Spring Attack: the Charleston Chew of pool powers.


Aisynia

 

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Tried all four t5s during beta.

Afterburner: Great choice means I don't lag behind SS/SJ owning mates, plus I get an additional slot for a LotG +Recharge.

Burnout: Depends on character but basically means (for me anyway) I can get up after dying and use all my self buffs immediatly.

Long Distance Teleport: Haven't found a character that can fit this into their build yet. With no sets it can Mule, and lacking for me hero side so many zones, it'd just not worth the slot.

Spring Attack: Looks good, but really isn't worth it on the majority of my characters, needs slotting to be of use and the characters that would use it don't have the spare slots to spend. Those that do (Looking at my defenders) don't want it. Only plus not for me is the fact I can slot a chance for +recharge from the knock back set. I have it on a farming brute (SS/FA) as an addition recharge proc and it's great for moving back into the centre of a mob, but really it isn't that great in any other respect.


 

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I was under the impression that the +recharge proc won't work in Spring Attack anyway, since it would give the recharge to the pseudopet?


 

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Quote:
Originally Posted by Hopeling View Post
I was under the impression that the +recharge proc won't work in Spring Attack anyway, since it would give the recharge to the pseudopet?
I have no idea tbh, I know it slots in there, but not if it works...


 

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Quote:
Originally Posted by Lost Ninja View Post
I have no idea tbh, I know it slots in there, but not if it works...

It won't.


 

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I might just like Afterburner because of how hilarious hypocritical it makes this forum appear. For *years* people had been complaining about how flight is bad because it's not as fast as the other travel powers, or that people didn't like always being the last person to a mission. Then we get Afterburner, which makes Flight at least as fast if not faster than Super Jump and Super Speed, and the very first thing I hear is that Fly isn't THAT much slower, and we don't REALLY need the extra speed from Afterburner.

Absolutely hilarious.

The best part? I kind of *agree* with them. The game has so many ways to teleport around now that I don't really need the absolutely fastest travel power. Hell, most of my characters use Ninja Run in substitute of a more traditional travel power just because it frees up so many slots. The majority of the time I can just use the Ouroboros portal and hop over to where I need to go, and then I have the mission teleporter for more obnoxious trips. When you're just going across the map, rather than across several zones, arriving to the mission 20% faster than the guy with flight isn't really some crazy time advantage. Most of the time I'm only fifteen or thirty seconds behind the fastest guy.

While I would have loved Afterburner in some earlier version of the game, I just don't see much use for it anymore as the game currently is. It *does* make a good place to put a LotG or some travel power IO though so I might take it purely for that.


 

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Quote:
Originally Posted by Warkupo View Post
I might just like Afterburner because of how hilarious hypocritical it makes this forum appear.
That's rather true, especially since one of the most commonly suggested 'fixes' for flight was to add a t3 'turbo flight' power with a higher cap. Which is pretty much what they did.

Personally, I use and love Afterburner, though.


 

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Quote:
Originally Posted by Carnifax_NA View Post
It won't.
So the Force Feedback Proc DOESN'T function in Spring Attack? If that's true it needs fixing.


 

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Even if it did work, it's a terrible place to put the proc, anyway.


 

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Quote:
Originally Posted by Hopeling View Post
Even if it did work, it's a terrible place to put the proc, anyway.
No it's not. AoE (be that targeted, PBAoE, etc) attacks are one of the best places to put it as it has a chance of firing from each mob hit. Worst place to put that proc is a slow firing single target attack or a knockback toggle eg Repel.


 

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I know that, but Spring Attack has a longish base recharge, so you still wouldn't get much use out of the proc.


 

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Quote:
Originally Posted by Issen View Post
So the Force Feedback Proc DOESN'T function in Spring Attack? If that's true it needs fixing.
FF+Rech doesn't work in SA because it functions like shield charge and lighting rod, ie creates a pseudo-pet. the proc would effect the "pet" and not you. at least that's my understanding.


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Quote:
Originally Posted by RaikenX View Post
FF+Rech doesn't work in SA because it functions like shield charge and lighting rod, ie creates a pseudo-pet. the proc would effect the "pet" and not you. at least that's my understanding.
But I would think the pseudopet summon itself would give a single chance to proc - when my Warshade summons the extracted essence the Build Up proc occasionally activates for me.


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Quote:
Originally Posted by DarkSideLeague View Post
But I would think the pseudopet summon itself would give a single chance to proc - when my Warshade summons the extracted essence the Build Up proc occasionally activates for me.
I've got no real way of explaining why it's proc'ing on EE...other than it's working on a different pet mechanic, and I could very well be way off base on that. SA works off of the same mechanics and shield charge and lightning rod (the 2 closest powers in usage), both of which can take the +rech proc, yet the proc doesn't work on the caster (you), but tries to proc on the power itself (aka the "pseudo-pet).

Again...this is from my understanding via reading various posts on the subject. Take that as you will (grain of salt and all that).


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I tested SA with the FF proc and for a while I was convinced it wasn't working at all, but eventually I did see it fire. However, it seems to fire much much less than in Footstomp in the same situation. I _think_ that the pseudo pet mechanic is keeping it from checking against each target, which _IF_ correct makes it a worse power than it seems


Thorizdin

Lords of the Dead
Old School Legends

 

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Quote:
Originally Posted by Thorizdin_LotD View Post
I tested SA with the FF proc and for a while I was convinced it wasn't working at all, but eventually I did see it fire. However, it seems to fire much much less than in Footstomp in the same situation. I _think_ that the pseudo pet mechanic is keeping it from checking against each target, which _IF_ correct makes it a worse power than it seems
That would suggest it works as it does with Jolting Chain or Phantasm, that you have a single check when you summon the pseudopet in question (in other words just after you TP) and the "check per enemy hit" is wasted, as expected.

It's still a waste of a slot putting it into Spring Attack. One 20% for a 5 second buff every 60 seconds is decidely meh.


 

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You can hate on Afterburner all you want...that's your opinion.

I, on the other hand...ABSOLUTELY love having a faster flight power.


 

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Quote:
Originally Posted by Carnifax_NA View Post
It's still a waste of a slot putting it into Spring Attack. One 20% for a 5 second buff every 60 seconds is decidely meh.
Agreed, planning my respec already


Thorizdin

Lords of the Dead
Old School Legends