Fiery Embrace?


Aggelakis

 

Posted

Reading old patch notes trying to catch up on things and saw this was changed. It now adds a fire damage component to attacks? I tried looking at in game to get exact information but the detailed information is just a blank page. I hope someone can answer these questions:

1) What is the duration now? It used to be like 10 seconds 60% damage and like 30 seconds fire damage increase.

2) How exactly does the damage bonus get added on? Ie if an attack does 100 damage, what is the damage bonus from fire? Does this bonus allow you to go above the damage cap? IE Scrapper has a 500% damage cap, an attack that does 100 damage would deal 500 damage at the damage cap. Would this added bonus allow you to go over?

3) How does it effect fire attacks? What is the bonus?

4) What about the Dominator version from Fire Assault? How does it work now?


 

Posted

Quote:
Originally Posted by Ultimus View Post
1) What is the duration now? It used to be like 10 seconds 60% damage and like 30 seconds fire damage increase.
Not sure, sorry

Quote:
Originally Posted by Ultimus View Post
2) How exactly does the damage bonus get added on? Ie if an attack does 100 damage, what is the damage bonus from fire? Does this bonus allow you to go above the damage cap? IE Scrapper has a 500% damage cap, an attack that does 100 damage would deal 500 damage at the damage cap. Would this added bonus allow you to go over?
Yes it goes beyond the damage cap, but I'm not sure of the actual value of damage dealt or if it's based on the attack being used

Quote:
Originally Posted by Ultimus View Post
3) How does it effect fire attacks? What is the bonus?
Same as all other attacks AFAIK.

Quote:
Originally Posted by Ultimus View Post
4) What about the Dominator version from Fire Assault? How does it work now?
Fire Assault's was changed to "Embrace of Fire" which works exactly like the old Fiery Embrace used to (damage bonus to everything but more and longer for Fire)


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Last things 1st the Domnator version was renamed Embrace of Fire and acts in the same fashion as the old Fiery Embrace with no change.

for Brutes, Scrappers and Tankers all attacks were remade to have an additional chance for fire damage added. This is a 0% chance for damage. When you hit Fiery Embrace it makes them into a 100% chance.

The damage amount is around 45% of the damage of the power. Fully able to be buffed and effected by enhancements in the powers and outside damage buff.. This lasts for 30 seconds.

Since this is a Chance for damage much like a crit or a proc it will stuff happen even at the damage cap.


Global: @Kelig

 

Posted

All IIRC, haven't played my fire tank recently
(also based on tank version not scrapper, brute)

20 secs, adds a fire proc (100% chance of firing) to each attack.

Proc is not (IIRC) based on the attacks damage, much like other procs are not.

PVP effects are the same as the original power.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

a flat % of the damage the attack does is added as fire.


 

Posted

If you go into the detailed information of all the attacks, it will tell you how much damage extra it does.

It looks like it was programed so that all the relevant melee powers had a "if player has Fiery Embrace then..." rather than the power itself telling each attack what damage to add.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Proc is not (IIRC) based on the attacks damage, much like other procs are not.
Not quite sure what you're trying to say here, but I'm pretty sure the extra fire damage is based off the attack's damage.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Technically, no, it doesn't let you go beyond the damage cap.
IT's bonus damage, not a damage bonus, and it is affected by damage bonuses.

And I wouldn't call it a proc. Unless you count Dual Pistols as a proc set (every power in Dual Pistols uses the same mechanic for enabling the different damage types and effects.)


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

I fixed the Fiery Assault buff. Apparently we somehow missed the Embrace of Fire update on the wiki. The new link is:
http://paragonwiki.com/wiki/Fiery_As...mbrace_of_Fire


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Tomax got it nicely shown on all fiery embrace buffable powers (melee set of brute and tanker etc).

For example:
http://tomax.cohtitan.com/data/power...attle_Axe.Gash

•44.49 Lethal damage PvE only
•20.02 Fire damage (0% chance)

When you hit fiery embrace, the 0% becomes a 100% chance.

Quote:
Originally Posted by Rajani Isa View Post
And I wouldn't call it a proc. Unless you count Dual Pistols as a proc set (every power in Dual Pistols uses the same mechanic for enabling the different damage types and effects.)
I believe on one of the old dev talks about Dual pistols, they did say the entire 'clip swap' was based on 0% and 100% procs. The suppressive fire has 100% chance of stun and 0% chance of hold, if you select a clip, it will swap to the right 100% chance. (-100% stun, +100% hold), same for the damage.

(kinda like how stealth works from the run IO, if just gives 100% proc chance once activated).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

From the wiki:

Quote:
Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage.
What does that bolded part mean? As far as I understood it, new Fiery Embrace just "adds a Fire damage component to all Melee or any kind of attacks with the extra damage based on that attack's damage."

Which is correct?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
From the wiki:

What does that bolded part mean? As far as I understood it, new Fiery Embrace just "adds a Fire damage component to all Melee or any kind of attacks with the extra damage based on that attack's damage."

Which is correct?
•DMG(Fire) +100% for 20s If on a PvP map [Ignores Enhancements & Buffs]
•DMG(Smashing) +80% for 10s If on a PvP map [Ignores Enhancements & Buffs]
•ModifyEffect +1 for 20s If NOT on a PvP map [Ignores Enhancements & Buffs]

If Tomax still is correct, it has 2 components:
1. Boost fire dmg by 100%, 80% smashing (or all?) IF on a PvP map (thus not adding +fire).
2. Adds fire dmg to all attacks.

So basicly:
PvP = old version
PvE = new 'added dmg' version


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Quote:
Originally Posted by SinergyX_EU View Post
Tomax got it nicely shown on all fiery embrace buffable powers (melee set of brute and tanker etc).

For example:
http://tomax.cohtitan.com/data/power...attle_Axe.Gash

•44.49 Lethal damage PvE only
•20.02 Fire damage (0% chance)

When you hit fiery embrace, the 0% becomes a 100% chance.


I believe on one of the old dev talks about Dual pistols, they did say the entire 'clip swap' was based on 0% and 100% procs. The suppressive fire has 100% chance of stun and 0% chance of hold, if you select a clip, it will swap to the right 100% chance. (-100% stun, +100% hold), same for the damage.

(kinda like how stealth works from the run IO, if just gives 100% proc chance once activated).
I know how it works, but to me proc has always meant an actual "chance" - 100% isn't a chance, it's a certainty. To me the only way to have a 100% or greater chance is if you have procs that can stack their chances (which CoH does not).


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
I know how it works, but to me proc has always meant an actual "chance" - 100% isn't a chance, it's a certainty. To me the only way to have a 100% or greater chance is if you have procs that can stack their chances (which CoH does not).
Procs can definitely have a 100% chance in CoH. Look at things like Kismet: +Accuracy or Numina's unique. Those are procs with 100% chance to trigger (which is why they can double stack on zoning, and various other things).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
I know how it works, but to me proc has always meant an actual "chance" - 100% isn't a chance, it's a certainty. To me the only way to have a 100% or greater chance is if you have procs that can stack their chances (which CoH does not).
Proc basicly is unrelated to the chance of getting such, it merely is a 'procedure' (several meanings of it differ, but boil down to the same thing) of something that can occur. By default indeed its often used with a 'small' chance of getting such.

Devs just took this system and made a whole new subsystem, such as Swap Ammo and Fiery embrace. Though it looks different, the basics remain the same.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Quote:
Originally Posted by SinergyX_EU View Post
Proc basicly is unrelated to the chance of getting such, it merely is a 'procedure' (several meanings of it differ, but boil down to the same thing) of something that can occur. By default indeed its often used with a 'small' chance of getting such.
Possibly the original meaning, or at least an old one, of the term PROC is Processed (or Programmed) Random Occurrence, so it is no mystery why people are confused by the idea of non-random procs, as the term pretty heavily carries that connotation for a reason.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.