Electric Armor Grounded
Grounded provides Mag 15.6 KB/KU protection "when on the ground". The Steadfast KB will provide Mag 4 KB/KU protection at all times, giving you some KB/KU protection when jumping/flying. They will combine for Mag 19.6 KB/KU protection when on the ground.
Grounded also provides Mag 6 Immobilize protection, which according to the description only applies when on the ground, but may actually apply all the time (I'm not sure). I have Combat Jumping, too, so I don't have to worry about it since CJ has lots of Immob protection.
Grounded also has 86.5% Resistance to End Drain. This stacks with End Drain resistance of Static Shield. Elec Armor is basically immune to End Drain and -Recovery thanks to SS and Grounded.
Grounded is also nice for the extra Negative Energy Resistance, since that is a low spot in its resistances.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
thanks for the info it really helps me now knowing how the powers actually work. your guys rock
lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM
Paragon City Search And Rescue
The Mentor Project
Yes the end drain resistance is awesome. my elec/elec tanker is about the only tank I have that shrugs off those (in my opinion) way over powered Freak Super Stunners, or whatever the new unit is called. Gahh! My WP/FM tanker with stamina and quick recovery 3 slotted was drained by one of those things >.<
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Oh and i'll note. when using, Lightning Rod, that brief teleport must count as you not being on the ground because many times I get knocked down after I fire that power. The Steadfast would probably negate that effect but personally I've never had it been an issue
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Yes the end drain resistance is awesome. my elec/elec tanker is about the only tank I have that shrugs off those (in my opinion) way over powered Freak Super Stunners, or whatever the new unit is called. Gahh! My WP/FM tanker with stamina and quick recovery 3 slotted was drained by one of those things >.<
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50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Keep in mind that electric armor gets protection from endurance effects from *two* sources - grounded and static shield. Grounded gives you protection from endurance drains (86.5% at level 50) but no protection from -recovery debuffs. However, static shield gives protection from both drains and -recovery, and its protection passes 100% at level 31.
In other words, grounded isn't actually necessary for end drain/-recov protection. Since you cap energy resistance with just charged armor and conductive field, the actual usefulness of the power is the negative resistance, the -KB, and the -immob. Depending on the rest of your build, you may be able to get away with skipping it (CJ for -immob, IOs for -KB, and ignore the negative since it's not too common) if you're really tight on power slots.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Oh and i'll note. when using, Lightning Rod, that brief teleport must count as you not being on the ground because many times I get knocked down after I fire that power. The Steadfast would probably negate that effect but personally I've never had it been an issue
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The Bacon Compels You.
I was wondering if anyone had a little more info on the power Grounded from Electric Armor. I know it only provides KB protection while you feet are on the ground, But what would happen if i put a Steadfast KB protection in it? Would the KB protection from steadfast be global or would it follow the grounded stats? does Grounded have a effect that prevents end drain (like from zappers)
Thank you guys for all your help.
lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM