Enhancement boosters


all_hell

 

Posted

How are enhancement boosters going to change your slotting?

For example, kinetic combats at level 40 are realllllly sweet.

Any thoughts?


 

Posted

Considering dropping hasten down to 2 slots on toons that aren't meant to mal down.

also considering putting them in my lvl 25 LotGs

Any frankenslotting that involves quads

the lvl 27 IOs I have in my sets for the toons who're built to mal down

I am not sure exactly yet. Still examining the spreadsheets until it's easier in Mids' to use the boosters.

in the meantime,
Thanks Mids' Team! You guys rock.


 

Posted

Quote:
Originally Posted by all_hell View Post
Considering dropping hasten down to 2 slots on toons that aren't meant to mal down.
Two level 55 rechargers is a niiiice boost.


Quote:
also considering putting them in my lvl 25 LotGs
Any and all non-50 sets need serious re-evaluation now. Eradication, for example, is gonna be a SCREAMER. Touch of death is another one. I'm sure there's lots more.


Quote:
Any frankenslotting that involves quads
Indeed. All those mako quads, all those decimations, etc, etc. I'd also look very hard at all triples. They don't exemp as well, but hey, performance is performance.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Two level 55 rechargers is a niiiice boost.
Out of curiosity, what's the % of 2 level 55 recharge IOs?



 

Posted

Think it might end up be worth forgoing some set bonuses to try and max out primary stats on powers?

Such as putting as many quad IOs you can in a single power and boosting them in an attempt to max out damage, accuracy, end redux, recharge etc?


 

Posted

Quote:
Originally Posted by Tormentoso View Post
Out of curiosity, what's the % of 2 level 55 recharge IOs?
Right about 100%.

Edit: That's pre-ED. So right around 95% after ED.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Are boosters buy only, or is there a way to get them through in game activities?


 

Posted

Quote:
Originally Posted by Nox__Fatalis View Post
Are boosters buy only, or is there a way to get them through in game activities?
You can either buy them on the Paragon Market, or get them from Paragon Rewards. 2 for one slot in Tier 6, 1 in Tier 8, and in Tier 9, there's a repeatable that gives 25 Boosters.

You can't get in from in-game action, only the Paragon Market and Paragon Rewards programs.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
You can either buy them on the Paragon Market, or get them from Paragon Rewards. 2 for one slot in Tier 6, 1 in Tier 8, and in Tier 9, there's a repeatable that gives 25 Boosters.

You can't get in from in-game action, only the Paragon Market and Paragon Rewards programs.
It was clever for them to give us taste tests of some of these things.


 

Posted

Quote:
Originally Posted by Tormentoso View Post
Out of curiosity, what's the % of 2 level 55 recharge IOs?
Quote:
Originally Posted by rsclark
Modding just one of the 2 gives you 91.8, so depending on how stingy you want to be with points, you might be able to get by with that.

50,50,50 = 99%
50+5,50+5 = 95.9%
50+5,50 = 91.8%
50,50 = 83.3%
this is a post I've saved specifically for this question.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

On my SR I needed either combat jump or maneuvre (in addition to weave) to push my build at %45 but it was an over kill (ends up at %47 with maneuvre). With boosters I removed maneuvre completly.

Droped hasten to two slots and added extra slot to GD for galdiators -res proc.


 

Posted

Quote:
Originally Posted by Tormentoso View Post
Out of curiosity, what's the % of 2 level 55 recharge IOs?
I get 95.9 after ED


Quote:
Originally Posted by Gospel_NA View Post
Think it might end up be worth forgoing some set bonuses to try and max out primary stats on powers?
Some

It really depends on your goals and play style. Toons that aren't built to mal down have more options. Toons that mal down end up getting far more out of bonuses than it is possible to get from enhancements after about level 17-19 and on down. From 32 to 21ish It's possible to really overstack the enhancement values.

Quote:
Originally Posted by Gospel_NA View Post
Such as putting as many quad IOs you can in a single power and boosting them in an attempt to max out damage, accuracy, end redux, recharge etc?
It could be used to free up slots for powers that take sets that give better bonuses.
The lower level quads can be brought up to a more useful level


 

Posted

Quote:
Originally Posted by Gospel_NA View Post
Think it might end up be worth forgoing some set bonuses to try and max out primary stats on powers?

Such as putting as many quad IOs you can in a single power and boosting them in an attempt to max out damage, accuracy, end redux, recharge etc?
This can already be done on melee attacks if they are six slotted. Mako quad, mako triple(the acc/end/rech), then 3 CI triples, and the fistcuffs quad. Now we can probably get there with only 5 slots, and I doubt you would do it with 4.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
This can already be done on melee attacks if they are six slotted. Mako quad, mako triple(the acc/end/rech), then 3 CI triples, and the fistcuffs quad. Now we can probably get there with only 5 slots, and I doubt you would do it with 4.
I don't think you can max all four stats, but you could prob'ly get something decent

these maths may be wrong, but...

I show a (lvl 50 + lvl 25 quad), both +5, yielding ~40.7 per attribute
Then 2 +5 triples @ ~26.5 per attribute
4 slots
Pre-ED
acc 40 + 00 + 26 = 66
dam 40 + 26 + 26 = 92
end 40 + 26 + 00 = 66
rech 40 + 26 + 26 = 92


I show a 2x lvl 50 yielding ~46 per attribute
Then 2 +5 triples @ ~26.5 per attribute
4 slots
Pre-ED
acc 46 + 00 + 26 = 72
dam 46 + 26 + 26 = 98
end 46 + 26 + 00 = 72
rech 46 + 26 + 26 = 98


 

Posted

Quote:
Originally Posted by all_hell View Post
I don't think you can max all four stats, but you could prob'ly get something decent

these maths may be wrong, but...

I show a (lvl 50 + lvl 25 quad), both +5, yielding ~40.7 per attribute
Then 2 +5 triples @ ~26.5 per attribute
4 slots
Pre-ED
acc 40 + 00 + 26 = 66
dam 40 + 26 + 26 = 92
end 40 + 26 + 00 = 66
rech 40 + 26 + 26 = 92


I show a 2x lvl 50 yielding ~46 per attribute
Then 2 +5 triples @ ~26.5 per attribute
4 slots
Pre-ED
acc 46 + 00 + 26 = 72
dam 46 + 26 + 26 = 98
end 46 + 26 + 00 = 72
rech 46 + 26 + 26 = 98

Daaaang!

I have long had a policy of six-slotting all used attacks, with maybe one or two five slotted on a super-tight build. This shows that four slotting is completely viable if you're willing to forego set bonuses as a primary goal.

Suddenly, I can have a LOT of spare slots. (Starts re-looking toons.)


 

Posted

Quote:
Originally Posted by mauk2 View Post
Daaaang!
I have long had a policy of six-slotting all used attacks, with maybe one or two five slotted on a super-tight build. This shows that four slotting is completely viable if you're willing to forego set bonuses as a primary goal.
Suddenly, I can have a LOT of spare slots. (Starts re-looking toons.)
That's all IF I got the math correct.

post ED I find the 72s become 71.8
and the 98s become 93.6
and the 92s become 89.4

And there's rounding error as I rounded as I went.
but those numbers are approximately right I think.

There're prob'ly some set bonuses that you could work into that scenario too depending on the power.