Has Stalker Street Justice been compensated for the loss of Shin Breaker?


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Posted

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Originally Posted by Dispari View Post
They were compensated by being allowed to keep both AoEs. Which is more than you can say for nearly all Stalker sets. Sorry, that's as good as it gets on Stalkers.
Meh, I'd love to see the day when someone says Stalkers are overpowered.

But, oh well, good enough.


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Posted

I was thinking about it, and I think what they should of done was made Placate a combo builder!

Placate (1 Combo Point) -> Assassin Strike ( 2 Combo Points) -> Spinning Strike -> WIN! \o/


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Posted

Quote:
Originally Posted by BrandX View Post
I was thinking about it, and I think what they should of done was made Placate a combo builder!

Placate (1 Combo Point) -> Assassin Strike ( 2 Combo Points) -> Spinning Strike -> WIN! \o/
Very nice suggestion! considering the non-stalker buildup equivalent gives 3 combo points and AS only two that's actually a really elegant way to create stronger parity between them.


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Posted

Quote:
Originally Posted by Necrotron_RO View Post
Meh, I'd love to see the day when someone says Stalkers are overpowered.
Were you online when they buffed stalker crit% in teams? Because there were posters on the scrapper boards crying that this infringed on their role and that now, a. Stalkers were OP, and b. they deserved the same buff, but more.

I think my favourite quote from that whole thread was 'Well, we can Solo AVs, so we don't need more survivability.'


 

Posted

Quote:
Originally Posted by BrandX View Post
I was thinking about it, and I think what they should of done was made Placate a combo builder!

Placate (1 Combo Point) -> Assassin Strike ( 2 Combo Points) -> Spinning Strike -> WIN! \o/
This was suggested during beta.


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Posted

Quote:
Originally Posted by Necrotron_RO View Post
Meh, I'd love to see the day when someone says Stalkers are overpowered.

But, oh well, good enough.
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Originally Posted by Mr. DJ View Post
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Originally Posted by PRAF68_EU View Post
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Why must you make us hurt?


 

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Originally Posted by Test_Rat View Post
This was suggested during beta.
Why wasn't it implemented? How early/late into Beta was it suggested? I only got into Beta with only a few days to test StJ so didn't even get to really check it out, and even then I went Scrapper, as I was planning StJ/Regen and imo Scrapper was the only way to go with that combo.


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Posted

Quote:
Originally Posted by BrandX View Post
I was thinking about it, and I think what they should of done was made Placate a combo builder!

Placate (1 Combo Point) -> Assassin Strike ( 2 Combo Points) -> Spinning Strike -> WIN! \o/
Quote:
Originally Posted by Test_Rat View Post
This was suggested during beta.
Keep in mind that AS, with its 15 second recharge, is going to be up more often than BU with a 90 second recharge. So over time AS is going to generate more combo points than build up even if it only gives you two per use. That, combined with the fact that stalkers get a full build up (80% to the scrappers 62.5%) suggest the dev's considered a full 3 combo points from AS (or AS + Placate) to be to much.


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Posted

Quote:
Originally Posted by Mr. DJ View Post
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You mean those guys who didn't know how to move?


 

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Originally Posted by EricHough View Post
Keep in mind that AS, with its 15 second recharge, is going to be up more often than BU with a 90 second recharge. So over time AS is going to generate more combo points than build up even if it only gives you two per use. That, combined with the fact that stalkers get a full build up (80% to the scrappers 62.5%) suggest the dev's considered a full 3 combo points from AS (or AS + Placate) to be to much.
Scrappers get 100% damage, stalkers get 80%.

62.5% is the damage boost from Aim.


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
Scrappers get 100% damage, stalkers get 80%.

62.5% is the damage boost from Aim.
Combat Readiness doesn't give the normal 100% damage on build up that Scrappers have.


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Posted

Okay, I see what Eric is saying.