Older Powers


Ad Astra

 

Posted

Here is my question, why no to upgrading older powers? Does that mean as the game ages, they will just let them fall to the wayside as they create new powers with new art, and mechanics.

One I have seen mentioned is FF. I have also see many mentions of the Devs saying we are not looking back, we are looking forward. Like really? That is part of the whole suite of powers offered in COH, and not all people will use the new powers and let the old ones wither and die.

I realize resourcing is an issue, but one power revamp every 3 issues, is that really that difficult? Don't get me wrong, this can be rationalized many different ways, but at the end of it all, it doesn't make sense.

I would love to see an official Dev stance on this.


 

Posted

You realize that Fire Armor one of the old sets in the game just got a major major upgrade in the last year by having the avoid tag removed from burn, consume being buffed to add end drain resist and giving a short term recovery buff and Fiery Embrace being turned from a fairly useless damage buff to the best damage buff in the game?

Energy Aura is getting ready to release in i21 with an entire powerset makeover. This is a CoV launch set.

Regeneration which is as old as they come has upgrades inbound with i21 also.

Don't get me wrong FF needs some love but I don't think it is fair to say the devs are abandoning older sets.


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Posted

Just wondering - what changes do you think FF needs?

And BTW, it did receive some updating recently, when some of its shields were among those powers that can now be cast as an AoE instead of clicking through the entire team to apply them separately.

p.s. - If you want to see a Dev stance on the question of updating older powersets, this isn't the place to ask. This particular forum is for Players asking Players for assistance and answers, and the Devs rarely post here (in fact, I can't remember the last time they did post here, off the top of my head).


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Posted

My apologies. I was reading a post from the PAX, and essentially one of the points of the large thread was that FF needs to be updated because of the late game changes and what FF does. In reading in that thread, people seemed to think that FF needed to get upgraded, and that the Devs stance was no updating old powers, focusing on new. Now, I don't think it had to do with animations, it was balance and tweaking the power itself.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
the Devs stance was no updating old powers, focusing on new. Now, I don't think it had to do with animations, it was balance and tweaking the power itself.
The devs' stance is "no replacing old powers" (this is called the "cottage rule") unless it's replaced with something substantially the same but better (see: Conserve Power -> Energize). They have never, ever said "no updating old powers, only create new". The devs regularly go back and tweak old sets/powers; in addition to the above listed changes, PBs and WSs are getting updates in I21.

Several powers and sometimes whole sets - sometimes whole ATs! - have gotten changed over the last couple years. (Ignoring the standard balancing tweaks that always come with newly released sets, even!)

Specifically in regards to the FF comments at the panel (I was there), they said they would look at how FF performs (considering it has several powers that do almost exactly the same thing) in the later levels. But they also said they wouldn't guarantee anything would come of it.


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Posted

Quote:
Originally Posted by Ad Astra View Post
Just wondering - what changes do you think FF needs?

And BTW, it did receive some updating recently, when some of its shields were among those powers that can now be cast as an AoE instead of clicking through the entire team to apply them separately.

p.s. - If you want to see a Dev stance on the question of updating older powersets, this isn't the place to ask. This particular forum is for Players asking Players for assistance and answers, and the Devs rarely post here (in fact, I can't remember the last time they did post here, off the top of my head).
This is quite true. This is a major upgrade, especially for masterminds /FF that can now buff the entire team and all pets in two quick clicks.

Forcefields indeed did get a BIG boost.


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Posted

Fun little fact - The Cottage Rule derives it's name from an off hand comment from Castle(iirc) along the lines of;

"We won't alter a power in anyway that changes it entirely. Like taking Build Up and making it build a cottage instead of buff damage."

Thus, the phrase 'Cottage rule' started getting used whenever changes to a power are suggested.


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Posted

Quote:
Originally Posted by Psylenz View Post
This is quite true. This is a major upgrade, especially for masterminds /FF that can now buff the entire team and all pets in two quick clicks.

Forcefields indeed did get a BIG boost.
That was not a specific FF boost, all shield powers have gotting this ability, wich comes from the MM upgrade chance (old days u had to upgrade your pets 1 by 1, now its 1 cast, all pets upgrade).


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Posted

I also think that changing the buffs to be AOE wasn't a change in FF's power, just in how annoying it is to actually use it. It's now a lot easier to hand out your bubbles, but once you've done it, FF is in exactly the same position it was in before.


 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Fun little fact - The Cottage Rule derives it's name from an off hand comment from Castle(iirc) along the lines of;

"We won't alter a power in anyway that changes it entirely. Like taking Build Up and making it build a cottage instead of buff damage."

Thus, the phrase 'Cottage rule' started getting used whenever changes to a power are suggested.
A lot of people also get confused about when something is breaking the Cottage Rule and when it is not.

I've heard many people say that changing Conserve Power to Energize is breaking the Cottage Rule. It is not. Energize gives you an endurance discount, just like Conserve Power does, they just added a heal to it as well.

Technically, one of the changes to Stalker Energy Aura IS breaking it though. Changing Repel to a stun aura is completely changing the basic purpose of the power.

The Cottage Rule isn't set in stone though. The devs WILL completely change a power if they determine that the power is broken enough to warrant the change. They won't change it just because the players ask them to though.


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Posted

There are still many powers they need to look into, but they probably never will. Epic pool for blaster has such gimped powers in it (EM Pulse, repulsion field, repulsion bomb). Then again, Frozen aura for blaster never got the damage as Tanker's version (it wont really break the damage-balance, since /ice is one of the weakest already), /TA since the day they released it has still issues (floating mobs and the ignite power combined with pets), while other powers became somewhat obsolete or their counterpart has a way better version (timebomb versus MM's detonate), or the gun drown with a retarted 6 sec interuption timer. I can continue, MM merc heal, it even interupts when he is hit by a non-dmg ability, while they did change that non-dmg wont interupt such anymore.

Maybe in time, some day, they would give old sets or outdated powers some attention, for now.. they just focus on new sets, new stuff, more money.

(like fire shield, how to explain a new player with no acces to IO's that he has to use combat jumping and acrobatics to not being tossed around as a tank against knockdown/back/up and immobilise?)


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Posted

Quote:
Originally Posted by SinergyX_EU View Post
... or the gun drown with a retarted 6 sec interuption timer. ...
Hehe, speaking of things that "will never be looked into" - I21 removes interruption from Gun Drone. Additionally, the defiance bonus from it will be increased.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Hehe, speaking of things that "will never be looked into" - I21 removes interruption from Gun Drone. Additionally, the defiance bonus from it will be increased.
But the 6seconds cast remains, why not bring it par with any other pet summon, instant cast? (it will be interupted when mezzed/knockbacked).


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Posted

Quote:
Originally Posted by SinergyX_EU View Post
Epic pool for blaster has such gimped powers in it (EM Pulse, repulsion field, repulsion bomb).
Repulsion Bomb is gimped? It's great on my energy/energy Blaster.


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Posted

Quote:
Originally Posted by Ad Astra View Post

And BTW, it did receive some updating recently, when some of its shields were among those powers that can now be cast as an AoE instead of clicking through the entire team to apply them separately.
Oooop, did i miss something here? Please tell me Thermal was one of these sets that can apply it's shields with an AoE. I'd given up on my Thugs/ Thermal MM because i got so bored of casting all the time, if it's doable with an aura i might take him up again.


 

Posted

Quote:
Originally Posted by Breth View Post
Oooop, did i miss something here? Please tell me Thermal was one of these sets that can apply it's shields with an AoE. I'd given up on my Thugs/ Thermal MM because i got so bored of casting all the time, if it's doable with an aura i might take him up again.
Yes, all shield buff sets got the AoE casting goodness.


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Posted

Quote:
Originally Posted by SinergyX_EU View Post
There are still many powers they need to look into, but they probably never will. Epic pool for blaster has such gimped powers in it (EM Pulse, repulsion field, repulsion bomb). Then again, Frozen aura for blaster never got the damage as Tanker's version (it wont really break the damage-balance, since /ice is one of the weakest already), /TA since the day they released it has still issues (floating mobs and the ignite power combined with pets), while other powers became somewhat obsolete or their counterpart has a way better version (timebomb versus MM's detonate), or the gun drown with a retarted 6 sec interuption timer. I can continue, MM merc heal, it even interupts when he is hit by a non-dmg ability, while they did change that non-dmg wont interupt such anymore.

Maybe in time, some day, they would give old sets or outdated powers some attention, for now.. they just focus on new sets, new stuff, more money.

(like fire shield, how to explain a new player with no acces to IO's that he has to use combat jumping and acrobatics to not being tossed around as a tank against knockdown/back/up and immobilise?)
What new player doesn't have access to IOs? I guess I can understand that if you're new, you're not necessarily swimming in funds - but surely when you come across such a player you give them the ways to afford one - i.e. Buy low, sell high. Crafting recipes, etc.


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Posted

Quote:
Originally Posted by Ukaserex View Post
What new player doesn't have access to IOs? I guess I can understand that if you're new, you're not necessarily swimming in funds - but surely when you come across such a player you give them the ways to afford one - i.e. Buy low, sell high. Crafting recipes, etc.
Let me point out a minor aspect of 'free player' of CoH Freedom:

Free Players:

Free players are automatically Reward level 1 which is unlocked by creating an account or already having an account.

• Cannot use Invention Origin enhancements
• Limited Drops (Only small inspirations, no salvage, no recipes)
• No Trading
• Influence Cap (25,000,000)
• No access to the Auction House

So not untill they unlocked these features (premium points) or go VIP (sub), they wont have acces to such. I believe the majority of new players will be free players, examples are enough to be found from all previous MMO's that went freemium.


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Posted

Replusion Bomb in FF got several big changes before the change to how the shields are cast...about the same time the fire tank changes came into effect.

Its actually a worth while power now.

The knock back was changed to knockdown. Damage was increased. Disorient was added.

The animation is still the same...it works sort of the same way...so cottage rule is still "sorta" in effect for the power.

So they are not gonna change; 2 small shields or dispersion bubble, nor PFF or force bubble.

They probably wont change detention field...some people use it to great effect in STF neutralizing towers.

Force bolt has many uses so no real change there.

They recently changed repulsion bomb as mentioned above.

That leaves only ONE power from the set that has potential to be changed - Repulsion Field. Making it a stun like the Stalker set mention earlier may be an option.

So what about the set makes it an old useless set?

Most people HATED the constant bubbling team and pets...thats gone now. Well to quick clicks every 4 minutes or so.

The set is a bit passive. You can turn on dispersion bubble and sort of just forget it...leaving lots of options to the other half of the AT - or just absolutely LOTS of dots to put in power choices

IMO the set is fine as is. Heck for a defender - if he takes power poost...the small bubbles alone give 38% defense to ALL positions. If they stay inside the dispersion bubble they are well over soft cap...even without armors.

What do you want - God mode?


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Posted

Quote:
Originally Posted by WenDarkFall View Post
What do you want - God mode?
No, what most people asking for FF revamps want is a support set that can do more than one thing. Raw defense is great... if your targets are below the soft cap, but there are many, many ways to boost defenses on a team, and most of them come from sets that can do way more than Force Fields, such as Cold Domination, which basically invalidates the entire existence of Force Fields. The only other mechanic of any use in FF is the small mez protection on Dispersion, and now everyone can provide better mez protection by going Clarion Destiny.


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Posted

Quote:
Originally Posted by Draeth Darkstar View Post
No, what most people asking for FF revamps want is a support set that can do more than one thing. Raw defense is great... if your targets are below the soft cap, but there are many, many ways to boost defenses on a team, and most of them come from sets that can do way more than Force Fields, such as Cold Domination, which basically invalidates the entire existence of Force Fields. The only other mechanic of any use in FF is the small mez protection on Dispersion, and now everyone can provide better mez protection by going Clarion Destiny.
Kinda like Sonic, wich has resist bubbles along with the mez bubble, but also gives a few other gimmicks to make the set more active.


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Posted

I wish they would take a good long look at Stone Armor and make it so that the set doesn't have a tier 9 that effectively replaces three of the four previous armor powers with a better version, and cannot be used with the fourth.

It's entirely possible to build a Stone Armor that doesn't take Granite, yet is softcapped to all types except Fire/Cold. Fire and Cold are not that common late in the game either.

It's also possible to respec into a build that is effectively useless when exemplaring below level 27, rather than simply having reduced capabilities.

What I'd like to see is Granite changed so that it becomes an additional bonus on top of the other armors that grants the same final effect as Granite does currently by itself. Recalculate some of the endurance costs to account for needing to run all of the armors to get the same level of protection. Retool Rooted so that the set is no longer 'Take Teleport or else' for travel options, even if this means lowering the mez protection a bit since Granite gives mez protection as well.

Heck, reducing the effectiveness of Granite when used by itself might even be seen as an argument for reducing the penalties associated with that power.

Show of hands, how many people would LOVE to see some of the penalties from Granite reduced even if it meant making the power less useful without stacking with the other armors?


 

Posted

Rule #1 : Never.ever.touch.Granite

Serious, never.

Granite is what granite always has been, pre-ED, pre-hitcap, pre-villains, pre-IO's and pre-everything.


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Posted

Quote:
Originally Posted by Draeth Darkstar View Post
No, what most people asking for FF revamps want is a support set that can do more than one thing. Raw defense is great... if your targets are below the soft cap, but there are many, many ways to boost defenses on a team, and most of them come from sets that can do way more than Force Fields, such as Cold Domination, which basically invalidates the entire existence of Force Fields. The only other mechanic of any use in FF is the small mez protection on Dispersion, and now everyone can provide better mez protection by going Clarion Destiny.

But you can't base what a primary/secondary powerset does on what Incarnate powers do. Do we get rid of all aoe heals because you can get Rebirth? The game doesn't start with Incarnates; that's why it's called endgame.


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Posted

Quote:
Originally Posted by Lady_of_Ysgard View Post
Show of hands, how many people would LOVE to see some of the penalties from Granite reduced even if it meant making the power less useful without stacking with the other armors?
Don't touch my Granite.

But as to the actual problems of Stone Armor, it was noted by Castle that Stone Armor is pretty back-loaded, and you went through 31 levels of "meh" so you could hit 32, get Granite, and be basically indestructible. He said he could even that out so that Stone didn't feel so lackluster in the levels before Granite, but he'd do to it what he did to Psionic Assault: hit the tier 9 with the Sledge-O-Matic and splatter its awesome over the rest of the set so it's not so concentrated. This would mean that, yes, Granite wouldn't be as good if he buffed the rest of the set, and we would not like it.

I don't know if anybody is looking at Stone Armor now, though.