Judgement - Some more tech-friendly options
Agree and the solution is a orbital cannon.
yes! I have purposefully skipped getting a Judgement on one character due to his natural origin and concept, however orbital cannon, air-strike or satellite death ray would fit rather well.
Agreed, it's been suggested before, thank you for posting.
Cave Johnson, we're done here.
My characters at Virtueverse
Faces of the City
None of the Judgement options are particularly amenable to this |
Satellite Cannon - Ground-targeted Energy damage, shoots a colorable beam from the sky; Core side does standard Judgement Critical, Radial does a DoT that has a chance to spread to other targets outside of the blast (like Disintegrate, but maybe doesn't cause the Disintegrate bonus to keep from pigeon-holing Beam Gun users), maybe Knockback as well. Orbital Bombardment - For-targeted AoE missile barrage, smashing/lethal/fire damage, with Core side gaining Toxic as well (With Judgement Critical tacked on, of course), Radial gaining Energy damage and a -Recovery (Think Rikti bombs). Air Strike - Think Tutorial and/or fighting Duray at the end of Sutter's taskforce. Ground-targeted AoE that creates a line perpendicular to your facing (that gets wider as you go up in rank). Does Lethal DoT, with an increasing Chance for Knockdown as you increase in rank to keep targets from fleeing as easily. Core Judgement critical in the form of bomblets exploding on the critted targets (limit 1 per customer to keep from being overpowered). Radial adds a Fire DoT proc, presumably for tracer rounds igniting the targets. |
--G.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
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PPD Mastermind
And Mercenaries Masterminds, whose summons can parachute into a closed-off cave.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Though now that you mention it, I imagine a bunch of mercs fast-roping down into a cave via the same convenient holes in the ceiling that provide air and light. "Go go go!"
My characters at Virtueverse
Faces of the City
What are you people talking about? Judgement is already tech-friendly.
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Wait -- You mean you don't play it off as using newfound cosmic insight from the Well of Eternity to build a wrist-mounted, high-density plasma micro-cannon? Weird.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
Though now that you mention it, I imagine a bunch of mercs fast-roping down into a cave via the same convenient holes in the ceiling that provide air and light. "Go go go!"
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(Anyway, for the record, I wasn't in any way claiming that the status quo is not preposterous. Only that I don't see the value in adding more such silliness just to counter something else that's already on the list.)
I am of the mind that, if you have the tech to launch the Light of Destruction from the sky, you can probably figure out a way to bypass those pesky cave ceilings
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
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PPD Mastermind
"More judgement powers" seems like a recurring theme, and I approve of the idea every time. Personally, I want to see a few weapon-based judgement powers. My brain isn't working right now so I can't come up with decent ideas, but I like the ones in the OP.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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How 'bout a handheld mini-coilgun?
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
Thugs come out of manholes and ride in on bikes in areas where neither could possibly have access.
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Seriously, though, some powers do indeed not make sense to be used in some environments, but for the sake of having a cool death ray, I can live with it. The moment we got Masterminds OF ANY KIND, we gave up on any believable environment interaction. Because, and I ask this seriously - where do you get an endless supply of 20th century street thugs in Ancient Rome? Do we honestly want to go through the trouble of setting up complex excuses for why we get to play the game?
Sometimes cool things are just cool. There are limits, of course (web-swinging from MID AIR), but those limits are quite flexible.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Really, they could stand to expand all of the other Incarnate power choices, just like the expansion of the Lore slot.
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
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PPD Mastermind
I especially enjoy how preposterous it is when my Thugs use manholes... in catwalks.
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hmm, no...
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
None of the Judgement options are particularly amenable to this (several have suggested Ion as "overloading the power core" on her arm, but this would simply leave the arm rather useless and stuck in whatever position it was in when it did this without manual manipulation from the other arm; others suggested Void as a technological localized black hole, which is outside of her tech level.)
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It takes time to charge said capacitors (recharge time). And the effect when purging the capacitors is spectacular and dangerous.
Also, in the course of your super-heroing/villainy, you've probably come across pieces of super-advanced tech that are outside your level. Yet you've figured out how to at least USE some of them.
I actually spoke on that point in the first post. To power her cybernetics, the character has small battery packs that she keeps charged back at her apartment, and two that she keeps in her locker. Any given battery pack has enough power for about 28 hours of basic use, with the eye being the only on that actually relies on bio-electricity to run. She is more of a hacker than a technological innovator, since her powers are otherwise mutation in origin (she is a flawlessly accurate shot, and can almost speak to machines to get them to do what she needs).
Believe me, I've tried to find ways to justify the powers that be on her, but none of them end up making sense.
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
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PPD Mastermind
I can easily explain Pyronic Judgement from a nonmagical source with a handheld one of these.
I can accept the others, although I would ask to avoid using obvious targeting graphics (i.e. Warworks Orbital Lance crosshairs), in order to prevent the issues for non-technical origins that we currently see for non-magical ones.
Global- @SailorET, Justice Server
Sheryl Fiero, 50 AR/Devices Blaster
Louise Fiero, 50 Merc/Traps MM
Various assorted alts
Proudly serving in our military so you don't have to.
Oh most certainly. The satellite cannon is easily explainable as calling in the Light of Judgement, a massive bolt of lightning, a shot from your home planet, etc. The others, admittedly, are less easy to explain as anything but technology, but there is nothing saying that you aren't taking mystical control of a missile silo somewhere.
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
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PPD Mastermind
I've run into a quandary recently. I have an AR/Dev Tech-origin Blaster that I thoroughly enjoy (there is something to be said for minefields), whose backstory is that she is a PPD sniper with a robotic arm, leg, and eye, the former of which are keyed in to perform at near-identical levels physically with their normal counterparts. Other than that, she is simply extremely accurate and practically a wizard with machinery (not literally). None of the Judgement options are particularly amenable to this (several have suggested Ion as "overloading the power core" on her arm, but this would simply leave the arm rather useless and stuck in whatever position it was in when it did this without manual manipulation from the other arm; others suggested Void as a technological localized black hole, which is outside of her tech level.)
Admittedly, I'd be accepting of the concept of "These are all magical superpowers from within!" were it not for the Trapdoor mission. In this mission, you are given an "Incarnate Artifact," which changes for depending on your origin (Magic gets a magic symbol, natural gets a mirror, science gets a paper covered in equations, mutants get a DNA strand, and tech gets a schematic). Ergo, I thought of a few possible options for Judgement powers that would work for a more normal Tech origin hero.
Satellite Cannon - Ground-targeted Energy damage, shoots a colorable beam from the sky; Core side does standard Judgement Critical, Radial does a DoT that has a chance to spread to other targets outside of the blast (like Disintegrate, but maybe doesn't cause the Disintegrate bonus to keep from pigeon-holing Beam Gun users), maybe Knockback as well.
Orbital Bombardment - For-targeted AoE missile barrage, smashing/lethal/fire damage, with Core side gaining Toxic as well (With Judgement Critical tacked on, of course), Radial gaining Energy damage and a -Recovery (Think Rikti bombs).
Air Strike - Think Tutorial and/or fighting Duray at the end of Sutter's taskforce. Ground-targeted AoE that creates a line perpendicular to your facing (that gets wider as you go up in rank). Does Lethal DoT, with an increasing Chance for Knockdown as you increase in rank to keep targets from fleeing as easily. Core Judgement critical in the form of bomblets exploding on the critted targets (limit 1 per customer to keep from being overpowered). Radial adds a Fire DoT proc, presumably for tracer rounds igniting the targets.
Missile Salvo - Cone (with an aoe at the target!) A pod drops in front of the user, which opens up with a barrage of missiles and rockets (some flying straight forward, others flying out and swinging back in). Lethal/Fire damage, with Radial creating an Oil Slick-style inferno.
Thoughts on these are welcome, additions/subtractions also good, refinement is accepted and welcomed (since I'm typing this up as I get ready for work, I don't really have time to look everything over to ensure I conveyed it well).
Please no /jrangers, if you don't have anything constructive to add, don't post
PPD Mastermind