NRG/NRG Challenge


Arcanaville

 

Posted

I've run brutes for four years. If I had numbers like you have on your winning build I would trash it and start over. it ain't survivable. Not with a Brutes health, not with a Blasters. Lots and lots of critters do attack with other than S/L. I am going with the Plain build not just because I want to hover blast, but because I want to use Blaster tactics. If they coming towards you, do not just stand there. Range is your friend. And by having Ranged def soft capped it is your very very good friend. That's my 2 inf.

Thank you for your contest. Before i read your post i was trying to figure out how to make a Beamer. But I absolutely hate redraw. More precisely, I hate the gun disappearing. Anyways, i got to re-looking at old Blaster ideas, and have settled on Energy/energy. Hey look, KB keeps them at range, which synergizes with Plainguy's build. FTW. (and thx for saving me 100 mil)


 

Posted

Tourettes if your going to faint a desire to defend a person at least get his name right. It's Black_Assassin not Ninja Assassin.

Otherwise it pretty much sounds like what your trying to do, which is not make it about what I posted but instead turn it into something between me and Black_Assassin. Which it is not..
"Oh how dare you insult whats his name"
Psst its Black_Assassin.
"Yea that guy Ninja Assassin"

I would attempt to debate this with you but it seems very futile when you don't even know the difference between Positional Defense cap and Typed Defense cap. Maybe you should take the time to read the links in my sig. Its the reason I have them there. I was tired of posting them over and over again. I never wrote any of that stuff I just took the time to read it, understand it, ask questions about it when I didn't.

Further if you understood how to look at the over all numbers and the build again you might understand.

But I think EJI said it best, if you even understood what he said or meant. So thanks for saving me the long winded story I would have typed out otherwise. I surely know I'm long winded.

Thanks Blue_Centurion as well as you clearly know I will admit my Mia Culpa by my other postings and discussions we had.

So in short no issue here with Black_Assassin. I had issue with your comment about something you really knew nothing about in the first place.

And I have yet another issue with you not being the better man / person / young guy or gal to admit you don't know. Instead you retort back with more misinformation and semi blatant lies about melee mob AI.

I have 4 range cap hover blasters that can solo 4/8 settings. I have no reason to lie and anyone who has read my post in the past always know my door is always open if someone challenges me on it. I don't talk about what I don't know or builds / build types I never played and if I do I clearly state it before I post a build so there is never any confusion about my intentions. I am clearly NOT the guy who says he soloed 2 GMs with caltrops and sands of mu attack. If I said I did it, I did. If I have to have someone tag along with me to prove it I have no problem. Your not gonna hear "Oh I lagged out, my keys are stuck, Oh these guys are facing east I can only fight facing west"


Maybe after you encounter some mobs that do something beyond smash and lethal damage you might catch a hint, which is pretty much all the incarnates missions, let alone the standard missions.

And if all of this didn't give you a clue. Why would 2 people I don't know from adam ( EJI and Blue_Centurion ) come even to my semi defense. If anything they would have just stayed out of it and said hey this is your fight not mine.

That alone should have given you some idea that maybe, just maybe your thoughts might be a bit off.

But good luck and congrats.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

tl;dr

I don't know black assassin, and don't mind getting his name wrong. I'm not defending him, I'm defending my choice.

His build was better. His numbers were better. This is a numbers game. Get over it.

Tourettes.


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

"If you can get softcapped to all positions, or all positions you expect to be attacked from (ranged/AoE as a hoverblaster), then you are protected from virtually everything. An attack that was all energy or fire damage, for example, would get past the S/L softcap, but would still have the ranged or melee tag that the positional defense could stop."

So if you don't play to stay in melee you will be hit hard from most range attacks that don't have a s/l attack type right?


 

Posted

To be fair, it is Tourettes's competition, so he does get to pick the build he likes the best, and when you get down to it, 100M isnt really worth making a fuss over (even if I am also a proponent of Ranged over S/L for blasters, especially ones taking Fly anyway).

Really I just wanted to chime in, cause even from that standpoint I still think my build might be better than plainguy's just because mine had way better AoE potential (though you will need to leverage hovering over the group due to energy's KB) even if it was a little short of the ranged cap outside of Powerboost for alphas. Plus force of nature can usefull


 

Posted

Quote:
Originally Posted by Tourettes View Post
So, you're right. Numbers DON'T lie. If you'll check, I asked for most survivable...I never said I was gonna hover around and snipe. The power limitations were listed. Berating his build doesn't help change the fact that his is the more "survivable" build. Even if I were going w/ your playstyle of hover snipe, I'd still use his. Ranged mobs close to Melee whenever possible. This is the AI of the game. Omitting that omits the build of CoH at it's core. The ones who cannot close will have abilities to give -Fly THEN close. Most mobs in the game also Use S/L or incorporate it, whereas many fewer use NRG or NEG. Sure, If I were farming then I'd want that, but this is for general play. (Also if I were farming it wouldn't be this AT).

Hope this hasn't sounded too snotty, but saying you're better than a winner is bitter and shallow, and in this instance incorrect. I spent 2 hours looking over every entry, and this one beat the others. I stand by my choice, and state again, your numbers just weren't there. Also 9% res difference is HUGE! Don't discount that.

Tourettes
S/L accounts for around 68% of the dmg in this game, according to Besserweisser a while back (couldn't find the original post, but it's repeated here: http://boards.cityofheroes.com/showthread.php?t=130909). If anything, the amount of non s/l dmg introduced since then lowers that number, not raises it. Also worth noting in that thread are how survivability scores jump when aid self is included- considerably more than when resists are increased, even as significantly as 9%.

-Fly powers are really not that common, and I can't think of any that don't come in on a ranged vector.

-Mob AI does not necessarily cause a baddie to close to melee. If you stay at 80' or more they'll stick to their ranged attacks. Not that this is particularly relevant...

Numbers lie. I have 3 apples and 4 lemons. 4 lemons is obviously more food. For a less flippant discussion of how numbers can lie, you might look into discussions on 'Immortality Lines'.

Plainguy: Trying to correct someone's misunderstandings is bitter and shallow. How dare you!

edit to add: I think this is less of a fuss over who won than it is over correctly understanding what's going on with the builds. Of course, the OP has every right to select whichever build suits him or his playstyle best. But for other (possibly new) players reading this thread, the discussion of what makes for a survivable/playable blaster is relevant. If I were a new player, and thought: Hey! This won a contest, so it must be at least playable... then collected the resources, replicated the build, and found I had to take a knee every 90s due to lack of end... That might be enough to turn me off of the game entirely.


 

Posted

Quote:
Originally Posted by sati44 View Post
"If you can get softcapped to all positions, or all positions you expect to be attacked from (ranged/AoE as a hoverblaster), then you are protected from virtually everything. An attack that was all energy or fire damage, for example, would get past the S/L softcap, but would still have the ranged or melee tag that the positional defense could stop."

So if you don't play to stay in melee you will be hit hard from most range attacks that don't have a s/l attack type right?
Correct Sati.

The attack has to be tagged as S/L. I came to discover after asking my own questions that S/L sometimes is a secondary effect that is not tagged. Though it is lesser damage.

So In those instances where an attack is tagged range / fire that causes smash and lethal but not tagged as such. If your NOT capped per say for range or fire you will receive the damage regardless of what your listed for in smash and lethal defense because the power is NOT Tagged for that damage type. It's just that extra damage in the power. I just thought that attacks where 1 Positional and 1 Type defense and that it did not have an extra damage type. EG Fire and Smash. I also didn't know that some attacks are tagged with Range Fire and Smash. So you have 2 chances of getting capped if you have either of the two Typed Fire or Smash at 45%.


Nutshell there is a reason why Positional is harder to get and more desired.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Just wondering, but if you are building for Fly/Hover, why care about Melee Def?

Hasten is actually a waste if you build a /EM blaster correctly. And skipping Power Boost? Well there goes a near perma +DEF buff.

Hover + high Ranged and AoE defense = Tankmage, Blast Tank, etc...

I see these builds flying around the forums and wonder who thinks these are good? Meanwhile I'm clearing ITF maps +2 to +4 solo because nothing can hit me in the sky. Go figure. Even the Crystal mission is a cake walk.

Well lets just say that nice for a contest but practical application would be lacking in my opinion!


BALANCE IS A NERF
Liberty Server
@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.

 

Posted

All these proposed tank missions also assume I'd never be in a cave mission (which happens too often, I hate those and CoT maps), Never be in a small room where even at the ceiling I'm within melee reach, and never do a TF because most of them require both of those situations. Sure, if I wanted to hover/blast all over the different zones, and never join teams doing TF's or missions, that'd be swell. Unfortunately the game isn't condusive to that what with all the office and cave maps.

As to staying at 80' range, I'll have to try this. It has been my experience that mobs close the distance. This happens at lvl 1. This happens at lvl 50. The AI wants to cycle through all the mob's attacks. When both range attacks are on cool down, they close the distance. Other than Sappers, and Psi slinging arachnos (who have no arms or physical attacks) I cannot think of a single mob in the game that doesn't try to come slap you.

Anywho. It is what it is, and we're all gonna get hit by the 5% streak breaker rule. And when we do, I'll take the extra 9% Resistance all day long.

Tourettes.


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

If I can just chime in here for a moment.

In my experience Ranged defense on a non-blapper blaster is better than Smashing lethal.

Why do you ask?

1.) If you have fly you only need stay further away than any melee attack will allow, which is trivial to do to say the least. 15ft tops in most cases.
2.) Most controls are going to be typed ranged, avoiding controls means you can attack longer, kill faster, and live longer.
3.) Ranged defense helps you avoid all attacks that are well ranged. Lots of high level content uses energy/fire/negative/psi many of which have no Smashing or Lethal component to them.

Lastly, the extra 9% resistance doesn't mean squat if you are taking double the amount of attacks due to the lack of Ranged Defense.


 

Posted

Quote:
Originally Posted by Atomic_Toy_Guy View Post
If I can just chime in here for a moment.

In my experience Ranged defense on a non-blapper blaster is better than Smashing lethal.

you're wrong. 70% of all attacks in COH have a s/l component to their damage type. furthermore it's much easier to softcap s/l then it is ranged (imho). In short, s/l is a very viable alternative to "ranged" type defense. particularly since as a blaster i've found AOE type defense is almost as important as ranged (frankly i've found i get hit by AOE more then ranged attacks), so it's much easier to just simplify and go with s/l

The "consensus" opinion on ranged defense came about as a result of PvP, where, i would agree, you need ranged defense more then s/l. In PvE however, s/l is easier, cheaper, and generally more useful to a blaster reguardless if he's a blapper or not.


 

Posted

It was stated as a subjective contest in the second sentence. I may recommend that next time you ask everyone to pm you the build Op. Less chance of buthurt when you pick a build subjectively.

Plainguy, post that build in the workshop, someone may appreciate it.


 

Posted

I have run characters with high natural S/L def and S/l Resist. A lot. I have literally over a year spent driving a SS/Inv Brute on SOs, and fighting shields. While very strong, it will fold like a taco in many situations. Here is a post of something similar to what I ran, although I cannot remember everything about the build, in general, this was it.

Compare this to the winning blaster. Now, hit Unstoppable. 90% resist to S/l. I have been folded with that, with tons more health than a Blaster, and with Dull Pain cycled in. Also, eating inspirations like candy.

All anyone is trying to say is that you are leaving gaps in your armor. If you are depending on that Smash/Lethal defense, you are gonna be fine with anyone attacking you with smash/lethal. well...mostly fine. Your resist counts, but not much. If 90% resist on with a Brute's health running Dull Pain doesn't keep you up, what resist you got on a Blaster's health ain't gonna cut it neither.

The traditional way for a Blaster to solve this is not try to softcap Ranged and AoE. then, and this is important, everything has a 5% chance to hit you, no more. Because you will get shredded by Ritki with your build, and about a dozen other enemy groups as well. It has happened to me on the below brute running Unstoppable, and eating purps. It can happen to your build.

http://www.cohplanner.com/mids/downl...12FE038F93C2D3


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Blue Centurion: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Jab -- Acc(A), Dmg(40), Dmg(40), Dmg(40)
Level 1: Resist Physical Damage -- ResDam(A), ResDam(5)
Level 2: Temp Invulnerability -- ResDam(A), ResDam(3), EndRdx(3), EndRdx(11), EndRdx(13)
Level 4: Dull Pain -- Heal(A), Heal(5), Heal(7), RechRdx(13), RechRdx(27), RechRdx(36)
Level 6: Haymaker -- Acc(A), Dmg(7), Dmg(36), Dmg(37), RechRdx(37), EndRdx(37)
Level 8: Knockout Blow -- Acc(A), Dmg(9), Dmg(9), Dmg(27), RechRdx(33), EndRdx(34)
Level 10: Resist Elements -- ResDam(A), ResDam(11)
Level 12: Kick -- Acc(A), Dmg(50)
Level 14: Tough -- ResDam(A), ResDam(15), EndRdx(15), EndRdx(25), EndRdx(31)
Level 16: Unyielding -- ResDam(A), ResDam(17), EndRdx(17), EndRdx(21), EndRdx(25)
Level 18: Rage -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Resist Energies -- ResDam(A), ResDam(21)
Level 22: Weave -- DefBuff(A), DefBuff(23), RechRdx(23), RechRdx(31), RechRdx(31)
Level 24: Combat Jumping -- DefBuff(A)
Level 26: Punch -- Acc(A), Dmg(39), Dmg(39), Dmg(48)
Level 28: Invincibility -- DefBuff(A), DefBuff(29), EndRdx(29), EndRdx(50), EndRdx(50)
Level 30: Air Superiority -- Acc(A), Dmg(42), Dmg(48), Dmg(48)
Level 32: Foot Stomp -- Acc(A), Dmg(33), Dmg(33), Dmg(34), RechRdx(34), RechRdx(43)
Level 35: Tough Hide -- DefBuff(A), DefBuff(36)
Level 38: Unstoppable -- RechRdx(A), RechRdx(39)
Level 41: Mu Lightning -- Acc(A), Dmg(42), Dmg(42), Dmg(43), RechRdx(43), RechRdx(46)
Level 44: Ball Lightning -- Acc(A), Dmg(45), Dmg(45), Dmg(45), RechRdx(46), RechRdx(46)
Level 47: Taunt -- Taunt(A)
Level 49: Hand Clap -- Acc(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonuses:


 

Posted

I do got a question, since I am running a Energy/Energy blaster, and closing in on 50. Does anybody have a no holds barred softcap Ranged/Aoe hover platform build for that laying around. No holds barred, i have a Glad proc +3% def ready to go in it as well, purples are fine if you can squeeze them on.


 

Posted

Quote:
Originally Posted by Sprite Fire View Post
you're wrong. 70% of all attacks in COH have a s/l component to their damage type. furthermore it's much easier to softcap s/l then it is ranged (imho). In short, s/l is a very viable alternative to "ranged" type defense. particularly since as a blaster i've found AOE type defense is almost as important as ranged (frankly i've found i get hit by AOE more then ranged attacks), so it's much easier to just simplify and go with s/l

The "consensus" opinion on ranged defense came about as a result of PvP, where, i would agree, you need ranged defense more then s/l. In PvE however, s/l is easier, cheaper, and generally more useful to a blaster reguardless if he's a blapper or not.
Yes and how much of that 70% exists at levels lower than 50. I'll agree there is a large amount of Smashing Lethal in this game. But if your going pure ranged I still think you will have a better time living with ranged defense. Especially in the case of avoiding mez attacks.

But what evs. I don't have to play your build. I just know that my Archery/Energy with ranged defense is very survivable in all the content I have played through so far.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I do got a question, since I am running a Energy/Energy blaster, and closing in on 50. Does anybody have a no holds barred softcap Ranged/Aoe hover platform build for that laying around. No holds barred, i have a Glad proc +3% def ready to go in it as well, purples are fine if you can squeeze them on.
No, but I have been thinking about a max mitigation build for my Energy/Energy to complement her ultra-fast speed build. So far, this is what I've doodled into Mids:

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It does use Nerve to get over 45% ranged defense, but even without that its a fairly sturdy build. It essentially soft-caps range, has a bunch of defense besides, has about 47% s/l resistance, and 33% energy resistance. It nets 2.17 eps with toggles so it should be fairly sustainable, and for more end if you swap nerve for cardiac the ranged defense is still above 44%. It also has aid self. Interestingly, although it does use the Shield Wall proc, and the Gladiator Armor proc, and steadfast, it only slots one purple set (Ragnanok) that is there mainly for the recharge: it has almost no bearing on the survivability of the build.

AoE defense is only 29.7%, so you're short of the cap even with a small luck, but its a work in progress. Stick tier 4 Rebirth on this build, and I think you'd be way beyond standard scrapper survivability except for mez protection.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

I'm a forum noob, so bare with me. This is in response to Blue_Centurion's last post.

I've never made an Energy/Energy blaster, so I hope I picked all the right powers. I also didn't know what patron/epic pool you were planning on going with, so I just picked Force for PFF (LotG mule and decent power). Lastly, I'm also on this big Afterburner kick. I made a Fire/Dark/Flame blaster with Afterburner and loving it (also an LotG mule).

My build has no purples. I did include the glad 3% def IO you said you had. The levels of the IOs are as if I was making/slotting the toon. All the generic recharge IOs are +5 enhancement boosted, and all LotG 7.5%'s and most of the proc IOs are minimum level so I can get the most out of them (I exemplar alot). Although I recently found out PVP IOs work at any level...mine would still be level 10 as I'll never get one as a drop and would most likely buy it via A or Emp merits.

It's ranged soft capped (45.7%), aoe is at 31.3%, energy and negative at 39.5%, the rest are considerably lower. 15.5% damage bonus and 107.5% recharge, with hasten, not perma'd, sorry. My resists are also low, but my thinking is, you're at ranged, you're ranged soft capped, if you're getting hit that much you're doing something wrong and deserve to die. Might be harsh, but this is my mentality playing my own toons as well.

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Looking back over the build, you can sacrifice some AoE defense (3.76%) for more recovery, global accuracy and recharge by replacing the Detonation sets in Torrent and Explosive Blast with Positron and/or Ragnarok (for 1 of them).


 

Posted

My doodle. Recovery is borderline, but I'd be inclined to go with Cardiac for the range and resists anyway. Accuracy could be a bit better, but not too bad. caps ranged, 40.6% aoe.

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