AT for an Angel
Scrappers would give you crit chances, while Brutes would give you Fury. Guess it just depends on if you want a character that is a righteous warrior or someone with furious vengeance
Point of note: scrappers have better damage modifiers up front, but Brutes have the capability to do more damage with a build up of Fury.
It is also worth noting that your only choice, if you want to do this right now, is Scrapper. Brutes do not get Broadsword until i21, which is speculated to be happening on the 30th, but has no confirmed date.
Scrappers do better damage with Shields. They get more damage from Shield Charge (something to do with it being a pseudo-pet), and get a bigger bonus from Against All Odds.
Arc #40529 : The Furies of the Earth
To elaborate on what Obscure Blade said, both Scrappers and brutes can use Shields to good effect, but Scrappers are a little more efficient at killing stuff with them. The reason for that is that Brutes are designed with lower base damage numbers on their attacks than scrappers, with a very large (normally over 100%, in large battles) damage buff coming from Fury to compensate. Therefore, additional damage buffs (like that from Against All Odds) have a larger relative impact for a scrapper than a brute. Also, while a Brute's Shield Charge will still mess things up, it may seem to do as much as it "should" be. That is because Brutes have a ludicrously high damage cap (originally 850% of base, although I think it was slightly toned down to ~775% a while ago), but location-based AoE attacks like Rain of Fire and Shield Charge deal their damage by summoning an invisible, short-lived pseudopet. Pseudopet entities have a damage cap of 400%, and therefore a Brute buffed over that level (fairly common, since enhancements + Fury alone can get you in the neighborhood of 350%) will not transfer any of that surplus oomph to the blow.
To answer your other question, Broadswords and Shields pair very well on either archetype. BS's Parry will combine with the defense buffs from your shield to let you softcap your melee/lethal defenses from a very early level despite Shields being a bit less defensive than many armor sets, and they go together well thematically.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
I want to create a sword and shield angel.
I was wondering which AT i should pick for him. I don't know if bs/shield//shield/bs is any good, i am just wondering which AT to go with for him. I normally don't ever play melee in games. I am used to the guns and the spells, but i decided it was time to pick up a new talent. I am looking for which one is better for solo. Better for teams. Survives better. Does more damage. I have no idea what to do when it comes to melee, so giving me ideas of which is better for what will help me decide. |
Wow I mispoke badly, sorry guys.
I did not mean BS/SD
I meant Weapon/SD//SD/Weapon. was wondering for a second why nobody said a tank lol.
So what AT should I use for a SD and a weapon?(and what weapon)
MHO, pick the weapon for looks, and let the rest follow. Note that I21 is proliferating a couple of sets to new archetypes.
BS/SD scrapper is probably pretty awesome.
Quite fond of my Fire/shield scrapper personally. Excellent at bringin' the pain.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
OK, so Shield Defense narrows it down to scrappers, tankers, and brutes. It also excludes claws, spines, dual blades, and katanas.
From there, let's look at the remaining weapon selection. Pick the one that suits your concept, and that'll narrow the AT further.
Battle Axe -> Tanker or Brute. (Also Scrapper after I21.)
Broad Sword -> Scrapper only. (Also Brute after I21.)
Fiery Melee (Fire Sword, etc.) with Combustion -> Tanker only.
Fiery Melee (Fire Sword, etc.) with Cremate -> Scrapper or Brute.
Ice Melee (Ice Sword, etc.) -> Tanker only.
Stone Melee (Stone Mallet, etc.) -> Tanker or Brute.
War Mace -> Tanker or Brute. (Also Scrapper after I21.)
P.S. Thank you for not rolling Emp/Archery.
P.P.S. Just as an aside, my angelic alt started BS/Invul (there was no SD back then) and ended up a Sonic/Fire blaster. If you're willing to try a concept without a shield, blasters dominators stalkers and VEATs have melee weapon options.
My own fiery angel is a Fire/Fire/Pyre Tanker. No shield, but a flaming sword. Healing Flames recolored white as purifying holy fire.
Also, Burn represents the ability to smite the ground so that it bursts into flames.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Point of note: scrappers have better damage modifiers up front, but Brutes have the capability to do more damage with a build up of Fury.
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Scrappers do more damage upfront, and will do more damage even after fury is factored in.
With Shield Defense in the picture, the Brute will never have the ability to even get close to the Scrapper and will not gain any significant advantage in mitigation to balance the equation.
The entire build completely favors the Scrapper.
At the OP: BS/SD will be best on a Scrapper. The Brute version stands no chance against its counterpart, don't bother with it.
Well for concept usually angels potrait with swords and only sword set you can use with shield is BS. Leaving swords aside I think battle axe with shield looks like a viking more than an angel so I will suggest warmace (maybe your character was under Thor's command)
Fire melee also looks good but if i remember correctly its swords look like a scimitar which fits eastern genie's rather than an angel. Ice melee for some reason lacks the image but its swords look more suitable for an angel and you can set your image with a good aura.
For brute/scapper discussion. If you can keep fury high (or better full) than brutes have more DPS since critical hit is random but if both can keep going at similiar %damage bonus than scrapper has more advantage. Against more opponents brutes have a little better performance since they also have a taunt bonus and mobs don't run away (or run away than immediatly return) after a few hit. Also larger mob means faster fury fill and more ongoing damage for brute but scrappers are better on single targets like bosses elite bosses and AV's. especially red inspirations work better on scrappers since their base damage is higher. (for example nible slash in DB has 35 base damage on brutes and 57.8 base damage on scrappers so a %10 increase in damage means 3.5 damage on brute and 5.78 damage on scrapper at their damage cap brutes will have %750 more damage so it makes 297.5 damage while for scrappers %400 more damage it makes 289 considering that you get %5 critical against minions, pets and players and %10 against over minions You do about 303.45 damage to minions (and such) overall and 317.9 to others with scrappers)
For brute/scapper discussion. If you can keep fury high (or better full) than brutes have more DPS since critical hit is random but if both can keep going...
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1) Consistent DPS is only relevant against hard targets like GMs, AVs, & some EBs - and Scrappers pretty consistently pull ahead here.
2) AAO completely pushes the Scrapper past the realm anything the equivalent SD Brute is capable of, and there is no reciprocal gain in survivability for the brute. The Brute does have a survivability gain, but it is minor in comparison to the offense gain the Scrapper gets.
This wouldn't be true if we were discussing Invuln, but we aren't.
We're discussing SD, which blows the Brute out of the water and is also one of, if not the, top secondary in terms of combined defense/offense capability when discussing IO/tope end builds.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
My own fiery angel is a Fire/Fire/Pyre Tanker. No shield, but a flaming sword. Healing Flames recolored white as purifying holy fire.
Also, Burn represents the ability to smite the ground so that it bursts into flames. |
I also have a Fire/Fire blaster with everything coloured holy white, and a "priestly" character who's an Energy/Energy blaster with white attack powers.
I'd say Tank, myself... It hits both the "butt-kicking" and "Guardian" points.
@Brightfires - @Talisander
That chick what plays the bird-things...
I'd say Tank, myself... It hits both the "butt-kicking" and "Guardian" points.
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If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Fire melee can be customized to use either the scimitar-style fire sword or the bigger "plane of fire" sword used in the original Greater Fire Sword graphic. As an aside, angels -- especially warrior angels -- figure prominently in Koranic traditions too, for which the scimitar is perfect.
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I want to create a sword and shield angel.
I was wondering which AT i should pick for him.
I don't know if bs/shield//shield/bs is any good, i am just wondering which AT to go with for him.
I normally don't ever play melee in games. I am used to the guns and the spells, but i decided it was time to pick up a new talent. I am looking for which one is better for solo. Better for teams. Survives better. Does more damage.
I have no idea what to do when it comes to melee, so giving me ideas of which is better for what will help me decide.