Isn't it funny that....


 

Posted

Quote:
Originally Posted by Dark Energon View Post
Yes, the MM pets should be fixed asap, i totally agree with that.
Even walking in a base that has lowered and raised sections will stop the pets from following. And MM's will be locked away behind a 'Pay to Play' option.

I never said it's "inexcusable" that this isn't fixed.
I just listed the things they did in the time i have been playing, yet that there are still bugs that affect game play, and notably this one thanks to the WST, in the game.
I just find it weird that this has never been tackled by anyone of the team.
I find it weird that you're making such an assumption when you have (I am assuming) precisely zero knowledge of what's going on behind the scenes. They could have one person whose job it is to work on this problem, when they have the extra time to devote to it, who just hasn't been able to figure it out. Bugs aren't some thing where you just look at the code and immediately know what's wrong with it. I don't know if you've ever programmed, but you can really get the strangest quirks of output from something totally mundane that you would never expect to look at, like a minus sign instead of a plus sign.

This sort of thing always reminds me of that Kenan Thompson character from SNL, the "FIX IT!" guy. No suggestions or reasonable expectations of anything, just FIX IT!

Or this.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I find it weird that you're making such an assumption when you have (I am assuming) precisely zero knowledge of what's going on behind the scenes.

This sort of thing always reminds me of that Kenan Thompson character from SNL, the "FIX IT!" guy. No suggestions or reasonable expectations of anything, just FIX IT!
Assume: to take for granted or without proof; suppose; postulate; posit: to assume that everyone wants peace.

And 90% of the time when people assume something, they make themselves look like the 1st 3 letters of that word.
“When you assume, you make an *** out of u and me.”~ Oscar Wilde on Assumption

To know that this bug has been here for years, and still is here, and since it's, to my knowledge, not been addressed by anyone, it looks they are just ignoring it.
It would be best for all of us to have a red name give us their side of the story, so we KNOW what's going on, and not have people who think they know more than others try and place words in other peoples mouth.

And about your SNL comparison, that is not fully true now is it? I did suggest something, didn't i?

So, my request, please stop with the meaningless post you are posting.
Assuming this, he said that, i think he thinks.. it's all nice, but isn't constructive and doesn't add to this thread.
Your MM problem is valid, i suggest you put the time and effort into that, instead of something, as you said yourself, have no problem with.



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

Quote:
Originally Posted by Texas Justice View Post
At the Bay Area Meet & Greet last year, they were introducing some of the new staff. One of those was on the World team. They told us a brief story about shortly after he was hired. It went something like this:

After being hired he brought up several longstanding issues that still hadn't been resolved. He was told to go through the Bug list, find something he wanted to work on fixing and then come back to them when he had a plan. He selected an even older problem than the one you are talking about and went about trying to find a way to fix it. He came back to them very perplexed because he couldn't find any way to fix the issue without causing major problems in several other more important areas of the game. It had long been determined by the Dev team that this was a problem they'd not be able to fix without a major rewrite to multiple systems, and since it was a relatively minor problem in the big picture, it would just have to stay as it is.

So, what you are saying is that the basic underlying code for CoH is so utterly frakked up that it is unreasonable to expect basic maintenance bug fixes?

That doesn't instill a lot of confidence for the major changes and additions of Freedom...


 

Posted

No but on any software project that you sell, it always boils down to how do you distribute your limited manpower, fixing bugs for your current customers or adding features to attract new ones.

Now marketing is usually pushing for new features to match some competitor's feature list and it comes down to trading off one new feature for a bucket of bug fixes. Also there's foreknowledge that some aspect of the code is going to be altered big time in the next release so why spend the time to fix those for this release.

Then you have the example that Texas Justice gave. When you have limited manpower, as in bodies, but you have a lot of work that must be done by a particular date, to make some fix shipping date, coding can get a bit convoluted. There is probably still code and some aspects of the design that goes all the way back to the beginning of this project. Then as you constantly bolt newer parts onto the original design (the base editor, PVP, user content, the market, global chat, email transfer, combat auras, animated costume parts keyed to powers, capes, not one but two graphic engine upgrades, adding dual core support, cut scenes, ad server, original hardware Ageia PhysX support, etc.), I'm surprised it still runs as well as it does.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Morgan Reed View Post
So, what you are saying is that the basic underlying code for CoH is so utterly frakked up that it is unreasonable to expect basic maintenance bug fixes?

That doesn't instill a lot of confidence for the major changes and additions of Freedom...
To be fair, they've wedged a lot of the neat cool new systems we've been getting into code that was never originally designed to work that way, so yeah, I would guess it's a bit of a spaghetti mess at this point.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
Hey I could bring up a bug that's been known about for years (ever since CoV launched and possibly even in beta).

Doing the Seer Marino arc, after you complete the 2nd mission, you call her to get the 3rd mission and the nav UI marker tells you it's outside of the building you're in. You go outside, and the UI marker says it's inside the building you came from.

UI marker has been messed like that for as long as the content has been out. The actual marker on the mini-map is fine though heh.
I was also thinking of this bug.

While most long-time players know what to do, the fact that it's low level content has me concerned that it will frustrate new players brought in with Freedom.


My Characters

 

Posted

Quote:
Originally Posted by DarkGob View Post
I would guess it's a bit of a spaghetti mess at this point.
Oh, I am certain of that.

I was certain of that before this thread was started.

But thanks to this thread, we now know that there are several/a few longstanding (years long) bugs that have been deemed unfixable. Not because the technology doesn't exist. Not because the current team doesn't know how. But because fixing them would involve other parts of the game. Either in breaking them and/or rewriting them. And the team will not have the man-hours to do it.

(Not related to this thread)
There are reoccurring bugs that get fixed from time to time that come back.

That two geometrically identical zones (Ouroboros) can not be merged because it would require rewriting other systems of the game (I am thinking contact content, and zoning).

All of this doesn't paint a picture of a solid game with occasional strips of duct tape holding it together, but instead an amalgamation of different disparate parts (worthy of a skit on the Red Green Show) held together with chewing gum and twine.

All the while we are getting promos for Freedom with all it's new shinies and new mechanics getting bolted on to this monstrosity of underlying code. It is easy to imagine Freedom is an episode of Home Improvement with the part of Tim Taylor being played by Paragon Studios.


 

Posted

Quote:
Originally Posted by Morgan Reed View Post
All the while we are getting promos for Freedom with all it's new shinies and new mechanics getting bolted on to this monstrosity of underlying code. It is easy to imagine Freedom is an episode of Home Improvement with the part of Tim Taylor being played by Paragon Studios.
I just laughed out loud!

Where is Al when u need him?



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

Quote:
Originally Posted by Morgan Reed View Post
That two geometrically identical zones (Ouroboros) can not be merged because it would require rewriting other systems of the game (I am thinking contact content, and zoning).
Actually, this was the case before, but not so much since Going Rogue.
You may have noticed that the tourist alignments, vigilante and rogue, are unable to get contacts to give them missions on the other alignment side.

They could just apply that same code to the pillars and the issue is solved.
I think it's more an issue of time and focus at this point.

Quote:
Originally Posted by Morgan Reed View Post
All of this doesn't paint a picture of a solid game with occasional strips of duct tape holding it together, but instead an amalgamation of different disparate parts (worthy of a skit on the Red Green Show) held together with chewing gum and twine.
I always thought the Red Green Show was just broadcast in our area on public television. It's nice to know others get to see that funny show.

I also have believed for quite some time that this game, like others, is in need of an overhaul. I'm looking forward to CoH3 if they are working on it.


 

Posted

Quote:
Originally Posted by Dark Energon View Post
It's been like that for years, the fact that it's still not resolved is either laziness, contentedness, incompetence, ignorance from one or more people
For you


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