Fiery Embrace?
1) What is the duration now? It used to be like 10 seconds 60% damage and like 30 seconds fire damage increase.
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2) How exactly does the damage bonus get added on? Ie if an attack does 100 damage, what is the damage bonus from fire? Does this bonus allow you to go above the damage cap? IE Scrapper has a 500% damage cap, an attack that does 100 damage would deal 500 damage at the damage cap. Would this added bonus allow you to go over?
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Same as all other attacks AFAIK.
Fire Assault's was changed to "Embrace of Fire" which works exactly like the old Fiery Embrace used to (damage bonus to everything but more and longer for Fire)
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Last things 1st the Domnator version was renamed Embrace of Fire and acts in the same fashion as the old Fiery Embrace with no change.
for Brutes, Scrappers and Tankers all attacks were remade to have an additional chance for fire damage added. This is a 0% chance for damage. When you hit Fiery Embrace it makes them into a 100% chance.
The damage amount is around 45% of the damage of the power. Fully able to be buffed and effected by enhancements in the powers and outside damage buff.. This lasts for 30 seconds.
Since this is a Chance for damage much like a crit or a proc it will stuff happen even at the damage cap.
Global: @Kelig
All IIRC, haven't played my fire tank recently
(also based on tank version not scrapper, brute)
20 secs, adds a fire proc (100% chance of firing) to each attack.
Proc is not (IIRC) based on the attacks damage, much like other procs are not.
PVP effects are the same as the original power.

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a flat % of the damage the attack does is added as fire.
If you go into the detailed information of all the attacks, it will tell you how much damage extra it does.
It looks like it was programed so that all the relevant melee powers had a "if player has Fiery Embrace then..." rather than the power itself telling each attack what damage to add.
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http://paragonwiki.com/wiki/Fiery_Aura#Fiery_Embrace
http://paragonwiki.com/wiki/Fiery_Assault#Fiery_Embrace
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Technically, no, it doesn't let you go beyond the damage cap.
IT's bonus damage, not a damage bonus, and it is affected by damage bonuses.
And I wouldn't call it a proc. Unless you count Dual Pistols as a proc set (every power in Dual Pistols uses the same mechanic for enabling the different damage types and effects.)
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http://paragonwiki.com/wiki/Fiery_As...mbrace_of_Fire
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Tomax got it nicely shown on all fiery embrace buffable powers (melee set of brute and tanker etc).
For example:
http://tomax.cohtitan.com/data/power...attle_Axe.Gash
•44.49 Lethal damage PvE only
•20.02 Fire damage (0% chance)
When you hit fiery embrace, the 0% becomes a 100% chance.
And I wouldn't call it a proc. Unless you count Dual Pistols as a proc set (every power in Dual Pistols uses the same mechanic for enabling the different damage types and effects.)
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(kinda like how stealth works from the run IO, if just gives 100% proc chance once activated).
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From the wiki:
Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage. |
Which is correct?
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
From the wiki:
What does that bolded part mean? As far as I understood it, new Fiery Embrace just "adds a Fire damage component to all Melee or any kind of attacks with the extra damage based on that attack's damage." Which is correct? |
DMG(Smashing) +80% for 10s If on a PvP map [Ignores Enhancements & Buffs]
ModifyEffect +1 for 20s If NOT on a PvP map [Ignores Enhancements & Buffs]
If Tomax still is correct, it has 2 components:
1. Boost fire dmg by 100%, 80% smashing (or all?) IF on a PvP map (thus not adding +fire).
2. Adds fire dmg to all attacks.
So basicly:
PvP = old version
PvE = new 'added dmg' version
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Tomax got it nicely shown on all fiery embrace buffable powers (melee set of brute and tanker etc).
For example: http://tomax.cohtitan.com/data/power...attle_Axe.Gash 44.49 Lethal damage PvE only 20.02 Fire damage (0% chance) When you hit fiery embrace, the 0% becomes a 100% chance. I believe on one of the old dev talks about Dual pistols, they did say the entire 'clip swap' was based on 0% and 100% procs. The suppressive fire has 100% chance of stun and 0% chance of hold, if you select a clip, it will swap to the right 100% chance. (-100% stun, +100% hold), same for the damage. (kinda like how stealth works from the run IO, if just gives 100% proc chance once activated). |
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I know how it works, but to me proc has always meant an actual "chance" - 100% isn't a chance, it's a certainty. To me the only way to have a 100% or greater chance is if you have procs that can stack their chances (which CoH does not).
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Devs just took this system and made a whole new subsystem, such as Swap Ammo and Fiery embrace. Though it looks different, the basics remain the same.
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Reading old patch notes trying to catch up on things and saw this was changed. It now adds a fire damage component to attacks? I tried looking at in game to get exact information but the detailed information is just a blank page. I hope someone can answer these questions:
1) What is the duration now? It used to be like 10 seconds 60% damage and like 30 seconds fire damage increase.
2) How exactly does the damage bonus get added on? Ie if an attack does 100 damage, what is the damage bonus from fire? Does this bonus allow you to go above the damage cap? IE Scrapper has a 500% damage cap, an attack that does 100 damage would deal 500 damage at the damage cap. Would this added bonus allow you to go over?
3) How does it effect fire attacks? What is the bonus?
4) What about the Dominator version from Fire Assault? How does it work now?