Auras


AquaJAWS

 

Posted

I'd like to see the Time Crawl graphic as an aura. Also I'd like to see an aura where instead of things coming out of or leaving your character's body, instead go toward it or be sucked into it. A sort of black hole effect.

Two things that bug me about auras:
1) On the unlockable ones at level 30 there isn't a body & eyes option.
2) I'd like to see dark aura options just like we have bright and dark power shadings. If I choose black all I get is a nearly transparent. Could options be added for bright and dark auras?


 

Posted

I also have another suggestion. I know it's going to sound crazy but hear me out: Seriously customizable auras.
The ability to combine 3 auras into one custom aura. On each aura, you could customize the color as well as location. To make sense though, eyes could not use other auras. I.e. the first aura in the customization that affects the eyes will be the only one to affect the eyes. And then you could do it in such a way that you could combine thunderhead with cloud and lightning path, thus making a true thundergod aura. Just a thought.


 

Posted

Thank you Kristen. Wow...I kinda hoped this thread would have been more popular...sigh. Doesn't anyone else have any thoughts on the whole "Auras" issue?


 

Posted

I don't think the devs want the costume auras to intefere with the power auras, that could be bad for the servers, so that's why I think the color palette is limited and they don't go in towards the player.

While I think multi auras could be possible I doubt I'd make use of it. You may have to get a lot of people to demand it before the devs look at it.

I'm pretty sure most of the unlockable auras do have eye and body options. I used to use lightning a lot and I do remember it having those options.


 

Posted

I want multiple auras SO BADLY.

Every time I do a Keyes trial, I get a little irritated that Anti-Matter can have two auras and I can't. And he has them both anchored to the same location! He may as well have a trenchcoat and wings at the same time, too.

I'd settle for having an aura in a place (say, the eyes) lock out any other auras in that same place. So, glowing eyes and flaming hands, but not glowing eyes and flaming eyes, for example.

I'd also settle for the option to take "combat" versions of auras a little further by having them switch out with another when out of combat instead of shutting off altogether -- in-combat, my fists are on fire, out of combat, they're smoky, because until a second ago, they were on fire! Sure, I can do it now with multiple costume slots, but then I have to set up binds and wait out that 30-second timer....

I'd even settle for having the only multi-aura combination option be the ability to have a regular aura and a path aura on the same character. I've got a couple of characters who could stand to use Seismic along with their Fire or Sparkles or Rocky Crumble.

And when I say "settle," I very seriously mean "pay cash-money."

And when I say "cash-money," I very seriously mean "more than I currently pay for entire costume packs. Maybe more than I pay for entire new powersets." I'd certainly be more willing to pay for multiple auras than, say, extra enhancement inventory space. Even at the exact same price.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Quote:
Originally Posted by Crab-mind View Post
Thank you Kristen. Wow...I kinda hoped this thread would have been more popular...sigh. Doesn't anyone else have any thoughts on the whole "Auras" issue?
Maybe if you posted some other time than between the hours of Sunday after midnight and Monday afternoon when most people are ending their weekend and going to work/school. Most people don't surf the web whenthey are sleeping, and it's rare when an employer/teacher allows people to goof off on computers.


Any way I'd love to customize my auras by body location. A lot of times the concepts would work better if I could pick effects from different auras.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Quote:
Originally Posted by Crab-mind View Post
Thank you Kristen. Wow...I kinda hoped this thread would have been more popular...sigh. Doesn't anyone else have any thoughts on the whole "Auras" issue?
Maybe if you posted some other time than between the hours of Sunday after midnight and Monday afternoon when most people are ending their weekend and going to work/school. Most people don't surf the web whenthey are sleeping, and it's rare when an employer/teacher allows people to goof off on computers.
Yeah, I get that. Though the only reason I said that was because this thread was started 5 months ago and at the time had about 4 posts.

That aside, I hope they consider this option. I mean, art/graphics-wise shouldn't be so much a problem (well, duh, they already have that down) though the coding might be...

That aside, I'd love to see some more auras.

Here's some ideas: Nature path aura. As the character moves, the ground cracks and flowers and grass grow from the cracks. Its kinda similar to the earthquake one, but with a 3 dimensional addition. When the character is standing still, make grass grow from the cracks, and a different hued moss grow over the character from the feet up, slowly.

Another Path aura idea: Sonic Aura. Remember Bullet Time? I'd like to see something like that, but instead of bullets, lets have people warping the air where they pass.


 

Posted

I'll be honest, the only aura's I'd really like to see combined are path auras with standard ones. I'd love the nature path aura for my healer (She's a Lightning Empath defender) but to use it means I would also lose my electricity aura, which fits her powerset. The nature path, in this case, reflects her affinity with nature (She's a fairy), and would really clinch the aura purchase for me. But, like I said, the inability to combine any auras does mean picking one or the other, so lightning shall remain for the time being.

Custom (mixed) auras would be great, but there's probably a good reason behind them not being added already. Still, a long time ago they said coloured powers wouldn't be an option, and yet here we are able to customise virtually every aspect of them.

...yet I still find myself holding out for tintable robots. Where's my pink robotic army!?


Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
While I think multi auras could be possible I doubt I'd make use of it. You may have to get a lot of people to demand it before the devs look at it.
Why not? I figure, at the very least, it'd allow for a little more customization and individuality for the players. And what keeps the players happy, keeps the company paid, right?

Quote:
Originally Posted by _Klaw_ View Post
I'm pretty sure most of the unlockable auras do have eye and body options. I used to use lightning a lot and I do remember it having those options.
True, many do, but some of it looks good and some of it doesn't. I love the body effect of lightning, but the eye effect? Not so much a fan. Plus we have all these awesome path auras, but they don't effect anything but the path. A lot of my character's faces are designed in such a way that the aura eyes at least give it the impression of having eyes. Leaving it out makes them look...empty. Plus, wouldn't it be interesting to see the ways that people mix and match these? I mean, I've seen what people can do with what we have now. I just think we could go even further with this.


 

Posted

I wish they would at least separate the path auras and normal auras. Let us have both. That alone would open up a ton of possibilities. I guess it wouldn't be too far off from having each body part (legs, eyes, head, arms, etc) separate...just make the path a separate node.

Next I would open up a different set of auras (normal and path) for each 'stance'. Different auras for non-combat, combat, flying combat, flying non-combat, etc. Would love to be able to use some of the subtler auras for the non-combat look but the flashier ones when fighting without elaborate binds and using up a couple costume slots. I could also see using separate auras for flying and not flying for some concepts. Not sure how much more load on the server this would be. There would only be the one set of auras going at a time, just a matter of switching based on the stances. But I don't know the code and SCR may apply but that's my wish list.

Also, while probably not related to specially auras, but can we PLEASE just have the "incarnate" auras and costume pieces that aren't limited to lvl 50+ be available at character creation? Instead of an "account item" that is claimible per character just unlock the piece for the account


 

Posted

Quote:
Originally Posted by AquaJAWS View Post
I wish they would at least separate the path auras and normal auras. Let us have both. That alone would open up a ton of possibilities. I guess it wouldn't be too far off from having each body part (legs, eyes, head, arms, etc) separate...just make the path a separate node.
I totally agree. I can't imagine the server load being increased by that much. And the possibilities would be staggering.
Quote:
Next I would open up a different set of auras (normal and path) for each 'stance'. Different auras for non-combat, combat, flying combat, flying non-combat, etc. Would love to be able to use some of the subtler auras for the non-combat look but the flashier ones when fighting without elaborate binds and using up a couple costume slots. I could also see using separate auras for flying and not flying for some concepts. Not sure how much more load on the server this would be. There would only be the one set of auras going at a time, just a matter of switching based on the stances. But I don't know the code and SCR may apply but that's my wish list.
Now that would probably be tricky. However, I have noticed that this seems to be something a lot of people want, namely: to be able to have one aura for combat, and one aura for non-combat. It would allow for more diversity and imagination, and it would at least, add more individuality amongst the player costume designs.


 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
I want multiple auras SO BADLY.

Every time I do a Keyes trial, I get a little irritated that Anti-Matter can have two auras and I can't. And he has them both anchored to the same location! He may as well have a trenchcoat and wings at the same time, too.

I'd settle for having an aura in a place (say, the eyes) lock out any other auras in that same place. So, glowing eyes and flaming hands, but not glowing eyes and flaming eyes, for example.

I'd also settle for the option to take "combat" versions of auras a little further by having them switch out with another when out of combat instead of shutting off altogether -- in-combat, my fists are on fire, out of combat, they're smoky, because until a second ago, they were on fire! Sure, I can do it now with multiple costume slots, but then I have to set up binds and wait out that 30-second timer....

I'd even settle for having the only multi-aura combination option be the ability to have a regular aura and a path aura on the same character. I've got a couple of characters who could stand to use Seismic along with their Fire or Sparkles or Rocky Crumble.

And when I say "settle," I very seriously mean "pay cash-money."

And when I say "cash-money," I very seriously mean "more than I currently pay for entire costume packs. Maybe more than I pay for entire new powersets." I'd certainly be more willing to pay for multiple auras than, say, extra enhancement inventory space. Even at the exact same price.
^==== I agree with this D: I want like bio-plasma and blazing path aura mainly



VIG0S: 1356 badges in counting
Something for ppl to use

 

Posted

I'd love to have glowing eyes and still be able to use an Aura.

No, Supernatural face 13 doesn't count.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Crab-mind View Post
Now that would probably be tricky. However, I have noticed that this seems to be something a lot of people want, namely: to be able to have one aura for combat, and one aura for non-combat. It would allow for more diversity and imagination, and it would at least, add more individuality amongst the player costume designs.
Not saying it wouldn't take some work. My thought is they have someway to limit an aura from playing based on stance or movement now. I think every aura option has a combat only setting, so that it only shows when you're fighting. Path auras also have a movement only option and some perform differently when flying vs running I believe. I'm just wondering how much harder would it be to say "play this aura when not fighting and this one when you are". I'm sure its more complex than just a few lines of code there to do the switch, but if they can say turn on/off to one aura, why can't they just do that with a couple different ones?


 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
I want multiple auras SO BADLY.

And when I say "settle," I very seriously mean "pay cash-money."
Agreed. I have Paragon Points; they want Paragon Points. I hope an agreement can be reached.