+4x8 question
Well my human form Warshade can solo 54x8 Council/Rikti/etc with complete ease and without inspirations (Clarion is used, granted, and I also have t4 Reactive) and 54x8 Malta/Arachnos with inspirations.
The latter is obviously more difficult but still doable. I usually use Judgement just because it speeds things up a bit, but that's not to say it's strictly necessary. I very rarely (if ever) use my lore pets. I never go to the market and buy medium/large/ultimate inspirations for any given task.
Up against more difficult groups I will do some pre-planning with the inspirations already in my tray and then buy the small ones that will be most beneficial for said task at a normal vendor.
For farming I just use reds.
Personally, when I say I'm soloing +4/x8 without any additional information, I imply:
- bosses on, AVs off (I sometimes keep AVs on, but that's not necessarily always true)
- any, every faction
- insps allowed (stuff that drops)
- incarnate powers allowed
- defeats/slowness allowed, within acceptable limits. Death shouldn't happen outside of a few missions/enemies that play to my achilles' heel on that particular character, and when it does, no more than 2 or 3 times in a single mission. Likewise, if I consistently take about two minutes or even more to kill a single spawn, I'll lower the reputation.
Which is basically normal playing for me, hence the lack of qualifiers. I do understand, and share, your perplexity concerning this sort of statement though. Reading the boards you'd sometimes believe people are steamrolling, solo, +4/x8 PPD on characters with 45% S/L def, no DDR, no hard controls and no insps.
On my DB/WP which is the only one outside of AE is the only character Ive gotten to +4/8 level, generally means every enemy group.
This does include the use of inspirations, though not generally temp powers, unless I happen to have like Iron Blade or Rune Blast available, so I use it for fun.
I keep bosses on, and AVs on.
For AVs, I always try to go into it with no inspiration use.
Some enemies will be easier than others. And it tends to require keeping an eye on the life bar alot more and possible running awa...I mean...tactical retreats (like trying to defeat Cims at 4/8 solo)
Generally, I like to run at about 2/8, which still has risks, but I can just let loose a lot more.
BrandX Future Staff Fighter

The BrandX Collection
Reading the boards you'd sometimes believe people are steamrolling, solo, +4/x8 PPD on characters with 45% S/L def, no DDR, no hard controls and no insps.
![]() |

I don't really ever say that I can solo +4x8 cause I think it's a pretty silly way to back up an argument.
But if I were to say it, it would definitely mean not dieing while doing it and specifying what enemy groups you were fighting and what kind of insps you used (if any) to make it possible.
I would also say your killing speed would be important as well, as saying you can solo on +4x8 is basically saying you consider X enemy group farmable with Y build, if you can't kill them consistantly fast there isn't much point to it.
If kill speed wasn't a factor you could make a Stone/SS tank, IO it out for pure survivability and only take Jab, sure you could probably solo many enemy groups at 4/8 and come out on top, but you're not going to be killing fast in any sense of the word.
Pretty much what Nihilii said.
For me, it means I can fight mobs of most any faction on these settings, bosses enabled, AVs probably (but not always) disabled, while suffering defeat only now and then, on average, with 2-3 deaths in a single mission meaning I might have my settings too high. 90-120 seconds is probably longer than I want to spend fighting a spawn with any regularity, but I might accept it if the foe is particularly resistant to my damage types, depending on whether that ends up being actually challenging or just tedious.
I tend not to use inspirations when solo, by my own choice. I like knowing what my limits are without the right ones on hand. However, unless I flub by riding the edge too close, I usually resort to them when I see I'm in over my head without them.
Most of my characters can solo most mob factions at +4/x8, but can't solo one or two. The usual culprits they can't solo at those settings are Arachnos and maybe the IDF, usually because those two inflict auto-hit defense debuffs. Honorable mention sometimes go to Carnies if my character lacks Psi protection. (Other spawns have hard-hitting Psi bosses, but none save Carnies have only hard-hitting Psi bosses, with x8 earning you at least two in every spawn.) I can usually solo these at +4/x6, which usually gets you only one boss per spawn.
When I say I solo at +4/x8, I do not mean that I can farm whatever I come across. Soloing != farming, though most farming is done solo. You don't farm much of anything with Broadsword/Invul or Dark Blast/Dark Miasma, but you might be able to solo just fine.
Edit: I do consider 54/x8 a better designation, because of the ambiguity introduced by level shifts. Level 54 mobs are +3 combat levels to my level 50s, because they all have the Alpha Slot level shift.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Lots of characters at their peak level of performance can manage solo +4x8 missions with most mob types, but they aren't going to be steamrolling by any means. If you define "manage" as "can complete the mission without too many deaths using all available methods of mitigation" then probably most Scrappers, Tankers and Brutes can handle it as can some Blasters and many Controllers. I wouldn't be at all surprised if every AT in the game has at least some build combinations that are capable of that trick.
However one thing none of them will be doing is running QUICKLY. It simply takes longer to kill +4 mobs than it does to kill +2 or even level. No build in the game will be able to kill +4 mobs as quickly as it can kill +2 mobs. Yes, a few corner cases can move efficiently enough to make the time/reward ratio favorable but those are very few and far between and they'll still take a good bit longer to complete the mission.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I'd actually like to see a build that can solo a majority of opponents at +4/x8 without INCARNATES. Granted that seems like a task, especially on an SO build. I went IO's before I attempted a feat but I wonder if its possible.
That's an interesting question posed by the OP. I never really thought about what mobs I fight when soloing +4/8, as far as I'm concerned they all drop the same purples and give about the same XP to whichever lowbie of mines is tagging along.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
+4x8 Carnies is pretty tough. I would like to see somebody beating them. I think eventually you are just going to lose on endurance and die slowly. What's worse is if a Mistress casts that "weakness" debuff on you. Good bye your tohit and endurance!
+4x8 Arachnos is also hard depending on what type of bosses show up. A Mu boss is going to be a pain in behind because he drains a lot of endurance. The Queen boss does a lot of psionic damage if you have little protection against it.
I think the easiest to do +4x8 is CoT and Councils.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Pretty much in agreement with the majority of the thread, pretty much any mob and set to +4/x8 but with level shift so really these days it would be as Uber Guy has said, level 54/x8 vs an Alpha level shifted character. Essentially it means the character in question doesn't really care what mission or foe they jump into, they expect to handle it in a timely fashion with minimal death against a maxed out spawn size. And pretty much only have one character that truly fits the description, my Claws/SR. And yes Carnies are a delight, specially when I want a challenge ... (whereas DE, particularly the +64% to hit ones) and Rularuu are more annoying then necessarily challenging for me).
+4x8 Carnies is pretty tough. I would like to see somebody beating them. I think eventually you are just going to lose on endurance and die slowly. What's worse is if a Mistress casts that "weakness" debuff on you. Good bye your tohit and endurance!
|
Still, even if a build is strong against Carnies, chances are it's weak against something else. Every build has weaknesses.
Probably the closest I have to a weakness-free build is a Mind/Fire Dom with soft-capped ranged DEF and ~50% Smash/Lethal RES. She has mez protection, solid damage mitigation, solid healing through Rebirth, and can toss a variety of magnitude 6 controls at her foes. The character is designed to have as smooth a performance curve as I could manage without resorting to an Illusion Controller (

But a smooth performance curve is not synonymous with steamrolling. In order to minimize situational weaknesses, you must compromise peak performance. In the case of my Dominator, I also had to accept a kind of generalized brittleness; on paper, the Dom can survive situations my Tanker can't, but she dies a whole lot more often -- can, in fact, die in situations in which the Tanker could AFK safely. To say that the Dom is more generally resilient than the Tanker can be technically true, but also spectacularly, sometimes hilariously, false. By the same token, it's technically true that the Dom has better damage output, but there are also numerous situations in which the Tanker kills faster in practice.
TL;DR -- basically what everyone else said. +4/x8 is overblown on the forums. Some people can and do solo at that difficulty level as a matter of course, but they're either cherry picking their opposition or they accept the occasional struggle. The game is easy, but I think we sometimes gloss over the variety of challenges it can throw at you. Anyone seeking to find the magic build that can walk over every faction at max difficulty is chasing fool's gold.
I've found my Plant/Psi Permadom can handle most mob types at +4/8 as long as domination is up. Doesn't really matter, since I can confuse all bosses with a single application of Seeds. I will say that it's like playing tennis on a razor. Look the wrong way and you are bleeding out. An outlier really though, most of my other IOd guys will struggle though +4/8 with heavy inspiration chugging.
There are builds that can easily survive Carnies, but regardless of your build's defensive strengths, Illusionists will always be a pain in the rear to kill (what with the phasing). For that reason alone, I can count on my fingers the number of times I've voluntarily soloed a carnie mission at max difficulty.
Still, even if a build is strong against Carnies, chances are it's weak against something else. Every build has weaknesses. |
The biggest PITA mobs for that scrapper are Knives of Artemis thanks to those damned caltrops.... I'm coming to kill you... eventually... The mobs I fear with that character however are the Devouring Earth Guardians and those Quartz pets they drop... if I let them drop that thing I'm very likely to be eating dirt a few seconds later.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I don't really ever say that I can solo +4x8 cause I think it's a pretty silly way to back up an argument.
But if I were to say it, it would definitely mean not dieing while doing it and specifying what enemy groups you were fighting and what kind of insps you used (if any) to make it possible. I would also say your killing speed would be important as well, as saying you can solo on +4x8 is basically saying you consider X enemy group farmable with Y build, if you can't kill them consistantly fast there isn't much point to it. If kill speed wasn't a factor you could make a Stone/SS tank, IO it out for pure survivability and only take Jab, sure you could probably solo many enemy groups at 4/8 and come out on top, but you're not going to be killing fast in any sense of the word. |
BrandX Future Staff Fighter

The BrandX Collection
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
BrandX Future Staff Fighter

The BrandX Collection
+4x8 Carnies is pretty tough. I would like to see somebody beating them. I think eventually you are just going to lose on endurance and die slowly. What's worse is if a Mistress casts that "weakness" debuff on you. Good bye your tohit and endurance!
|
All that said, I can't fight PPD worth anything. Arachnos and Longbow are tricky, too, but there's ways to deal with them. PPD just drop me.
Each set has their own strengths and weaknesses. I can waltz into a mob that would drop an Invuln Tank in seconds and be just fine but can turn around and get punk'd by Council Warwolves that the Invuln tank laughs off as idiotic. Just the give and take of sets.
D3 Bible I6/ED
Bots /FF Guide
What's the hardest +4x8 in your opinion?
I have to say it's probably Rularuu? I know the Big Eyeballs eat through defense like it's nothing so any build that focuses on defense as major survival will be nothing against them.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I'd actually like to see a build that can solo a majority of opponents at +4/x8 without INCARNATES. Granted that seems like a task, especially on an SO build. I went IO's before I attempted a feat but I wonder if its possible.
|
Really, soloing most enemy groups at 54/x8 without Incarnate powers is possible for lots of high end builds, especially if you allow normal inspiration and temp power use (ie, use what the missions gives you, but don't go buying a bunch of large insps or collecting Shivans). Soloing all enemy groups at 54/x8 without temps or inspirations is going to be extremely difficult even with Incarnate powers though, because pretty much every build has some enemy that it's weak against. The exception would be a perma-PA Illusion Controller since if everything is always attacking immortal pets and you never even get shot at then it's hard to die.

That will depend heavily on your power sets. Some resist based Tanks or Brutes will laugh at eyeballs but hate Seers or other psi-heavy enemies with a passion, while Plant or Fire perma-Doms will be in trouble against enemies that resist their every-spawn AoE control power. Mobs with stupidly high to-hit are probably the worst for most builds though, since most builds that go for soloing +4 mobs tend to add on plenty of defense to their other protections.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Really, soloing most enemy groups at 54/x8 without Incarnate powers is possible for lots of high end builds, especially if you allow normal inspiration and temp power use (ie, use what the missions gives you, but don't go buying a bunch of large insps or collecting Shivans). Soloing all enemy groups at 54/x8 without temps or inspirations is going to be extremely difficult even with Incarnate powers though, because pretty much every build has some enemy that it's weak against. The exception would be a perma-PA Illusion Controller since if everything is always attacking immortal pets and you never even get shot at then it's hard to die.
![]() |
You can pretty easily create a build that can either kill max-difficulty spawns quickly or survive most max-difficulty missions comfortably. Depending on your subjective definitions of "quickly" and "comfortably," you may find it's near impossible to find a build that does both.
It's definitely impossible to find a build that can both kill quickly and survive comfortably all factions at max difficulty.
Freakshow are pretty easy though, aside from the Super Stunners. The MM can still get chewed up by other groups if I'm not careful.
De minimis non curat Lex Luthor.
What do you all (forum peeps) mean when you say that your ____(insert awesomo build) can solo +4x8? It seems like a lot of people just throw that out without qualifying the statement at all. For example, when you say that your SS/FA/Soul brute solos +4x8, which mobs do you mean? Because soloing AE or Council baddies is VERY different than soloing DE, Longbow, PPD, Rularuu, Arachnos, Carnies, or Vanguard in my experience. When you assert your toon can solo +4x8, do you mean relatively quickly or slowly? Do you assume a minimum speed before you assert +4x8 status or is finishing a spawn in 30min the same as 30sec? Do you assume temp or incarnate powers were used?
I guess what I'm asking is what everyone personally means when they state that their tri-form WS, SS/Fire brute, etc. can solo +4x8 spawns. The reason I'm asking is to better understand the high-end capabilities of different ATs, powersets, and builds. I continually find myself surprised when I hear of someone soloing +4x8 spawns or GMs on an unexpectedly strong build only to find out that the Lore pets largely killed the GM or that the +4x8 spawn was (relatively) wimpy warriors, council, or something like that.
Of course, this post is not meant to condescend to anyone's accomplishments. I simply want to understand others' perceptions better.