I Went Rogue... Now What?


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Posted

I finally got around to getting one of my redside characters to Rogue status. He entered Paragon City. Now what?

I have no contacts and no content for this rogue. I got a police scanner, so I can do hero missions on that, but my character ISN'T a hero. He's a rogue! I was expecting a contact to sneak me a message when I hit blueside, and to have some missions to the seedy underbelly of Statesman's utopia we call Paragon City, to be able to make more contacts and open more content.

If there isn't any content for a character who switches sides (rogue content in Paragon and vigilante content in the Isles), why bother calling it "Going Rogue" at all? It could have been more correctly called, "City of Heroes: Praetoria," and just have the alignment system as an afterthought.

Devs... If you're going to name a game suppliment "Going Rogue," you should definitely have something for the rogues to do when they "go there."


I rest my case (which is good, 'cause I'm old and my case needs lots of rest).



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Posted

Oh boy. Get ready to be BBQed.


 

Posted

I suggest fighting a few mobs to get a Tip mission and roll with that.


 

Posted

Being a rogue just means you can team blueside when you want, and start radio missions and TFs. Otherwise, you're still a villain, so you have all your redside contacts and access to a Villain Group base if you're in a VG, and (most importantly) the Ouroboros portal will take you to the villain version of Ouro, which means you can only exit to one of the redside zones (a bad thing if you're running a TF, heh. It won't kick you from the TF but if you're the leader you can accidentally spawn the next mission redside).

What you don't have are any contacts heroside, or access to a hero SG base, or access to the hero version of Ouroboros. That's only for Heroes and Vigilantes (who are still heroes).

If you want to stay heroside, gather up tips and run tip missions there. Your only option on these tip missions will be the hero option, and actually a lot of the missions are tailored for rogues turning hero specifically. A rogue can turn hero by running tips heroside, or turn villain again by running tips villainside, just like a vigilante can turn villain by running tips villainside (where their only option is the villain one) or turn hero again by running hero tips heroside.

The big wheel of life is Villain --> Rogue --> Hero --> Vigilante --> Villain again.

The big advantage for rogues and vigilantes is being able to team anywhere. This is balanced by some of the things only true heroes and true villains can do, such as earn and use alignment merits.



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Posted

Quote:
Originally Posted by Organica View Post
Being a rogue just means you can team blueside when you want, and start radio missions and TFs. Otherwise, you're still a villain, so you have all your redside contacts and access to a Villain Group base if you're in a VG, and (most importantly) the Ouroboros portal will take you to the villain version of Ouro, which means you can only exit to one of the redside zones (a bad thing if you're running a TF, heh. It won't kick you from the TF but if you're the leader you can accidentally spawn the next mission redside).

What you don't have are any contacts heroside, or access to a hero SG base, or access to the hero version of Ouroboros. That's only for Heroes and Vigilantes (who are still heroes).

If you want to stay heroside, gather up tips and run tip missions there. Your only option on these tip missions will be the hero option, and actually a lot of the missions are tailored for rogues turning hero specifically. A rogue can turn hero by running tips heroside, or turn villain again by running tips villainside, just like a vigilante can turn villain by running tips villainside (where their only option is the villain one) or turn hero again by running hero tips heroside.

The big wheel of life is Villain --> Rogue --> Hero --> Vigilante --> Villain again.

The big advantage for rogues and vigilantes is being able to team anywhere. This is balanced by some of the things only true heroes and true villains can do, such as earn and use alignment merits.
That pretty much covers it. Very nicely put.


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Posted

Quote:
Originally Posted by Clouded View Post
Oh boy. Get ready to be BBQed.
Mmm.... barbeque...



 

Posted

People spake thusly:

Quote:

I suggest fighting a few mobs to get a Tip mission and roll with that.


If you want to stay heroside, gather up tips and run tip missions there. Your only option on these tip missions will be the hero option, and actually a lot of the missions are tailored for rogues turning hero specifically
Did NO ONE read what I wrote? I'm not asking what to do with my character!!!

I know "what there is to do." What I'm saying is that there's nothing for a ROGUE to do who wants to stay Rogue. Not every villain is the hardcore villain type just like not every hero is Captain Whitebread who wouldn't kill a fly. I'm playing the "Going Rogue" expansion, not the "Going Hero" expansion.

If you're going to have four alignments in the game, have content for all four alignments. That's ALL I'm saying. If the ONLY content is for heroes and villains, you might as well just have the characters flip directly from hero to villain and back again with nothing in between. Anything else is a waste of time.

I am SORELY disappointed at the fact there was no effort to make content for that "gray area" between hero and villain. This is where the bad guys get shoved off buildings because the "hero" wants to watch them plummet to their deaths...or the good guys get beaten to a pulp, but then the "villain" walks away and let's them live. It's SO rich in possibility and it's so sad to see absolutely nothing done with it. Had I known there was "NO" rogue/vigilante content at all, I would very possibly not have purchased Going Rogue.

That's all I'm saying.



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Posted

Quote:
Originally Posted by Power_Play View Post


Did NO ONE read what I wrote?
In which thread? This one? Or the one in the other forum section that has the same name as this thread?


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Posted

Quote:
Originally Posted by Power_Play View Post
People spake thusly:

Did NO ONE read what I wrote?
Nope. Lost me when the whining started.


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Posted

I would venture to say that the reading comprehension failure lies on the side of the OP, if there is any to be found here. If you anticipating an entire new City of Rogues content then yes, it appears you are not going to receive what you initially thought you were going to get, but that is entirely the fault of your own preconception here.

As has already been mentioned upthread, you can continue to do Rogue Tips as a Rogue - these are missions which have story elements specifically tailored to the Rogue alignment. It may not be the full contacts, zones, or whatever else you were apparently expecting, but this is Rogue game content. It does exist and you have already been pointed in the right direction. If you feel that is insufficient, that is your opinion, but to say there is nothing to do as a Rogue or that there is no Rogue-oriented content at all is an untrue statement.


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Posted

Yea, it would be cool to have at least one each rogue/vigilante contacts with a story arc or two besides just tip missions.


 

Posted

Going rogue was an expansion all about switching alignments, the game is still about heroes and villians, and they were not going to double the content in the game for once expansion.

The middle alignments, rogues and vigilantes, are still villains and heroes respectively, and get missions for their zones. Basically they trade the ability to gain and use alignment merits for reward merits, and the powerful hero and villian abilities for the weaker but shorter recharge rogue and vigilante abilities.


 

Posted

Quote:
Originally Posted by Justaris View Post

As has already been mentioned upthread, you can continue to do Rogue Tips as a Rogue - these are missions which have story elements specifically tailored to the Rogue alignment.
And there are Tip missions which are unique to Rogues. No other alignment will get those missions.

There are unique Vigilante tips as well.

I think there will probably be Rogue and Vigilante contacts eventually, but there's only so much the devs can release at a time.


Quote:
Originally Posted by Dechs Kaison
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Posted

So.. can A Hero/Villian go all the way and have access to all the other factions stuff while they're in that.. alignment?

Thanks


 

Posted

Quote:
Originally Posted by j_thug View Post
So.. can A Hero/Villian go all the way and have access to all the other factions stuff while they're in that.. alignment?

Thanks
If you're a hero and you turn villain... then you're a villain now. You lose your hero contacts/SG base/etc. You gain villain contacts, etc.



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Posted

Quote:
Originally Posted by Power_Play View Post
People spake thusly:



Did NO ONE read what I wrote? I'm not asking what to do with my character!!!

I know "what there is to do." What I'm saying is that there's nothing for a ROGUE to do who wants to stay Rogue. Not every villain is the hardcore villain type just like not every hero is Captain Whitebread who wouldn't kill a fly. I'm playing the "Going Rogue" expansion, not the "Going Hero" expansion.

If you're going to have four alignments in the game, have content for all four alignments. That's ALL I'm saying. If the ONLY content is for heroes and villains, you might as well just have the characters flip directly from hero to villain and back again with nothing in between. Anything else is a waste of time.

I am SORELY disappointed at the fact there was no effort to make content for that "gray area" between hero and villain. This is where the bad guys get shoved off buildings because the "hero" wants to watch them plummet to their deaths...or the good guys get beaten to a pulp, but then the "villain" walks away and let's them live. It's SO rich in possibility and it's so sad to see absolutely nothing done with it. Had I known there was "NO" rogue/vigilante content at all, I would very possibly not have purchased Going Rogue.

That's all I'm saying.
Too bad you missed some key details. There is gray area content. It's just limited to Tips presently. You're given a choice in how to pursue them. If you wanna do that gray area stuff you can, without changing your alignment further.

They can't revamp all existing content at once though.

What you purchased was the chance to go through the transition, and a set of new zones that do operate in those gray areas (Praetoria). If that's not enough for you I'm sorry.

As for the responses you've gotten, if your post was mainly rhetorical, it doesn't belong here. People responded as if you were looking for information, which is what this section is for.


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