Farm Reviews


Another_Fan

 

Posted

If it is a farm then the required objects are in order of importance:

1. does it bring levels easily
2. does it gather ticket drops quickly
3. is it interesting enough visually to warrant multiple replays

Understand something for those who are arrogant jackholes - the writer may not speak English as a first, second or even third language, so the story may not be possible for them to even write.

The entire use of Farms is to either provide Levels or Tickets. The groups who come far too quickly for you to read any dialog and so if they are visually attractive then it is more fun. That is the sole criteria of those who use farms.


 

Posted

Quote:
Originally Posted by Doctor_Gemini View Post

The enemies of the story writing community are not farmers, they are the devs. The devs chose to give us no means whatsoever to separate stories from farms, not to mention numerous other issues that discourage most of us from bothering to write anymore. Because of this, those who would play stories are pretty much locked out of the system, and authors are frustrated out of it.

So, at most, if it was not one person with multiple accounts, 4 people attacked you and several others. What are the odds, given the hundreds of farm arc writers, that any of the arcs you've targeted belong to those 4?
LOL

They can't take it out on the Devs. Matter of fact for some that complain it might take personality death before they could even assign blame to the Devs.


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
If it is a farm then the required objects are in order of importance:

1. does it bring levels easily
2. does it gather ticket drops quickly
3. is it interesting enough visually to warrant multiple replays

Understand something for those who are arrogant jackholes - the writer may not speak English as a first, second or even third language, so the story may not be possible for them to even write.

The entire use of Farms is to either provide Levels or Tickets. The groups who come far too quickly for you to read any dialog and so if they are visually attractive then it is more fun. That is the sole criteria of those who use farms.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Quote:
Originally Posted by Zamuel View Post
You know what Fred, I dare you to run 516878.

*shakes baseball bat, throws rocks*
I played it. Very enjoyable. These enemies could actually hurt me. Infinitely more story than anything else in this thread. Sadly the whole thing seemed set up to be some kind of joke about the incarnate experience, what with incarnate salvage being found in garbage bins, so I couldn't take it seriously. But at least I didn't fall asleep during the fights. If all farms were half as entertaining as this I would have little reason to complain.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
Understand something for those who are arrogant jackholes - the writer may not speak English as a first, second or even third language, so the story may not be possible for them to even write.
Yeah, that argument doesn't hold any water anywhere. People who don't speak English as a first language make certain errors with the language, however, using text-speak and not capitalizing aren't among them. Those are reserved for people who theoretically speak English as a first language but don't actually care.

Quote:
Originally Posted by Another_Fan View Post
LOL

They can't take it out on the Devs. Matter of fact for some that complain it might take personality death before they could even assign blame to the Devs.
Hahahahaha, can't assign blame to the devs. Read this forum more before making comments like this.

I assign full blame to the devs, both for making it so easy to make and find farms and for making it so difficult to make and find anything but. However, in two years they have done nothing to make the first more difficult for any significant length of time while constantly making the second more difficult, and I'm pretty sure they have a bunch of us on ignore since it's easier than actually admitting they don't intend to do anything about the situation since there are new shinies to chase after.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post

Hahahahaha, can't assign blame to the devs. Read this forum more before making comments like this.

I assign full blame to the devs, both for making it so easy to make and find farms and for making it so difficult to make and find anything but. However, in two years they have done nothing to make the first more difficult for any significant length of time while constantly making the second more difficult, and I'm pretty sure they have a bunch of us on ignore since it's easier than actually admitting they don't intend to do anything about the situation since there are new shinies to chase after.
Thats why I said some. Even so, you are still missing the fact for large numbers of people (Judging by the sheer number of farms, and amount of plays they get) that use AE, farms are legitimate entertainment. The "Story" community is just a different community not an inherently superior community.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Thats why I said some. Even so, you are still missing the fact for large numbers of people (Judging by the sheer number of farms, and amount of plays they get) that use AE, farms are legitimate entertainment. The "Story" community is just a different community not an inherently superior community.
So was Dreck, judging by the number of people who were running it, and who doesn't love beating up Freaks? So were the boss farms. Heck, back before the expanded difficulty settings, fighting all bosses was the only way some characters could get a decent challenge (although not so much the Malaise goon bosses. Those were a joke.) By your reasoning, the sheer number of people running the monkey farms would have made it legitimate entertainment.

The fact is, the fire farms throw the reward/time ratio way out of whack. If they really want people to be able to get from level 1-50 in a day, they might as well sell insta-50s on the Paragon Market, since it'll have the same effect, get rid of a lot of the broadcast spam, and make them some extra money. Might as well sell influence on the market too.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
The entire use of Farms is to either provide Levels or Tickets. The groups who come far too quickly for you to read any dialog and so if they are visually attractive then it is more fun. That is the sole criteria of those who use farms.
As a player of farm arcs, I'm afraid I have to disagree. I can easily get 1500 tickets from any of hundreds of possible farm arcs. I am hoping for a farm arc that can stand out from the pack with a higher quality play experience. A good theme, improved sense of immersion, some back story explaining the motivations of the enemies, and some character development, all improve the overall farming experience for me.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
So was Dreck, judging by the number of people who were running it, and who doesn't love beating up Freaks? So were the boss farms. Heck, back before the expanded difficulty settings, fighting all bosses was the only way some characters could get a decent challenge (although not so much the Malaise goon bosses. Those were a joke.) By your reasoning, the sheer number of people running the monkey farms would have made it legitimate entertainment.

The fact is, the fire farms throw the reward/time ratio way out of whack. If they really want people to be able to get from level 1-50 in a day, they might as well sell insta-50s on the Paragon Market, since it'll have the same effect, get rid of a lot of the broadcast spam, and make them some extra money. Might as well sell influence on the market too.
Oh you don't think people buying an Architect License isn't going to be a revenue stream for them ?

The fire/farms are nowhere near the exploit farms you mention, even the lowbie farms aren't even close and we are talking order of magnitude to the past exploits.


 

Posted

Quote:
The fire/farms are nowhere near the exploit farms you mention, even the lowbie farms aren't even close and we are talking order of magnitude to the past exploits.
O rly?


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Another_Fan View Post
Oh you don't think people buying an Architect License isn't going to be a revenue stream for them ?
During a Ustream chat they mentioned that people using AE use up a lot of server resources. They also mentioned that you'd be allowed to buy as many arc slots as you wanted, and if they had to they would increase the server size. This implies that server space is being taken up by farms that are either outdated and unused and nobody bothered to take down, or are still being used and are functionally identical. So it might be a revenue stream, but it'll cost them as well. Whereas an instant-50 button or instant inf wouldn't.

**Note that I don't actually think they should be selling instant 50s, and they certainly shouldn't be selling inf. Inflation is bad enough already, due partly to people generating millions of pure inf in minutes. But it's functionally identical to allowing AE farming at the uber-level to continue.**


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Venture View Post
Yes O'rly

The old ones were that good.


 

Posted

If you're getting to 50 in five hours, doing it in 2, or even 1, is really not that big of a difference.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
So again...if getting to level 50 in five hours is within the acceptable time/reward ratio, then why not sell insta-50 buttons?
I really don't see why not, especially given some of the other offerings in the paragon store. The only reason they might not, is that it would be too blatant.

Quote:
Originally Posted by Venture View Post
If you're getting to 50 in five hours, doing it in 2, or even 1, is really not that big of a difference.
Actually there were 1/2 hour trips.

But the dirty little secret of the whole reward/time, risk/reward blue smoke and mirrors misdirection is that even before AE you could get from 1-50 over a couple of days and using no more than a couple of hours of your time. You just had to have a decent relationship with the right people, or be willing to deal with the RMTers.


 

Posted

Hmmm, this looks like a challenge. I have my own 5 mission farm arc.
It has a barebones "plot" and minimal text, but I think it would be an interesting project to make it meet both the requirements of the
story telling and farming communities.

The only things that I can't change to meet the farming requirements:
1. Power selections have to be all fire based, so there cant be much variability of mobs in that respect. The secondary cannot contribute to survivability of the mob.
2. The maps have to be front loadable. i.e. all objectives and ambushes
have to be near the entrance and easily recognizable by the farmer.
I'm using only one map atm, but if you know of any other front-loadable maps, I'm all ears.
3. The end objective must be clickable to allow an easy exit after hitting the ticket cap.

Arc 516010. Rip away, I'd appreciate the feedback on ANY arc of mine, even if it's a 1 star.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Another_Fan View Post
Oh you don't think people buying an Architect License isn't going to be a revenue stream for them ?
No.

As it stands, the system is far too badly damaged for it to be of any worth. As someone who loves AE, promotes it, actively helps people, and often feels like a fool for doing so, I rate the Architect License purchase at the same level that I regard a direct purchase of Shadowy Presence.


 

Posted

Quote:
Originally Posted by Hercules View Post
Arc 516010. Rip away, I'd appreciate the feedback on ANY arc of mine, even if it's a 1 star.
LOL!

This was a lot of fun, for a farm map. You put a lot of effort into the character designs, I really liked them, especially the Black Cat, Crow, and many of the 'signature' baddies.

Yeah, the story is minimal, but the fun was there anyway.


 

Posted

I have to admit I'm not thrilled with the premise of this thread (trolling is still trolling, after all) but have you seen the change (possibly a bug) in the beta? Missions no longer continue rewarding influence and prestige after a point. I doubt this is to 'slow down' farmers at all since it doesn't address that issue at all... but I know I'd be really angry if I went through some of the more challenging arcs out there and stopped receiving rewards halfway through a mission.

Especially if I had paid for the AE license.


 

Posted

Quote:
Originally Posted by Psychoti View Post
I have to admit I'm not thrilled with the premise of this thread (trolling is still trolling, after all) but have you seen the change (possibly a bug) in the beta? Missions no longer continue rewarding influence and prestige after a point. I doubt this is to 'slow down' farmers at all since it doesn't address that issue at all... but I know I'd be really angry if I went through some of the more challenging arcs out there and stopped receiving rewards halfway through a mission.

Especially if I had paid for the AE license.
Interesting. I'm assuming that this change is undocumented, of course. All to make it easier for us to test it.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Yes, undocumented as far as I know. I reported it as a bug. If I remember correctly the limits were 2.2m influence and 5k prestige. Those are estimates, though.

I have not been able to test XP in AE in the beta though, due to another bug. I guess I could always try to CEBR it or something though.


 

Posted

I've run through a standard fire farm a few times, and tried other mobs as well (both custom and standard issue... Battle Maiden's mobs & Freakshow) and it came up with the same limits. Ticket drops seem unaffected.


 

Posted

I'm not sure i understand. This is like reading "How-To" texts and reviewing them for plot, storyline and character development. They're Farms, why review them like they're actual stories? I'm sure you'd be quite pleased to have your stories reviewed for their "farm value" and have them trashed because they are lousy farms!

....just sayin