=257398
How to tell AV's health:
There is an Info window with their health bars, you can click on the health bars to target the AVs if they are close to you, and the window has other important information like when the next ambush wave is arriving.
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EXACTLY. And to tie it back into the OP, when a League Leader gives the choke order without proviso, a good "soldier" knowing his capabilities (i.e. do good damage at the door) may seemingly ignore it to gain that tactical advantage....
Also note, BAF is very forgiving in the sense that someone can disregard the leader's orders |
I do this regularly, although as you say only on phases and trials where I'm sure I know what I'm doing.
During the BAF prisoners phase, if I'm on my AoE toon with modest control, I'm always at a door, or camping the sidewalk just in front of a door (Force Bubble is fun against prisoner minions). And if I'm on a high single target damage toon, I'm always at choke points and chasing lieuts.
During the final BAF phase, I always switch to whoever has the highest hit points, even if the leader calls my team to concentrate on either Nightstar or Citadel.
But these are things that I'm certain will benefit the league. I can't think of any other time during a trial when I'm actively doing my own thing.
So do players who are heavily into RPing their toons, and consequently only want to do what their characters "would" do, stay away from Trials? It sounds like the demands of conforming to such rigid tactical boundaries are at odds with the philosophy of roleplay.
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My answer is: in no way am I "heavily" into RP.
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Speak for yourself, if the instructions are bad, I won't listen to them. I can tell you that I wouldn't be the cause of a failed trial.
I have and I don't care. I know that whatever your reasons are for not listening to instructions, your reasoning isn't sound. Not listening to instructions is the number one reason why I see so many trials fail.
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For example, if the leader said to use chokepoints on a BAF and if I'm on my SS/Fire I won't listen to them. How isn't my reasoning sound if I can kill all of the prisoners at a door without any problems?
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
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I have to share this post from Arcanaville that pretty much matches my attitude:
Speak for yourself, if the instructions are bad, I won't listen to them. I can tell you that I wouldn't be the cause of a failed trial.
For example, if the leader said to use chokepoints on a BAF and if I'm on my SS/Fire I won't listen to them. How isn't my reasoning sound if I can kill all of the prisoners at a door without any problems? |
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A part of me says if the league can't get their act together, they should fail. That's what trial badges test for: league-wide performance. But on the other hand, the sometimes draconian steps necessary to *guarantee* such synchronicity are things that aren't explicitly necessary for success, and more difficult for some servers than others due to population. If the person is an idiot or can't listen, heck I'm fine with bumping them. But bumping every single person that shows *any* signs of not being a robot is not always practical.
And I say that as someone who, if the league leader told me to hover 48.2 feet above Antimatter and do the facepalm emote 4.5 seconds before the next Obliteration beam while wearing a bikini and a top hat, and I thought it would help, would set up special macros to do it. (If I think it wouldn't help, I would shoot you in the face Snow). |
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A blanket statement like that is ridiculous. Sometimes the reasoning can be perfectly sound. Not to mention, the leader can be stupid and/or incompetent.
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The Mentor Project
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Honestly, I tend to do that also, but there's a catch. If the leader wants to run the trial on chokepoints, and I think there's a pretty good chance the league is full of relatively new players and players like me then I'll stand on the choke point like a good little soldier. The reason is that there's two ways I can contribute to a failure, and I want no part of either. I can disobey the leader in a way that compromises the league's performance, which for me is virtually impossible. *Or* I can encourage *other* players to disobey the leader because hey, I am.
Speak for yourself, if the instructions are bad, I won't listen to them. I can tell you that I wouldn't be the cause of a failed trial.
For example, if the leader said to use chokepoints on a BAF and if I'm on my SS/Fire I won't listen to them. How isn't my reasoning sound if I can kill all of the prisoners at a door without any problems? |
If I disobey, and I encourage other players to disobey, and that general chaos causes a failure, then I'm partially responsible. As would be any other player that contributed to that situation, regardless of their character's capabilities.
A *really* smart player would start on the chokepoint and watch carefully for leakers. If none appear, then its all good. If any appear, they would relocate to deal with them and then shift to the most problematic door without the other players noticing.
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Here's my take. If any player, be they min/max, rp, casual, OCD, ADHD - whatever - if they cannot follow the leaders instructions, they need to make that known immediately after the instruction is given.
So do players who are heavily into RPing their toons, and consequently only want to do what their characters "would" do, stay away from Trials? It sounds like the demands of conforming to such rigid tactical boundaries are at odds with the philosophy of roleplay.
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"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
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1> You have the basic gist of the raids. Ironblade's summary was excellent.
1) Did my first Rikti Mothership Raid last night. What a slideshow. What I saw was:
* travel about killing pylons. * I hear something about vents. No idea where this was * gather at center bowl on top of ship and fight * Fight GM on top of ship * fight for a really long time (I hear something about bombs) * Shields come back up and we're done. Clearly I missed some things. Can anyone fill me in? 2) Did my first Lambda last night. During the smash and grab phase...I got lost. We go downstairs, start fighting a spawn...and a few moments later I'm by myself. I try to run around the map to find things, but all I find are many, many mobs, all aggroing on me. The wiki talks all about crates and not about the mobs or movement. Can someone give me a tip on the detailed strat here? 3) Did a few BAFs in the last few nights. These worked great (except that so many want to camp the doors instead of chokes, yet say nothing about it when the leader says we'll be using chokes, then fail to do chokes ). However, in the NS & Siege battle, how are people checking to compare their health? I wrote two macros to target each after my last run, but I'm not sure if that's the right technique. |
2 & 3> Trials can be a lot of fun or extremely frustrating. Some general advice,
I'd toss out before getting to the specifics of your post.
If you're NEW to a trial (ie. run it less than 10 times), do everyone in your league
a favor - Be quiet and follow the League/Team Leader's directions.
A league can generally recover from a marginal leader's mistakes easier than
they can from players who don't/won't listen or follow directions.
If you're Experienced with a particular Trial -- then lead it ... if you have the
star. If you don't have the star, then follow directions as well.
The difference is that your experience can greatly help a new (or iffy) leader
by making polite, well-timed tactical suggestions, or you can completely blow-up
a trial through annoying/unwanted interference - it's a fairly fine line.
I like to think of it like a military chain of command. You *want* experienced Captains
and Lt's adapting and adjusting to changing conditions by using their skills and savvy.
You *don't* want them telling the Generals (stars) how to do things. If you'd rather
BE a general than a captain, feel free to form your *own* trial - but while you're in
one, use your skills to be a good Captain and team player instead.
As for the specifics of Lambda and BAF:
2> In Lambda it is *really easy* to get turned around, separated from your team,
or even get lost in there. I've run dozens of them, and as a non map memorizer,
it still happens to me once in awhile.
Some tips I'll share:
* Start well - know which elevator to take for your task (nades or acids)
* Zoom out your map (the game irritatingly zooms it in while in the maze) and make
sure you can see your teammates on it.
* Target (or set as WP) your leader - they're usually someone who knows the maze.
* Realize that Leaders can be new too, or get killed, or likelier move quicker than
you can keep up. In those cases: Use your map and try to stay with as much of
your team as much as you can.
* If you're squishy: Stealth is your friend - embrace it. Aggro is your Doom -
avoid it.
* Target through the Brutes/Tanks/Melee toons and focus on the crates or acids
with ST attacks - taking out the mobs in the maze is not your goal. It also
wastes time, and will usually get ppl killed needlessly.
* If you're NOT squishy - be mindful that newbies and squishies are counting
on you to help them thru there - sure, you may be able to solo it on your uber
build, but remember - most folks can't and are happy just to live through it
* When the maze is done, CHECK your temp powers - they're important. If you
don't know how to use them ask your team who you should give them to...
Those ideas should help you get through the maze and hopefully have even
more fun with Lambda - it's a pretty cool trial (imho).
3> In BAF, both Chokepoints and Doors can be effective strategies either separately,
or in combination. In my experience, chokepoints seems to work more reliably,
particularly with new or inexperienced trial runners (A lot of players seem to *think*
they can lock down a door, but more often than not, they can't). For instance
none of my Brutes or Blasters can do it, so I stick to the path or backing up
a door with those toons...
Even so, I've been on a team of 24 that failed due to escapes (if 20 escape,
you're done), and a team of 13 that stopped them all -- player build, skill, and
group co-ordination are HUGE in this segment of a BAF.
In terms of keeping the AVs even in the end, you should see their health bars
on your screen. I, like others, am not the least bit shy in flipping between the
two targets to help balance it out.
Some players/teams simply do more DPS. So, when the Leader says: groupX = Siege,
groupY=Nightstar, that's a good start, but smart players will also adjust as needed
to help keep them even.
Also in BAF, watch the Red Rings. That's another way to fail the trial and get a
bunch of folks killed - Sequestering is bad, mkay?
Sorry for the long post, but I've found that the amount of fun/frustration I have
in a trial is often related to the attentiveness of the players and their willingness
to work together towards a common objective. Lapses can occur anywhere
in the chain from the leaders to the back-seat drivers to the clueless (or malicious).
Any of them can butcher a trial - but the awesome ones occur when folks pay
attention and do their role as best as they can.
Regards,
4
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Rhetorical question: Do you often find yourself making up excuses for your opinions? I sure don't....
The thing is that the last sentence there is coming off as an excuse.
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You could have fooled me. On the other hand if enough people think they know better, that leads to chaos and failures.
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Stop right there. I read the full thread before responding in the first place. You should know that making assumptions will often backfire.
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to gracefully conclude by suggesting maybe you didn't read my follow up before posting (because that happens). Considering how you came back once, expecting an "oh I see the scope of what you're talking about now" concluding reply was a bit silly; clearly you didn't take that and came back for more with this reply. More amusing, even though I said none of the other trials were as forgiving as BAF, you then opt to refer to an Underground trial of all things. As much as you contribute a lot of positive things to forums (positive feedback), this over-inflated sense of self-importance in making yourself heard comes across as unnecessary crusading (critical feedback). / ':
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Your post came across with a condescending attitude and smiley appeared to make light of the fact that trials fail because people ignore instructions.
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Given I was on a trial (Underground) last night where people were not following the leader's instructions, decided to rush ahead and stand still while only 3-4 players were guarding Des (who aggro'd on some critters in one of the hubs), I tend to have a somewhat jaundiced view of people's decision-making ability.
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Some people deviate from any instruction because they think they know better than everyone else. There is really nothing more to it.
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Edit: If you'd like to discuss further, feel free to pm me -- otherwise, this no longer addresses the OP.
@Texarkana
@Thexder
http://boards.cityofheroes.com/showthread.php?t=266307
It gets related to this around post 15.
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