Some thoughts on /Time


15bribri15

 

Posted

I've been playing with /Time on the beta server (Paired with Dual Pistols. It's a favorite set of mine. My other Corr is a DP/Kin).

Here are some thoughts on the powers, functionality and the build I've been running.

Before getting into the breakdown of powers, I'll say this: I took every power. I didn't want to. I REALLY didn't want to, especially since I'm used to playing /Kin and having only a handful of the set. That being said, I find the set to be a bit hectic in play style. Hectic may not be a good word - but certainly busy. Moving on.

Time Crawl - What you would expect - Great for AVs or otherwise clearly big individual targets. While clearing trash in trials or even most big pulls, I don't see that I'll be using it often. It applies the "deceleration" mechanic, which improves the effectiveness of other /time debuffs on the target. Coupled with our hold, you'll find it easy to lock down even elite bosses. 4 slotted this with Curtail Speed.

Temporal Mending - The primary heal of the set. It does a flat amount immediatly and then continues to heal over time. 5 slotted with Doctored Wounds.

Time's Juncture - A toggle aura that slows down anyone who gets near you and reduces their chance to hit and damage. I like this power a lot. With Dual Pistols, I find myself in melee a lot anyway (Fast refreshing Hail of Bullets) so the synergy is nice. 4 slotted with Dark Watcher's Despair.

Temporal Selection - The "accelerate" buff. The damage buff itself is real nice. It also works on pets (Lore, Mastermind, Patron). I wanted to be selfish and skip this, but I found my build actually had room for it anyway. With a lot of recharge, you can keep this buff on about 2 to 3 people at any given time. When it's on a player, your Temporal Mending and Chrono Shift will benefit them more. Practically, this is going on Tankers, Brutes and Scrappers first. For now, I 3 slotted with Recharge IOs.

Distortion Field - Combined with Time's Juncture, I find myself standing in big groups of mobs and just not getting hit. The power creates a big bubble - everything inside will have slowed recharge and run speed. 4 slotted with Curtail Speed.

Time Stop - It's a hold but it's a really good hold. If it was just a hold I would have skipped it without a second thought. But even when it doesn't lock down the mob (Tricky bosses, AVs) it debuffs regen and healing. This is the second big AV killing tool, coupled with Time Crawl. Similar to Time Crawl, I don't see myself bothering to use this in big groups when there's other powers to worry about. 4 slotted with Basilisk's Gaze.

Farsight - I love this power. It's +9.38% defense (With my IOs, it's at +15%) for your whole party. And it's very easy to get to a perma level. Not much else to say. It's really awesome. 6 slotted, 5 Red Fortune 1 LoTG +Recharge.

Slowed Response - The last debuff for time. This is a targetted AOE that decreases defense and damage resist. Combined with the +ToHit of Farsight, you'll find yourself with awesome accuracy. And the damage resist is great. 3 slotted with Achile's Heel.

Chrono Shift - Feels very much like a T9. Slick animation and a lot of benefits. Some over time healing and +50% recharge to everyone. Chrono Shift stacks with other Chrono Shifts but not from the same player. That is to say, if I cast it twice, it doesn't apply 100%. But if I cast it and then YOU cast it too, we get +50% twice. Anyway, this is another one that you're going to want to shoot for making permanent. It's a bit harder to do than Farsight, but still not outside the realm of impossibility. For now I 3 slotted it with Recharge IOs.

With regard to the rest of my build: I have a lot of recharge, so as to make Chrono perma (And get as many Hail of Bullets off as I can). I'm running 6 Luck of the Gamblers, and tons of +5%/+6.5% set bonuses. With Scorpion Shield, Farsight and misc. +Def power pool toggles, it's really easy to exceed the defense S/L softcap without investing in IO bonuses too much. With so much IO based recharge, I didn't take Spiritual as my Alpha Incarnate power. I did at first but found that I had too much recharge and lots of endurance problems. Time consumes a ton of endurance. So I switched to cardiac and my endurance problems are gone. With Chrono Shift and Hasten, recharge is at 222%. Another 44% from Spiritual (That was really just for more Hail of Bullets) at the cost of my endurance wasn't worth it.

I've been running AE farms to get a handle on solo playing. What I find myself doing is buffing with Chrono and Farsight and making sure I stay buffed. Drop Distortion Field on the mob, then Slowed Response, then Judgement (Ion), then Hail of Bullets. Everything's pretty much dead now (+1 or 2 mobs right now). Temporal Mend as needed, make sure you're always inside your Distortion Field. Slow Response on all new mobs that come into the fight (When it's recharged). Basically, I break up management of my powers like this:

Buffs:
Temporal Mending
Farsight
Chrono Shift

Debuffs:
(Time's Juncture)
Distortion Field
Slowed Response

And for Dual Pistols,:
Bullet Rain
Hail of Bullets

Optimally, you want to make sure ALL of these buffs/debuffs are always happening. Which is why in big groups I find myself not worrying about Time Crawling or Time Stopping anything (Though occasionally I find myself dropping these on bosses in the mix).

I really like the set. It's fun and fast paced. It doesn't feel weak or lackluster in any area, even though it's sort of a jack of all trades setup.


 

Posted

Nice write up. For the most part I agree with you but there are a few things I'd comment on:

Quote:
Temporal Selection - The "accelerate" buff. The damage buff itself is real nice. It also works on pets (Lore, Mastermind, Patron). I wanted to be selfish and skip this, but I found my build actually had room for it anyway. With a lot of recharge, you can keep this buff on about 2 to 3 people at any given time. When it's on a player, your Temporal Mending and Chrono Shift will benefit them more. Practically, this is going on Tankers, Brutes and Scrappers first. For now, I 3 slotted with Recharge IOs.
Under most situations I'd consider melee characters to be a poor choice for Temporal Selection. If you're the only support character on a team that is struggling I could see using it on them for the healing buff but on a team that's doing well I'd use the same targeting priorities as Adrenalin Boost, specifically use it on people who get the most benefit from the recharge. In general this means characters with Control or Buff/Debuff sets. Most of them have extremely powerful abilities on long timers and boosting their recharge allows them to get them out more often (for example TSing a Controlelr/Dominator means his AoE stun is up more often which probably prevents more damage than the healing boost would).

Quote:
Chrono Shift - Feels very much like a T9. Slick animation and a lot of benefits. Some over time healing and +50% recharge to everyone. Chrono Shift stacks with other Chrono Shifts but not from the same player. That is to say, if I cast it twice, it doesn't apply 100%. But if I cast it and then YOU cast it too, we get +50% twice. Anyway, this is another one that you're going to want to shoot for making permanent. It's a bit harder to do than Farsight, but still not outside the realm of impossibility. For now I 3 slotted it with Recharge IOs.
I've been thinking about Chronoshift and whether it's worth trying to get permanent. The upside is that if you take Hasten it's very easy to perma them both. The other side is I'm not sure if it's worth it. Outside of Chronoshift Time doesn't have any really long recharge powers. Farsight is perma on SOs and even a moderate amount of recharge could get Slowed Response up every spawn. I'm not saying it's a bad idea to try and get it permanent but I don't think TM itself derives a lot of benefit from doing so so it really comes down to your other powerset.


 

Posted

Having perma Chrono Shift will help with the endurance drain that spamming /time could cause. granted, with a lot of end reduction slotting, or the cardiac alpha boost, you can manage your endurance without relying on Chrono shift.

I just know on my ice/time corr, on just SOs, i was basically rotating between Conserve power and Chrono shift to keep my endurance above flat lining...


 

Posted

I like the recharge for Hail of Bullets, but I concur that Time doesn't benefit from a lot of recharge.

I think I'm going Cardiac when I roll on live. I haven't had a single end problem since I switched from Spiritual. Whereas before, it was a major problem.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post


I've been thinking about Chronoshift and whether it's worth trying to get permanent. The upside is that if you take Hasten it's very easy to perma them both. The other side is I'm not sure if it's worth it. Outside of Chronoshift Time doesn't have any really long recharge powers. Farsight is perma on SOs and even a moderate amount of recharge could get Slowed Response up every spawn. I'm not saying it's a bad idea to try and get it permanent but I don't think TM itself derives a lot of benefit from doing so so it really comes down to your other powerset.
Well, the thing is, TM is so easy to turn into a tank mage that unless you're really trying to budget your toon, there's really no reason NOT to perma Chrono Shift. You can soft cap S/L/E with almost no IO slotting. And while YOU may or may not benefit a ton from perma Chronoshift, like you mention, certain teammates surely can.

Considering how easy it would seem TM is to build, I'm thinking of prioritizing +dmg much more than I would on any other character (as a corruptor, of course)


 

Posted

Nice write up.

A couple of comments:

Power Boost works with Farsight. This probably benefits Controllers more than Corruptors/Defenders. Power Boost is more powerful for Controllers than it is for other classes. Power Boosted Farsight with 2 level 50 Defense SO grants a Controller somewhere around +24 defense to all for 2 minutes. Theoretically, it is possible to soft cap a Time Manipulation Defender on SOs using Power Boost and a few armors. The theoretical Controller build I made ended up at 42 defense to all, but would need Cardiacs to balance endurance. Adding a few IOs makes it extremely easy to soft cap. This is before considering the -ToHit toggle.

Power Boost also works on most of Time's other powers. For example, it enhances your heals.

Weaknesses are timing Power Boost and Farsight correctly. Although it really isn't very hard most of the time since you can cast it out of combat.

Distortion Field stacks on itself. Its actual hold is not that great. However, it should accept the Chance to Hold proc, and multiple DFs on top of each other multiply the hold chances.


 

Posted

I assume on your dp/time toon..using the time power causes weapon redraw? I wish the would make it possible to use powers with weapons out.


 

Posted

Quote:
Distortion Field - Combined with Time's Juncture, I find myself standing in big groups of mobs and just not getting hit. The power creates a big bubble - everything inside will have slowed recharge and run speed. 4 slotted with Curtail Speed.
For extra cheaty face, throw a lockdown proc in there.


 

Posted

Quote:
Originally Posted by Crazy_Larry View Post
Well, the thing is, TM is so easy to turn into a tank mage that unless you're really trying to budget your toon, there's really no reason NOT to perma Chrono Shift. You can soft cap S/L/E with almost no IO slotting. And while YOU may or may not benefit a ton from perma Chronoshift, like you mention, certain teammates surely can.
The issue there though is that you need to take Scorpion Shield and Weave to do that. That has a number of downsides. First Weave adds a lot to the already high endurance cost of Time. Second it ties up power slots (something a Time character is likely to be short on). Three Scorpion Shield locks you into a single PPP which may not be the preferred option for you. Fourth taking Scorpion Shield means you're passing on taking a resistance shield, even with softcapped defenses some attacks will get through and having resistance to mitigate the effects is useful. Finally I'd prefer positional defense to S/L defense since S/L is not that great at stopping mezzes something which Time characters are very vulnerable to.

I'm not saying it's wrong to go for perma Chronoshift but if my goal was to build a tank mage I think I'd aim to build for positional defense instead.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
The issue there though is that you need to take Scorpion Shield and Weave to do that. That has a number of downsides. First Weave adds a lot to the already high endurance cost of Time. Second it ties up power slots (something a Time character is likely to be short on). Three Scorpion Shield locks you into a single PPP which may not be the preferred option for you. Fourth taking Scorpion Shield means you're passing on taking a resistance shield, even with softcapped defenses some attacks will get through and having resistance to mitigate the effects is useful. Finally I'd prefer positional defense to S/L defense since S/L is not that great at stopping mezzes something which Time characters are very vulnerable to.

I'm not saying it's wrong to go for perma Chronoshift but if my goal was to build a tank mage I think I'd aim to build for positional defense instead.
I don't know if there's a build for Mids that has Time in it, so here's my set up real quick:

(Dual Pistols)
Pistols
6 slot Shield Breaker

Empty Clips
5 slot Positron's Blast

Rain of Bullets
5 slot Positron's Blast (or Ragnarok), 1 slot Force Feedback Recharge

Swap Ammo

Executioner's Shot
5 slot Decimation (or Apocalypse)

Piercing Rounds
5 slot Positron's Blast

Hail of Bullets
6 slot Obliteration

(Time, all of it)
Time Crawl
4 slot Curtail Speed

Temporal Mending
5 slot Doctored Wounds

Time's Juncture
4 slot Dark Watcher's Despair

Temporal Selection
3 slot Recharge IO

Distortion Field
4 slot Curtail Speed

Time Stop
4 slot Basilisk's Gaze

Farsight
5 slot Red Fortune, 1 slot LoTG Recharge

Slowed Response
3 slot Achile's Heel

Chrono Shift
3 slot Recharge IO

(Fitness)
Health
1 slot Numina Regen/Recover, 1 slot Miracle Recover

Stamina
1 slot Performance Shifter Chance +End, 2 slot EndMod IO

(Mace Mastery)
Scorpion Shield
5 slot Red Fortune, 1 slot LOTG Recharge

(Speed)
Hasten
3 slot Recharge IO

(Fitness)
Boxing

Tough
1 slot Steadfast Protection +Def

Weave
2 slot LOTG (1 Recharge)

(Concealment)
Stealth
2 slot LOTG (1 Recharge)

Alpha Slot: Cardiac
Destiny Slot: Clarion
Lore Slot: Storm
Interface Slot: Reactive
Judgement Slot: Ion

With Incarnate powers, I have mez protection and no endurance problems.

Some concerns with my build: I might have too much recharge and defense. I could use some more damage resistance I think. I might swap out Scorpion Shield for one of the +res shields and then use set bonuses to get me to the 45% softcap.

Invisibility
1 slot LOTG Recharge

(Leadership)
Maneuvers
2 slot LOTG (1 Recharge)


 

Posted

I'm use to redraw from playing DP/Kinetics. It really grows on you, I hardly notice it anymore.


 

Posted

One last thing before I go shopping: I've been running Crey Fire Farm's just to get a sense of functionality. It's probably not the best measure, since I have no fire defense/resist, but I'm partial to the map and I was too lazy to make my own.

I'm breezing through +1/6 (Bosses) in about 6 minutes per run. I can do +2 if I'm a lot more careful with breaking the ambushes. If it was all smashing/lethal damage and less ambushing it'd be easier/I could up difficult more confidently.


 

Posted

Fire/Time is complete murder on the endurance bar, but ConservePower fixes that right up. PowerBoost lets me softcap easily - boosted Farsight is granting my corruptor 22% defense. 46% to S/L and the -to hit from TJ places me over 45% for other defenses (Only 2 - 6% away from the others)
Time is easy mode. And I like it ;3


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Posted

Question using Power Boost...you said if used before Foresight, it boosts the +def for the full duration. Is the Chrono Shift a click, and does PB increase the healing for teh entire duration also?


 

Posted

Quote:
Originally Posted by MisterD View Post
Question using Power Boost...you said if used before Foresight, it boosts the +def for the full duration. Is the Chrono Shift a click, and does PB increase the healing for teh entire duration also?
Yes and it should but I haven't tested it (although as a point the heal duration is not the same as the recharge duration).


 

Posted

Ahh...so its not like a constant heal over time for the duration? Cause that, power boosted..would be just crazy.


 

Posted

Quote:
Originally Posted by MisterD View Post
Ahh...so its not like a constant heal over time for the duration? Cause that, power boosted..would be just crazy.
The healing/recovery portion of Chrono Shift only lasts 30s I believe. The recharge portion lasts 90s.


 

Posted

Quote:
Originally Posted by Dusk_Knight_NA View Post
I'm running 6 Luck of the Gamblers
...


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Posted

I'm mulling over going Soul or Power mastery. Soul has true Power Boost, but the gimped version of Soul Drain. Outside of that you get Dark Embrace, a bad pet, and a ST hold which could stack nicely with the holds in /Time.

Go power and you get Soul Drain and Power Boost rolled into 1 power, Power Build up, a similar resistance shield and a God mode power.

- The +effects portion of Power Build Up is the same as Power Boost, but you also get +68% damage, the same amount of +dam you'd get out of a fully saturated Soul Drain. Granted, it doesn't last as long, but it's guaranteed to always work, it doesn't have to hit 10 targets to get the full benefit, and you don't need to get in to melee to use it.

- You'd only need to have PBU recharging fast enough to be ready every time Farsight is up. They have the same 240s recharge so that's pretty much guaranteed as long as you use them simultaneously. The goal would be to make that perma. Something I believe with /Time would be possible since you get Chrono Shift and can take Hasten for +125 recharge and that's before any slots or set bonuses.

- Edit: nevermind. Force of Nature not effected by Burnout. Still, FoN would still be great when it's up :/


 

Posted

Quote:
Originally Posted by BrandX View Post
I may be the only one considering skipping Temporal Selection >_>
Quote:
Originally Posted by Silas View Post
Why would you skip it?
I'm thinking of skipping it.

A) Too many damn powers that need taking.
B) Too many damn powers to click.
C) The buff isn't that great. If 50% +rech from my Chrono Shift doesn't put into the stratosphere of +rech then, uh, screw you.
D) The +dmg isn't that great, and the added healing isn't that great.

Basically, combine that "meh" factor with the fact that I don't want to have one more power to monitor and it's a pretty unappealing selection for me. Since I'll be leveling this toon the old fashioned way when I21 hits, I'll probably take it and respec it out later.


 

Posted

Quote:
Originally Posted by Crazy_Larry View Post
A) Too many damn powers that need taking.
B) Too many damn powers to click.
I'll second this, /Time is a pretty busy powerset.

Quote:
C) The buff isn't that great. If 50% +rech from my Chrono Shift doesn't put into the stratosphere of +rech then, uh, screw you.
Eh, the +rech is pretty decent, and it'll stack with chrono shift. Imagine double perma chrono shift from 2 defenders using chrono and Temporal Selection.
[/quote]
Quote:
D) The +dmg isn't that great, and the added healing isn't that great.
Any +dmg is nice.. unless you have a kin already.. then i can see +dmg not working.


 

Posted

Chaos made a mistake here >.>


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Chronoshift recharges in 500 seconds
500/(1+4)=100
At the recharge cap it recharges in 100 seconds
Problem!
It lasts 90 seconds.

Perma chronoshift is impossible.
Unless my info is outdated, it recharges in 300 seconds.

Chrono Shift
PBAoE
Radius: 25', 255 targets
Activation Time: 2.03s
Recharge Time: 300s
Endurance Cost: 20.8
Accuracy: 1x

11 ticks of 35.34 heal for 30s after 1s delay
+50% recharge for 90s

Same numbers as Mind Link, 90s duration 300s recharge, should be perma-able.


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