Maneuvers FX?


Aett_Thorn

 

Posted

Quote:
Originally Posted by Nihilii View Post
/suppressclosefxdist 255 and /suppressclosefx 1 is your best bet.

I would love for a No FX option as well - but as should be obvious by many of the answers:

1) for most people, it isn't a problem
2) most people don't consider something a problem unless it affects them personally

So I'm not holding my breath for a fix.
I've said forever that every power should have a noFX option.

SuppressCloseFX is exactly what I do too. It won't take away everything, or at least it doesn't at 99 (I see Nihili has recommended 255), but it will take away very close to everything. Hasten, armors, all of the really intrusive stuff. At 255 it may take out all of the other stuff as well, like Maneuvers. It only changes it on my screen, and my character, but for me that's all that matters.

Make sure you try this Vitality. It really can make a big difference.


 

Posted

Funny I find this, because the purple defense buff graphic I don't think is that bad. It is the resistance buff bright orangish/red shields flashing that are about 10 times worse and I do find annoying.

Luckily there isn't much out there that gives that buff graphic, I know half the veteran buff pets do and I never choose that version of that pet just for that reason. Slotting the +res special IO's on a MM gives it to all their pets, which I also find it garish that all my thugs are now covered in bright flashing orange/red shields. To me that one is right up there with ice shields with how bad it is.

The purple defense shields are a blessing in comparison, much less noticable. Although I'd have no problem with getting rid of those too.


 

Posted

Quote:
Originally Posted by Vitality View Post
Don't get me wrong...I absolutely know that I am in the minority here...as most players only care about numbers.
And those would be the players looking to take Maneuvers over Combat Jumping simply because of the %1 or so difference in Defense bonus, right?

I mean, if looks were more important than numbers, a player wouldn't need to take or run either power. But if looks are secondary to numbers a player might find themselves choosing the 'lesser of two evils' appearance-wise to grasp at the tiny bonus.

For my part, I find that of the two Combat Jumping offers the best bang for the Endurance buck anyway. It gives a nearly the same (or better) Defense bonus as well as Immobilize protection and greater maneuverability. I'll generally only look at Maneuvers if I'm trying to stack Team Defense.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

On a related note, I'm positively thrilled with the ability to cancel other people's unwanted buffs on me. Speed Boost (for example) has never aided my marketeering in any way...


Where to find me after the end:
The Secret World - Arcadia - Shinzo
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Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Quote:
Originally Posted by Bloodspeaker View Post
On a related note, I'm positively thrilled with the ability to cancel other people's unwanted buffs on me. Speed Boost (for example) has never aided my marketeering in any way...
Yeah. Or when I want to look at my real numbers to see what my defense and resistances are, or test something, and variously kindly passers-by are furiously buffing me as I log into the game. Thanks for the thought, but....

And nothing, but nothing, is quite like bringing you new costume over to show your friend and just as you arrive, someone helpfully casts invisibility on you.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

They could change Maneuvers' triangle patterns to polkadot paisley if they'd just do something with Hasten


 

Posted

Quote:
Originally Posted by Tenzhi View Post
It gives a nearly the same (or better) Defense bonus as well as Immobilize protection and greater maneuverability. I'll generally only look at Maneuvers if I'm trying to stack Team Defense.
Maneuvers is a larger Defense bonus on every Archetype except for Tankers, and aside that, benefits your team regardless of whether you've got other +team defense or not. It also stacks with Combat Jumping, and is the largest pool +defense option available except for Weave, which requires two other power picks to get to.

In most situations where you're going to be trying to stack defense from sources other than your primary/secondary, you're going to need more than one pool power to reach the soft cap anyway. Maneuvers is one of the last ones that it makes logical sense to skip for mechanical reasons.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
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I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

What about treating Maneuvers FX the same way that the initial FX for Focused Accuracy is treated.

After a specific amount of time FA stops playing the pulsing yellow target FX.

Make Maneuvers act the same...so that after a specific amount of time it stops playing the pulsing purple shields FX.


 

Posted

Because the developers obviously want to devote their time developing Mutually Exclusive Vanity pets >:O

kinda ticked about that. I want to have my Light Fairy AND Rikti Monkay out >:I



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.